SCP-####
Object class: keter(former) neutralised (current)
Codename: “Ṛ̸̢̝̮̰̲͔̹̾̅͆͒̄͌̒ͅe̸̢̨̗̠̯̮͉̋̓̆́̾̆̇͝͝a̷͔̎̋̿͊͑̔̍̋͘͝l̶͍͚̣͚͔͍̺͚̃́̉̆̓͂͜i̵̧̱̳̙̬̟̞̔̈́̎̒͝t̷̗͉̩̯̒͒͜ÿ̵̨̫̘̲̞̿_b.̵̡̧̛̹̰͚̘̙ͅḛ̶͇̰̜͉̝̣̼͓̿́̋̓̕͝ͅx̴̢͍̫͕̎͗͜ë̵̦̣́̀̑̆̅͝”
Special containment procedures: the approximate area in which all SCP-####-2 events occur is to be surrounded by a large 5 meter thick concrete wall. MTF nu-7 “hammer” down are to be on site at all times. If any remnant rifts are left in the wake of SCP-####-1, they are to be submerged in concrete, unless the remnant in hand is specifically not to be submerged. Any SCP-####-2 event instances are to be dealt with immediately, all on site units are to neutralise any SCP-####-2-B instances. For every new event, more units must be on site.
Description: SCP-#### is a collection of 6 anomalous objects/software/events, designated SCP-####-1, SCP-####-2, SCP-####-3, SCP-###-4, and SCP-####-5.
SCP-####-1 is a Virtual reality headset, able to fit any shape of head. It appears as a rectangular screen displaying the inside view of the headset, with additional padding to fit on the head, with opening sin the padding for the eyes. The headset contains an additional 3 straps, of which can connect to eachother through velcro, and can be tightened or loosened with 2 red and blue buttons; tighten and loosen respectively. There are also 2 small, thin white dome shaped sheets of plastic protruding from the top of the headset, which both have 12 cm long steel wires protruding upwards, with transparent plastic spheres, which both have LED lights, which both flicker red and blue when the headset is active. SCP-####-1 also has a small jack on it’s left underside. All recorded instances of SCP-####-1 have came with a Microphone plugged into this jack, the brand is unknown. SCP-####-1 also has 2 speakers on 2 of the straps, which can fit onto ears. The speakers are connected to SCP-####-1 through wires that run through the straps. SCP-####-1 has a small switch on it’s left side, which activates and deactivates it. It also has a green button on the back, which, when pressed, starts ‘recording’. When it is pressed again, it stops recording, and a usb appears from an unkown source containing an mp4 and mp3 file containing audio and video of the recording. SCP-####-1 does not require power. When a subject places SCP-####-1 on their heads, turns it on, and secures it properly, they will enter SCP-####-3, and their bodies will remain clinically dead, until they return, in which their brain will continue to function. Already dead subjects, as well as subjects that have been fatally damaged whilst inside SCP-####-3 will not have their brains function afterwards. Taking off the headset whilst inside SCP-####-3 will result in failure. Attempting to take off SCP-####-1 from outside SCP-####-3 results in an inability to remove it. Subjects wearing SCP-####-1 are able to find other subjects wearing SCP-####-1 in SCP-####-3, and are able to interact with eachother through their microphone. Alongside SCP-####-1 are 2 purple and orange gradient fingerless gloves, of which connect to the headset piece throigh wires. The wires run through each finger joint of the glove. The gloves are used as hands in game.
