Player: Lily
Position: Interrogator
Demeanor: Can come across as threatening, which is how she likes it. Generally quite fun and not scary unless she wants to be, however.
Nature: No dark secrets or hidden personalities here. (NAME) is a fairly pleasant person, but try not to get on her bad side.
Description: Fairly short, at 5'3", with short blonde hair and a rather square face. Generally (always) seen wearing a suit, often with sunglasses when outside. In good shape, with a muscular build.
Stats:
Health
- Physical Health: 12
- Mental Health: 12
- Strength: 2
- Athletics
- Melee
- Ranged (heavy)
- Toughness: 2
- Resilience
- Determination
- Antipsychic
- Speed: 1
- Acrobatics
- Stealth
- Ranged
- Charm: 3
- Persuasion
- Bluff
- Intimidation
- Education: 0
- Science
- Engineering
- History
- Survival
- Medicine
Specialties
- Nobody's Watching: 2 A bonus to intimidation when alone with the target (or when the target believes they are alone, even if others are hidden).
- Oldest Trick in the Book: 4 A bonus to determination when being interrogated.
- Keep 'em Awake: 2 A bonus to melee when trying to keep an enemy alive and conscious.
Gear:
- Standard-issue sidearm. (Normal, 2d3)
- Combat knife.
- Club. (Normal, 2d3)
- Zip-ties and duct tape.
- Lighter and cigarettes.
- Pliers.
Possessions:
- Rope, handcuffs, etc.
- Spare ammo, toolkit.
- Clothes.
- Some photographs and books.
Personal History:
Born in New Mexico on Jan 14th, 1953, Elaine McCormack had a fairly average childhood, though she knew from a young age she wasn't exactly normal. She had her first girlfriend at 12, but it was short-lived, and after her parents found out Elaine found herself shipped off to a military boarding school for the next 6 years, and went into the predictable career of the military. She was soon snapped up by the CIA for some of their more… unorthodox ventures, before being hired by the Foundation in 1982, moving on to join the Psi-7 taskforce in mid-1983.
Miscellaneous:
- Speaks English and Spanish.
- In Psi-7.
Loot
Contacts
Training
Basic Info:
Player: Lily
Position: Assassin
Demeanor: Depends on what demeanour they want to give out. They've become an expert in hiding how they really feel and act. In fact, they don't really have a real exterior demeanour anymore. Around the site, they'll usually be quite pleasant, if reluctant to give much away.
Nature: Cynical. Years of their work have clouded who they used to be, and they're no longer as friendly or open as they used to be. Always cautious.
Description: Generally around the site, they'll appear to be a rather plain looking middle-aged man, dressed in simple, smart clothes, cleanly shaven with short brown hair and brown eyes. They often change their appearance drastically with costumes and disguises, however. Of average height, around 5'7", and build.
Stats:
Health
- Physical Health: 7
- Mental Health: 7
Attributes
- Physical Defense: 3
- Mental Defense: 3
- Perception: 4
- Agility: 4
- Strength: 2
Skills
- Melee: 5
- Ranged: 4
- Survival: 2
Specialties
- Foolproof Legend: 4 Bluff. Adds a bonus when in disguise as one of their legends, when convincing others of their identity or attempting to gain access to forbidden areas etc. when using the legend as cover.
- Hidden Strike: 3 Melee and Ranged. Adds a bonus when using a concealed weapon on an unsuspecting target.
- You'll Learn Nothing 5 MDef. Adds a bonus when under interrogation or torture and trying to avoid revealing secrets.
Gear:
Standard
- Welrod suppressed pistol and ammo.
- Fairbairn Sykes fighting knife
- Concealed escape kni.fe in shoe heel.
- Garrote.
- Single-shot cigarette pistol; activated by pulling a string with your teeth, only has an effective range of 1 m.
- Regular cigarettes + lighter.
- Some money of various Europen countries (Italy, France, Germany, Great Britain) and American Dollars.
- Miniature collapsible binoculars.
Joe Wallace
- All of the above.
- Overalls.
- Toolbox with tools.
