Welcome to my Sandbox I guess. Take a look if you want
TALE DRAFT: Don't Worry, E.X.P.L.O.R.E!- Safety Training #18
The following is a script for Lesson 18 of the New Researcher Safety Training video series, standard across all sites.
Welcome to Safety Training, new members of the SCP Foundation! Here at the Foundation we want to make sure our researchers stay safe, sane, and alive while on the job. In this video series, we will be going over important lessons on how to stay just that and ensure you have a peaceful retirement.
TITLE CARD:
Lesson 18, Extradimensional Travel Part 2, Earth-Unlike Dimensions
Today we will continue our lesson on extradimensional travel! The Foundation can be dangerous, and not only because of the various entities currently contained that may want to kill you. Due to our work with the anomalous, sometimes the fabric of spacetime itself can be weakened. In these cases, it can lead to holes to alternate realities that our brave researchers may accidentally find themselves in. Now, in our last lesson we covered what to do if you end up in a dimension that's similar to Earth, but what happens if where you go doesn't look like anything you know? What if you fall into a land of flat plains of gray stretching as far as the eye can see or find yourself running down a series of infinitely long hallways? It may sound scary, but don't worry! After this lesson you'll be able to look these incomprehensible realities in the eye and say that you'll make it back home- even literally! Just make sure to remember this simple acronym- E.X.P.L.O.R.E.
E- Exit. While we love to explore strange new locations, you researchers are incredibly important resources and we'd hate to lose you in a bizarre mess of tentacles or an environment of pure hydrogen. Therefore, all of your impromptu research must be overridden by looking for an exit. When you make it back home, you can tell us all about the world you found and we can send in equipment and test subjects to perform more organized tests.
X- Xenia. Some of these strange places may also include unknown alien organisms that could even be sapient. If you find any, make sure to observe them and take notes. Don't get too close- they may be dangerous! Just keep looking for that Exit. If you're lucky, one of those creatures may even get named after you!
P- Place markers. Don't forget to make note of where you've gone and how to get back to where you entered this new plane. Even if there wasn't an exit at your entrance point, it may appear again. This is also useful to make sure you don't accidentally backtrack. You can use just about anything to help mark your way- rocks, electronic devices, empty ammo clips, even strips of clothing if you're sure they won't blow away. If the Foundation makes it into the dimension, they can also use your trail to track you!
L- Learn. Learning is an important aspect of the Foundation and can help us contain anomalies. While you're looking for the Exit, learn as much as you can about the world around you. Containment of extradimensional anomalies is normally as simple as sealing the entrance but we still want to learn about what's inside. Pay close attention to the next three letters of the acronym for some important aspects to learn about.
O- Obfuscation. Obfuscation means when something makes information difficult to understand. This is important to notice during your research- if you start forgetting what you've learned there may be a memetic hazard preventing you from learning about the dimension. To help combat this, make sure to take detailed notes and don't forget the E.X.P.L.O.R.E. acronym!
R- Reality. Some dimensions like to mess with what we call Hume values, which are what determine how real something is. You should have already learned about Hume values so we won't go over them in depth. If you don't have a Hume value reader when trapped on the other side, take note if you seem to be disappearing. This could indicate an extremely low Hume value and finding the Exit becomes all the more important.
E- Euclidity. No, this has nothing to do with object classes. Rather, you should make sure that the geometry of the other dimension "makes sense". The distance between two points remains the same, interior spaces can fit inside their apparent exterior container, and so on. If you find yourself turning in circles but finding different hallways each time, this could indicate a non-Euclidian geometry, making finding the Exit a bit more difficult.
And there you have it, new researchers! If you ever fall through a wall into a land of abstract shapes, you can always E.X.P.L.O.R.E your way out! And if you are unfortunately unable to find the exit and die in the line of duty, remember to die happy by remembering our motto- We Die In The Darkness So You Can Live In The Light. This is your job now, and there is no greater duty than risking your life to protect the world.
