Item #: SCP-XXXX
Object Class: Safe
Special Containment Procedures: SCP-XXXX is to be kept in a locked safety box within the maximum security vault of Area-12. Access to SCP-XXXX is only allowed by request to Level 3 personnel, subject to the approval from Area-12’s director and Senior Researcher Vale. Prospective testers of SCP-XXXX must undergo psychiatric and ethical evaluation from both the Medical Department and the Ethics Committee, respectively. Individual testing of SCP-XXXX without the presence of at least one other individual present is prohibited to prevent possible ethical violations. Instances of expired SCP-XXXX-1 are to be either incinerated or kept preserved as a specimen as appropriate. Use of SCP-XXXX-1 for testing of other SCPs is authorized on a case-by-case basis pending O5 Council approval. Exposure of SCP-XXXX-1 instances to the general public is strictly prohibited.
Description: SCP-XXXX is a blue-colored 3.5 high-density floppy disk of the type common of computer storage in the 80’s and 90’s, which sports no manufacturer’s marks. It has a plain white label with the words “Bob Game” hand-written on it in black marker. While general observation and standard analysis techniques register SCP-XXXX as an ordinary floppy disk, it has proven impossible to take apart or damage in any way. The floppy disk cannot be written to or copied from, will not run on any operating system without an MS-DOS base (up to Windows Millennium Edition), and cannot run on any computer higher than a Pentium III architecture CPU. Trying to run the program on any other operating system, hardware configuration or through emulation, or trying to write or copy the disk, results in irreparable hard drive corruption and hardware failure, effectively “bricking” the hardware used and rendering it useless.
When used on the appropriate hardware and operating system, the disk will launch a program called Bob Quest: Adventure Accountant!! (sic). The program has no credits indicating staff involved in its creation nor any publisher, and the title screen features two modes, labeled “Adventure Mode” and “Edit Mode”. Investigation on the origin of the disk and the developers involved in its creation are ongoing.
Adventure Mode is a standard graphic adventure game of the type common in the late 80’s and early 90’s, such as those made by companies like LucasArts Entertainment Company, LLC and Sierra On-Line, Inc. It features as its protagonist a character called Bob Quest, who is an accountant, and the main goal of the game is to win the heart of his crush, Leyla Journey, an HR manager of the accounting firm Bob works for. The game’s graphics are pixel art in 640x480 resolution, 256 color VGA, with a cartoonish art style, and the game can be played with either PC speaker or sound card support. Bob’s movement can be controlled through the keyboard’s direction keys or through pointing and clicking with a mouse, and his actions are controlled through a text parser, such as those in old adventure games like Sierra’s King’s Quest. The game is humorous in nature, with sarcastic dialogue between characters, numerous puns and non-sensical and joke-filled answers to the game’s puzzles. The entire game can be played to completion and has no anomalous properties. For the sake of clarity, the in-game avatar will be referred to as “Game Bob”.
The program’s main anomalous property manifests when the game is played in Edit Mode. Choosing this mode causes a humanoid entity to spontaneously manifest in our reality (designated SCP-XXXX-1, and referred to as “Real Bob” for the sake of clarity). This humanoid is a Caucasian human male, of middle age, black hair and unremarkable features, dressed in a work suit and tie such as would be worn in an office environment. SCP-XXXX-1 bears a resemblance to Bob, the main character of the Adventure Mode portion of the game, and on the computer screen there will be a recreation of the immediate environment around the humanoid in the same graphical style as the game.
Dissection of the humanoid reveals it to be indistinguishable superficially from a normal human corpse, with all anatomical features unremarkable at a glance. However, deeper tissue analysis has revealed that, while chemical composition is identical to a human being’s, no DNA or RNA is present within the humanoid’s cells, and testing for anatomical function has revealed that the humanoid’s organs have no capacity for human function (lungs do not perform respiration, stomach does not produce stomach acid to digest food, blood cannot transport oxygen, etc.). The lack of DNA and RNA within the humanoid’s cells also makes them immune to viruses which necessitate said compounds to function. However, the humanoid’s tissues do respond normally to other sources of stress or damage (acids will burn and degrade tissue exactly like they would normal humans, necrophagous bacteria will decompose it normally, trauma that would kill a normal human being can kill it, etc.). [Note: “Damn, and here I thought we had a good source of replacement organs for any of our guys who’d need them… Still, at least we can use the tissue for other testing, that’s something.” – Senior Researcher Vale]
When the game is played in Edit Mode, any actions done in the game by Game Bob will correspond to Real Bob’s actions in our reality. By moving Game Bob within the game, the screen will scroll with him and reflect Real Bob’s surroundings, effectively allowing remote viewing, with no known limit (for example, were Game Bob to be led to a bus stop and commanded to take a bus, Real Bob would do the same in our reality), and any objects, structures or people Real Bob interacts with will be shown within the game screen in the game’s art style. Any people who speak to Real Bob will be shown speaking in the game in colored text. Real Bob will often talk out loud, remarking about its actions the same way Game Bob does within the game, with generally humorous observations, but can also be commanded to say things by using a Speak command within the game’s parser. Real Bob’s physical prowess is that of a regular human of similar age and build, and it cannot generally blatantly defy the laws of physics or anatomy. For example, it cannot fly by commanding it to through the game’s parser, as a standard human cannot do so. However, the humanoid has the capacity to go beyond standard physics by using “videogame logic”. This “videogame logic” refers to commanding Real Bob to perform actions and utilize objects that would “solve puzzles” or have humorous effects similar to what would happen in a game of the type Game Bob is in. This ability is theoretically infinite in scope, as long as it plays by the game’s rules (see the SCP-XXXX testing logs for examples).
Testing of SCP-XXXX-1 instances for sentience has proven negative. SCP-XXXX-1 is incapable of taking any actions beyond speaking a few simple pre-programmed phrases in reaction to things that happen to it, and will not make any attempt at self-preservation if exposed to harm.
If an instance of SCP-XXXX-1 is killed, the game will show a close-up image of the state of the corpse, and a text box will pop up with a humorous quip about how it died, while mocking music plays. The dead body will remain in existence as if it were an actual expired human being, with its physical and chemical properties being the same as any other expired human being’s and incapable of taking any further action. If the game is restarted, a new instance of SCP-XXXX-1 identical to the previous one will be created and fully under control of the program’s user once more.
[Note: “Okay, lemme give you the skinny so we don’t have any problems here: O5 has granted me provisional approval to let us use Bobs to test other anomalies on a case-by-case basis. We have an unlimited supply of non-sentient, fully compliant test subjects here that pretty much emulate a living human being and provide us with a cartoony yet still viable means for remote viewing, with no immediate ethical concerns. The Council considers that useful enough to take that risk. Let me make it crystal clear: DO NOT ABUSE THAT PRIVILEGE. If you have any ideas for tests, revise them multiple times before submitting them to me, and for fuck’s sake, don’t jump the chain of command and try to contact 05 directly. If you try to submit something stupid or morally dubious, you’d rather get disciplined by me than by O5 or Ethics, capisce? Lemme give you a freebie: the first guy who suggests using a dead Bob to test 447 is gonna get their head bashed in with a baseball bat by a live Bob under my command. You’ve been duly warned. Also, for those wondering where Dave is, he is now working in a position identified by his first initial. I do not find using a Bob for sexual gratification in any way funny.” – Senior Researcher Vale]






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