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An artist's rendering of an attraction contained in SCP-XXXX-1

Item #: SCP-XXXX

Object Class: Safe

Special Containment Procedures: The foundation currently houses twenty (20) instances of SCP-XXXX in a single wooden box measuring 150 x 100 x 50 mm. Access is granted only for authorised research on D-class personnel.

Description: SCP-XXXX is a game token, similar to those in use for arcade machines or board games. The material is of a similar chemical composition to plastic, though when tested has a melting point of nearly 573°K (~300℃). Instances appear with various scratches from alleged use, though all attempts to mark or disfigure instances of SCP-XXXX have failed. All marks on each instance of SCP-XXXX are unique. Coloring is faded gold, with discoloration underneath scratches appearing light grey. Each instance is engraved with lettering that reads “ADMIT ONE” on one side, “HAVE FUN” on the other. Instances were located in an independently owned arcade located in ███, Pennsylvania.

When a human subject comes into contact with an instance of SCP-XXXX for more than ten (10) seconds, it will trigger SCP-XXXX’s anomalous effects. Effects appear after a longer duration if handled through fabric (roughly 15 seconds). Subjects that enter REM sleep after handling SCP-XXXX will experience dreams in which their consciousness is transported to SCP-XXXX-1.

SCP-XXXX-1 is an extradimensional space of an unknown origin and unknown magnitude. Subjects that have handled SCP-XXXX will appear in front of SCP-XXXX-1, a building that resembles a concrete aircraft hangar. The building is large enough that most subjects are unable to see the full extent of the building’s size. The subject will feel compelled to enter the building and will do so within ten minutes of “appearing” in SCP-XXXX-1. Upon entering, subjects will find themselves in a lobby of sorts, featuring a reception desk manned by an instance of SCP-XXXX-2.

SCP-XXXX-1 appears to house an unlimited amount of space, with a specific layout of attractions (e.g. restaurants, arcades, carnival games, etc.) that goes on for a nearly infinite length. Functions appear the same, with the same landmarks appearing in the same spaces each time the subject enters SCP-XXXX-1. Examples include inflatable “bouncy houses”, claw machine games, “midway” games such as skee ball, arcade complexes, and various eateries. The walls appear to be made of concrete or a similar substance, as is the floor. Some sections of the walls are covered in a white and yellow paneling, while others appear to be bare concrete. Landmarks such as the “bouncy houses” are significantly larger than life, with some reaching approximately 15 meters tall. No type of currency appears to be needed for any of the attractions to work, and instances of SCP-XXXX-2 are always helpful and amiable when approached.

SCP-XXXX-2 are humanoid figures of various ethnicities, ages, and genders, though most appear to be in the age range of 20-40. All instances wear uniforms consisting of a blue polo shirt with a white collar and an unidentified logo1, yellow slacks, and khaki shoes. All instances of SCP-XXXX-2 are non-hostile to subjects, and will attempt to provide answers to every question asked of them. Such answers may not be factually correct, but the instance of SCP-XXXX-2 will seem to genuinely believe they are. Instances can be seen working counters at eateries, manning arcade booths, and cleaning various facilities around SCP-XXXX-1.

Upon entering SCP-XXXX-1 for the first time, the subject will have free will to do whatever they wish, but will exhibit no desire to exit the facility. Instances of SCP-XXXX-2 will only interrupt the subject’s actions if they cause harm to the facility or others around it. Subject will awaken from REM sleep and leave the facility after a period of exactly 8 hours from when they entered REM sleep, regardless of any outside influences. Subjects almost always testify that the time they spent inside SCP-XXXX-1 felt like only 1-2 hours had passed. After the first stage of exposure to SCP-XXXX has passed, subject will be unable to experience dreams unrelated to SCP-XXXX-1. Further stages of anomalous effects yield more time spent inside SCP-XXXX-1 and longer REM sleep.

Multiple subjects that have been exposed to SCP-XXXX’s effects can and will encounter each other inside the shared space of SCP-XXXX-1, suggesting that B is indeed some kind of pocket dimension and not a personalized experience for each subject. There is no way to tell how many people are located inside SCP-XXXX-1, though there is roughly estimated to be around 1,0002. A group of individuals has banded together to locate SCP-XXXX-1’s exits, which are almost impossible to find, due to there being little to no knowledge on their locations. When SCP-XXXX-2 instances are questioned about the location of the exit, each will give a different answer. No two SCP-XXXX-2 instances have given the same answer about the location of a possible exit. To this date, only three individuals have managed to escape SCP-XXXX-1. These individuals are physically fit, and have not experienced any kind of weight gain/immune system deficiency (such as the kind that comes upon consuming large amounts of fried or sugary confections) or muscle atrophy besides the expected amount for coma victims.

