Item #: SCP-4955
Object Class: Keter
![]()
SCP-4955 before Containment
Special Containment Procedures: SCP-4955 is to be contained in a secure titanium holding cell over 500 square meters on site ███. SCP-4955 is to not be removed from its holding cell unless approved by two Level Four clearance personnel, before which it must be fed over 100 liters of 'Coca-Cola Zero' in order to put it into a calm and cooperative mood. At least 1 D-Class Personnel must be presented to SCP-4955 every week in order to avoid a containment breach.
SCP-4955's containment chamber must be equipped with a large round black-wood table and 12 chairs around it, maintaining a brightly-lit and warm interior. At least 4 Facility personnel must maintain watch over SCP-4955 and its containment chamber at all times, 2 of which should be assigned researchers.
Description: SCP-4955 has been discovered on ██-██-██ in ████ in Norway, living in a normal apartment as a normal human being. The Foundation assigned SCP-4955 it's status, name and brought into containment on the same date, after a government report of a disappearance of over a 1000 humans.
SCP-4955 is humanoid in appearance, standing at 186 cm tall and weighing 72kg; it is wearing a blue hoody and jeens at all times, however, being bare-foot. SCP-4955 is multiple times more intelligent and knowledgeable about the world than any human to ever exist, able to speak fluent Norwegian and medium-level English. SCP-4955 does not possess any facial features, apart from short-cut hair and an unkempt chin-beard.
SCP-4955 does not have eyes or a mouth and communicates to any humanoid it can see using telepathic means. It usually prefers to speak in English.
Any human within an established 100 meter radius from SCP-4955, visible to it or not, is conflicted to playing the tabletop RPG 'Dungeons and Dragons' with it. Entering this radius, any human starts running towards SCP-4955 as fast as possible and sits at one of the free chairs around the table. Shortly after communicating with SCP-4955, a human starts playing the game with it, feeling comfortable and entertained during the process. However, any attempt of leaving or refusing to play the game with SCP-4955 results in complete destruction of the said human, resulting in it's skin peeling off, bones to disappear and muscles to dissolve.
Addendum 054-5: Dr. ███ Research Notes:
On ██-██-██, 4 D-Class Personnel were brought into the containment chamber of SCP-4955 for testing under the surveillance of Dr. ███. Each of the subjects were equipped with video cameras, food, drinks, and glock 18-s, each containing a 10-bullet magazine. The subjects were instructed to play along with SCP-4955 , write down whatever they hear in their mind from SCP-4955 and strictly follow any instructions that would be given during the experiment. Entering the established radius, 4 D-Class Personnel ran over to SCP-4955 and started playing the game with it. The game consisted of all the subjects speaking to each other in unnatural to them voices in English, talking about how their party of mercenaries needs to slay the invading goblins outside of town. When instructed to speak normally, the subjects ignored the request, continuing to play the game. When instructed again, the game paused, as the subjects and SCP-4955 sat in complete silence, until Dr. ███ completely vanished from existence, shortly after which the game resumed. The D-Class Personnel were exterminated, which caused SCP-4955 to go into a resting position. The experiment ended.
-Dr. ███████
Addendum 072-1: Dr. ███ Research Notes:
On ██-██-██, shortly after the previous experiment, it was discovered that in Canada, the city of ████, which shares the exact same name with the fantasy city from the game of experiment 054-5, was completely left in ruins, with all the citizens's corpses found within the city. Upon medical inspection, the cause of their death was established to be from blood loss caused by several stab wounds. An expert uncovered that these wounds were caused by different medieval bladed weapons, such as long swords and spears.






Per 


