Ideas
- Graphene suit/Different types of fabric testing.
- RP references.
- Shield vs Spear test.
- More fashion.
- MORE FASHION.
- Everything becomes fashion.
- -J SCP that is either very socially awkward or causes any social interaction it is involved in to cease, i.e. being "ghosted."
- SCP that is only visible from a certain area, and slowly gets closer to its victims. When people leave the area, they can't remember it, but when they're in the area, they can't do anything other than exit.
Work
- 914 Work: Sharp Sharpie
- 914 Work: RP Reference Test
- 914 Work: Different Fabric Types
- 914 Work: Shield and Spear
- 914 Work: Fashion Exponentiates
- SCP Work
- A Letter to Creesperings
Name: Researcher Salis
Date:
Total Items: One Sharpie brand permanent marker
Input: Aforementioned Sharpie
Setting: Fine
Output: One visually unchanged Sharpie that, when used to make a mark on any surface, anomalously creates an incision on the traced location. This effect only occurs when a lasting mark is left on the surface, and an incision will not be made on materials ink is unable to adhere to.
Name: Researcher Salis
Date:
Total Items: One gallon jug of crude oil, one 12cm x 7cm x 7cm block of ice, one teddy bear,.
Input: Above block of ice
Setting: Very Fine
Output: One animate ice figurine of JR Falstaff, believed to be sentient. Remainder of input ice left in a pile on right end of output booth. Figurine placed in a temperature-controlled display case in JR Falstaff's office at her request.
Note: It was a good sculpture, but why Falstaff? - R. Salis
Name: Researcher Salis
Date:
Total Items: Five rolls of fabric, containing cotton, polyester, silk, velvet, and denim respectively.
Input: One roll of cotton fabric
Setting: Fine
Output:
Input: One roll of polyester fabric
Setting: Fine
Output:
Input: One roll of silk fabric
Setting: Fine
Output:
Input: One roll of velvet fabric
Setting: Fine
Output:
Input: One roll of denim fabric
Setting: Fine
Output:
Name: Researcher Salis
Date:
Total Items: One plastic model of a spear, one plastic model of a shield
Input: One model spear
Setting: Fine
Output:
Input: One model shield
Setting: Fine
Output:
TODO WITH NEW CRITIQUE
DISCLAIMER: I don't speak for the RP community. Actually, I'm probably one of the worse RP-ers in this server. Regardless, I still have a few complaints with your RP style, as well as some general issues.
ISSUE 1: Rule 7 and Rule 9 of the RP state such: ‘"Make sure that your character’s behavior and dialogue is realistic for the situation. Also please avoid single word answers such as “Okay” or “Sure”. This does nothing to advance the plot and only creates useless clutter,"` as well as `"Please make sure that your character is at least somewhat fleshed out and interesting to interact with. Consider taking some time to develop and cement their personality, abilities, and backstory before getting involved in any major parts of the storyline."` Something that these rules have in common is that they help your character be *immersed in the narrative.* Write your character as though they were a real person, existing in that universe. They should react to situations as appropriate (i.e. if your IU character is being attacked, and someone tackles them out of the way, they do not say "Wow. I’ve had enough of this for today," and leave. They scream and shout in terror and when they get tackled away they react accordingly.
ISSUE 2: Unnecessary responses. Not just for RP, but I'll speak about this in an RP perspective. If you have something to say that doesn't contribute to the conversation, develop your IU character, or further the RP in any way, it's probably something that shouldn't be said. This applies to out of RP as well, but I won't get into that.
ISSUE 3: Stay. On. Track. When the majority of the group is engaging in one activity (such as a fight), the other parts of the group should stick to it, instead of sending messages saying their character is doing something completely unrelated. For example, if the group is fighting among itself in a huge fight, and you want to join in the session, don't say "my character tries to sleep," or "my character gets coffee," make him do something related to the session, like noticing the noise and joining the fight or trying to break it up.
ISSUE 4: Grammar. Please check it before you post something. Even a cursory check helps. It's hard to read lines of dialogue with extreme grammar issues, especially if it has spelling errors. I don't know if English is your first language, and if it isn't, I understand that it is difficult to keep grammar and spelling in check. But still, please make an attempt.