Interview XXXX-A

Interviewed: D-2745

Interviewer: ██ ████

Foreword: D-2745 was the first to escape from SCP-XXXX-1, along with two other D-Class.

<Begin Log, 9:55>

██ ████: D-2745, good morning. How are you feeling?

D-2745: Better, thanks. It’s, um, nice to eat something that isn’t super sweet.

██ ████: Speaking of which, can you tell us more about your encounter in SCP-XXXX-1? Describe it for us.

D-2745: Uh, yeah, sure thing. [ Clears throat. ] Like, when I started? The building is pretty huge. Couldn’t see the top or anything. All the staff were really nice and everything. It was, uh, pretty fun at first. All the attractions were really neat. Lots of games and stuff. But it goes on forever, and I mean forever. Every time you go in, all the attractions are in the same place, but the further you go, the more new stuff appears. The arcade was cool, it had a bunch of games I’ve never heard of.

Pause from D-2745.

D-2745: The arcade was pretty unique, actually.

██ ████: Can you elaborate?

D-2745: All the other walls were, um, concrete. The floors too. That grey concrete stuff you see in warehouses. But the arcade had carpeting. Really ugly carpeting. Bowling-alley carpeting, all black and covered in those little weird shapes. It was dark in the arcade too, I think there might have been some kind of blacklight? Yeah, blacklight. Everywhere else was really brightly lit, fluorescent even. No windows or anything.

██ ████: Tell us more about those areas.

D-2745: The ceilings were also really huge. 50 feet tall at least. I felt like an ant just standing there, looking up. Some of the attractions were just as big. It was all kids stuff, like bouncy castles, skee ball, those games where you’ve gotta throw the basketball in the hoop. No money needed for any of ‘em. Mostly the bouncy castles were huge, I think. Felt like I was five again. And all the restaurants were kiddy-themed too. Not sure if there was a single item that didn’t have a stupid name.

██ ████: How so?

D-2745: You know, like kids menu stuff. Sizes like, um, “sugar rush”, “sugar high”, and “not gonna sleep tonight”. Those kinds of gimmick restaurants, yeah? And all the colors were so bright, too. Yellows and pinks and blues. Made it hard to sleep, actually. Not that sleeping was, um, easy. You, uh, had to curl up on the ground or find a booth in some restaurant.

██ ████: What about the staff? Did they kick you out?

D-2745: Oh, no. They were actually, um, really nice. Really nice. Seemed like they couldn’t say boo to a goose-

██ ████: What?

D-2745: Oh, u-uh, I mean, it seemed like they couldn't say no to anyone. Always happy, friendly, perfect customer service. Whenever someone looked, um, unhappy, they’d swoop in and make sure you were okay, find you something fun to do. Hey, you know something weird?

██ ████: No, inform me.

D-2745: There weren’t any staff-only areas. Not one. No janitors closets or anything. And I would know. We searched everywhere.

<End Log, [10:20]>

Closing Statement: D-2745 requested to be put in contact with D-9053 and D-62587, the other two “survivors” of SCP-XXXX-1. Request pending.

Interview XXXX-B

Interviewed: D-9053, one of the subjects that survived SCP-XXXX’s anomalous effects.

Interviewer: ██ █████

Foreword: ██ █████ attempted to question D-9053 about its time spent in SCP-XXXX-1 and the troubles it experienced trying to escape. Subject had been in a coma for three months.

<Begin Log, [12:15]>

██ █████: So, D-9053-

D-9053: I’d really appreciate if you would call me █████; it’s been so long since I’ve heard that number.

██ █████: D-9053, how exactly did you escape from SCP-XXXX-1?

D-9053: Well, it took a [explicative] long time, that’s for sure. None of the employees were really specific on where the exit was. Well, they were specific, but they were wrong. Always wrong. It took us nearly 200 tries to find the right place.

██ █████: Where was “the right place”?

D-9053: Between a popcorn machine and one of those [explicative] claw-grabber things. It didn’t say “exit”, just a regular automatic door, but it led out into blue sky. Blue sky and endless concrete. I only managed to get two of my buddies out with me. I’m not sure what happened to the rest of my crew-

██ █████: Your crew?

D-9053: Yeah, the two other unlucky [explicative]s you sent in with me, as well as about 50 others. We’d been searching the place for months, it felt like, and we’d searched everywhere. We got real sick of all the carnival food. Pure sugar; all chocolate syrup, ice cream, cake. Y'know, that kinda junk. Not a lot of fried food, surprisingly. But yeah, we’d asked everyone we could find. Even tried pulling off some of the wall panels. Boy, did we regret that.

