Living Armour
Class: Euclid
Special Containment procedures:
Living Armour should be kept in a 5 by 5 metre box1 with a powerful air filtration system and must be made of non-organic materials and on a stand made of high reactivity metal (such as magnesium) in order to reduce oxidisation on the Living Armour. Once a month - due to it being a biological organism - it must be fed a single bound Class-D in order to satisfy it, whilst the feeding is occurring the organism should be monitored by two researchers who both must then submit a written report on the eating habits of the Living Armour. The entity should never come into contact with SCP-914 [http://www.scp-wiki.net/scp-914] due to it's mix between organic and metal the resulting entity is theorised to be abnormally dangerous, well armoured and intelligent
Description:
Living Armour is a parasitical invertebrate that when worn quickly invades the host's nervous system, taking control of the victim's body, using it to obtain more food sources; however if the host is bound at the point of infection it has been observed that the Living Armour will completely devour it's host in seconds. It's exoskeleton appears to takes the form of a medieval German chestplate however on closer inspection its body was found to be able contort its self very easily into other shapes; why it stays as chestplate is unknown. The interior of the armour was reported to be made of tentacles that release a toxin in to the host's body to subdue it. It was found by Agent █████ in ████████ on the ██/██/20██. It is on site ███, but is going to be moved to area ████ on [DATA EXPUNGED]
Feeding Protocol (F-1):
The following is the formal F-1 Protocol by Dr ████:
First, the chemical agent ZX6-3 must be released by two security personnel, which will put the living Armour into a comatose state whilst having no effect on unnalergic homo sapiens
Second, a bound Class-D must be inserted into the chamber
Third, the entity's tentacles must be unravelled and placed onto the Class-D
Finally, both security personnel must leave the containment chamber and activate the filtration system in order to wake up the Living Armour.
1 When starving the entity explodes into a mass of tentacle spears with an approximate circumference of 4.5 metres as a last ditch effort to obtain food, though on occasion it was reported to randomly explode; most likely to stop fusion of it's armour due to rust. Still unknown how many tentacles it has






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