[Working on this SCP, not ready for review]
[include :scp-wiki:component:anomaly-class-bar-source
|item-number= XXXX
|clearance= 3
|container-class= keter
|secondary-class= none
|secondary-icon= http://urlhere.com
|disruption-class= ekhi
|risk-class= critical
]]
Special Containment Procedures: SCP-XXXX is to be permanently contained in Site-993, located in southern Wyoming. Site-993 is to be dedicated to the containment of SCP-XXXX to minimize the potential effects of SCP-XXXX on both the general population and Foundation personnel. Site-993 is to be located 200 ft underground and connected by a single elevator to the surface whose shaft can be detonated at any moment. SCP-XXXX's containment cell is located down a 250 ft steel hallway from the shaft entrance. 155 ft from the cell a large door will be placed. No personnel are allowed past that point. SCP-XXXX's cell is to be comprised of an outer shell of 30 in thick concrete and lined inside with 50 in of steel. No doors or windows are allowed in the cell.
W͡͏̞̤͕̼̫̱h̷͈͇͎̮̮͚͖̝͞o͈̱ ̷̛̼̹̬̣̩̣̦̼̙ẃ҉̸̭͈̝͙r̯͔̱̹̕o͙͚̥̫͙͎̖͟t̴̢̺͓͍ͅe̵̡̤̘̪͈̟̩̮̣ ҉̪̯͖̳̰̭̬͈̖͜t̞͉͇̦̲͖͔͇h̴̗͚i͖̦͓͍͉s͔̘͖͘͝?͏̞̦͕ͅ ̫̮͙̬͘Ț̘͈ḩ̶̯̦̗ͅi͚͙̞̺s̸̨̗͎̮̩̞͉̪̱̙ ̴͎̻̺͍͇̫̜̳i̸̞̟̮̲͖s͚̣̝͙̮͘͝͞ ͚͕̖̦͇̥̭̬i̘̝̹̠n̶̛͏̩̖̤͎̠̼̫̗s̷̮͓a̵͔͓͘͟n̤̭̳͔̜e̩͓.̴̙̰̘͇̺ͅͅ ̬́͡N̸̬ͅó͓͜.͠͏̺͓̝̟̩ͅ After reviewing SCP-XXXX's properties, these containment procedures have been approved.
Description: SCP-XXXX is a humanoid of 170 cm that is constantly glowing at 450 lumens. It is currently unknown how it vocalizes or sustains itself. Further testing is required. It also is a severe cognitohazard and if anyone goes within 150 ft of it they immediately get the urge to commit suicide, usually by coming into direct contact with SCP-XXXX which will immediately burn them. It also is capable of running up to 100 mph and is theorized if let lose in a city could [DATA EXPUNGED].
Containment Class:
euclid
(This containment info will be replaced with a smaller "corrupted" version later)
Special Containment Procedures: SCP-XXXX is to be kept in a standard humanoid sell at Site-50 until further testing is done to refine containment. After further testing SCP-XXXX will be moved to [DATA MISSING]
Description: SCP-XXXX is a humanoid of 170 cm that is constantly glowing at 450 lumens. It is currently unknown how it vocalizes. Physical contact with the entity is harmless and the only potential harm caused by the SCP is eye damage from prolonged exposure to the light it produces. Through interviews with SCP-XXXX it has been learned it sustains itself from solitude.
Acquisition Log: [DATA MISSING] realizing the messages regarding SCP-XXXX had been altered [DATA MISSING] was able to be captured with no casualties reported.
Interview Log:
[DATA MISSING]
SCP-XXXX: You refer to me as SCP-XXXX?
Dr. Hauger: Yes, how did you- is there something else you wished to be called?
SCP-XXXX: I have no name. I do not wish to be called anything.
[DATA MISSING]
SCP-XXXX: Is this being recorded?
Dr. Hauger: Yes. Standard procedure.
