rating: 0+x


Item #: SCP-XXXX

Object Class: Safe

Containment Procedures: SCP-XXXX is to be kept inside a small, latched wooden box, and that box is to be kept inside an opaque lockbox placed in a standard anomalous item locker in Site-09. While outside of testing conditions, SCP-XXXX must not leave its lockbox.
In the event a member of Foundation staff is exposed to the effects of SCP-XXXX, they are to immediately report to the nearest Security Officer, at which point they will be demoted to E-Class staff and quarantined.

Description: SCP-XXXX is a standard 20 sided dice (D20), as typically used with the tabletop role-playing game, Dungeons and Dragons. The item is moulded from standard polymethyl methacrylate plastic and coloured with red and blue pigment. The numbers from one (1) to twenty (20) are engraved in the surface of the item and painted over with normal white paint. Notably, the item seems to have been moulded and painted by hand. No identifying marks relating to a manufacturer or distributor can be found on the item.

When brought into the sight of a human, said human will feel a compulsion to roll the item. This effect will only occur if the subject is viewing the item directly. If the item is behind an opaque object, viewed through a video feed, or the subject closes their eyes, they will no longer feel compelled to roll the item.

If the subject is allowed to roll the item, the subject will roll the item a total of six times before being able to stop. The subject then becomes an instance of SCP-XXXX-1. An instance of SCP-XXXX-1 will not feel any compulsion to roll SCP-XXXX. The results of the item's rolls seems to affect the instance's "Ability Scores," as referenced in all editions of Dungeons and Dragons.

The Ability Scores and their impacts on the game are as follows:

  • Strength - affects a character's ability to fight or resist another force
  • Dexterity - affects a character's capacity for fine or precise actions
  • Constitution - affects a character's resilience hardship or difficulty
  • Intelligence - affects a character's capacity for skilled, difficult, or complicated actions
  • Wisdom - affects the reliability of a character's intuition
  • Charisma - affects a character's ability to interact with and manipulate other people

The item, when rolled six times, effectively "overwrites" the instance of SCP-XXXX-1's previous abilities in favour of its own rolls (see Test Log XXXX-A for more details). These rolls can feasibly be advantageous or detrimental to the wellbeing of the instance of SCP-XXXX-1, and as such, must not be rolled by any member of the Foundation other than Class D personnel within testing conditions. Exceptions to this rule require clearance from a member of the O5 Council.

An instance of SCP-XXXX-1 will not receive a second "overwrite" if they roll SCP-XXXX any additional times.

Acquisition Log: SCP-XXXX was recovered from █████████, England during an amateur game of Dungeons of Dragons. According to a witness, one of the players became enraged at the death of their character, and proceeded to throw an eight sided dice through a 20cm thick brick wall and the skull of ██████'s father. The dice was discovered buried 12cm into another brick wall. Agent O'Brien, an agent embedded in the local police force, after seeing SCP-XXXX on the table and succumbing the compulsion to roll it, called in MTF Eta-10 ("See No Evil") to assist in containing the item.
The instance of SCP-XXXX-1 was removed from the premises and given Class-E amnestics. He is now housed in [REDACTED].
All witnesses were given Class-A amnestics, and witnesses were fed a cover story.