Taylor-4
Lesson Plan for Quick-Crit Seminar
Lesson Objective:
Learn more effective ways to identify issues, strengths, and major flaws in drafts in a timely and efficient manner.
Introduction
- Welcome to the workshop
- Explain the focus of the workshop
Part 1 - Identifying Quick-Crit Drafts
- Quick-crit is most often going to be concept-crit
- Not every draft can be given a quick-crit
- New authors are more likely to be eligible for quick-crit but this is not a given.
- Identifying key things that make a draft eligible for quick-crit (must be heavily prominent in the draft
- For SCPs:
- major anomaly clichés
- incorrect formatting (if not meant to be a format screw)
- mass SPaG errors
- very short draft
- no narrative
- etc
- For tales:
- mass SPaG errors
- bad dialogue
- very short draft
- heavy with plotholes
- boring
- two-dimensional characters
- For SCPs:
Part 2 - Giving Critique
- Always show the author you read the draft
- Pull 3-5 specific examples of glaring flaws in the draft and explain
- Pull examples of different problems
- Pull 3-5 specific examples of glaring flaws in the draft and explain
- Go over main problem
- Usually going to be the concept when doing quick-crit for SCPs
- Usually going to be the story/characters
- Explain why the problem brings the draft down
- Link to resources such as guides and essays
- Link to recent site articles that the draft reminds you of (if applicable)
- Wish the author luck - makes them feel good
Part 3 - Examples
- Bring examples of drafts recently critted by me that fit the criteria
- Bring 2 or 3 drafts, more likely 2
- Copy the drafts to pastebin or another sandbox page to keep the author's identity anonymous
- Have attendees pull examples of what they would list as major flaws
- Go over conceptual flaws together
- Ask attendees how they would word the critique
- Offer tips and help throughout
Conclusion
- Reiterate discussed topics
- Take questions
- Assure attendees they can come to you for help and questions after seminar and in future
- Wish luck
Lesson Plan for Nitpick/Line-by-line Critique Seminar
Lesson Objective:
Learn how to more effectively identify and point out smaller issues and suggesting revisions that will benefit the direction and overall quality of a draft in grammatical, spelling, story elements.
Introduction
- Welcome to the workshop
- Explain how the last workshop went and its purpose
- Explain purpose of current worksop
Part 1 - Identifying drafts eligible for nitpick and line-by-line critique
- Veteran authors are more likely to be eligible for nitpick/line-by-line critique but this is not a given.
- Drafts/threads with multiple revisions based on critique given are much more likely to be eligible.
- Key features of drafts ready for this level of crit (not all will apply to every draft eligible)
- Solid formatting structure
- Engaging story
- Interesting/unique anomaly
- Tight story structure
- Article is evidently well thought out
- What kinds of drafts are not eligible?
Part 2 - Giving Critique
- Bring 1 or 2 (probably 2) nitpick-worthy drafts to use as examples throughout lesson
- Containment Procedures
- Is everything 100% necessary?
- Unnecessary things may include specific measurements, general 'givens' (things will be fed, given water, etc)
- Don't need to spell out every little detail - just unique and interesting things
- Recurring errors do not need to be mentioned every time, but tell the author they are recurring
- Fluff text
- 'To ensure safety', 'as per standard protocol', 'for extra measure', etc
- Redacted or blacked-out information
- Is everything 100% necessary?
- Description
- Say exactly what it is
- no need to say 'appears to be' or similar if it is that
- clinical tone
- descriptive enough? not enough?
- humanoids - ability or anomaly?
- Say exactly what it is
- Addenda
- Interviews
- Dialogue realistic? Sound natural?
- Do they serve a purpose?
- Fluff information is unneeded
- Drive the story?
- Interviews
Conclusion
- Reiterate discussed topics
- Take questions
- Assure attendees they can come to you for help and questions after seminar and in future
- Wish luck
Lesson Plan for Concept-Crit/Brainstorming Seminar
Lesson Objective:
Learn how to identify workable and non-workable ideas in an effective manner as well as learn how to brainstorm/critique ideas in a civil and helpful way
Part 1 - What makes an idea vs a concept?
- Not a solid definition
- Ideas are short and less fleshed out
- Shorter, lots of holes, needs tons of work in order to be original
- Concepts are usually thought out and ready for critique
- might be more original, might not be - usually has a story involved, is well fleshed out or needs minor adjustments
- Ideas are short and less fleshed out
Part 2 - Fleshing Out
- Identify issues
- No story?
- Anomaly is weak?
- What could be added? (Story, characters, what might be a good thing to focus on)
- How to make things more interesting
- Realizing what is unique and what is not
- DON'T HIJACK THE IDEA
- Try to ADD to the idea, not change it. If you're changing it, change minutely.
Part 3 - Common Problem Ideas
- Essentially just cliche ideas
Lesson Plan for Tales/GoI Critique Seminar
Part 1 - Identifying Tale and GoI drafts and their traits
- Tales can come in various formats
- short story, poem, prose, script, etc
- GoI formats are usually able to be identified easily
- Should you critique a GoI formatted article if you do not know much about that GoI?
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- No if it is reasonably well written in terms of basic things such as grammar and spelling and concept
- Yes if it is lacking in basic things such as SPaG and concept
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- Should you critique a GoI formatted article if you do not know much about that GoI?
Part 2 - Tales
- Bring 1 or 2 (probably 2, one longish and one short) drafts for examples
- Determine the amount of effort needed to crit
- Overall: do you understand the format?
- Deciding on quick-crit:
- does it flow well?
- is the story clear?
- SPaG errors constant/consistent?
- Deciding on quick-crit:
- Deciding on in-depth:
- Characters
- story/narrative usually takes place around the characters
- important to the overall piece
- believable? feel real?
- Characters
Tales: Based off of this essay.
- Determining the amount of effort
- Similar to SCPs
- Additionally read one section out loud to check for the flow of the prose
- In Depth Critique Questions
- Are the characters well developed?
- Is the plot structured in such a way as to aid the development of the characters while properly building to the climax?
- Are the character arcs meaningfully conveyed?
Part 3 -
- Bring in Nico's GoI Formats
- WWS, AWCY?, Serpent's Hand, MC&D
- Discuss themes for GoIs






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