ISSUE 5: Keep track of the narrative. This is referring to the "Where is my character/what is he doing?" messages. You should know what your character is doing - if they are dead, you should be aware, if they are alive, same thing. If they're in the infirmary, you should probably know that.
ISSUE 6: Consistency. Your character knows certain things and doesn't know others. They cannot spontaneously forget vital information or suddenly become aware of some other info. For example, if your character is sleeping in one room, they cannot be aware of what is happening in a room nearby.
ISSUE 7: When criticism is offered of your writing or RP style, you should evaluate it and decide whether or not to accept it, and if you do decide to accept it, implement it from then on. If someone points out an issue and you correct it, that does not mean you can make it later on in the future and only correct it when people point it out. A valid excuse for failure is never "I'm new here," although it can be used as *justification.* Justify it that was, and we'll be fine, but use it as an excuse to not improve yourself, and there might be an issue. Finally, when we offer critique of your style, this does not mean you are obligated to self-deprecate or talk about quitting. It just means we have an issue and we would like you to fix it, that is all. Whether or not you wish to leave is entirely up to you - we have no judgement.
Again, I am not what people consider a "good RP-er." Most of this was written without feedback from others, and this is simply my personal view on these issues. Still, though, it would be great if you could read through this and try to understand where these issues are coming from, and if so, how to fix them. Thank you.
Archived Work
- 914 Test: Disinfecting Wipes
- 914 Test: Fashion 1
- 914 Test: Short Yellow Fashion
- A Letter to Intern Joe
- Potential 914 Test: Furby
- RP Guide
- RP Characters List
- 914 Work: Operator Moves Away Test
- 914 Work: More Fashion
- 914 Work: Katana Test
Test 914-1480
Name: Researcher Salis
Date: 02/03/2020
Total Items: One package of disinfecting wipes.
Input: Above package of wipes.
Setting: Fine
Output: One package of 914-brand disinfecting wipes, labelled with the description "Kills 100% of viruses and bacteria!" Testing revealed that application of wipes to any surface results in the death of any microbial life on the surface. Placed in Anomalous Storage. Incinerated.
Update: Shortly after testing, the D-Class sent to retrieve the output began to complain of severe digestive issues, and was sent to the infirmary. Examination revealed that the D-Class had abnormally low amounts of probiotic bacteria within his digestive system, causing the observed symptoms. It is theorized that the fumes emitting from the output carried the same anomalous properties of the wipes, and were swallowed after mixing with saliva in the D-Class's mouth.
Test 914-1485
Name: Researcher Salis
Date: 05/03/2020
Total Items: Three spools of red, blue, and white fabric
Note: I will be trying to see if 914 is capable of creating clothing, or if it understands human fashion sense. - Dr. Salis
Input: One spool of red fabric
Setting: Fine
Output: One red shirt that gradually increases its wearer's body temperature at the rate of 3 degrees Celsius per minute. The shirt evaporates into red smoke upon making contact with any liquid, and re-solidifies into its original shape after five minutes. Placed in Anomalous Storage.
Input: One spool of blue fabric
Setting: Fine
Output: One spool of white fabric. One pair of pants seemingly constructed out of droplets of liquid blue dye, which are linked together through thin strands of thread. The pants anomalously retain their shape and functionality, despite numerous droplets coming into contact with one another at any given moment. Upon opening, the air in the output booth was noted to be unusually dry.
Note: Would make for an interesting fashion statement, if not for the fact that there are numerous gaps in between the droplets, and that wearing this would be a violation of Foundation dress code. And public decency. - Dr. Salis
Input: One spool of white fabric
Setting: Fine
Output: One orange white t-shirt. The shirt appears to act as a "dye magnet" of sorts, pulling dye from nearby sources to itself. Effect was discovered after D-Class sent to retrieve output noticed his jumpsuit had lightened in color, and that the shirt had taken on an orangish hue. Cleaned and placed in Anomalous Storage.
Name: Researcher Salis
Date: 12/03/2020
Total Items: One spool of yellow fabric
Input: One spool of yellow fabric
Setting: Fine
Output: One yellow hoodie that appears black when exposed to lights of 0.002 lux or higher. When not exposed to sufficient levels of light, the outfit glows at 15,000 lumens. Research staff were rendered temporarily blind during testing, output incinerated.
