I&B Crit Drafting

Hello. I am Shanor, a junior staff member of the forum crit team (εїз), and I will be giving tips for how I critique concepts.

Concept critiquing is extremely important. It gives users a chance to get critique on their concepts and ideas before creating a full draft. This lets writers have a solid idea before they start drafting a 10,000 word essay, and gives reviewers less drafts that are conceptually flawed. So make sure to go to the Ideas forum before starting that sprawling space-opera on SCP-682.

General Notes:
1. These tips can be helpful for just about anyone, whether you have been on this site for years or for days.

2. These tips are specifically for critique in the Ideas and Brainstorming Forum.

3. These tips are merely suggestions for how to critique productively and efficiently. Do not take them as rules or requirements.

SCP Concepts:

First I will be talking about common mistakes I see quite often on the I&B forum, why they are an issue for the writers, and how I think a reviewer should respond to them (along with a quick explanation of why):

This is by far the most widespread issue I see on the ideas forum, both from new and old users alike. I am a strong believer in the fact that almost all articles will benefit from a good story. It gives the readers something more to think about, creates better cohesiveness for an article, and lets more bland objects or beings shine.

Writers:
if you are to take anything from this guide, talk about your idea:

  • This does not mean your story needs to be crazy long and use dozens of characters. You just need some sort of meaning behind the writing. As said by Modern_Erasmus, "[…] a pretty basic murderous monster [is] not interesting in a vacuum- context, motivation, impact etc. are needed to properly use a monster to tell a story."
  • Take some time on every idea. It is very grating to hear "I didn't want to waste the time thinking up a story if the object/being is no good". That excuse makes you look lazy. It takes around 5-10 minutes to think up a simple story. If you can't be bothered to spend that long on an idea, it doesn't bode well for your article.
  • This also helps to give critics an understanding of what direction you want to take the idea. This will make the critiquing process much more simple for both you and the reviewer by letting the reviewer understand whether you want the idea to be more comical or serious.

Reviewers:
If you see an article without a story, include your thoughts on what is written:

  • Just because you don't have a full understanding of the writer's direction does not mean you can't give any negative or positive feedback with what they have presented.
  • if you want to hear more about their story before making a decision, tell them at the end that you don't feel comfortable telling them whether they should use their idea or not without a story. This allows for the writer to get some critique upfront, but still lets them better explain their idea.

This section will go over concepts that are already fairly fleshed out and/or have promise (a fleshed out idea being an idea that seems to be thought out or lengthy. And a promising idea being an idea that I personally like or I feel is interesting):

Tale Concepts

This section will go over how critique tales efficiently:

Other Kinds of Concepts

This section will go over concepts that aren't a tale or an SCP:

Ways to keep from burning out

(List ways to keep from burning out here)