Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is held within Site 202's media archives, with testing currently underway on the range of it's anomalous properties. SCP-XXXX-1 should be held within a humanoid containment cell on Site 202, and it should be offered three meals a day, as well as living quarters resembling that of a traditional living den. Attempts to contain SCP-XXXX-2 have failed, but is considered unnecessary.
Description: SCP-XXXX is a video game cartridge of "Glormbo the Wizard", an 8-bit platformer developed in the 1980s. SCP-XXXX's design will change based on the proximity of video game consoles requiring the use of cartridges developed before 198█.
Upon playing SCP-XXXX, subjects over the age of 18 report feelings of nostalgia and will begin talking about their "experiences" playing the game as a child, even when no known evidence of them playing SCP-XXXX exists. This effect does not impact those under the age of 18 or those who are not directly playing SCP-XXXX.
Upon turning off the game, SCP-XXXX-1 will manifest within the same room or area as the subject. SCP-XXXX-1 is a humanoid resembling the eponymous Glorbo the Wizard, a 5'11 male of no discernible race estimated to be roughly ██ years old physically. SCP-XXXX-1 will address the subject and other surrounding living creatures, noted to include humans, dogs, cats, and other domesticated animals. SCP-XXXX-1 will also acknowledge wild animals, but will not address them as the "players" of SCP-XXXX.
SCP-XXXX-1 will ask the subject questions about themselves and others in the room, only addressing the person who played SCP-XXXX. When asking SCP-XXXX-1 how he manifests, SCP-XXXX-1 will generate SCP-XXXX-2, an instruction manual that contains a cutout of where Glormbo would appear. Glormbo will claim he came out of the manual before dropping it, where it immediately disappears. Attempts to trace SCP-XXXX-2 and where it goes have failed.
After addressing questions, SCP-XXXX-1 will ask the subject and others in the room if they want to go on an "adventure." When denied, SCP-XXXX-1 will appear saddened, apologize to the subject, and re-appear in his containment cell. When accepted, SCP-XXXX-1 exclaims that he will use his "wizard magic" to transport the subject and others into SCP-XXXX. People in the room report a tornado to appear, sending them all into SCP-XXXX, where the subject is the main protagonist.
In reality, everybody in the room falls to the floor and go into a comatose state for roughly 5 minutes before getting back up. The subject and other "players" report being in SCP-XXXX for times ranging from 10 minutes to 3 hours, exclaiming it to be "the most fun they've had in years."
SCP-XXXX-1 will then thank the "players", wish them happy travels, and re-manifest in his containment cell. Subjects report feelings of happiness, nostalgia, and proclaim the game to be an "adrenaline rush." Upon revealing what happened in reality to the players, they will instead applaud SCP-XXXX-1 for "creating such an elaborate illusion." It takes roughly 1-2 hours for all subjects to return to a normal state of mind.






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