- ID for Joe Wallace.
Emile Renault
- All of the above (not including Joe).
- Very formal clothes.
- Glasses.
- Pocket watch.
Equipment:
N/A
Possessions:
- Whatever disguises they're not using.
- Some books.
- Spare ammunition, weapon maintenance equipment.
Personal History:
Born in Berlin, 1911, to Jewish-German parents, both teachers. He performed well at school, with plans to go on into politics, but these were cut short whilst he was at university in 1933 after the rise of the Nazi party. Fearing what was to come, his parents and him fled to live with an aunt in the south of England. Angered at what was going on in his home country, Alfons went on to join the British army in 1936, after having secured citizenship there the previous year. In 1938 he was approached by the Intelligence Services due to his knowledge of German politics, customs, and language, where he later went on to join the Special Operations Executive in 1940. He worked with them as an off the record assassin as well as a spy, and after the end of WWII continued this work with MI6, until 1953 when he was given an honorable discharge, sworn never to speak of his work, and sent away with a pension and a pat on the back. Unhappy with this arrangement, he was more than eager to join the Foundation when approached in 1956. In 1959 he was transferred to Psi-7 as an operative.
Languages
- English
- German
- Yiddish
- Italian
- French
Miscellaneous:
Smoker.
Has multiple false identities backed up by extremely convincing forged documents and detailed backgrounds.
Basic Info:
Position: Buisnessman
Demeanor: Extremely posh, snooty. Looks down on anyone poorer than he is, and sucks up to anyone richer or more important.
Nature: N/A
Description: Very cleanly dressed, in a rather expensive suit, and a pair of glasses. Always extremely tidy and neat.
~
Personal History:
Emile was born in 1912 to a buisnessman and his aristocratic wife, and was brought up extremely well, sent to the finest private schools. He followed his father into the family business, and taught to believe he was more deserving than anyone in life. Did not fight during WWII as he saw that beneath him, though was helpful to the occupying forces when required.
Languages
Basic Info:
Position: Workman / Shipbuilder
Demeanor: Cheery, hands-on. Can be loud.
Nature: N/A
Description: Usually dressed in grubby overalls, with a flat cap, and a toolbox. Has a (fake, though this is near-impossible to tell) mustache. Generally a bit messy. Glaswegian accent.
~
Personal History:
Born 1911 in Clydebank, Glasgow to a shipbuilder and a housewife, Joe is one of six children, and the youngest son. He grew up with the intention of following his father's footsteps and did this, joining as an apprentice riveter at 14. He continued to work the shipyards his life, which has been fairly uneventful. Worked on building warships during WWII, in the Clydebank shipyards.
Languages
XP: 0
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Basic Info:
Player: Lily
Position: Experimental Field Agent
Demeanor: Robotic. NAME is able to act like a human, but is still somewhat rusty. They are generally amiable and respect all Foundation staff, even following their orders (although only required to follow those with a hugher role than themself).
Nature: Similar if not identical to demeanor. NAME has no reason for secrets, or otherwide hidden aspects of personality.
Description: When looked at not too closely, NAME appears to be a fairly average in build caucasian human of indestinct gender, with brown eyes and hair. However, up close the skin and hair is artificial, whilst highly realistic, and with very thin seams running along it. A panel on NAME's back can be opened to reveal a charging port and control interface. This is almost always hiddem under clothes. NAME wears standard issue Foundation apparel.
Stats:
Health
- Physical Health: 7
- Mental Health: 7
Attributes
- Physical Defense: 6
- Mental Defense: 3
- Perception: 3
- Agility: 2
- Strength: 3
Skills
- Persuasion:
- Intimidation:
- Bluff: 3
- Melee: 2
- Ranged: 4
- Survival:
- Sneak: 3
- Academics:
- Science: 3
- Engineering: 5
- Medical:
Specialties
- Robotics knowledge: 4 Being a robot, and being equipped to interface with technology, NAME gains a bonus to Engineering or /Academics// when related to complex computers or robotics.
