Hello. I am Shanor, a junior staff member of the forum crit team (εїз), and I will be giving tips for how I critique concepts and how I avoid critiquing burnout.
Concept Critiquing:
Concept critiquing is extremely important. It gives users a chance to get critique on their concepts and ideas before creating a full draft. This lets writers have a solid idea before they start drafting a 10,000 word essay, and gives reviewers less drafts that are conceptually flawed. So make sure to go to the Ideas forum before starting that sprawling space-opera on SCP-682.
To start out, I will give an example for a piece of writing that is somewhat fleshed out and promising. A fleshed out idea being an idea that seems to be thought out or lengthy. And a promising idea being an idea that I personally like or feel is interesting (note here that what you talk about can change depending on the kind of article that is written. Use common sense here. Don't waste time talking about how there isn't a actual anomaly in an idea if it is a tale):
"I am thinking of an idea about a vampire with the ability to produce ultrasonic waves and fly through rapid flapping of its wings. This item's story will be about how the creature started off as a simple generic vampire in containment, but due to it being dehumanized by the foundation it became more and more like a bat than a vampire. I hope to make it seem like an allegory of how dehumanizing people makes them feel like an animal then a human on equal grounds with everyone else."
I personally like to break an idea's story and its actual anomaly into separate portions. It is easier to follow, and simpler to write.
- (1) For the item portion, I like to start by talking about any tropes the item follows.
- (2) Then I warn the writer about how the trope could make the idea harder to write.
- (3) After this, I suggest any ideas you would have to fix any big issues you see.
(1) Vampires are a very overused trope both on this site and in popular media. (2) If you write it with this monster, you will have to be much more careful with how you execute your idea, because you don't have an original idea to fall back on. (3) If you made this being a different, less popular kind of monster (say a were anglerfish), it would make the overall idea feel more original.
By doing this, you give the writer an upfront opinion on the article.
For the story portion I look to see how I react to the idea.
- (1) I check to see if that reaction appears to be what the writer intended.
- (2) If it isn't, I suggest changing the story to better fit the vibe they want to go for.
- (3) I then just think about how much I overall enjoyed the story and give any opinions or suggestions I feel about it.
(1) You were attempting to make me feel bad for the creature, but I honestly felt more grossed out than sorry. (2) Possibly you could have the being make vocalizations to add some empathetic qualities. Something like "I just want to see my family. Is that too much to ask for?" (though obviously a little less generic of a quote). (3) But overall, I think the story feels interesting and with some dedication could become very interesting.
After this I check to see how the story, item, and actual anomalous feature(s) fit together. If I feel that they are disjointed, I take some try to find a way to make them feel more cohesive or I just tell them I can't really think of a way to fix the issue.
I believe having a vampire mixed with a sappy story could possibly feel a bit generic. You may want to make the being start with control over its powers but slowly lose control over time. This would let the being start out as fairly unlikable, but slowly make it into a being you can empathize with.
Finally, I think about my overall opinion on the article. I look at the culmination of the ideas and see what I like and dislike about it. Then I just give my opinion on the idea as a whole.
Overall, I think this idea has a lot of promise. While it is true you need to work on the actual anomaly and the cohesiveness of the idea, I think you have a lot of potential with this idea with the right execution.
One important thing to note however, is that just because you have finished your first review doesn't always mean you're finished with that idea. Many times an author with this good of a draft will reply to your review with fixes or questions. You should be ready to look at the what they have changed, and give them your opinions on these changes. This can back and forth for multiple days (and on rare occasions, weeks), so make sure to look back at the I&B forum to see if they have replied.
How to Avoid Burnout:
So, I have been on this site for a good few months at the time of writing this. Yet other than times when my IRL responsibilities kick up or I am writing something, I am almost constantly the one posting the most on the I&B forum (other then Zyn on some days. However I don't try to compare myself to someone so completely talented and/or insane). This has been a constant throughout my time on this site and especially as a staff member. This can get a little tedious at times. So I found some ways to avoid burnout and the boredom that can come with reviewing the same 2 sentence threads over and over and over again:
While you will be able to critique faster using this method, critiquing will feel much more like work. If you find yourself writing the exact same line(s) multiple times, try to mix it up. Use an example! Give an alternative! Find some way to take the monotony out of critiquing.
While you obviously should give critique as well, asking the writer questions helps immensely with getting rid of boredom. You would be surprised by just how many terrible ideas can become interesting with a little back and forth between you and the writer. This helps the writer immensely, and gives you something new (and many times interesting) to read concept-wise.
As a staff member, I don't have this ability as much as I used to. But you regular users should be taking breaks and not overdoing it. The biggest way to burn out is to continuously critique. If you don't feel like critiquing for a day, don't. You are only gonna give worse critique if you force yourself to continue. Limit yourself to what you enjoy doing!
If biology bores you to death, don't give a full-length critique of an SCP based around biological processes. You may think this is obvious, but there are many users who believe they need to critique everything they can. This is no the mindset you want to have. As with overdoing it, this will only lead to reduced quality and burnout.
If you have just critiqued 6 ideas, go watch a video, read on the site a while, do something to refresh you before you start critiquing again. You should never be in a position where you sigh before reading an article. This will cause you to act more abrasive. Take your time, you don't have to review multiple threads in succession.
You aren't ever going to have the "best" opinion. So when someone thinks your idea is bad or that they have a better idea, listen and work with it. You will be much less stressed out if you aren't constantly arguing why your idea is superior to someone else's. Integrate the idea into yours if it seems interesting. Try to listen to their disagreements and fix what people think may be wrong or bad.