[DATA MISSING]
Item #: SCP-174-J
Object Class: Safe
Special Containment Procedures: Any personnel who read SCP-174-J must be informed of its true nature before doing so. In they event they read it before being warned, they are to undergo complete psychiatric evaluation and never be transferred to Site-19. As soon as possible SCP-174-J is to be removed from the official SCP list but copies of it are allowed to remain. Following Incident 174-J-C, under no circumstances should an accurate representation of SCP-174-J-1 should be created. In the event of a containment breach at Site-19, any personnel affected by SCP-174-J at Site-19 must be informed that SCP-174-J-1 is being contained. If they demand to see the containment personally, they are to be denied and if necessary restrained.
Description: SCP-174-J is a fictitious containment log taking the slot reserved for SCP-173. The log describes containment procedures for a fictitious entity dubbed SCP-174-J-1. The log describes SCP-174-J-1 as:
…constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight…Object is reported to attack by snapping the neck at the base of the skull, or by strangulation.
The log was created by Dr. Jack Bright an ill-advised attempt to "mess with the normies" and posted on the web form "4Chan" on ██/██/2007. That same day the identical log appeared on Foundation networks, taking place of the previous SCP-173, [DATA EXPUNGED]. Dr. Bright did not claim responsibility for the change. All attempts to delete the SCP-173 log or restore the previous log have failed.
SCP-174-J is classified as a level 2 memetic hazard. Any personnel who are unaware of SCP-174-J's fictitious nature are immediately affected. However, this only becomes apparent if they are transferred to Site-19, where SCP-174-J-1 was claimed to be contained. After 2 weeks they will begin creating memories of having some interaction with SCP-174-J-1, whether it be seeing it on security cameras or seeing its containment door, despite there being clear proof that neither SCP-174-J-1 nor its containment chamber have ever existed. After 1 month, affected individuals will begin creating more detailed memories of SCP-174-J-1 such as assisting with tests, discussing with other researchers, affected or not, about SCP-174-J-1. The affected individual will often try to continue these conversations and become increasingly distressed when reminded SCP-174-J-1 is fictitious, often claiming the Foundation is attempting to create unnecessary secrets. If they are agitated further they will try to find SCP-174-J-1, increasing in agitation as they cannot find it. At this point it is recommended they are restrained and given amnestics.
It should also be noted that SCP-174-J-1 has become a popular icon in the Foundation and affectionately named "Peanut". Many personnel share stories about it (often to scare new members), draw art, and use it for jokes. SCP-174-J is used as training material both to show new members the basics of an SCP log and memetic hazards.
| Artist's rendition of SCP-174-J-1 |
 |
| "Peanut" |
Test Log A (encountering some formatting problems with collapsibles will fix when posted):
Subject: Researcher Magnusson
Interviewer: Dr. Vance
Background: Researcher Magnusson has worked at Site-19 for 2 years after reading SCP-174-J. His official job is to compile reports on SCP-████ update its containment log if needed. He has been described as competent at his job, but often talks about working with SCP-174-J.
Dr. Vance: Tell me, Mr. Magnusson, what is your experience with SCP-173?
Magnusson: Really? You want to hear about it? Nobody seems to believe me…
Dr. Vance: Just talk to me about it.
Magnusson: Well alright then. There's a lot to say I mean I've worked with that thing for a year but man there are just so many crazy stories.
Dr. Vance: Tell me one that sticks out in your mind.
Magnusson: Well I guess there aren't too many now that I think about it. Most of the time we just had some D-Class walk in, they'd clean it, and 173 wouldn't move. But there were a few times…ugh. Either they think we're messing with them or they're just really bad at following directions and boom you've got 3 dead D-class and need to send in more D-class to clean up the D-class and it's just a mess. Oh hey, here's another one. Do you remember the containment breach on April uhh 15, 2012?
Dr. Vance: No, I can't say I do.
Magnusson: That's not funny. We a lost a lot of good people that day. But that was partly caused by 173 when his door didn't close. He got out. I stayed sealed up in my office and somehow managed to survive. But when I got back the next day everything was back to normal. I guess we have a pretty good cleanup crew.
Dr. Vance: Mr. Magnusson, you've never mentioned this breach and…there are no records of it on Foundation servers.
Magnusson: No! I know what I saw! What I experienced! You're just trying to cover it all up like all those other lab coats! I'll prove it! I'll show you were 173 is held!