- Poker Face: 2 As a robot, NAME has complete control over all facial expressions and body language, and so gains a bonus to Bluff when lying, and visable to the target.
- Silence: 3 As a fairly advanced robot, NAME makes no noises such as breathing and so is able to gain a boost to Sneak when out of sight, and not moving.
- I, Robot (Anomalous): 3 NAME is a Foundation built experimental AI. This comes with a variety of bonuses. NAME is immune to most conventional diseases or poisons, and does not need to eat, drink, or breathe. NAME does not need to sleep, instead charging every third night. NAME does not feel pain, although can detect when they are damaged, and does not fall prey to fear, either. NAME is also immune to some attacks which would damage MHealth, as judged by the GM.
- Anomalous Disadvantage: Due to their complex internal circitry, NAME is weak to the effects of radiation, and anything that would damage robotics or computers. NAME has also been programmed to follow Asimov's 3 laws of robotics:
1) NAME cannot harm a human, or allow a human to come to harm through inaction.
2) NAME cannot alow themself to come to harm, or through inaction allow themself to come to harm, unless this clashes with law 1.
3) NAME must follow the instructions of the Foundation, unless this clashes with laws 1 or 2.
NAME is capable of disobeying these laws, however this requires an MDef check, with a DC of 5.
Gear:
- Pistol, built into arm.
- Standard Foundation-issue clothing
- Fake documents claiming metal plate in skull.
Equipment:
Possessions:
Personal History:
NAME was developed by the Foundation through the mid 50s as an experimental AI field agent, using anomalous technology, reaching completion in 1957. At this point, after metal, physical, and psychological tests, NAME was incorporated into Psi-7, both to test their performance in the field and their dynamics with the other agents.
Languages
Miscellaneous:
NAME does not have a room in Site-77, instead recharging in a robotics labratory.
When injured, NAME does not visit medical but instead the robotics labratory, for the same length of time as normal.
XP: 0
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Basic Info:
Player: Lily
Position: Explorer and Adventurer. God.
Demeanor: He's somehow even more cocky.
Nature: Deep down, acheiving godhood hasn't changed Chuck one bit. He always knew this was how good he was, after all.
Description: Chuck was perfect already, so his appearence has not changed. However, he is now constantly shrouded in a shimmering, golden glow.
Stats:
Health
- Physical Health: ∞
- Mental Health: ∞
Attributes
- Physical Defense: ∞
- Mental Defense: ∞
- Perception: ∞
- Agility: ∞
- Strength: ∞
Skills
- Persuasion: ∞
- Intimidation: ∞
- Bluff: ∞
- Melee: ∞
- Ranged: ∞
- Survival: ∞
- Sneak: ∞
- Academics: ∞
- Science: ∞
- Engineering: ∞
- Medical: ∞
Specialties
- Omnipotence: ∞ Chuck is now capable of anything and everything. He absorbs all damage, and can perform any feat he could imagine. He spends a lot of time flexing. Chuck needs no other specs.
- Omniscence: Chuck knows all that was, is, and will be. This comes in handy occasionally.
Gear:
- Revolver
- Large Knife
- His book.
- Lucky photograph In a locket. Only he knows what's held inside. He is highly defensive of this locket.
Equipment:
Possessions:
- Spare equipment, rations, and clothing
- Assorted trophies from his adventures
- Photographs of himself doing a variety of things
- His book.
Personal History:
Born in Australia, 12th December 1926, to a cartographer and an archeologist, Chuck has travelled the world to expctic pieces of history since a young age. By the time he was 20 he could drive, fly a plane, and ride a horse, and was travelling across the world on his own (or with a few recruited locals) exploring hidden away temples, abandoned cities and collecting relics. Chuck trained in martial arts, shooting, and other skills neccesary to someone of his trade, and by 25 was of some renown, among certain groups of people. Chuck began to visit more and more places, before ultimately, at the age of 29, discovering an Aztec shrine in Mexico, which happened to be protected through an anomalous means. Chuck reported on this "magical" shrine, much to the amusement of his peers. However, the Foundation soon found out and were much more believing, and recruited him into Psi-7.
