DonSmith's Funny thing

Item: SCP-[Idk yet]

Object Class: Keter

Special Containment Procedures:
A Ten (10) Kilometer perimeter around SCP-[Idk yet] must be kept by foundation personnel at all times. Due to the location of the anomaly civilians may enter the area, these individuals should be turned away from the location under the guise of the area being military property.

Although Due to the nature of the anomaly, it is impossible to prevent the anomalous effects that happen inside the area of effect.

Description:

SCP-[Idk yet] Is a roughly 120 x 120 x 2 km rectangular prism of an unknown metal located in the rocky mountains, attempts to pierce the shell of this box have proven impossible by current means.

SCP-[Idk yet]’s Anomalous Effects manifest at 12AM PST, and the effects only affect those who are unconscious at the time of manifestation, 150 people who have been involved with anomalous agencies/entities beforehand seem to be randomly selected around the world. The people who have been taken do not wake up until the 'Game' is over

Those who are ‘Selected’ by the anomaly seem to have an identical clone manifest inside the cube (hereby referred to as SCP-[Idk yet]-2). After all 150 people manifest inside they are given instructions via unknown means, these instructions state the rules of this cube.
1: 5 people will be able to leave, 2: To leave you must be in the last 5 people alive, 3: All attempts to escape are futile 4: Have fun!

Researchers assigned to SCP-[Idk yet] have found out that injuries SCP-[Idk yet]-2 receive inside of the cube automatically manifest on the sleeping body of the corresponding person.

In the scenario that the participants refuse to kill (See interview log 1) or the game takes too long (See Interview log D-2) SCP-[Idk yet]-1 instances will manifest in random places around the arena

SCP-[Idk yet]-1 Instances are a group of 4 unique humanoid creatures that act as “Enforcers’ in the game.

SCP-[Idk yet]-1-A is a approximately 15 foot tall thin humanoid with red glowing spots all around its body. It seems to have no mouth and huge glowing eyes. it has 4 digits on each of its hands with long sharp fingers. Its behavior in SCP-[Idk yet] are as follows:
SCP-[Idk yet]-1-A will engage in a sort of hunting behavior, stalking and attacking any SCP-[Idk yet]-2 the object seems to be scared of large vehicles and fire. running away from them if given the option

SCP-[Idk yet]-1-B is a approximately 10 foot tall humanoid wearing what seem to be painter’s coveralls, instead of a normal human head he has what appears to be a tv screen instead. This Creature will manifest black tentacles to attack. His suit is susceptible to fire (See Interview log 2) when burned off it reveals a robotic skeleton with a oil like substance seeping the cracks in its construction. Its behavior in SCP-[Idk yet] are as follows:
The object will choose a participant to stalk, the object will observe the participant for ten (10) minutes before striking, the object will use 1 or more tentacles to stab any unlucky person in its sights.

SCP-[Idk yet]-1-C is a approximately 6 foot tall male humanoid with a mask obscuring his face. He has a Pump action shotgun that he uses to kill participants, it is unknown whether he is human or a monster like the other SCP-[Idk yet]-1 instances. Its behavior in SCP-[Idk yet] are as follows:
He display's signs of intelligence, setting traps and being able to pick up weapons left by participants and use them. his immediate behavior is not anomalous until he is killed by any means, the object will re-manifest at random intervals after death.

SCP-[Idk yet]-1-D is a approximately 11 foot tall humanoid with 6 arms and 4 legs, it is incredibly muscular and appears to neutralize participants via blunt force trauma. Its behavior in SCP-[Idk yet] are as follows: Unlike the other [Idk yet]-1 instances this instance doesn't seem to have stalking behavior like other instances, it seems to take a more animalistic approach, going head on on any participant it sees.

It is unknown why the anomaly only targets people who have had contact with anomalous agencies and objects, investigation into how it figures who to choose it ongoing.

Interview Log D-2 | Pertains To SCP-[Idk yet]
Interviewer is Dr. Rodrigez of Site 11
Interviewee: D Class Subject D10293
Foreword: D10293 Participated in what is known as the 4th game, 3/5 of the survivors have been accounted for
|
<Begin Log>
|
Dr. Rodrigez: Hello D10293, Could you please answer some questions for me?
|
D10293: Sure, if you call me by my real name.
|
Dr. Rodrigez: Alright Mr. …… Mr. Levon. Could you tell me what happened a few nights ago?
|
D10293: Oh.. Yeah i assumed this was about that, well… *Shit*… where do you want me to start?
|
Dr. Rodrigez: Lets start with your manifestation in the anomaly
|
D10293: You mean…? How i got there?
|
Dr. Rodrigez: Yes D10- I mean, Mr. Levon.
|
D10293: Well…. after dinner i was escorted back to my room, i was particularly tired that day so i just hopped into bed. Uh…. then maybe 10 minutes later, i seemed to wake up in this town, it was like a rural town..
|
D10293: I thought it was another one of the weird fucking experiments you guys keep making me-
|
Dr. Rodrigez: Please do not swear Mr. Levon
|
D10293: Alright… Im sorry..
|
Dr. Rodrigez: Now please, Who else did you see in the area?
|
D10293: I saw, maybe 100 or more people? I didn't bother counting, they had various uniforms, I saw D class, I saw some scientists, guys in military outfits, some people with UN helmets and GOC on their outfits…. And some what looked to be like normal people.
|
Dr. Rodrigez: You said 'GOC' Correct? as in G.O.C?
|
D10293: Yepers… When everyone realized what was going on, pretty much everyone with holsters tried to pull a gun on each other, but no one seemed to have one.
|
D10293: A few minutes later there was a deafening voice that seemed to come out of nowhere. Then it started to, list rules i guess?
|
Dr. Rodrigez: What exactly were these rules?
|
D10293: Well they were more non rules than anything, He told us that the only way to leave was to be 1 of 5 people still alive at the end, that sadist also told us to 'Have fun'.
|
D10293: I suddenly was inside a dark building, made of… wood i think, there was a rifle on the table and a watch. when I looked outside the window it was day time. I decided to sit on the couch and think about what i had just witnessed… i guess i took a nap too, because next thing i knew the sun went down.
|
D10293: I went outside of the shack and i could hear… the sound of gunshots and screaming. there was a driveway outside of the building, with a pretty nice looking sports car. I decided to take it, as i was turning it on i heard the voice again, it said "God, you all are taking waaaaay too long! why dont i speed it up a bit"
|
Dr. Rodrigez: Do you have any idea what he meant by 'speeding it up?'
|
D10293: At the time i did not, but after i got in town i realized what he meant. As i drove in i saw this huge, emaciated creature. with red spots all over its body. seeming to be strangling a woman to death. Someone threw a firebomb at it as i was speeding past.
|
the interview time is over, signifying to Dr. Rodrigez to wrap it up
Dr. Rodrigez: We need to end this soon, one last thing before we go can you describe the other surviving participants?
|
D10293: Sure… There was a lady in a Suit, A man with the UN helmet and the 'GOC' uniform i was talking about, a man in military drab with a mask covering his face, he said he was part of 'Serpent's Hand' whatever that is, there was a scientist who said she was named Dr. McCabe, and that was it..
|
Dr. Rodrigez: You said Serpent's hand? Correct?
|
D10293: Correct.
|
Dr. Rodrigez: We will come back to that at a later date, Thank you Mr. Levon.
|
<End Log>