As mentioned in a previous post, the point of an RP is to have fun. While I won't deny that you've definitely gotten better at balancing yourself out within the narrative of the RP, I still have a few complaints that I would like to point out. I don't claim to speak for everyone while making this - this is simply my personal opinion of what could help.
ISSUE 1: Read. Above. It's somewhat annoying when people have to point out a fact that was obviously one scroll away. If people are in the middle of fighting a big monster but stopped to talk about something out of universe or do character dialogue (say, MacLean torturing a beach ball), scroll up to see the context. This helps get rid of the annoying "(What are we doing?)" messages.
ISSUE 2: Keep track of the narrative. It doesn't make sense when you or someone else has just established your character as away from a certain area, or engaged in some activity, if immediately afterwards your character is once again in that area, or is free to do something else. For example, when you get locked out of a room, you cannot also be inside the room, shooting at whatever monster is inside. This also applies to the "Where is my character/what is he doing?" messages. You should know what your character is doing - if they are dead, you should be aware, if they are alive, same thing. If they're in the infirmary, you should probably know that.
ISSUE 3: Stay on track with the narrative. More of a personal issue: it's a tad irritating when the majority of the group is engaging in one activity, and one person sends messages saying their character is doing something completely unrelated. For example, if the whole group is fighting a monster, and you want to join in the session, don't say "my character works on fixing his go-kart," or "he drives around the hall," make him do something related to the session, like noticing the noise and joining to fight the monster.
ISSUE 4: The "no godmodding" thing is not a temporary thing. Just because we say you're not supposed to godmod for the next week does not mean that afterwards, you can just start doing it again. Godmodding is *bad.*
ISSUE 5: Yes, I'm a hypocrite, I don't do this nearly as well as I should, but: try to make your character act as a person would if actually put in that situation. Someone who was just brought back to life is not going to say "Wow. I'm alive. Hi." as their first words. They would probably be more shocked, emotional, etc.
Again though, these are just my personal beliefs. Whether I speak for the rest of the group is up to them, not me. Still though, it would be appreciated if you at least knew about this, because these rules tend to apply for any RP session, not just this one.
Name: Researcher Salis
Date:
Total Items: Five "Furbies," plush toys made to resemble animal-like creatures.
Input: One aforementioned "Furby"
Setting: Rough
Output: One severely damaged pile of electronics, showing signs of melting and crushing. Numerous strands of burnt plastic fur. Described as "unsettling."
Input: One aforementioned "Furby"
Setting: Coarse
Output: Numerous piles of plastic pellets, arranged by color. Circuitry and other electronic parts laid out in order of size.
Input: One aforementioned "Furby"
Setting: 1:1
Output: One lizard plushie, made with similar proportions to the input. The plastic fur of the input has been melted down and shaped into plastic reptilian scales. Inside circuitry has been left unchanged.
Input: One aforementioned "Furby"
Setting: Fine
Output: One "Furby," visually identical to the input. The object's "eyes" will follow the nearest person, regardless of physical obstructions or battery power in the electronics. People observed have described feeling "watched," even when they are unaware of the object's existence, or of its eyes following them. Incinerated.
Note: These last two outputs seem a bit lazy on 914's end. Is it getting tired? - R. Salis
Input: One aforementioned "Furby"
Setting: Very Fine
Output: One animate robotic leviathan, many times larger than the input. Exited the output booth and terminated retrieving D-Class, as well as entire research and guard team. Broke through the roof of the research cell and exited Earth's atmosphere. Containment efforts and subsequent neutralization efforts failed. Foundation secrecy lifted on ██/██/████, resulting in numerous Keter-class SCPs breached containment in the following chaos. Output reversed direction upon reaching a distance of 0.3 light-years away from Earth, currently believed to be increasing in velocity. SCP classification granted ██/██/███, assigned Apollyon object class ██/██/████. Object projected to impact Earth within ██ days, resulting in an XK-Class End of the World scenario. Foundation resources fully focused on terminating output, likeliness of success estimated at 9%. One visually unchanged Furby. When the output booth opened, Researcher [REDACTED], the transcriber for the test, was afflicted with a strong memetic effect causing him to believe that the output was a reality-warping malicious serpent. Amnestics administered, output incinerated.
