MarshallThings shenanigans

How this works:

Every weapon has a counter: "(7)"

Using powers fills the counter.

For example:

AK-47 (7)

Silenced+Brutal+Space Stone=Full
(2) + (2) + (3) =(7)

Or

Brutal+Brutal+Accurate=Full
(2) + (4) + (1) =Full

Rarity=Counter number.
-Normal (0)

-Worn (1)

-Standard (2-3)

-Superior (3-4)

-Specialized (5)

-Masterful (7)

-Ascended (9)

-Godlike (10-14)

-Universal (15-20)

-Vintage (1-2) they come with pre-made builds that don't count towards the counter, cannot be changed, although they can be improved
A few Vintage weapons are:

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-Everlast ().

-Brawler (Shotgun). Adrenaline, Power Stone,

-Noggin Destroyer (Deagle/Revolver) Double Brutal, Accurate, Prepared.

-Crowd Control (Full Auto). Double Tesla, Explosive.

-Don't Miss (Any <200RPM weapon). Double Scavenger, Stable, Accurate, Center Mass.

-Armor Breaker (Bolt Action weapon). Focus, Double Explosive.

-Phoenix (Fully Auto). Double Inferno, Lucky Seven.

-Ghost (Sniper). Silenced, Sustained, Assassin, Leech, Double Mind Stone.

-Pouncer (Double Barrel Shotgun). Lightweight, Marathon Runner, Double Speedforce, Reality Stone, Mind Stone.

-STOPRIGHTTHERE! (Full Auto). Double Frost, Double Tug Of War.

-Elemental (Full Auto). Inferno, Frost, Contagio, Tesla.

Weapon Upgrades:

_Trigger Finger: increases

_Accurate:

_Stable:

_Extended Mag:

_Prepared:

Bullet Upgrades:

_3 Scavenger: Every shot has a %-% to resupply your ammo by 1-2 if it hits.

_2/3 Silenced: All your shots are silenced, making no noise if they miss, and limited noise if they hit.

_3 Leech:

Damage Upgrades:

_Fracture: Increases limb damage by %-%

_Brutal: Increases headshot damage by %-%

_Center Mass: Increases body damage by %-%

_Close Quarters:

_Provident:

Kill Upgrades: The following effects trigger after any kill with this weapon.

_ 2 Assassin: The body vanishes over 0.3-1 second.

_ 3 () Adrenaline: Gain a 5% damage boost for 10-20 seconds.

_ 3 () Sustained: Heal for 20-35%.

_ 3 () Speedforce: Gain a 10-15% movement boost for 15 seconds.

_ 5 Reality Stone: Become semi-tangible, reducing damage taken by 50% for 5-10 seconds.

_ 3 (Stacks) Power Stone: Deal double damaged with melee for 20-30 seconds.

_ 4 Time Stone: Get a 40-60% chance to refill the magazine.

_ 3 () Space Stone Get low gravity for 7-14 seconds.

_ 4 Soul Stone: Increase your maximum health by 25% for 10-20 seconds (you gain the extra amount).

_5 Mind Stone: you become invisible for those within 10-30m of you (or those looking at you when the kill happens) For 3-7 seconds.

Passive Upgrades:

_3 (Stacks) Medicality: Regen 1%-3% of your max health per second.

_3 Cat Sense: Take 40%-99% lass fall damage if the fall wouldn't kill you without the power, and increase max distance fallen before death by 40%

_4 Lucky Seven: Increase the chance of other powers by 1%-5% {Editor's Note: Unlike all other powers where the chance of gaining any % is equal, this power % distribution is = to 10%=5 20%=4 30%=3 50%=1 or 2}.

_Marathon Runner: Increase your normal speed by %-%

_Shifty Fingers: Decreases reloads by %-%

_Hard Carcass: Take 30%-80% less explosive damage.

_On The Run: 45%-80% Immunity to crowd control.

Effects: These effects trigger on hit.

_2/3/4 Tug of War: There is a 40-60% chance to reset the enemy's moment.

_4 (Stacks) Tesla: There is a 5- 10% chance to Zap the enemy, damaging them 5-10 times for 2 damage every 1.5-2.5 seconds. This also affects those in a short range.

_4 (Stacks) Contagio: There is a 5- 10% chance to Poison the enemy, damaging them 4-8 times for 3 damage every 1.5-2.5 seconds. This effect is applied to anyone who touches the enemy, except the user.

_5 (Stacks) Froat: There is a 5- 10% chance to Freeze the enemy, slowing them for 50-80% and dealing 2 damage to them every 2-4 seconds, for 4-8 second

_5 (Stacks) Inferno: There is a 5-10% chance to Ignite the enemy, dealing 1 damage every 0.2 seconds, for 2-6 seconds

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