Immersive Role-playing Game

Item#: SCP-3756

Object Class: Euclid

Special Containment Procedures: All of the anomalous objects are to be stored in separate locked vaults located in a room at the Euclid Wing of Site [REDACTED]. Only chief researchers [Redacted] is to have access to the vault codes, it each junior scientist knowing one part of the code in case doctor [REDACTED] can no longer enter codes. . Two guards are to stand guard at the vault at all times, without knowing about the nature of this object, to deter potential thieves. people from attempting to take the object.

In case of someone for any reason obtaining SCP-3756-1 and SCP-3576-2, 3, 4, or 5, it is to be treated as a type Class III reality bender. Use of Scranton Reality Anchors can be used to inhibit this effect Use of SCP-3576-1 is only to be done with people with class 3 or higher clearance, and everybody with less than O5 clearance must score at least 1800 on the Foundation Reliability and Loyalty Test.

Description: SCP 3576 is a collection of anomalous objects, classified as SCP-3576-1 through 10. SCP-3576-1 refers to a bronze circlet with a single slot that fits one instance of SCP-3576 2-5. SCP 3576-2-5 refers to 4 red gemstones with roman numerals etched in them. with 3576-2 having a X(10), 3576-3 having a L(50), 3576-4 having a C(100), and SCP-3576-5 having a D(500). 3576-6-10 refer to 4 different(blue, green, black, yellow) colored gemstones with unintelligible scribbles marked on them.

When any SCP-3576-2 through 5 or inserted in 3576-1, the wearer of 3576-1 will gain control of reality in a number of meters corresponding with the type of 3576-2 through 5 inserted, using it often to DM a game. When someone holding 3576-6 through 10 enters the field, they will shape-shift into a different entity, entities have been generally human, with many being much shorter and stouter than average humans, but reptilian, and furry mammalian humanoids have often been seen.

The properties of 3576-1 is temporary. Everything will go back to normal after leaving 3576-1's radius. Cameras will be shut off when they enter 3576-1's range, and people will not have recollection of the minutes leading up to entering 3576-1's range or after. Holders of 3576-1 through 10 will remember only that they had played a role-playing game, but will often praise it on how real it felt. The wearer of 3576-1 keeps his memories.

When in use, gems will slowly discolor in 3-8 hours, with larger radius gems discoloring quicker. When a gem is no longer red, it will eject from SCP-3576-1, and the radius will quickly disappear. Players will feel confused about how they got to where they were. This can be used to counteract containment breaches using this device, as they discolor out much faster when in the affect of Scranton reality anchors, whether or not they are affected by SCP-3576-1. Reality Benders and anomalous objects will also have the same effect. SCP-3576 2-5 will gradually recharge when not in use.