Note: Nevermind. - R. Salis
Note: Salis, you're a researcher, which means that at some point, you have gotten at least in the vicinity of a university before. As such, I'd appreciate it if you stop calling non-biological machines ''tired''. - Veritas
An unofficial guide to RP, written by a hypocrite:
*Format*
There isn't really a set format that we use in RP, but here are some important things:
1. Set a format style and stick to it. Please. Don't change it unless it's obvious what you're changing and what it's being changed into.
2. Action. Usually, actions that a character takes is typed out in italics. Italics are done like this: `*stuff you want in italics*`.
3. Dialogue vs Action. ** Dialogue and actions should be formatted differently, so if your actions are in italics, your text should not.
4. OOU/OOC discussion.** Out of character/Out of universe discussion should be done in parenthesis, (like this).
*General Tips*
1. Grammar and spelling. Yes, this isn't the actual SCP wiki, nor are there people who will hunt you down for SPaG issues, but it irritates some of us when dialogue is written as "hello site 23 i am intern creativefirstname and i like pie and i also like scps so please dont hurt me ok thanks bye".
2. Dialogue. If your character says something, it should be similar to what someone like them would say if they were put in this situation in real life. For example, if you character has just died a painful death, and is being brought back to life via a demonic ritual, the first thing they say/do is probably scream and panic, not say "Wow. Hi."
3. Avoid one word answers/dialogue. Part of the RP experience is the creation of a story, and it's hard to make a story when a character only says "Okay." or "Sure." to every question asked. Again, see Tip 2: would you respond to a conversation in exclusively one word answers? Probably not.
4. ERP. Don't.
*The Actual Guide*
1. Character creation. It might be tempting to make your character identical to yourself in every way, but try to make a bit of a distinction. Here's the reason: every RP-er is *human.* Thus, we all *act* human, by which I mean like *completely normal people.* It's boring if every character is "normal," so a lot of experienced RP-ers give their characters unique personalities, vocal tics, ideologies, mental conditions, and manners of acting. For example, would you rather read about Intern Creativefirstname, the completely average intern who has no specialties, an average personality, and an average way of acting, or Intern Creativefirstnametwopointoh, the intern with a specialty in nanorobotics who has self-confidence issues and works hard to overcome them?
2. Godmodding. BAD. Godmodding is basically giving your character powers whenever they need them, ~~much like Dragon Ball~~ preventing them from ever facing a challenge. This does not mean a character cannot have powers or cannot acquire new ones, but it does mean they have to struggle to overcome challenges using *the powers they have at their disposal.* If a monster shows up and tries to eat someone's character, they should use the powers and tactics they already have to fight it off, instead of gaining the new Super-Ultra-Mega-Nitro-Power-Neo-Ninja-Hyper-Giga-Hyper Super Cannon and destroying it in one hit. This is the quickest way to get people mad at you.
3. Character Backstory. Not always necessary, but interesting to have. A character with a background of some sort is miles more interesting than a character without one. Your character's backstory does not have to be tragic, or overly dramatic - but it should be interesting. After all, "I went to college and got employed." is less interesting than "During my college years, I discovered an anomalous object, and due to my years of extensive research and knowledge on the subject, the Foundation employed me."
4. Read. It's somewhat annoying when people have to point out a fact that was obviously one scroll away. If people are in the middle of fighting a big monster but stopped to talk about something out of universe or do character dialogue (say, Researcher MacLean stopping to taunt and torturing a beach ball), scroll up to see the context. This helps get rid of the annoying "(What are we doing?)" messages.
5. Keep track of the narrative. It doesn't make sense when you or someone else has just established your character as away from a certain area, or engaged in some activity, if immediately afterwards your character is once again in that area, or is free to do something else. For example, when you get locked out of a room one minute ago, you cannot be inside the room one minute later, shooting at whatever monster is inside without going back inside. This also applies to "Where is my character/what is he doing?" messages. You should know what your character is doing - if they are dead, you should be aware, if they are alive, same thing. If they're in the infirmary, you should probably know that.
6. Powermodding. If your character is interacting with another person's character, or is going against an obstacle another person has set up, you can make your character do an action, but do not also write the obstacle's reaction. For example, if your character is trying to break a wall set up by another character, say something like "Creativefirstname sprints at the wall with his shoulder braced, aiming to burst through," instead of "Creativefirstname sprints at the wall with his shoulder braced, and breaks through."