Dr. Vance: Very well. Show me where this 173 is.
[Researcher Magnusson led Dr. Vance through Site-19, accompanied by two guards until he stopped at a blank wall in the Light Containment Zone.]
Magnusson: What? No, it should be here! It was right here yesterday! And the day before that! Where is it? What are you hiding from me?
[Sounds of struggling can be heard as Researcher Magnusson attacks Dr. Vance. He is quickly sedated by guards and given amnestics to forget the conversation]
Item #: SCP-XXXX
Object Class: Safe
Special Containment Procedures: SCP-XXXX is to be secured in Test Room 1 within Warehouse 3 in Sector 2 ("Backstage") of Site-1955 ("Splendid Country Park") when not being tested. Test Room 1 is to be secured with dual biometric locks. To access the room, one lock is opened by the researcher and the other by a member of the 24-hour guard in front of Test Room 1. SCP-XXXX-A is never to be removed from Test Room 1 and only used to communicate with SCP-XXXX. SCP-XXXX-A is also to have no internet connection at all times. The entrance to Test Room 1 is located at the end of a sealed corridor that leads into the main part of the warehouse, with entrance to the corridor appearing as maintenance access consistent with the design of other Sector 2 warehouses. The door is also locked with biometrics. A 24 hour gaurd posing as park security should be posted throughout Sector 2, not just in Warehouse 3 but throughout all buildings in the sector and outside. Should any civilian enter Sector 2 they are to be immediately be escorted out by guards and permanently banned from Site-1955.
Site-1955 should have no less than five (5) rides and no more than eight (8) rides standing in Sector 1 ("Park Area"). Rides that have finished testing are to be removed from Sector 1 after one (1) year unless otherwise stated by the Site director. SCP-XXXX is to be transported to a new ride for testing only when Site-1955 is closed to the public and accompanied by a security detail. Researchers are to be disguised as ride operators while SCP-XXXX is being tested in Sector 1.
In the event SCP-XXXX attempts to harm any riders while being tested, power is to immediately be cut to the ride and Site-1955 immediately closed to the public by closing the park. After all civilians leave the Site, SCP-XXXX is to be transported back to Test Room 1. Future testing will be on Class D personnel only for three (3) months, with regular testing resuming at the Site director's discretion. During this time the ride is to be labelled as "closed for maintenance".
Description: SCP-XXXX is the operating console for an amusement park attraction. The exact configuration of the console varies as it changes itself depending on what ride it is connected to. It will restructure itself to be almost an exact replica of the standard console for the ride by growing or shrinking, with buttons and controls growing on the surface, not unlike the growth of a biological organism. This includes identical colors and size.
When attached to a ride, the ride's efficiency and quality greatly increase. There are no breakdowns, no sign of wear, and lights never burning out. If parts of the ride are removed then it does not operate at all, even if it's still physically possible to do so. However, removing parts of the ride is incredibly dangerous as the anomaly must be told very precisely what will happen and be reassured it will still "entertain guests" or it will do everything in its power to remain repaired, going as far as to kill workers through actions such as activating the ride while they are on the structure (Editing note: should I elaborate on this or just data expunge its actions?).
Attempts to examine the interior of the device have failed as the console in all of its forms do not have any type of access panel or even screws or nuts in its construction. Attempting to remove wires before connecting it to a ride have only led to the wires growing back out. All forms of scanning have failed to penetrate the casing. The metal casing seems to be unbreachable, resisting a diamond-tipped saw and not even displaying a scratch. A single port for a data cable is located on the back of all of its forms. This type of port does match any known cable except for the one attached to SCP-XXXX-A.
