AgentBrophy
Item#: XXXX
Level2
Containment Class:
euclid
Secondary Class:
none
Disruption Class:
vlam
Risk Class:
caution

Special Containment Procedures: SCP-XXXX is to be kept in a 10mX10mX10m steel chamber, and no valuable or important materials r specimens are to be kept nearby, in case of a new instance of SCp-XXXX materialising.

Once a week, 4 D-class personnel are to enter SCP-XXXX’s chamber and play a game. They are to be instructed to play the shortest and least violent game possible, unless for research purposes.

2 security personnel are to monitor the game from security cameras outside, and if the D-class personnel attempt to use the pieces to escape[ such as ordering their tanks to fire at the wall], the security personnel are to flood the room with nerve agent.

If this game is not played weekly, all pieces (hereafter known as SCP-XXXX-A)will climb onto the board, or if it is not unfolded, prepare the board for play. They will then fight in the most violent way possible, which will usually result in damage to the Site where it is contained.

Description: SCP-XXXX is a modern variant of the board game Risk, believed to be another product of Dr. Wondertainment. The following is a note found inside SCP-XXXX

Congratulations on your new game! This is a modern variant of risk with a new twist! We know those buzzkills at the foundation will find this sooner or later, but in the meantime, be sure to have fun!

The game appears to be a normal game until a player places all of the building pieces on the board at which point the SCP-XXXX instances will appear out of them, and gain objects included but not limited to:

  • various assault rifles.
  • Revolvers (every 100th piece will have one and will direct the others like an officer)
  • Sniper rifles
  • Artillery guns (such as howitzers)
  • Rocket propelled grenades
  • Bunkers
  • Tanks
  • Transport trucks
  • helicopters
  • Tents in which there is a barracks or medics station.

It seems that the control the players have is minimised in this particular game, with the only controls over combat being where to attack and how much troops to use. The player can only give orders via voice command. The SCP-XXXX instances are extremely resistant to damage and will slightly “bleed”( they seem to bleed liquid plastic).

They seem to have human emotions. They have to this day, shown fear, anger, and sadness. They seem to act as if their battle is a real life war, taking prisoners, and resting in tents for a time. They have even been onbserved following the rules of war. After a battle the successful instances, will take all debris and dead bodies into a tent, where they disappear. After the battle all corpses of the SCP-XXXX instances will be replaced in the board game box by new instances. The appear through anomalous means.

There are 4 types of instances of SCP-XXXX. Blue,green,red, and yellow. The following is a list detailing them:
1. The first is the blue instance(hereafter known as SCP-XXXX-A). The resemble the American military from the 1980’s. Their weapons and vehicles include but are not limited to M16 assault rifles, Barrett M82 sniper rifles, howitzer artillery guns, M1 Abrams tanks and Huey helicopters. They are more organised and disciplined than the other instances, and they number at 213.

2. The second is the red instance(hereafter known as SCP-XXXX-B), resembling the Cold War Russian army. They are slightly less organised than the blue instance, and the number at 235. Their weapons include but are not limited to Kalashnikov assault rifles, SV-98 sniper rifles,2A65 Msta-B Howitzers, T-72 battle tanks and Su-24M attack helicopters.

3. The third is the green instance(hereafter known as SCP-XXXX-C), resembling the British army, the are lower in number but well trained and they number at 183. Their weapons include but are not limited to L85A2/A3 assault rifles, L129A1 sharpshooter rifles, L16A2 mortars,Bulldog battle tanks and AH-64E - apache attack helicopters.

4. The 4th is the yellow army(hereafter known as SCP-XXXX-D), resembling the chinese army. They number the highest out the 4 instances but they are worse equipped and organised. It has also been observed that these pieces are less durable than the other instances. If this is intentional or accidental is unknown at this time. Their weapons include but are not limited to QBZ-03 assault rifles, JS 7.62 -sniper rifles, Type 86 120mm mortars, Type 99A battle tanks, and Mil Mi-17 armed gunships

Addendum:
It was decided that the foundation should try to undestand the "rules" of the game, through D-class personnel playing it and exploring every option. The following is a video taken from the first experiment.

VIDEO LOG


DATE:9/12/2019

NOTE:The following is the first experiment with SCP-XXXX, in the hopes of understanding the mechanisms and "rules" of it.


[BEGIN LOG]

11:32: The three D-class personnel(hereafter known as subkect A,B, and C) begin playing. Subject A commands SCP-XXXX-A, subject B commands SCP-XXXX-B, and subject C commands SCP-XXXX-C.

12:23: Subject A begins to take control of most of SCP-XXXX's board, while SCP-XXXX-B and SCP-XXXX-C begin to break the rules of war(this was never seen before) they begin to use a small nerve agent(not toxic to humans), they play dead and then ambush the enemy, and they [DATA EXPUNGED] prisoners.

13:45: SCP-XXXX-A wins the game, and can be seen trying and executing SCP-XXXX-A's and SCP-XXX-B's officers.


[END LOG]

A second experiment was planned with the purpose of discovering if SCP-XXXX-A and SCP-XXXX-C are willing to break the rules of war also when the game looks as if they will lose.

VIDEO LOG


13/12/2019:

Three $ D-class personnel were brought in to play, and are named after their instances.:


[BEGIN LOG]

12:48: The game begins, and SCP-XXXX-B seems to be doing exceptionally well, already controlling a third of the board.

13:21: SCP-XXXX-B and SCP-XXXX-D control 2/3 of the board, and have cornered SCP-XXXX-A and SCP-XXXX-C, they have not as of yet broken any conventional rules of war, and seem to have allied together. When Subject A was ordered to instruc SCP-XXXX-A to attack SCP-XXXX-C, the instances would not follow the command.

14:53: SCP-XXXX-A and SCP-XXXX-C succesfully defeated SCP-XXXX-B and SCP-XXXX-D after SCP-XXXX-B launched a surprise raid on SCP-XXXX-D and they both had to divert a large amount of men to fighting each other. Instead of SCP-XXXX-A and SCP-XXXX-C fighting each other to see who would be the victor, the game ended, with the both of them on the board.

Researchers Note: it seems they have more autonomy than we thought, they could possibly be sentient. As to what degree of intelligence they have, i don't know, i mean, its possible all they know is how to shoot a gun! Futher research is required.


[END LOG]