7. Stay on topic. It's a tad irritating when the majority of the group is engaging in one activity, and one person sends messages saying their character is doing something completely unrelated. For example, if the whole group is fighting a monster, and you want to join in the session, don't say "my character sips water," or "he sleeps," make him do something related to the session, like noticing the noise and joining to fight the monster.
8. Voiding. Refers to the deletion/declaration of non-canonity of parts of the RP. Deleting your own dialogue/actions is fine, as long as other characters aren't affected by this (For example, if you said something and everyone else ignored it, you can delete that, no issue. But deleting a punch that broke another character's jaw is a major thing, and needs agreement from both sides.). Deleting sections of text that involve one or more characters requires the agreement of most, if not all people involved. OOC/OPU text in brackets is non-canon by default.
9. OP Characters. A distinction between OP characters and non-OP characters is that typically, OP characters do not struggle with their tasks. If someone with reality bending powers somehow struggles to beat normal people, they would not be considered OP, but if someone with no powers easily flattens hundreds of reality warpers, they are. Of course, certain characters will not struggle with certain actions, but the narrator/other authors should not need to take extreme actions to lower your character down to the other's level, or raise the others up to yours.
10. Waiting for Others. If no one else is online, you can make your character do something, but it should be minor and of little consequence. Don't make your character defeat the evil supervillain when no one else is there to contest your character's actions.
—-
11. Metagaming. What your character knows in-universe is separate from what you know out of universe. If you talked with an author and they told you about their monster's fatal weakness, or if your character was out of a room while an important conversation happened, they need to find that out in-universe through normal means, instead of magically understanding something that they were never told about.
12. CONSISTENCY. If you established something and are not voiding it, remember that it happened/is true. If your character was four years old when a crocodile ate his mother, do not say he was a college student, unless special circumstances arose that got a four year old into college. If your character runs to the north side of a mountain, do not say he is on the south side in the next moment. Somewhat ties in with Guide Tip 5.
13. Oh Shit Situations. Fights. Go along with them, and make your character face challenges as appropriate. Keep in mind that their previous experiences are weighing down on them - for example, if fighting a monster immediately after running a maze, your character will be tired and not good at fighting. Fights make up quite a bit of RP sessions - and are typically the most exciting parts to do. Try to keep them that way.
14. Narration. Eternal Pen, Falstaff, Researcher Darby, and AtomicGummmyGod typically are the "narrators" of the RP. They try to point the RP in a certain direction, establishing antagonists and making the important events happen. Typically, what they say is important. Anyone can do the role of narration, but if you want to, make sure you have a clear idea of what you want to happen, and you do it well.
15. Writing Other's Characters. Touchy subject-ish. If you do this, it's usually because the actual author of that character is AFK. Try to avoid this. If you do, make sure you have a somewhat decent grasp of the character's personality and abilities, and let the author take over when/if they get back.
16. Going AFK. RP-ers don't have the same time zones or same school hours. However, when leaving an RP, at least make an attempt to establish that you are going AFK, as well as for how long. This especially applies if you are in the middle of dialogue, if you are fighting, or if you are the narrator. If you can't, most of us will wait a while for you to get back, so don't worry if it's an urgent, short matter. Try to make your in-universe character somewhat irrelevant (i.e. sleeping, etc) if you have to be AFK for a while, otherwise, someone else will probably write them out or get them to tag along with the main group.
Doctor Veritas: ‘(Typically played by Eternal Pen)` Director of Research. Boils down to the "angry boss who has his employee’s well being at heart." If someone royally messes up, he will be the ~~executioner~~ one who punishes them. Probably non-anomalous.
Doctor Darvin: ‘(Typically played by The Fantastic Shiba)` What’s mouthwash? A fraud. He faked his doctorate, and managed to get into the Foundation despite this. Is gullible and kind, but also a bit of a silly goof-type character. Despite faking his doctorate, he is truly intelligent (possibly why the Foundation turned a blind eye to it). Sometime during the past, he was caught up in a reality shift, with currently-undetermined effects, but he has no knowledge of this. If he were ever to find out about the reality shift, he would be immediately erased from existence. Hates MacLean with a burning passion, but recently became much less aggressive. Other than the reality-shift, most likely non-anomalous.
