Item #:
Object Class: Euclid Possible: Thaumiel
Special Containment Procedures: SCP-#### shall be kept enclosed by an electric fence and patrolled by Foundation guards at all times. Said guards should be instructed to prevent any entities (humans) from entering the premises of SCP-#### as well as preventing any entities (humans or other) from exiting the premises. One entrance in the electric fence shall be maintained. Located at ####’s main entrance.
Only foundation members who have been granted access by both the sties' acting research and security heads for the reasons of ether study of SCP-#### or SCP Advanced Live Training (S.A.L.T.) may enter the premises.
In the event of an entity entering the premises without the instruction of the Foundation, one of two security measures should be followed:
Should #### not be activated by the entity’s presence the entity should be extracted from the premises and tried in a local court for crimes of trespassing on government property. Use of Class-B anesthetics may be requested depending on the situation.
Should #### be activated by the entity’s presence, the entity should be presumed dead after the 24th-hour post entry. No attempts should be made to extract the entity from the premises. Unless said entity is believed to cause possible harm to ####, then all attempts should be made to eliminate the entity.
In the event, an entity attempts to exit the premises of SCP-#### all measures should be taken to return the entity to the premises of SCP-####. Although no cases of escape attempts have been reported to date.
It has been debated amongst Foundation researchers as weather to classify SCP-#### as a Euclid class or a Thaumiel class as it is unknown if the large variety of entities that appear within #### are SCPs themselves or if they are just manifestations of #### highly volatile and aggressive nature.
SCP Description:
SCP-#### is the entirety of an “abandoned” amusement park coving 107 acres of land with five distinct regions of themed areas, located at [DATE EXPUNGED], Germany within the regions’ dense forest.
Called Headmount Funland, there is no record of the park’s construction or existence. Nor of how active #### has been in the past as there are no known survivors prior to the Foundation's arrival. But exploration and training teams have discovered 113 deceased humans on the grounds of the park, and Foundation researches have estimated more that have been ether undiscovered or who’s remains are no longer discoverable.
Themed Areas:
Headmount Town: Located at the front of the park, this area consists mostly of shops, restaurants, and shows. With its' prime feature being a large brick "Town Hall" at the rear of the area. Due to its proximity to the main entrance Foundation guards keep a 24-hour watch on the area.
Worlds of Color: Located in the leftmost area of the park, this area is themed to various and ever-changing cultures and societies from around the world. All these themed cultural areas appear around a sizable lake that has functioning ferries that will transport personnal across the lake. Five cultures appear at a time in the area at what Foundation researches have deemed a near-random rate.
Foundation researches have recorded the following cultures appearing in the area: Albania, Antarctica, Argentina, Barbados, Belgium, Chile, China, Egypt, Finland, France, Greece, India, Israel, Italy, Japan, Jamaica, Mexico, Monaco, Nepal, Panama, Paraguay, Qatar, Samoa, South Africa, Thailand, Turkey, United Kingdom, United States, Vatican City State, Venezuela, and Yemen. *More cultures are expected to appear.
Aquatic Pluge: Located in the upper left area of the park, this waterpark beach themed area is the second-largest area in the park.
Adventure Zone: Located in the upper right area of the park, this area is themed to Exploration, Space, Fantasy, Pirates, and Fright. The largest area of the park, a dense tropical jungle has overgrown the Exploration area, although exploratory teams have discovered that all rides and amenities in the area still fully function.
Kidz Korner: Located in the rightmost area in the park, this area is themed for young children. Noted for its gentle rides and a large variety of shows.
Sub-SCPs:
Many entities and events have been recorded within the premises of SCP-#### almost all of which have been deemed dangerous and deadly in some capacity. Any Foundation personal must study every recorded aspect of #### prior to entering to ensure the limited loss of foundation resources. All SubSCPs are numbered in order of discovery.
Headmount Town:
SCP-####-1 Mother Hen: Upon entering #### into Headmount Town a soothing voice comes onto the speaker system welcoming you by name to the park. If a group enters each member of the group will hear their own name. Every person who has been welcomed to the park by Mother Hen has insisted that it sounds very close to their mother's voices. It has also been heard welcoming certain Sub-SCPs into Headmount Town.
Worlds of Color:
Aquatic Plunge:
Adventure Zone:
SCP-####-17 Metal Herd: What seems to be a large metallic herd of various animals. Highly dangerous targeting anything foreign that enters the Adventure Zone. There have been no sightings, photos, or video recordings of the Herd. Only multiple accounts of exploratory and training teams hearing the herd. Researchers are split as to whether the herd is invisible or if it is just an auditory projection into its' victim's ears. Tracking the herd has proven difficult so all Foundation expeditionary forces and training teams are ordered to avoid the Adventure Zone for the time being.
Kidz Korner:
SCP-####- 12 Children of the Korner: Across the Kidz Korner expeditionary teams have recorded many two-foot-tall statues of young children acting in various occupations. These statues while docile at most hours they become active at the beginning of the day. The area plays a song over its' speakers call "Children of the Korner". This high pitched repetitive songs plays for two hours between 9:00 AM to 11: AM during those hours the child statues become animated and move around the area. And foreign entity within the area they become highly aggressive towards and attack them. They have been seen attempting to drag entities towards the center of the area which houses a large "construction center". The center has yet to be explored to determine what reason the statues attempt to bring entities there.
The song goes as follows:
We are Kidz of the Korner
Our fun is tried and true
We work and play and laugh all day
And we'll have fun with you
*small musical interlude, then repeat
Parkwide: Some of the entities and events have been recorded traverses multiple areas or the entirety of ####.
SCP-####-5 Headmount: A disembodied man’s voice that has been heard in all areas of the park, seemingly originating from the park’s speaker system. Described as a ringleader by expeditionary and training teams, it has been heard taunting, laughing, mocking, and singing to entities that have entered #### in its’ 1930s carnie sounding voice. It only appears when a being is in danger and the voice has become synonymous with certain death when inside ####.
SCP-####-14 Bongo Bear: This entity takes the form of a large Russian bear wearing a small cape and hat. Seen often in Headmount Town, it travels across the entirety of #### gleefully laughing and playing its small ukulele. If it comes across entities that entered the park it gleefully plays songs and dances for them. While this is not inherently alarming, it is known to alert other Sub-SCPS to the entity’s whereabouts. And ###-14 has shown to have the ability to always find any entity it has tried to entertain making escape from ###-14 uncertain unless you can exit the premises of ####.
Site Director Eric Rose requests more aid for the research and expeditionary departments of site-#### for aid in cataloging and studying the many Sub-SCPs.
S.A.L.T.
(SCP Advanced Live Training) The SCP Foundation’s most rigorous training for field operatives and security officers. Should a field operative or security officer show great progress and skill when dealing with dangerous SCPs they will be chosen for the S.A.L.T. program.
When candidates are chosen for the S.A.L.T. program they are first transferred to Site-SCP-#### where they are put through a 6-month long course detailing every recorded Sub-SCP inside #### aswell as going on expeditionary missions inside ####. Upon completion of the course, they are given tactical gear and supplies and the class is moved into ####.
Inside #### the class is tasked with surviving against the Sub-SCPs for thirty days. Upon completion higher ranks and clarence within the foundation are almost certain.
S.A.L.T. Class Records
Class A - █/█/19█
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Class B - █/█/19█
Procedure:
Incidents:
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Class C - █/█/20█
Procedure:
Incidents:
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