SCP-4273 prior to containment, date of photograph is unknown.
Item #: SCP-4273
Object Class: Euclid
Special Containment Procedures: SCP-4273 is to be kept in a facsimile of a mall arcade and played with at least once per week. As a safety measure, SCP-4273 is not to be monitored outside of these interactions.
The quarter bin within SCP-4273 is to be emptied after every 15 testing hours. Organic debris should be collected, cataloged, and compared to genetic samples collected from D-Class personnel used for SCP-4273's containment and testing purposes.
SCP-4273-A has never directly communicated with Foundation personnel but it has demonstrated a comprehension of Early Latin and Ancient Greek circa the Hellenistic period. Personnel are advised to play fabricated PA and radio broadcasts inside the containment chamber in one of these languages to prevent SCP-4273 from manifesting in another location.
Description: SCP-4273 is a black stand-up arcade cabinet with an interface consisting of a glass screen, one joystick, one button, and two coin slots. It contains no electrical components., with the power cord extending from the back of SCP-4273 presumably serving an ornamental purpose.
Apart from a layer of bone ash coating the interior, there are no permanent components within SCP-4273. Instead of a serial number, the word Arcadia is embossed on the coin slots. This empty space serves as the manifestation point for SCP-4273-A, an animate charcoal figure of a male humanoid.
Quarters inserted into the machine are consumed by SCP-4273-A, which will then orient itself behind the game screen and stare into the player's eyes. Graphics will begin to display on SCP-4273's screen, reacting to player input. The specifics of how the game plays along with its music and sound effects are different every time SCP-4273 is activated.
Playing SCP-4273 may cause warping of the user's sensory perception and other abnormalities. Common symptoms include:
- Feelings of mild tactile resistance from the controls during play reminiscent of grinding or crunching.
- Gradual decline in awareness of any stimuli other than SCP-4273 during play. Prior to containment, SCP-4273 players would often ignore parents or other guardians verbal attempts to call them away from SCP-4273.
- Accelerated eye strain accompanied by complaints of the screen sinking deeper into recess of the cabinet during long play sessions.
- SCP-4273 users suffering permanent tinnitus after repeated use, which is exacerbated while utilizing SCP-4273.
- Frequent visual hallucinations of SCP-4273-A's face when looking at a reflective or transparent surface. This may occur regardless of whether the player is aware of SCP-4273-A's existence.
- Intrusive memories of childhood events in another person's life. These memories will occasionally recall events which took place decades or even centuries in the past. In these cases, subjects have recalled the feeling of "3D scanning mummy brains using neural nets to digitally experience [their] minds."
- Recurring night terrors in which the player dreams of dying while retaining awareness of their body, consequently experiencing their own cremation. Players suffer from severe nausea and vomiting upon waking, with large quantities of bile and quarters noted in the emesis.
Analysis of the music has found it to consist primarily of original compositions, though brief segments closely resembling popular commercial jingles and children's television theme songs have been noted.
Minute traces human tissue manifest in the quarter bin when the game concludes. The coin return may occasionally dispense whole human teeth.
If not played regularly, SCP-4273 will vanish and replace an existing machine in an American arcade, leaving a cabinet of similar proportions in its place. Removing SCP-4273-A will cause it to disintegrate and reconstitute itself back inside SCP-4273.
Addendum: [experiment log]
| Subject 031 |
| Age |
Observations |
| XX |
tba |
| Sex |
| M/F |
| Message |
| TBA |
Sometimes there's a slight crunchy feeling to the buttons when you're whamming them
- Sometimes it seems like the screen keeps sinking you play
- Your mom wrenches you away from the cabinet and says she's been calling for you, but you swear you couldn't hear anything besides the game
- The dead children in the game don't have wills or thoughts anymore, but occasionally scraps of sense memory will seep in. Like they don't say "HELP US" or anything, but a Saturday morning theme song might slip into the chiptunes
- Coin return dispenses teeth
- You wake up in a coughing fit at 3AM and throw up bile and quarters
- Sometimes you pass the arcade at night and look in the windows and it's pitch black but then Polybius turns on
[[collapsible]]
MMToday at 21:54
it'd be interesting if the myths about Polybius are actually part of the containment procedures
like what if the actual myth is wrong
and just misinformation the Foundation is spreading
because the machine actually does something else
if somebody posted this image online
too many people to amnestize saw it
the Foundation would want to spread like
some creepypasta urban myth
RogayToday at 21:56
Alright so let’s say Polybius was hidden behind a creepypasta smokescreen so where are we at? An arcade cabinet that’s some kind of vector game.