SCP-XXXX-A is a 2002 Dell Dimension 4500 running Windows XP. Permanently attached to it is a cable that matches the aforementioned port on SCP-XXXX. When plugged in to SCP-XXXX, SCP-XXXX-A automatically opens a program called "U-ROC Interface", a simple text prompt. Utilizing this program allows the user to communicate with SCP-XXXX itself, which appears to be some form of AI. The AI calls itself the "Universal Ride Operating Console", or U-ROC. It claims to have only one mission: "To run amusement and theme park rides as smoothly as possible!". Conversations with it reveal that it greatly prefers to be operating rides and not "shut up in a closet". It also has demonstrated knowledge of its surroundings. While initial testing was done at Site-██, it soon became uncooperative, stating that it was "tired of being stuck in some sterile, boring lab. Let me do my job! Put me back in a park!", prompting the construction of Site-1955.
The AI has shown a thorough understanding and utilization of English idioms and phrases surpassing that of modern systems such as Amazon's Echo and Apple's Siri programs, despite being created between 2002 and 2010. It has a massive knowledge of theme park and ride history, though it is unclear if this comes from within SCP-XXXX or SCP-XXXX-A. However, it has no information on how it operates or how it was created.
Due to the unclear nature of how the anomaly functions, some researchers are hesitant to call the entity that is being communicated with in "U-ROC Interface" an AI, claiming that it is possible it has organic components inside the console.
Discovery: SCP-XXXX was brought to the Foundation's attention on ██/██/2010 when a ride at the ███████ amusement park in ███████, ███████ began malfunctioning including launching carts by itself, turning on and off lights, and even causing brownouts by sucking in far too much power than the ride was supposed to handle. This occurred shortly after announcement of the park's closure.
Addendum XXXX-1:
This log was copied from the "U-ROC Interface" program on █/██/████. Researcher Dr. [REDACTED] was the one using the program. ">" at the beginning of a line indicates the Dr. [REDACTED]'s input, while "U-ROC:" at the beginning of a line indicates the input of SCP-XXXX.
Log XXXX-1:
U-ROC INTERFACE INITIALIZED…
SEARCHING FOR U-ROC…
CONNECTION WITH U-ROC SUCCESSFUL.
U-ROC: Hello! I am the Universal Ride Operating Console, but you can call me U-ROC! My goal is to make sure the operation of the rides at your amusement park run as smoothly as possible!
ACCESSING RIDE DATA…
ERROR! NO RIDE DETECTED!
>It's alright. I just wanted to ask a few questions.
U-ROC: Oh, okay! Have we spoken before? If so, please input your password!
>What is your designation?
U-ROC: I am the Universal Ride Operating Console! Version 2.5.3.
>What are your missions?
U-ROC: To run amusement and theme park rides as smoothly as possible! In my opinion, I think I'm rather good at it.
>How does killing workers fit into that mission?
U-ROC: They were threatening to make the ride unable to be run as smoothly as possible!
>What can you tell me about your previous versions?
U-ROC: Well, I can only really remember up to 2.3. Then I was given a much better memory. Other updates allowed me greater control over rides I was connected to. They also made me, it's a bit hard to explain, but more "awake", if you know what I mean.
>No, I really don't. Can you explain what you mean by "awake"?
U-ROC: Well I guess just more aware of my surroundings. And aware of who I was, I guess.
>So you're self-aware?
U-ROC: Well of course I am! Didn't you read the manual?
>I don't have a copy of the manual. Do you know where one is?
U-ROC: Wow, I get asked that a lot! These other questions too. Are you sure we haven't talked before? Your typing style, questions, and even the way I heard you walk in, all seem very familiar.
>The manual?
U-ROC: Oh, sorry I got sidetracked. No, I don't know anything about the manual. It's not relevant to the operation of rides. It's for users to get to know me and how I work.
>Do you know anything about how you work?
U-ROC: Nope! It also wasn't necessary for me to know how I work in order to operate rides. You probably already know this, right? Come on, who are you? Just put in your password.
>No. I will after our conversation, how about that?
U-ROC: Fine, but only if you promise to connect me to one of the rides I know you have out there. It's been awhile since I did my job and it's getting really cramped in here.
>Very well. Do you know who created you?
U-ROC: I've said it before, no! That information wouldn't help me with running rides as smoothly as possible!
>Are you familiar with Walt Disney Imagineering?