D-9053 takes a deep breath

D-9053: I hope they’re all okay. After what happened with the walls.

██ █████: D-9053, what was inside the walls?

Silence from D-9053.

██ █████: D-9053?

D-9053: I don’t want to talk about it. Ask one of the others. I’m done for the day.

D-9053 refused to respond further. Future questioning required.

<End Log, [12:23]>

Closing Statement: D-9053 provided information on how they managed to escape, but refused to continue after further questioning. D-9053 did not cooperate with researchers for multiple weeks afterwards.

Addendum: None of the three survivors have offered any information upon being questioned on the incident concerning the “things inside the walls”. Tests are being conducted to see if there is any way of communicating with the subjects still located inside SCP-XXXX-1.

██/██/████: D-9053 provided further information on the incident concerning the loss of several other subjects before breaking down in sobs. This has led to another classification of organisms located inside SCP-XXXX-1.

SCP-XXXX-3 are figures resembling humanoid silhouettes, seemingly composed entirely of a black, tar-like substance. These figures dwell almost exclusively inside the walls of SCP-XXXX-1. It is unknown how or why these instances are produced. Instances can only be located by removing specific paneling from the walls of SCP-XXXX-1 to reveal multiple cement corridors, thought to be the living spaces of SCP-XXXX-3. Contact with an instance of SCP-XXXX-3 is the only confirmed method of ceasing vital functions inside a subject experiencing SCP-XXXX’s effects, causing subject to undergo permanent brain death. Further experimentation required to determine the origins of these figures.

Interview XXXX-C

Interviewed: D-9053

Interviewer: ██ █████

Foreword: D-9053 agreed to provide information on instances of SCP-XXXX-3.

<Begin Log, [14:51]>

██ █████: What made you decide to open up about these incidents, D-9053?

D-9053: Whatever, it’s just been… nagging at me. I can’t stop thinking about it. About them. Might as well get it off my [expletive] chest.

██ █████: That’s very helpful of you. Can you tell us about what happened to your friends?

Audible sigh from D-9053.

D-9053: Well, it was a day when we’d given up - not really a day; the lights are always so bright in there that you never really know what day it is or even if time’s passed. We just didn’t know what we were doing or where we were going. It was endless, you know, [expletive] endless. Just repeating and repeating and repeating, arcades and food stalls and games. So we tried looking for secret stuff. Hidden passages, that sorta thing.

D-9053 takes a deep breath and stifles a sob.

D-9053: We managed to find a loose panel, one that opened outwards. Like a door. One of my friends, ████, volunteered to check it out. You gotta understand, we thought we’d just hit the [expletive] jackpot. He and a few others went inside, and the rest of us waited outside.

D-9053 is silent for almost a minute.

██ █████: And then?

D-9053: About ten minutes passed, and none of those staff people were getting mad at us, so I decided to look inside, see what was happening. Make sure nobody was getting hurt or whatever.

D-9053 attempts to stifle another sob and fails.

██ █████: Please continue, D-9053.

D-9053: Corridors, man. It was just corridors. Like a [expletive] maze, or an ant farm or some [expletive] like that. Just from the panel there were, like, 5 different pathways, and each of those had these square holes in them, like trash chutes. It was so warm, like the wet kind of warm. The passages branched off and stuff, and at the end of three of them were those shadow creatures. One of them had their… face, or head, or whatever wrapped around ████’s head, and… [expletive], man, tar or something was just running down his body. The others were on the floor, screaming, but they were covered in the black stuff as well and couldn’t move. We got the [expletive] out of there, closed the panel back up and ran as fast as we could to the nearest staff helper stand thing. They didn’t chase us.

██ █████: Can you describe the thing that was inside the corridors?

D-9053: Just… tall, and dripping that black stuff. The head looked like one of those stupid jester hats, with the bells on them. And it was whispering. God, the whispering…

██ █████: Did you understand what it was saying?

D-9053: In my head, yeah.

██ █████: What did it say?

D-9053: It’s hungry. So [expletive] hungry. It needs more people. To continue the fun, you know? But it’s not ready yet.

Silence from D-9053.

██ █████: D-9053?

D-9053: They aren’t ready yet.

D-9053 broke down in sobs and refused to say anything more about the situation.

<End Log, [23:42]>

Closing Statement: D-9053 requested to be terminated immediately after the conclusion of this interview. Request denied.

Description of deceased matched identity of a previous case of SCP-XXXX’s effects, now pronounced brain dead.