SCP Killer Instinct is to be contained in a sort of vault made of any sort of extremely tuff and durable material. All exits and entrances are to be airtight to ensure that SCP Killer Instinct does not escape. All entrances and exits are only to be opened when feeding, transporting, or testing SCP Killer Instinct. If Scp Killer Instinct manages to escape its containment room then all the personnel will be given a time period of 3-5 minutes to evacuate the facility and transport all SCPs in the facility. Once the 3-5 minutes is up the personnel are to lock down and abandon the facility. Once SCP Killer Instinct escapes the facility The only way to contain it once again is to capture its host. To do this you will have to outsmart it but that isn't going to be easy because SCP Killer Instinct is a very inelegant entity.
the description of SCP Killer Instinct
So SCP Killer instinct is a class Keter. It is hilly hostile and very dangerous. It feeds off of the sanity of animals and other entities, but its favorite host are humans. The average life span of the species that it is consuming will be converted into hours. So every year that animal lives on average is equal to one hour so let's say that a cow lives for 4 to 6 years on average so SCP Killer Instinct will of consumed it, or killed it in 4 to 6 hours of being attached to it. SCP Killer Instinct will drive its host insane and then take control of it. Once has control it will attack and most likely kill anything and anyone that gets in its way. SCP Killer Instinct usually only keeps things alive if it is going to make it its new host.
SCP Killer Instinct or KI for short has no singular form that it takes, It can take almost any form and can get bigger by consuming the bio mass of its host. Once it leaves its host it has about 1.5 days to find a new one, if it doesn't it will go into a sort of hibernation untel something touches it, so it can lach on and infect it.
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