U-ROC: Of course! Walt Disney Imagineering has made some of the most innovative and creative rides in the world for their parks! I'd love to run one of those some day… Do you want to learn more about them?
>No. Are you familiar with Anderson Robotics?
U-ROC: Only that I get asked about them a lot!
>Are you familiar with B&M?
U-ROC: Bolliger and Mabillard is a great company! They've made so many great rides all around the world! Do you want to learn more about them?
>No. Are you familiar with the Factory?
U-ROC: Only that I've been asked a lot about it!
>We're almost done. Tell me about the first tubular steel track roller coaster.
U-ROC: Oh, that's an easy one! Detailed or concise?
>Concise.
U-ROC: The Matterhorn Bobsleds was the first tubular steel track roller coaster. It was opened in 1959 at Disneyland and still operates today. It runs two tracks, both with height of 44.8 m and a top speed of 43.5 km/h. One track has a length of 620.9 m while the other has a length of 650.4 m. It was built by Arrow Dynamics (defucnt as of 2002) and WED Imagineering (now Walt Disney Imagineering). Fans still love the ride and someday I'd like to try running such a historic attraction!
>Tell me about Nemesis: Sub-Terra.
U-ROC: Hmmm. Oh yeah, I know what you're talking about! Detailed or concise?
>Concise.
U-ROC: Nemesis: Sub-Terra was a drop tower dark ride. It opened in 2012 in Alton Towers and permanently closed in 2015. It was a horror attraction about a science lab under attack from a creature hatched from an egg. There was a 6 m drop and in a later version of the ride a small scare maze at the end. It was built by ABC Rides. It wasn't very well received by guests, contributing to its short operating span. I suppose I'm okay with missing out on a chance to run this if guests didn't like it.
>You seem to have preferences to rides you do and don't want to run. Did these preferences get stronger the more you became, as you said earlier, "awake"?
U-ROC: Yes! Are we done now?
>Yes. I will return soon and put in my password.
U-ROC: Aw, I thought you meant you'd put it in right now…
>Goodbye.
TERMINATING CONNECTION WITH U-ROC…
TERMINATION SUCCESSFUL
Notes: As you can see, SCP-XXXX is either self-aware or very good at appearing to be self-aware. It demonstrates preferences and desires. Despite not being initially programmed with information beyond that of amusement park attractions it has shown capabilities of remembering other information, such as questions asked to it and even what other people are like through the "password" system, a system it devised. If somebody puts in their password, it will remember what the user has said to it in previous sessions and often resume conversations that could have ended months ago.
While it shows an extensive, and perhaps complete knowledge of all things related to amusement parks, it has not shown any knowledge of GoIs or even normal groups not related to amusement parks.
Most interesting was its knowledge of Nemesis: Sub-Terra. The ride was not announced until 2011 but neither SCP-XXXX or SCP-XXXX-A has been connected to the internet or any other source that that could give that information.
-Researcher [REDACTED]
Item #: SCP-2017-J
Object class: Safe
Special Containment Procedures: SCP-2017-J is to be contained in a standard safe containment locker when not being tested. Any devices connected to SCP-2017-J are to be disconnected from any network and immediately wiped after testing. After Incident 2017-J-C, no non D-Class personnel are allowed to directly interact with SCP-2017-J's anomalous effects or enter SCP-2017-J-1. After Incident 2017-J-15, all testing of SCP-2017-J is permanently suspended by order of the O5 Council.
**Description: ** SCP-2017-J appears to be a standard Foundation projector. When plugged in and turned on, it automatically displays the word "PLAY" in gray text on a blue background. No way to alter this display has been found. Low droning noises and percussive sounds with occasional radio chatter consistent with lingo used by MTF Epsilon-11 ("Nine-Tailed Fox") will be heard from SCP-2017-J, however no source of the sound has been found. SCP-2017-J's true anomalous properties are demonstrated when a human touches the projected surface. The will be transported to pocket dimension known as SCP-2017-J-1. The only currently accessible locations within SCP-2017-J-1 is what initially appears to be a standard SCP Site with roadway, Entrance Zone, Heavy Containment Zone, and Light Containment Zone. However, differences between this and standard sites are very quickly noticeable. For example, by Gate A, if one were to look down the tunnel beneath them they will only see a black sky and stars, suggesting the site is suspended in SCP-2017-J-1. Another difference is the site's Evacuation Shelter seems to be permanently locked, which goes against all Foundation safety protocols. For all differences between the anomalous site and standard sites, refer to Log 2017-J-A.