Doctor Beiderman: `(Typically played by Eternal Pen)` Almost like a father-ish to the group. Is the straight man all the way through, and is somewhat formal. He is sixty years old, but looks around forty. He refuses to sugarcoat subjects, and tells things as they are. Will not coddle others, and has really only one specialty: robotics and their applications, such as with artificial limbs. Has Mekkahite roots.
Researcher MacLean: ‘(Typically played by AtomicGummyGod)` Nutjob who somehow managed to become a Foundation employee. Has been employed by AWCY, MCaD, Anderson Robotics, CoTBG, and other GOI’s, and, after becoming a drifter for quite some time, was eventually was forcibly taken as a D-Class by the Foundation. Fortunately for him, the Ethics Committee ordered that a large number of D-Class, including him, be amnesticized and released. However, he had been exposed to a large number of memetic and cognitohazardous anomalies, so he was eventually drafted into the Foundation as a researcher due to his keen intellect. Has access to many paratech weapons, as well as a paratech wardrobe which essentially gives him complete immortality, letting him "respawn" after each death. His lab is basically a separate dimension, where he has reality-warping power and near complete control. Has a son whose name is Tasselfoot, and loves him dearly.
Researcher Darby: `(Typically played by Researcher Darby)` Infamous for his less than stellar track record with SCP-914, with multiple deaths and thousands of dollars in damages caused by his tests alone. "Action hero personality." Extremely lucky in terms of survival, less lucky in terms of other things. Despite having no anomalous traits, he somehow always managed to survive, no matter what happens to him. Has multiple contacts outside of the foundation that he sometimes calls upon when the Foundation cannot provide a specific object or task.
Researcher Salis: `(Typically played by Salis)` Researcher who should technically be considered an SCP. After using legitimate means to strike a deal with some high-ranking Foundation members (as opposed to violence or underhanded tactics), he strictly believes that others should follow protocol, and hates those who deviate from it. Dislikes physical work of any sort but will do so if necessary. Prefers to lay in the background, and usually tries to keep the peace. Anomalously controls saline water by touching it with his hands. The amount of *pure* water he can control is equivalent to his body weight, but the amount of *salt water* he can control has no limit, as long as the amount of actual *water* in the mixture never surpasses his body weight. The more salt in the water though, the harder it is to control, due to water cohesion and freezing being made worse by salt addition.
Junior Researcher Boneka: `(Typically played by Boneka / ボネカ)` A new researcher. Generally very cheerful and energetic, typically a friendly person. Skilled in almost all of the arts, as well as computer programming. Is book smart, but gullible, and sometimes overly emotional. Easily swayed by her feelings, and will sometimes become a liability in danger, due to her lack of proficiency with combat. Communicates via drawing on her tablet during times of extreme stress. Has ADHD, depression, and autism. At 13 years old, she was subjected to some unknown, extremely traumatizing event, which led to her stunted emotional growth. Was recruited into the Foundation after graduating for her intelligence and ways of solving problems. Has vampiric traits, including aversion to light, night vision, as well as heightened senses of hearing, smell, and sight. Her berserk state enlongates her ears, teeth, and changes her physical appearance, but does not actually boost her combat skill. Likes fruit, but will drink blood if none is available.
Junior Researcher Anna Falstaff: `(Typically played by Falstaff)` Junior Researcher who is friends with Boneka. INFJ-A personality (Meyer Briggs). Soft spoken, but has very strong opinions and will fight for what they believe in. Decisive and strong willed, but won’t use this to gain an edge over someone. Introverted, but appreciates connections with others, they just need time to decompress after interactions. They fight for others in their stead, but often forget to fight for themselves. Passionate for what they believe in, but sensitive. Extraordinarily good with a sword, to near-superhuman levels. Nanites in her body grant her sped-up healing.
Junior Researcher Townsend: `(Typically played by Eternal Pen)` Somewhat formal, non-anomalous. Usually calm, acts as the mediator sometimes. Keeps the whole ~~shitstorm~~ group together, and helps orient them towards their goal. Is an expert of a lot of matters, including technology and weapons, but is especially adept in video games of all manners. Has many "backups" of himself, at least one of which is almost identical to a T-1000 from Terminator 2: Judgement Day.
