I have no idea what I'm gonna be doing with this. Maybe make an art page, maybe make comics someday if I somehow muster the creative drive. Hell, maybe even write something.
For now, I think I'm gonna use this page to organise my concepts for various story ideas I got bouncing around my head.
Oh, also follow me on Twitter for art
Also got a Tumblr too!
If you're here for the Art Exchange, REFER TO THE SET OF TABS BELOW
Characters
WELCOME TO THE GUNSHOW

Video James
God I hope this doesn't show up on the plagiarism checker
Site Director Simulator
(reminder: come up with a better title maybe)
You get to play as a newly installed site director for a Provisional Containment Site tasked with developing temporary containment procedures for anomalies before they're picked up by more specialised sites or containment teams. The gameplay consists of balancing and allocating site resources to incoming anomalies, as well as balancing work and your personal relationships with your staff; all while trying to figure out what happened to the previous director.
Mechanics
Gameplay is stratified into Days. Each Day is broken into Morning, Afternoon and Night, and are the points in time where notifications pertaining to new anomalies and updates on currently contained items pour in. Lunch and Dinner are also portions of the Day, typically focused on socialising with your Staff. Each segment allows you to only take up to 1 Action at a time, meaning you can only ever take 5 Actions per day.
Anomalies
The howling things past the Veil, threats to normalcy and mundane society. The Foundation moves fast to secure them before they're discovered, and your Site does the containing till the higher ups figure out where to keep them in the long term. While they're in your care, your job is to allocate Resources to establish preliminary containment to aid the team that you'll end up passing them onto.
Different Anomalies may require different containment strategies, which is translated to some of them having particular interactions with the Resources you spend on them. An actively hostile anomaly may require a larger Security team, and an anomaly with a growing area of effect will require more targeted Containment measures.
Each Anomaly also requires one of your Staff to oversee containment; and some Staff may even volunteer to oversee specific anomalies. Exercise discretion when doing so.
//Author's Note: Honestly, I originally intended to develop a system that would randomly generate anomalies from a pool of prompts. Ran into a wall with that concept unfortunately so we're getting some pre-generated ones that I'm developing. Probably not going to be specific objects currently on the main-site since I'm planning on keeping them simple.
Resources
These are the pillars of secure containment in any facility and are vital to keeping every object in your care under lock and key. The 4 listed here are the main departments in your humble Site. It's a far cry from the sprawling bureaucratic networks that the bigger ones get to have, but you'll have to learn to make do.
Containment : Jailors through and through. This branch specialises in building the cells and boxes we put our Objects in. Staffed by maintenance crews and engineers
Security : Raw military power. This branch focuses more on wrangling Objects into submission through sheer force. Staffed by field agents and security teams
Research : Diligent study, this branch focuses on learning all we can about Objects; from exploitable weaknesses to how we can exploit their nature. Staffed by researchers and archival staff
Subjects : Poor, unfortunate souls. This branch provides the bodies we need to test Anomalies on; or placate their appetites when needed. Given the size of the Site, however, the D-Class have also taken on some custodial and construction duties at the behest of the Warden. Staffed by D-Class and their warden.
Staff
This generally refers to the higher ranking staff in your Site: the Heads of the 4 departments. These are the only individuals with the credentials and clearance required to oversee containment projects, and are the main characters you'll be interacting with throughout the game. Of course, in a Site as small as this, you have a little bit of wiggle room to extend such a responsibility to individuals that prove competent enough. Where you'll find them, however, is up to the player to discover.
Staff have a progression track that requires you to Socialise with them. This means taking an Action to speak with them during the Day. This gives them the chance to progress and confer boons to your containment as you essentially invest time in their professional development. However, containment in this Site is fast and busy work, and skipping out on that will endanger the Site and your career. On the offhand, standing up your Staff leads to unhappy Staff, and unhappy Staff in charge of whole departments and anomalies could easily end in disaster as well.









