GETERRAX
rating: 0+x
Item#: XXXX
Level1
Containment Class:
euclid
Secondary Class:
none
Disruption Class:
vlam
Risk Class:
caution

Special Containment Procedures:

All foundation personnel must be aware of SCP-XXXX's existence and nature. Any personnel affected by SCP-XXXX, henceforth refered to as SCP-XXXX-A, must immediately contact Hotline-XXXX, in order to prevent any unnecessary investigation of their disappearance. SCP-XXXX-A instances must walk through a hinged door within 15 minutes of noticing SCP-XXXX's effects. Any SCP-XXXX-A instances exiting SCP-XXXX must be submitted to a psychological evaluation to assess if they are fully relieved from SCP-XXXX's effects and can be returned to foundation duty. Any personnel suffering from Late Entry syndrome must be terminated.


Description:

SCP-XXXX is a 6x4m cabin located in a pocket dimension resembling a boreal forest. The cabin's furniture includes a bed, a table, a chair, a fireplace, and a shelf stacked with several unlabelled tin-cans. Following a not yet understood pattern1 SCP-XXXX will affect a single member of Foundation personnel2. SCP-XXXX-A will see any opened hinged door as leading inside SCP-XXXX, and feel compelled to walk through. That feeling will intensify over the course of approximately 75 minutes after SCP-XXXX-A becomes aware of SCP-XXXX's effects. If the 75 minutes limit is reached, SCP-XXXX-A will become totally obsessed by the idea of walking through a door, and rush towards any they'll see. At this stage, SCP-XXXX-A is no longer capable of coherent speech, or even actions as basic as drinking or eating. SCP-XXXX-A will remain in that state until crossing a door, or expiring.

Once SCP-XXXX-A walks through a door, they will enter the pocket dimension, and won't be able to leave or contact the exterior for a period varying between 45 minutes and 6 days. The duration of that period seems to be related to personal tastes and history of affected personnel. Personnel who grew up in a city and/or dislike outdoor activities will usually be able leave the cabin after a few hours, while personnel who grew up in a rural and wooded area will have to stay for days. During that period, SCP-XXXX-A will engage in activities associated with vacations in a forest cabin such as fishing, wood whittling, bird watching or skipping stones. SCP-XXXX-A will be entirely focused on these activities, and won't leave the vicinity of the cabin, even if ordered to do so before entry. After that period, the door of SCP-XXXX will lead SCP-XXXX-A back to the point of entry. After exiting SCP-XXXX, SCP-XXXX-A instances will retain a vague memory of the period spent in the pocket dimension, and report a feeling of relaxation mixed with sorrow, consistent with a regular return from holidays.

Affected personnel with an entry time above 75 minutes will in 100% of cases suffer from Late Entry syndrome, an obsession for doors growing in intensity after their return from SCP-XXXX. Over the span of a few days, they will return to the stage where they frantically run through every door they see, without being able to enter SCP-XXXX again, until they expire or are terminated3. Late Entry syndrome has also been observed, although very rarely, in cases with time of entry below 75 minutes, down to a minimum of 17 minutes.

Approximately 15 minutes after SCP-XXXX-A leaves SCP-XXXX or expires before entry, another member of Foundation personnel will be affected by SCP-XXXX.



WARNING: The following section of this document is restricted to the 05 Council and authorized personnel only.