Intern Regal: ‘(Typically played by Intern Regal)` Non-anomalous intern. Typically shows up to get coffee from the breakroom and check up on recent events with anyone who happens to be there. Interacts with the cat. Acts carefully, and doesn’t think too much of most of his colleagues. Mostly casual, unless with Veritas or higher-ups.
Intern Eli Snevets: ‘(Typically played by comptech)` Non-anomalous intern transferred to Facility 23 from Site-19’s electronic anomalies department. Currently working on a major in computer science. On top of his student loans, he's also paying off a $5000 shotgun that Townsend made for him. Doesn't show much concern for others when something minor happens to them, but can't help jumping in when something major happens. He tries to be serious all the time, and is often isn't sure how to handle other people being excited or needing to be cheered up without seeming insincere. Secretly hates himself for not having better control over his emotions.
Intern Joe: `(Typically played by Intern Joe and The Backup)` A regular human intern. Used to have the greatest go-kart in the world, as well as all sorts of mechanical enhancements. Is currently a non-anomalous human, with a go-kart and train obsession.
Network Technician Samuel Rare: ‘(Typically played by comptech)` One of the more senior members of staff, he spends more time cooped up in the facility’s server room than he does in his office. Has several computer science-related degrees, and one in animal behavior. Generally in a good mood, both due to his job being something he enjoys and his low workload giving him plenty of free time to do his own thing. He doesn't like seeing people sad, but his lack of skill in cheering people up leads him to prefer removing the source of those bad feelings over convincing people that things will be ok. When something happens, it's not unlikely that he'll be seen in the middle of it, fighting to keep a frown off the faces of those around him, though he can get rather… intense while doing so.
Technician Sebastian Akchote: `(Typically played by Technician Akchote)` A non-anomalous, reassigned technician at Facility 23. Typically extremely polite, will only fight back in retaliation. Is smart, but easily distracted. Good with electronics of all sorts, and loves things like reading and music. Was once affiliated with the GOI Gamers Against Weed, but was eventually employed by the Foundation for his cooperation. Has an app on his phone that lets him track the location of every D-Class, researcher, doctor, or other Foundation personnel from Site 23.
Miniwa: ‘(Typically played by Tsumiki Miniwa)` The resident Facility 23 cat. Has the anomalous ability of unrestricted teleportation. Is also a bit of a troll, cannot be convinced by anyone to use this power at will. Has a bed in Veritas’s office. ~~Likely the most OP character of them all.~~
Name: Researcher Salis
Date: 3/6/2020
Total Items: Five iron cubes, each one cubic meter in volume
Note: Previous testing seems to imply that 914 refines its inputs based on the operator's thoughts and perceptions of the item. I think it would be best to see what limitations this perception-based refinement has, starting off with how operator distance affects the process. The following tests will have the mainspring wound by a robotic assembly, with a human operator moving farther away from 914 for each refinement. The operator was instructed to focus on the concept of "electricity" throughout each test for consistency. - Researcher Salis
Input: One iron cube
Distance: One meter
Setting: Fine
Output: One iron cylinder, with "minus" and "plus" signs engraved on either end. Through anomalous means, electrons in the output are continuously attracted to the end marked with the "minus" sign, producing a negative electrical charge on the "minus" side, as well as a positive charge on the end marked with a "plus" sign.
Input: One iron cube
Distance: Two meters
Setting: Fine
Output: One Ampere Meter. Due to being composed entirely of iron, the device does not function. When recreated with standard materials and used to measure a circuit, the recreation prints the numbers "914" on its display, regardless of the actual current being measured. Non-anomalous.
Note: 914 seems to have taken to the theme of "electricity" pretty well so far, although whether or not this will change as the "operator" moves farther away remains to be seen. - Researcher Salis
Input: One iron cube
Distance: Three meters
Setting: Fine
Output: Eight smaller cubes of iron, arranged in the shape of one large cube. When separated, the cubes gave off a noise described as "electric buzzing," and exhibited magnetic attraction to each other. After being held apart for five seconds, each cube heated up to approximately 95 degrees, and the attraction between them sharply increased. D-Class sent to retrieve output treated for burns, object placed in Anomalous Storage.