SCP-####-2 is an event, of which occurs at seemingly random intervals in time, typically days or months apart. When this event happens, ‘rips’ appear in the air, which can be used to go inside SCP-####-3 - but this is not advised as the subject will be trapped as a player in SCP-####, and their real body destroyed, thus stuck inside SCP-####-3 forever. SCP-####-2-B will exit out of SCP-####-2, despite not having been in SCP-####-3 in the first place. SCP-####-2-B are vaguely similar to instances of SCP-####-4, but are still differnet enough to be classified as a different creature. These creatures have a red meter floating approximately 6 cm above them, wounding the creature lowers the bar by an unknown amount. Upon being lowered completely, the creature is will dissipate into a flourescent white gas of unknown makeup, and with no observed smell. different creatures have different ‘values’ for the bars, the amount of damage needed to lower it completely. These creatures appear in variants, including but not limited to:
- 1: a creature that does not move, rather ‘slides’ at unknown speeds, can jump, and can stop suddenly without repruccusion. These creatures appear as ‘billboard sprites’, a static 2d image always facing the observer. They appear as a cartoon humanoid figure, with the head connected to the body, a red diamond shaped ‘eye’, and the skin/body being entirely purple and black. These creatures red bars have an estimated value of 600.
- 2: A 23 meter long caterpillar, which is comprised of segmented green cubes. Instead of a Red bar, damaging a segment destroys it. there are 12 segments, one of which is the head, kndicated by two yellow cubes embedded on the top. upon destruction of the hesd, the creatures whole body is destroyed. Segments not connected to it’s head will become grey and gradually dissapear upon being cut off ftom the head. These caterpillars are restricted to moving along the x, y, and z axis at a fixed speed of 20MPH, and can suddenly turn or stop without reprucussion. They are also able to spit 3 fast moving cubes from an unknown source. Attempting to destroy them has failed. The cubes move at a fixed speed of 20MPH, and if they make clntact with a solid surface, they dissipates into flourescent white gas of unknown makeup and smell. Upon hitting a live organism, the organism will be fatally damaged via centimetre thick lacerations across the mouth, eye, and wrists.
- 3: A creature identical to the diamond shaped eye creature, although with yellow skin, and can create the same cube projectiles as the caterpillar creature from it’s ‘eye’.
Other creatures have also been reported, but descriptions vary and are vaguely detailed. other reports include: a flourescent blue brain capable of translocating to any position. A creature resembling a human using some sort of armour. A set of 8 black tentacles attached to an unknown shape with 8 white flourescent circles on it. With every new SCP-####-2 event, the creatures gain an estimated 33% more red bar value, and come in more plentiful amounts.
SCP-####-3 is a collection of files stored within tears created by SCP-####-2, and in SCP-####-1 instances. SCP-####-3 consists of an exe file, named “Ṛ̸̢̝̮̰̲͔̹̾̅͆͒̄͌̒ͅe̸̢̨̗̠̯̮͉̋̓̆́̾̆̇͝͝a̷͔̎̋̿͊͑̔̍̋͘͝l̶͍͚̣͚͔͍̺͚̃́̉̆̓͂͜i̵̧̱̳̙̬̟̞̔̈́̎̒͝t̷̗͉̩̯̒͒͜ÿ̵̨̫̘̲̞̿_̸̩͈̜̘͍͍̎̑̑B̷̛͔̼̫̏̈́̈́͌̈́͌̊͋̄.̵̡̧̛̹̰͚̘̙ͅḛ̶͇̰̜͉̝̣̼͓̿́̋̓̕͝ͅx̴̢͍̫͕̎͗͜ë̵̦̣́̀̑̆̅͝”. SCP-####-3’s exe is contained alongside a folder named “R̸͜͝e҉̛͏̛a̶̡͝l̡̡̨̧̢i̢t̶͢͠y̸̡͡g̷͢҉͟a̵͟m̛͘̕͠e̵҉̶̀”. Inside this folder is game data and files. SCP-####-3 is a virtual reality video game, created by —an unknown source/entity— Fleur Zola. upon starting the game, the player is shown a dark room containing a single large triangular button, made of a color gradient from red to blue. Upon making contact the button, the player enters the open world. The open world is a 9 mile x 9 mile x 9 mile area, comprised of various smaller areas. The game harbours several mechanics and controls. The controls are unconventional, as they are detected through the microphone instead of actual button presses. the controls are as follows:
- Say “inventory” to open a small menu Containing 12 black squares to store items _ inside.
- Say “talk” to make an npc talk.