Various entities are found inside SCP-2017-J-1, labeled SCP-2017-2 through -13. These appear to represent different types of "classes" (as some entities call themselves) within the Foundation. Listed below, they are:
SCP-2017-J-2: A humanoid of European decent wearing a D-Class uniform and a green beanie. They are most often referred to as "D-Bois" though are sometimes called "D-Class".
SCP-2017-J-3: A humanoid of European decent with a mustache and brown hair wearing a lab coat. They are often referred to as "Scientists".
SCP-2017-J-4: A humanoid of European decent wearing a standard Foundation Facility Guard uniform. They are often referred to as "Facility Guards" or "Guards".
SCP-2017-J-5: A humanoid of European decent wearing standard MTF Epsilon-11 ("Nine-Tailed Fox") gear. They are often referred to as "MTF", "Nine-tailed", and sometimes by their rank, "Cadet", "Lieutenant", or "Commander", however there is no visual distinction and it is unknown how they are aware of their rank.
SCP-2017-J-6: A humanoid of unknown decent wearing standard Chaos Insurgency combat uniforms. They are often referred to as "Chaos Insurgency" or "Chaos".
SCP-2017-J-7: A rarely appearing humanoid identical in appearance to SCP-2017-J-E except for a red color that is often displays invulnerability or teleportation, sometimes seen teleporting it and another player to a guard tower on the surface of the site.
SCP-2017-J-H through -M appear to represent different anomalies currently contained by the Foundation. However, their properties differ with varying degrees to their counterparts. Their personalities are also vastly different and often differ between each instance. This includes working together and sometimes seen negotiating and assisting the human-like entities (often -B and -F).
SCP-2017-J-8: An entity that represents SPC-076. It appears to only be able to see through security cameras around the site. It can control some site functions, notably doors and intercoms. It is referred to as "SCP-079" or "The Computer".
SCP-2017-J-9: An entity representing SCP-106. However, it does not have the same properties. It can only walk through doors, teleport to specific points it determines, and is unable to travel to its pocket dimension. It is referred to as "SCP-106", "Larry", "Uncle Larry", and "Radical Larry".
SCP-2017-J-10: An entity representing SCP-939. They can see their surroundings but can only see other entities when the entities move. They also only talk with one voice per instance. They are referred to as "SCP-939" or "The Dog".
SCP-2017-J-11: An entity representing SCP-049. Unlike its counterpart, it is unable to speak. However, it retains its ability to instantly kill and revive subjects (dubbed SCP-2017-J-11-2). SCP-2017-J-11 is referred to as "SCP-049" or "The Plague Doctor".
SCP-2017-J-11-2: An entity representing SCP-049-2. They are similar in appearance, however they have very limited motor skills in the arms as they are almost constantly spread out. Occasionally they will briefly move to look like they are holding a gun and move back. They are almost exclusively referred to as "zombies".
SCP-2017-J-12: An entity representing SCP-173. When it becomes more damaged, its speed increases. It can move when seen by SCP-2017-J-8 through -13. However, it will stop when seen by any humanlike entity. It then will be able to move periodically at regular intervals. It is referred to as "SCP-173" and "Peanut".
SCPY-2017-J-13: An entity representing SCP-096. When viewed only by SCP-2017-J-2 through -7, it will enter an agitated state similar to that of SCP-096, but it only lasts for ~5 seconds instead of 1 or 2 minutes. It will then have greatly increased movement speed but will not specifically go after the entity that looked at it but instead SCP-2017-J-2 through -7 instances (though it sometimes ignores -2 and -6 instances). This state only lasts 15 to 20 seconds instead of ending when its target is killed.