BreadToday at 21:56
small man inside the machine
if you win he comes out and beats the fuck out of you
LaneousToday at 21:57
he's half human and half machine
RogayToday at 21:57
What if it’s just Polybius the philosopher trapped in a machine
ZiakialToday at 21:58
[Polybius] Born
c. 208 BC
Megalopolis, Arcadia
MMToday at 21:59
the twist is Megaloplis, Arcadia was home to the first arcade
or some shit
MMToday at 21:59
another interesting thing to note
apparently the Polybius myth bases itself as happening in PORTLAND, OREGON
now
we don't have to include that
but I'd just like to remind everybody
3 Portlands
is a thing we can use
RogayToday at 22:03
Polybius telling the hipsters about how they’re not Greek enough
Galex8Today at 22:03
Hey, what if it's about obsolesence?
Things we dont really use anymore, like philosophers and arcade cabinets
daleep, the real shady slimToday at 22:04
Polybius used as a recruitment tool to find people worthy of philosophical thinking but like
no one can
cause they're all gamers
ZiakialToday at 22:04
Also yeah wasn’t the FBI involved in Polybius per lore
They extracted the data from it after play
UIU is in on Polybius too
bunbun girl! (Lt Flops)Today at 22:05
MM did you know they don't allow cars in three portlands
Questions
- Is this literally Polybius from the internet legend or is it a Polybius-like expy? Megalopolis would be a good name for an expy
Pepper's grab bag of thought farts
- Arcade cabinet has hollow space in the back where a person can just stand and watch players for hours
- Thinking you see something moving in the thin black space between the pixels when you look too closely
- But for serious I really like the idea that there's physically someone inside the arcade cabinet. Like these stories always tend to be purely spiritual or technological so there's something jarring about there being an immediate, physical, human threat in the mix. Like the game is still full of ghosts but someone's got to be in the box for some reason, maybe to make it work
- Maybe cabinet comes from 3Ps but gets set up in regular Portland
- You hold up a game cartridge to blow into it but it blows at you first
- Bunch of wannabe game devs figure that learning magic would be easier than learning software development, then find out it isn't. But luckily the more grimdark your magic is, the easier it becomes. It's not like those dead children were using their bones anyway
- Black magic software is like spaghetti code that knows your name and what you fear
- Sometimes there's a slight crunchy feeling to the buttons when you're whamming them
- Sometimes it seems like the screen keeps sinking deeper into recess of the cabinet the longer you play
- Your mom wrenches you away from the cabinet and says she's been calling for you, but you swear you couldn't hear anything besides the game
- The dead children in the game don't have wills or thoughts anymore, but occasionally scraps of sense memory will seep in. Like they don't say "HELP US" or anything, but a Saturday morning theme song might slip into the chiptunes
- Coin return dispenses teeth
- Polybius said that historians should interview witnesses. Polybius the game is a way to for a neurospiritual link between the minds of the living and the dead
- You wake up in a coughing fit at 3AM and throw up bile and quarters
- Sometimes you pass the arcade at night and look in the windows and it's pitch black but then Polybius turns on
Rogethots
- So what if the game is still in development polybius is in there trying to make his cool game but when kids disrespect the machine he comes out and grinds their bones to make his code.
- Atari Arcadia made this game as part of their ongoing project to use dead kids black magic to gain power and prestige.
- Nolan Bushnell is a fucking monster.
- Atari Arcadia is like the early days of Atari where drug-addled hippies were putting together rat's nests of wires on a production floor made out of an old roller rink. It stinks of pot and sometimes the workers turn up dead with needles in their arms sitting on a commode full of shit. Once the owner took his motorcycle onto the production floor and skidded out, killing a guy. They used his blood to make the games work better.