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Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures: Foundation webcrawler I/O-OLDLAND is to monitor web traffic for instances of SCP-XXXX. Sites found to be hosting SCP-XXXX are to be infiltrated and the instance replaced with a non-anomalous version of the "Dance Forever!" program. Investigation is to be carried out into any IP addresses found to have accessed SCP-XXXX for an excess of 10 cumulative hours for instances of SCP-XXXX-01.

If possible, instances of SCP-XXXX-01 are to be surgically treated, amnesticized, and released with an appropriate cover story. Should SCP-XXXX-01 integration prove sufficiently advanced that surgical correction is not possible, they are to be taken into Foundation custody and kept indefinitely in standard humanoid containment facilities. SCP-XXXX-01 are to be given access to euthanasia, should they request it.

A single instance of SCP-XXXX is to be stored in the Digital Anomaly storage drive at Site19, accessible only for testing purposes with Level 4 permission. Investigation is ongoing to identify and apprehend POI-XXXX.

Description: SCP-XXXX is an internet flash game titled "Dance Forever!". The game is primarily in Korean, with English and French translations available.1 The game was first uploaded to the [REDACTED] internet flash portal on July 2nd, 2002, and was played over 2.3 million times before the anomaly was identified and containment began.

The game begins with a cartoon rendering of the skyline of Seoul, South Korea, with text floating over it which reads, "People spend all their time in front of screens! Help the world get up and move! Dance Forever!" When the user clicks the mouse, a title screen is displayed, with the words "Dance Forever!" at the top and menu options including "Choose Level", "Options", and "Credits".

  • Clicking "Choose Level" brings up a menu with all unlocked levels available. Only the first level is unlocked initially.
  • Clicking "Options" brings up a menu allowing the player to adjust music and sound effect volume, window size, and apply cosmetic "themes" (alternate color pallets unlocked during play).
  • Clicking "Credits" brings up a traditional credits screen, listing all game development roles as having been performed by Minsuh Kim2.

Each level of the game begins the same way: a character or characters will be shown to be impassively watching a digital display. The player avatar (a round-bodied humanoid with four noodle-like appendages and a stylized smiling face) will then enter the scene, stepping directly in front of the display and blocking the other character(s) view. The words "Motivate them!" then appear on the screen and gameplay beings.

The game is in the "rhythm" genre, and requires the player (hereby "the subject") to synchronize keyboard inputs to the game's music3. As they do so, the player avatar will begin to dance. Successfully entering the instructed inputs with the proper timer results in a higher score, and causes the player avatar to dance in faster and more complex ways. As the game score increases, the other characters on screen will begin to slowly shift in time with the music, eventually standing up and joining the player avatar in the dance if the player scores well enough. Getting all characters dancing before the music finishes is required to successfully complete each level, which then unlocks the next subsequent level in the game.

The game has eight levels total, each one increasing in difficulty. They include:

Level Description Number of Non-player Characters Song Title
1 A child sitting on the floor in front of a television 1 Stand up!
2 Teenagers sitting on a couch in front of a television 2 Happy Dance!
3 A family in a living room in front of a television 6 Move Your Body!
4 An office worker sitting in front of a computer 1 You Need a Break!
5 Adults sitting in a conference room watching a presentation on a projector 12 Go Outside!
6 An indistinct crowd of people watching a digital billboard in a city Approximately 500 Don't Forget to Live!
7 A stadium full of people watching a "Jumbotron" brand LED display. Approximately 10000 Please, Take a Break!
8 An anthropomorphized planet Earth watching a display attached to a satellite. 1 Please

The game is described as "addictive" by subjects, and frequently induces a fugue-like state when played for an extended period. Testing has shown this to be non-anomalous, and comparable to similar games of the genre. The later levels of the game are considered extremely difficult, with fewer than 1% of subjects tested able to clear all eight levels after 50 hours of play.

Completing the eighth level results in the phrase "Congratulations, the whole world is dancing! New mode unlocked!" appearing on the screen. After this fades, the player is returned to the menu screen, which displays a new option, titled "Endless Mode".

Selecting "Endless Mode" results in a screen transition, with the player avatar appearing on a black background facing directly out of the screen. The Korean words "Show what you've learned! Get up and move!" appear on the screen as the music starts4 and the game begins. At this point, the SCP-XXXX anomaly manifests and the subject is given the designation SCP-XXXX-01.

The game proceeds as normal, with the player avatar dancing in sync with the music and player inputs. While previous levels conclude once the song ends, in Endless Mode the song loops, and play only ends when the subject quits out or misses too many inputs in a row.

As the game progresses, pressure sores will begin opening at points on the subject's body where it is in contact with the chair, bed, or floor. These sores will rapidly form and then heal, fusing the subject's body to their clothes and the furniture on which they're resting. It continues cyclically, resulting in more thorough integration the longer subject plays, with the body frequently warping into atypical anatomies depending on posture and furniture material.

The anomaly appears to have an anesthetic effect, as subjects are initially unaware of the transformation. Upon losing, either due to misplay or exhaustion, the anesthetic effect ceases, causing extreme pain as nerve function resumes.

SCP-XXXX-01 may be treated by surgically separating integrated tissue from the body, so long as the tissues are non-vital. Should vital organs become integrated5, full separation cannot be accomplished without killing the subject.