Eventually, Chuck's ego became so impossibly large that it gained sentience. It immediately empowered him and granted him omnipotence. Not much changed in his routine.
Languages
- Chuck knows every language to exist, and some that don't. Anyway, who needs language when you're telepathic?
Miscellaneous:
Chuck is apparently trained in multiple martial arts. Nobody's really sure which ones. All they know is that's it's effective.
He's also trained in flying a small airplane, riding a horse, can drive multiple vehicles, and a few other essential skills.
Chuck's a good surfer, as proven by Evan!
Chuck is the one true God.
XP: ∞
Basic Info:
Player: Lily
Position: Saboteur
Demeanor: Edith is well compsed yet friendly, but is highly independent. She is very capable in a team, however.
Nature: Edith's nature is as above. She holds a resentment of anyone eho supported the Nazis or the Vichy regime in France.
Description: Edith stands around 5'6", and has dark curley hair that is beginning to turn grey. She looks well for her age, and has green eyes. Edith dresses smartly and practically.
Stats:
Health
- Physical Health: 7
- Mental Health: 7
Attributes
- Physical Defense: 3
- Mental Defense: 5
- Perception: 4
- Agility: 3
- Strength: 3
Skills
- Persuasion:
- Intimidation:
- Bluff: 2
- Melee: 2
- Ranged: 5
- Survival:
- Sneak: 5
- Academics:
- Science:
- Engineering: 4
- Medical:
Specialties
- Saboutage: 4 Edith spent the war blowing up train tracks and cutting telephone wires. She gains a bonus to Engineering when attempting to saboutage something.
- Guerilla Warfare: 3 Catching your enemy by surprise works well for a resistance movement, and so Edith gains a bonus too Melee and Ranged when undetected.
- Smuggler: 2 Due to years of having to supply troops with ammunition and supplies, Edith gets a bonus to Sneak when attempting to hide something.
- Innocence: 3 If you are caught, you'll need yo be able to lie your way out of it, and so Edith knows how to get a bonus to Bluff when lying her way out of a tight corner.
Gear:
- Walther PPK Pistol.
- Winchester 1892 Shotgun.
- Concealed knife.
- Miniature tool kit.
- Spare ammunition.
Equipment:
Possessions:
- Photographs of herself and Gustave.
- More ammunition, and tools.
- Resistance Medal.
Personal History:
Born Edith Dupont on the 5th of March 1909, Edith was brought up amongst WWI, where her father was killed. After the war, she began a normal life, meeting and soon marrying her husband Gustave Roux in 1932. When WWII broke out and France was occupied, they joined the Resistance together. Edith worked throught the war saboutaging enemy communications, supplies and transports. Unfortunately, in 1944, Gustave was executed after being captured by the occupying forces. After the war, Edith was awarded the Resitance Medal, and attempted to return to civillian life, but in 1957 was recruited by the Foundation after they learned of her abilities and past.
Languages
Miscellaneous:
Edith's pistol was taken from a dead German soldier.
XP: 0
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Basic Info:
Player: Your most common name on IRC.
Position: Your character's general job description.
Demeanor: What impression your character gives.
Nature: What your character is really like.
Description: What your character looks like, etc.
Stats:
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
Health
- Physical Health: 7
- Mental Health: 7
Attributes
- Physical Defense:
- Mental Defense:
- Perception:
- Agility:
- Strength:
Skills
- Persuasion:
- Intimidation:
- Bluff:
- Sneak:
- Academics:
- Science:
- Engineering:
- Medical:
Specialties
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Specialty One Title: Rank. Description.
- Specialty Two Title: Rank. Description.
- Specialty Three Title: Rank. Description.
Gear:
List everything your character carries on their person here. Be reasonable.
Equipment:
List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.
Possessions:
List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.
Personal History:
List what your character's life has been like, from birth until 1957. The more, the better. Be sure that all of your character's skills (especially specialties) are explained. Higher skills need more justification.
Languages
Any languages your character speaks. English is required. Languages should be justified by background or academics.
Miscellaneous:
Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.
XP: 0
How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
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