Any exploration of SCP-XXXX-1 needs the prior approval of the site director and at least 2 additional on-site staff of level 4 clearance or higher security clearance. All agents entering SCP-XXXX-1 must be equipped with a field grade personal Scranton Reality Anchor.
In the event of SCP-XXXX breaching containment, it is to be immediately declared a Black level threat and potential cause of an XK-Class scenario. To prevent or neutralize such a scenario, the Site-67 director is fully authorized to bring in outside containment specialists if deemed necessary.
SCP-XXXX-1 is a mansion located 2 miles outside of Providence, Rhode Island. The building was constructed in 1952 by an occultist named Arthur Johansen. After his disappearance in 1962 the property was abandoned and gained a reputation as haunted due to several people disappearing inside of it. Inscribed into the foundations and outer walls of SCP-XXXX-1 are a series of inscriptions in an unknown alphabet, believed to be scandinavian in origin. These inscriptions create a field around the building that acts similar to a Scranton Reality Anchor, altering the hume levels around them to prevent alterations to the local reality.
Foreword: On September 15, 2001, a team of 5 agents from MTF-Zeta-9 (“Mole Rats”) were sent into SCP-XXXX-1.
All Agents enter SCP-XXXX-1, layout of the main foyer is consistent with the available blueprints of the building
Commander Morrison: Alright here’s the plan we split up and sweep the building, find whatever those cultists were after and leave. Before we split up I want everyone to check their coms.
The agents check their personal radios and confirm that they are all functioning properly
Commander Morrison: Alright let’s get movi-
The room begins shrinking around the agents, until it reaches approximately a quarter of its original size.A wooden door then emerges from the wall opposite where the entrance was
Commander Morrison: Shit, someone radio this in.
Agent Smith: Can’t, something’s interfering with the radio we’ve only got communication with each other.
Commander Morrison: Alright new plan, we go through that door and look for a way out. Parker you take point.
Agent Parker opens the door, beyond it is a small room with furniture commonly found in a Victorian era sitting room on the ceiling
Agent Parker Okay that’s weird but it doesn’t look like there’s another do- Oh Shit!
// As Agent Parker enters the room he is suddenly pulled toward the ceiling//
Agent Johnson: Oh my god. Are you okay?
Agent PArker: Ya I’m fine, think I bruised my ass but other than that just confused. Agent Parker stands up still on the ceiling Woah okay that’s new.
Agent Smith: It looks like gravity’s reversed in there or something.
Commander Morrison: Do you see an exit?
Agent Smith: No there’s no other- Hang on, it looks ilke there might be a way out through the fireplace.
The other agents carefully enter the room
Agent Richards: Looks like you’re right there’s definitely a hole. Looks safe enough but its really dark, can’t see a damn thing.
Commander Morrison: Doesn’t matter let’s move.
The agents proceed through the hole
Agent Smith: Jesus Christ! It smells like something died in here.
Agent Johnson: You’re one to talk. Do you even know what deodorant is? But yeah it smells awful. Kinda like- Fuck! What just touched me?!
Agent Richards turns on her flashlight revealing that Agent Johnson had come into contact with the foot of a rotting human corpse dangling from a meathook. Sweeping the room reveals several more bodies hanging from the ceiling as well as a door at the opposite end of the room
Agent Smith: That’s just nasty
Agent Richards: Oh grow a pair. This isn’t the worst thing you’ve seen
Agent Smith: Yeah but still
Commander Morrison: Quit your yappin’. We can see the exit let's move
The agents cross the room and exit the room. However as Agent Parker is leaving, the nearest two bodies animate and grab him pulling him back into the room. Several other bodies animate and assist the others in pulling Parker.
Commander Morrison: Johnson, Smith shoot those things we need to get Parker.
Agent Smith: We can’t get a clear shot
Commander Morrsion: Damn it. Hang on Parker I’ve got you
Commander Morrison grabs Parker’s arm and begins pulling him. Agent Johnson and Richards also grab onto Parker
Commander Morrsion: Smith get your ass over here and help us.
Agent Smith: Oh god, I- I uh- I can’t I just can’t do it
Agent Parker: Smith you son of a bitch, if I die its on your fucking hands!
The three agents lose their grip on Parker. The bodies pull Parker into the darkness and the door slams shut behind them before disappearing. A loud laugh echoes as the door closes.
Commander Morrison: God damn it Smith what the hell was that?!
Agent Smith: I'm sorry sir, its just I saw those things and I just froze up, I don't know why.
Commander Morrison: Just make sure it won't happen again we need to get moving.
Suddenly an entity presumed to be SCP-XXXX appears behind them. The entity resembles a human male made entirely of a black glassy rock and wearing a red pinstripe suit
SCP-XXXX: You need to get moving you say? I can help with that
The entity snaps its finger and the hallway the agents are in shifts downwards at a steep angle causing the agents to slide down it. As the agents fall down the hallway SCP-XXXX can be heard laughing
//The agents fall for several minutes before landing in a large swamp with ruins resembling the exterior of SCP-XXXX-1 scattered throughout them.
Agent Richards: Is everyone alright? Anyone hurt
Agent Johnson: It looks like we're fine. The mud broke most of the fall
Agent Smith: Can't say the same for our gear. Radios are fried
Agent Richards: Where the hell are we anyway? Are we out of that place?
Commander Morrison: I have a feeling we're still in there. We're clearly dealing with a reality bender. We need to contact command ASAP.
SCP-XXXX appears near the agents.
SCP-XXXX:Oh your not going anywhere my friends none who enter my hunting ground ever leave. You all seem a lot more organized then my usual victims. This is going to be quite entertaining