Finlay, SCP-....
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Item #: SCP-XXXX

Object Class: Safe

Special Containment Procedures:
SCP-XXXX Is to be kept in a foam insulated steel box with a thickness of 2 cm. Weekly battery replacements are made to ensure that battery acid does not affect SCP-XXXX. Daily Checkups are mandatory to see what state SCP-XXXX is in.

Description: [Paragraphs explaining the description]
Description:
SCP-XXXX Is a small handheld video-game console manufactured in 1982, with a pad and 2 buttons below the screen. SCP-XXXX appears to withstand mass blunt damage and scratches may disappear over 2-5 months. The power-on switch will instantly start up a game where the player is in a vibrant, walled off market, the figures running the stand have been classified as SCP-XXXX-A. Walking through the game the marketeers sell various foods and hand made type items, players can interact with these and get money each time they exit the market. When a player exits the market they appear where they started but SCP-XXXX-A and its items have changed. Doing this numerous times will yield an unprecedented amount of possible outcomes, the majority being SCP-XXXX-A with incisions, and large holes mainly in the head. Each time the player appears again, SCP-XXXX-A will get more aggressive, and unintelligible. SCP-XXXX has shown to cause mental issues with subjects who’ve played the game long enough. They would become obsessed with it and beg to play more. This mental scarring does not permanently affect their mental cognition.

Unique Data Log: [Optional additional paragraphs]
On one occasion in a test, subject 3621 was able to walk through one of the walls and into a very large room made entirely out of flesh. In the center there was a glowing orb, before subject 3621 could reach it, SCP-XXXX shut off.

In the main market subject 3442 was able to interact with one of the SCP-XXXX-As who appeared to be sentient. The SCP-XXXX-A walked subject 3442 around the market and talked to subject 3442 about different foods. When subject 3442 exited the market and reappeared, the particular SCP-XXXX-A was gone.

Subject 3478 had walked through the market 256 times, before the exit door disappeared. By then nothing was interactive and all the SCP-XXXX-As were emitting screeches that were hurting subject 3478 but not causing hearing loss.

Subject 3599 gained the ability to punch in the game after an uncounted amount of reappearing, when subject 3599 punched one of the SCP-XXXX-As, it became aggressive and SCP-XXXX shut off and restarted. With the words “Don’t do it” on the screen.