The mechanics are as follows:
- Health: a red bar in the corner of the players vision. Being damaged by an enemy _ or other player will lower its value. If it reaches zero, or below zero, the player will _ die, the headset will turn off and be able to be removed, and the player in real life _ will stay clinically dead.
- Damage: if an enemy/player uses projectiles or weaponry to touch the player, they _ will take damage and lose health points. 1 damage = -1 health.
- Talk: if an npc is ‘talked’ to, or they ‘talk’ to the player, a dialogue box will appear _ in the players lower third of their vision. Dialogue from the npc will appear, and the _ player can choose to respond. Talking to hostile npcs causes the npc to _ immediately close the dialogue box.
- Hunger: a brown meter that slowly drains. If it reaches zero, the players health will _ rapidly drain. Interacting with food items restores it completely.
- Thirst: a blue bar that rapidly drains. If it reaches zero, the player will gradually _ slow, and then their health will instantly be set to zero. It can be restored by _ touching any water surface, or drinking drinkable items.
- Items: items can be stored or held. Items generally appear randomly, or dropped _ after an npc is neutralised. The player can open the inventory to store them. Some _ items are eatable and drinkable. Some items may act differently.
- Movement: the player is able to move without the constraints of regular virtual _ reality. The player is also able to touch and interact any surface/object as if the said _ surface/object was real and physical.
- [unkown]: a rainbow meter that slowly drains. it has a maximum integer of an _ estimated 100. If it reaches 0, the player will re enter the real physical world, with _ multiple contracted cancers, and soon after organ failure. It can be increased by an _ unknown amount via interacting with NPCs, eating, drinking, using items, killing, _ and interacting with other players. it is not completely known how it functions.
- Destruction and creation: players can destruct certain objects. Such objects may _ be trees, houses, etc. players can use the harvested items to place down the object.
The areas discovered before the anomaly was neutralised were:
- Vapor sea, an ocean that slowly cycles through the colour spectrum. It also _ contains billboard sprite fish, and various hostile SCP-####-4 instances. These _ include rainbow sharks, and piranhas that have the ability to spew damaging _ orange, purple, or yellow liquid.
- Weeabooia, a large suburban area, with japanese culture, containing various _ docile SCP-####-4 instances, which are billboard sprites of various female cartoon _ characters of the japanese animation style. When interacted with, they will say _ either “hiya!”, “こんにちは”, ”卄乇ㄥㄥㄖ”, or “:D”. No responses exist.
- Š͝҉ ̵͞͡͠Ẁ̧̛͜͞ ̢͢͟͞͞Æ̸̕̕̕͡ ̶̧Ś̵̛҉ ̶̛͟Ė̶̶̀͘ ̵̵̧́B̶͞ is an area constructed of a transparent material, with coloured _ lines creating grid shapes on the ground. There are orange and purple coloured _ palm trees, the leaves of which are gradiented orange and purple. Multiple 50 meter _ x 50 meter x 50 meter greek era sculptures are embedded into the ground.
- The void is a poorly lit area, with a black smooth surface absorbing 99.97% of _ light. it is located in place of the ocean on the right side of the area. Nothing has _ been observed in the void.
- Tropolis is a city with noticeably lower graphical capabilities, inclduing low _ polygonal models, and low quality textures. All text in the area is in japanese.
There may be other areas. SCP-####-3 has two ‘time modes’, day, and night. Day _ lasts 20 minutes, and is indicated by a blue and orange gradient sky with a cartoon _ sun in the sky. Night is indicated by a lower light level, a black sky, and a windows _ 98 logo in the sky in place of the sun. apart from this, the game is lackluster in _ content.
SCP-####-4 are the various NPCs inhabiting SCP-####-3. Instances of SCP-####-4 are generally intelligent. Currently, 14 NPCs have been discovered, including SCP-####-B instances. They are as follow:
- Rainbow shark, a shark of rainbow colouration. It has a health value of 400, and a _ damage value of 38.
- Puke-ana, a pirahna that swims after players, and creates stationary gassious _ substances which rapidly drain player health. It has a helath value of 230.
