JAMCP
rating: 0+x
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SCP-XXXX-1 through -3, and SCP-XXXX-A.

Item #: SCP-XXXX

Object Class: Safe

Special Containment Procedures: All three (3) instances of SCP-XXXX, designated SCP-XXXX-1 through SCP-XXXX-3 are currently stored, along with SCP-XXXX-A, in a safe housed in Secure-Storage Unit ██ located at Site-██. The key to this safe can be acquired for testing and research purposes by asking Dr. A█████, who currently possesses the key. Outside of testing, nothing but SCP-XXXX-A is to be used with SCP-XXXX-1 through SCP-XXXX-3.

Description: SCP-XXXX is the collective designation for a set of children's toys, likely meant to be contained in a magic toy set. SCP-XXXX-1 through SCP-XXXX-3 are plastic cups, each one colored red, blue, and yellow respectively. They are similar in composition to other plastic cups of the same type, being made from molded plasticized PVC. SCP-XXXX-A is a small, red rubber ball that seems to be of the █████████ brand, owned by the ██████ company. When asked, the ██████ toy company denied ever producing or marketing any type of magic set including duplicate instances of SCP-XXXX.

The anomalous properties of SCP-XXXX-1 through -3 and SCP-XXXX-A are exhibited when SCP-XXXX-A is placed under any of the three cups and shuffled around in some way. This shuffling falls under no strict definitions, and can be done in any manner, coordinated and strategic, or completely random and impulsive. Once the user of SCP-XXXX has finished shuffling the cups and lifts them up, they will find that no matter what cup the ball was previously placed under, it will always reappear under a completely different cup. (ex; The user shuffles the cups in a way so that the ball enters the blue cup last, but when the cups are lifted, it will be under the yellow cup.)

No pattern has been found as to how the ball picks which cup it will reappear under, and patterns thought to be found are soon shown to be coincidence. At present, there remains no way of correctly determining which cup the ball will appear under. Even if the cups are lifted, and the ball is moved to a new cup without any added movement or shuffling, the user will find that the ball has now moved to a completely different cup than the one it was moved to. Exactly how the ball is able to teleport to the other cups is currently unknown.

During testing, the ball has been observed to repeatedly evade any attempts at using techniques other than pure guesswork to find its location, sometimes not even moving from the cup it's in. Because of this, advanced specially-coded algorithms always fail to determine what cup the ball will be under, someone shuffling the cups will be unable to feel, hear, or see the ball inside of the cup after the apparent "shift", someone following the cup with their eyes will always be wrong, recording devices set to send live footage to a remotely accessed area will have their communications intercepted until the cups are lifted, and lights inside the cup will similarly stop working until the cups are lifted. Research is ongoing as to why and how devices that could signify the position of the ball seem to fail just before the "shift", and work perfectly after the cups are lifted.

Research is also ongoing to ascertain which object has sentience, if any.