Detective Richard Cormier

Player: anamazingfantasy

Position: Jr. Anomalous Investigator

Demeanor: With slicked hair and bright smile, one would assume Richard was an aspiring entrepreneur rather than a detective. Sociable and talkative if overly eager to please.

Nature: An epistemophilic and philosophile, Richard constantly indulges in new ideas and perspectives, occasionally engaging in conversations with a base-line understanding of the subject matter. Extroverted with a strong desire to be liked and perceived highly by any individual he meets. Extremely organized with fixed routines and detailed processes of investigation. Annoyed by slack personalities and abhors messes.

Description: Richard stands at 5'10 with an athletic build, though he has more pudge around the midsection than he likes to admit. Blonde hair, blue eyes, and a defined face structure, his pointed, crooked nose stands out from the rest of his features. He slicks his hair back with a side part and keeps a clean shaven appearance. When investigating, he typically adorns a double-breasted pinstriped suit with a concealed Beretta 92F placed within a gun strap underneath. At Site Lounging, he can be seen wearing a black leather jacket with a fleeced collar, black trousers and a red dress shirt.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 3
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 3
    • Perception
    • Insight
    • Logic
  • Education: 0
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Good Cop: 2. When dealing with witnesses, interrogations, or local law enforcement, Richard can put on the facade of having the individuals best interest at heart to obtain information. Richard gains a +2 in a Persuasion check against one selected target; this is negated if Richard has been previously hostile towards the target.
  • Forgive and Forget: 1. Richard carries around a capsulated Amnestic Grenade, thanks to some old friends in the R&D Division. Richard can only use one per mission and will roll a 1d4 and can select a number of enemies that are relatively close to each other equal to the number rolled. Enemies can perform an Speed check to evade the grenade. Upon a successful impact, enemies must roll a Determination check vs Forgive and Forget in order to determine if the effect takes place; if they roll under, enemies will initially be stunned and face -1 point penalty to Perception for three turns.
  • Specialty Three: 2. Description.

Gear:

What your character brings with them on a normal day when out adventuring.

Possessions:

Things your character has at home or their base of operations.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

Loot

Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.

Contacts

Connections your character has made that they can call on.

Training

Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date