- Fish, a rainbow fish. It has a Health value of 20, and a damage value of 0.
- Trollfish, a fish with a ‘troll face’ (an internet meme that was popular in the year of _ 2010) on its head, a health value of 420, and a damage value of 40.
- Anime grill: a female cartoon billboard sprite in the japanese anime style.
- Dooter, a blue billboard sprite skeleton holding a trumpet. It will create a circular _ projectile, which has a damage value of 20. It Has a helath value of 200.
- VHS head, a humanoid with a black suit, red tie, and VHS tape replacing the head. _ If talked to, it will say “hello.”. The player can either say “*kill*”, or “*rob*”. Picking _ kill will cause it to set its health to zero. Picking rob grants a random item.
- Sanic, A billboard sprite of the formerly popular internet meme, sanic the hedge _ hog, a parody of sonic the hedgehog. It can reach very high speeds (700 mph). It _ has a health value of 1, and a damage value of 0. while moving, a distorted and bass _ boosted variant of the sonic greenhills zone theme can be heard playing.
- Aristotle, a statue of aristotle. It will stay dormant. It has a health value of 9000. If _ neutralised, an abundance of random items appear in the immediate vicinity of the _ player that neutralised it.
- U.F.D, a disc for the playstation 2. It will move in random directions in the air. It has _ a health value of 400, and a damage value of 40.
- Gamer, an obese caucasian male wearing a fedora. It has a beard extending down _ to it’s neck. It wields a katana. It has a health value of 1200, and a samage value of _ 50.
SCP-####-5 is an omnipotent being within SCP-####-3, referencing itself as ‘the dev’, and ‘the arbiter’. —SCP-####-5 is not visible, and exists only as a voice from an unknown source— [source has been found, see exploration log]. SCP-####-5 will provide instructions to all players, the instructions to find the ‘main file’, which will ‘free’ the arbiter if destroyed. SCP-####-5 claims to have created Ṛ̸̢̝̮̰̲͔̹̾̅͆͒̄͌̒ͅe̸̢̨̗̠̯̮͉̋̓̆́̾̆̇͝͝a̷͔̎̋̿͊͑̔̍̋͘͝l̶͍͚̣͚͔͍̺͚̃́̉̆̓͂͜i̵̧̱̳̙̬̟̞̔̈́̎̒͝t̷̗͉̩̯̒͒͜ÿ̵̨̫̘̲̞̿_̸̩͈̜̘͍͍̎̑̑B̷̛͔̼̫̏̈́̈́͌̈́͌̊͋̄.̵̡̧̛̹̰͚̘̙ͅḛ̶͇̰̜͉̝̣̼͓̿́̋̓̕͝ͅx̴̢͍̫͕̎͗͜ë̵̦̣́̀̑̆̅͝. It is able to create any object in the game, and is able to change any value. However, it is unable to affect the files of SCP-####-3. —SCP-####-5 is unable to be ‘defeated’ in any manner, or neutralised.— As of the Exploration log, SCP-####-5 has been neutralised.
SCP-####-6 is former MTF nu-7 “hammerdown” ground unit. The anomalies name used to be Andrew Wuadralis. There are 294 ‘clones’ of SCP-####-6, all having a slight variation. All instances report not feeling like they have their torso, arms, legs, arms, hands, feet, neck, skeleton, flesh, muscle, or organ. All instances are impervious to bodily harm, although they claim to have a ‘health bar’, a red meter which goes down when wounded. If this meter reaches zero, the instance dies. They also claim to have ‘thirst’, ‘hunger’, and ‘rainbow’ meters, similar to the ones players of SCP-####-3 have. Instances cannot store objects in backpacks, pockets, or other storage compartments that are worn. Instead, they claim to have an ‘knventory’ which can hold a maximum of 12 objects, despite any size, or material. Instances also have a voice inside their head, of whichis usually named ‘zola’ or ‘fuer’. This voice will live alongside them, and tell them the exact properties of anything.






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