Input: One iron cube
Distance: Four meters
Setting: Fine
Output: One iron flashlight missing a light bulb, with a standard USB socket on the handle end and a dial near the front, indicating temperatures ranging from zero degrees to one hundred degrees. Light bulbs inserted into the device did not give off any visible light, even when powered. The dial was immovable until the device's USB port was plugged in and a light bulb was inserted, after which rotating the dial anomalously caused any surface the device was aimed at to reach the temperature selected.
It looks like the concept of "electricity" is starting to be overridden as the operator moves away from 914. Will it be nullified completely at a point, or simply continue to fade? - Researcher Salis
Input: One iron cube
Distance: Five meters
Setting: Fine
Output: One cooking pan, designed for use with an induction stove. Non-anomalous.
Note: It seems as though the concept of "temperature" has almost completely overridden the concept of "electricity," although "electricity" seems to still persist. Although this does suggest that 914's thought-based refinement is based on physical distance, it does raise the question of where the thought of "temperature" came from. -Researcher Salis
Addendum: After a review of the parking lot security footage, it appears that a truck from Site-[REDACTED] was transporting supplies to Facility 23 during testing. The driver of the truck is notably sweating, and is complaining to a coworker about the temperature. During this period, the truck crew passed within two meters of Research Cell 109-B, resulting in a total distance of four meters from SCP-914.
Oh. -Researcher Salis
Name: Researcher Salis
Date: 21/03/2020
Total Items: Four spools of green, orange, purple, and black fabric
Note: Doing more fashion testing with 914, this time with some different colors. -Researcher Salis
Input: One spool of green fabric
Setting: Fine
Output: One green dress, stated by testing staff to smell like "a freshly mowed lawn." During testing, the object was found to anomalously manufacture glucose when exposed to UV light. When worn by a human, the dress transfers produced glucose directly into the wearer's veins. The dress appears to create these sugars from carbon dioxide and water located in the surrounding air. Placed in Anomalous Storage.
Input: One spool of orange fabric
Setting: Fine
Output: One orange scarf that maintains a constant temperature of twenty degrees, regardless of surrounding conditions. Wearers describe it as "warm" and "cozy." No other anomalous properties noted, output screened and donated to staff break room.
Input: One spool of purple fabric
Setting: Fine
Output: One purple dress shirt. No anomalous properties noted. Causes its wearers to receive a donation of $1000 from the Foundation bank reserve, three days after putting on the outfit. This effect is repeatable, and is recreated each time the attire is placed on a living human's body, regardless if they have worn it in prior occasions. Funds returned to Foundation reserve, output incinerated.
Input One spool of black fabric
Setting Fine
Output: One anomalously-waterproof black raincoat. The coat absorbs heat from nearby areas, and uses this heat to rapidly evaporate any water it comes in contact with. This rapid release of heat makes it unsuitable for humans to wear, causing second to third degree burns. Item impossible to incinerate, placed in Anomalous Storage.
Name: Researcher Salis
Date: 24/03/2020
Total Items: One sheathed katana
Note: Due to 914's history of causing massive amounts of destruction with weapon inputs, all testing staff have been provided with body armor and military-grade riot shielding. - R. Salis
Input: Aforementioned katana
Setting: Very Fine
Output: One sheathed katana. When removed from its sheathe, the blade anomalously generated a rapid series of explosive shock-waves. Released energy was focused in the direction the sword was drawn, resulting in a portion of the test chamber wall being destroyed. The testing D-Class's wrist, as well as the blade itself, was shattered by the rapid release of energy. D-Class expired from internal bleeding caused by fractured bones, remains of sword non-anomalous.
Tools
*SCP-914: 5.906 by 3.028m
*Research Cell 109-B: 8.577 by 9.7206m
*Preliminary Testing Room: 21.1566 by 8.0052m
*Cafeteria: 22.872 by 8.0052m
*D-Class Residence: 33.1644 by 8.0052m, each
*Incinerator Room: 9.1488 by 9.7206m
*914 to the South Wall: 5.715m
*914 to the East Wall: 1.3355m
*914 to the West Wall: 1.3355m
*914 to the North Wall: 0.9525m
Testing






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