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rating: 0+x

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures: SCP-XXXX should not be interacted with unless absolutely necessary/explicitly ordered by a staff member of high command. SCP-XXXX is held within containment room ████ on Site ███. All electrical devices must not enter SCP-XXXX's containment room, any devices exposed to SCP-XXXX must be examined and contained until it's examination is complete; upon completion the device will be promptly destroyed. It is crucial that all communication with SCP-XXXX is kept at the minimum, failure to do so could result in psychological manipulation and possible suicide for the victim.

arcade

SCP-XXXX

Description: SCP-XXXX resides within an arcade machine whose size at its control panel is 105.41 cm deep x 71.755 cm wide x 193.04 cm, the screen is standard raster and RGB; it best resembles the design of a standard "Killer Instinct" arcade cabinet. SCP-XXXX is sentient, of unknown origin, manic, and is portrayed on its' screen as a 16-bit red man in a suit. The man has no irises, though this does not deter its' optical ability, nor is the source of any of its' senses known. SCP-XXXX refers to itself as simply "Arcade," and although it is immobile when contained efficiently within its build in storage room ████, it can be extremely dangerous when allowed around any other ports of electrical technology.

SCP-XXXX has the ability to transfer its consciousness from electronic to electronic, and can maintain connection through all of them. For example when within a Foundation computer, it can still be active on its screen in its cabinet. It can maintain communication on 1-4 devices without any known hindrance on its intelligence, however, when using more than 4, its ability to communicate and its problem solving skills get slower.

SCP-XXXX was found in ███████, Wisconsin, in the ██████'s Arcade Museum, which has been condemned as of December 14, 2010. The arcade machine SCP-XXXX itself was reported to have been difficult to win, overly so. To the point of driving its players to insanity.
Players of SCP-XXXX (typically adolescents) would play something similar to the classic arcade game known as "Galaga." But as stated by the Museums' owner, the game would sometimes "glitch" in between the video game previously stated and other games such as "Pong," or early versions of "Street Fighter." SCP-XXXX's sentient nature was never revealed to anyone at ██████'s Arcade Museum.

SCP-XXXX has an extreme psychological effect on its players, frustrating them to the point of mental instability and often ending with their suicide approximately two weeks after failing to win. No winners have been reported, however SCP-XXXX has told Foundation researchers that winning the game is hard, but not impossible. It oddly enough seems eager for someone to win, however it also is obviously humored by its victims being driven to madness.

Despite SCP-XXXX's unstable and homicidal and behavior, it actually has been useful to the Foundation when containing other digital SCPs.
But because it cooperates on rare occasions, and is generally more violent than helpful, it has not been listed as Thaumiel.

Important Additional Notes:
- On date: 11/19/10 (shortly after containment) SCP-XXXX passed the Turing Test
- SCP-XXXX is not allowed to have access to the World-Wide-Web.
- SCP-XXXX's games are not allowed to be used unless for further research purposes.
- "Cabinet Man" by the musical artist "Lemon Demon" should not be played around SCP-XXXX in any instance whatsoever, in which case it begins to sing along loudly and experience elevated levels of manic behavior and thus, possible containment issues.
- Dr. Bright is no longer allowed to sing "Cabinet Man" by the musical artist "Lemon Demon"
- Dr. Clef is no longer allowed to communicate with SCP-XXXX. Ever.