Wow! You flipped a card and got: AUTHOR PAGE!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 22:01
Wow! You flipped a card and got: Just Vine!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 21:35
You find a file in a stack of unproccessed documents.
[YOUR TEXT]
Interviewed: SCP-682
Interviewer: Dr. Justice Vine
Foreword: The subject has undergone musical therapy in the foundations attempt to find methods for calming the subjects rage state via memetic means. The logs have been cut to reduce memetic saturation.
<Begin Log, Time: █>
682: Baby shark, doo, doo, doo, doo, doo, doo. Baby shark, doo, doo, doo, doo, doo, doo. Bab-
Dr. Vine: 682, that is not the lyrics I meant. Repeat after me. "I know a song that gets on everybody's nerve,Everybody's nerve, yes, on everybody's nerve,I know a song that gets on everybody's nerve, And this is how it goes."
the subject pauses for short moment before singing loudly
682: Tunak Tunak Tun, Tunak Tunak Tun, Tunak Tunak Tun, dadada
Dr. Vine: 682, while I appreciate your increase range of music I-
The subject cuts off the doctor singing loudly again.
682: And IIIIIIIII will, always love YOOOOOOOOOUUUUUU
Dr.Vine: Very remarkable.
682: I've been practicing.
Dr. Vine: But incorrect. From the top. "I know a song that gets on everybody's nerve,Everybody's nerve, yes, on everybody's nerve,I know a song that gets on everybody's nerve, And this is how it goes."
682: 99 bottles of beer on the wall, 99 bottles of beer! You take one down, pass it around, 98 bottles of beer on the wall.
Dr. Vine: We are running out of time 682. You will have to do better than that. One more time please.
682: One more time! We're gonna celebrate, Oh yeah, alright. Don't stop the dancing!
Dr.Vine: Very well. Team prepare to transfer the subject back to containment.
682: Containment….. OH! I got it!
Dr. Vine signals the containment team to pause
682: Because maybeeeee. You're gonna be the one that saves meeee. And after allllll. You're my wonderwallllllll.
Dr.Vine Take it away.
The containment team resumes moving as the acid pours back into the subjects cell
682: Twinkle Twinkle little star, how I wonder what you are! QRS, TUV, W,X, Y and Z. Now I know my SCPS. Next time wont you-gurggle- Mommy shark, doo, doo, doo, doo, doo, doo -gurggle-
<End Log, Time:█>
Closing Statement: While the memetics team has deemed the trials a success, the memetic effect has not had any effect on the subjects 'anger management'.
The ListPages module does not work recursively.
Wow! You flipped a card and got: epicperson!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 21:04
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Special Containment Procedures: SCP-5616 is to be contained in a 15 x 7.5 x 3 meter cell, with the following additions:
- One kitchen cupboard
- One standard oven (Can be any brand, 5616 has no preference.)(Oven is to remain unplugged, can
- only be plugged in during testing due to a potential fire hazard.)
- One bench One non magnetic bench (5616 cannot have a metal bench, see Incident 5616-1.)
- 35 slices of bread, any kind
If any of the above malfunction or run out, these are to be resupplied/restocked within 12-18 hours to prevent SCP-5616-1 from manifesting. Any manifestation of SCP-5616-1 is to be reported to security immediately. If 5616 shows any sign of severe distress, it is to be asked the reason for it. The reason given should be fulfilled to prevent 5616-1 from appearing.
In the event of 5616-1 manifesting, security personnel are to guard the chamber doors, and keep them locked until the requested item is at the chamber.
If 5616 leaves the chamber, the zone it is in is to be locked down, and it is to be locked in whatever room it exited into. This is to be continued until the requested item is deposited into the room. If this escalates into the door system failing, the on-site warhead is to be detonated as a last attempt to destroy 5616-1.
Description: SCP-5616 is a biped humanoid resembling a human, but with a toaster replacing his head. The toaster has no markings, being completely smooth and having no manufacturer’s logo, and is made of an unidentified material. Toaster is colored a light blue, but seems to change gradually to a dark blue depending on the specimen’s mood. The organism seems to be able to speak, despite having no visible speaker or mouth. 5616 claims to be named “Toasty”, and also claims to be named by a ‘Broken Shard Security’, and has said that it’s preferred pronouns are he/him. When asked to elaborate on this ‘Security’, it says that it will not divulge information to unknown organizations. No apparent gender is seen, as the body of 5616 is made of the same material as the ‘toaster head’. The body is colored the same as the head, and will change colors with it. The ‘toaster head’ has two eyes drawn on its ‘front’ in permanent marker, and the eyes move like normal eyes.
5616 does not require sleep, but does like to sit down once in a while.
SCP-5616-1 is another anomaly which will appear when 5616 is uncomfortable and/or in distress, and has been for a period of time ranging from 12 to 18 hours. This being is a ball of white smoke, and is extremely violent. 5616-1 will ‘protect’ 5616 by attacking anything that moves in its range (recorded to be up to 5 meters). Attacks have ranged from surrounding a victim’s head and suffocating, completely engulfing the victim’s weapon and disintegrating it (First recorded engulfed weapon was a FN P90), and to even making humans vanish completely. Conventional firearms do not seem to affect the entity, nor do melee weapons such as short knives. 5616-1's attacks are extremely fast, ranging from .5 to 1 second(s). If 5161 sees an object that will lift it's distress, 5161-1 will disappear.
5616 has shown a large amount of knowledge on anomalies contained by the SCP Foundation, as well as multiple that are not. This knowledge poses a substantial threat to the Foundation, which is one of the main reasons of it's containment, the other being 5616-1.
SCP-5616 does not seem to dislike its containment. When asked, it said it was nicer than the area it used to live in, but also said it would prefer it’s old containment chamber that the ‘Broken Shard Security’ had given it.
5616 seems to enjoy putting bread inside of it’s head slots, and toasting it. It also enjoys giving the toast to people, and anyone eating it has reported that it was perfectly toasted. Testing on the bread shows nothing unusual in its composition.
SCP-5616 was found in an abandoned apartment flat in Kolkata, West Bengal, India. Personnel were sent after rumors of a ‘metal man with a box on his head’ were circulated around the city, including rumors of 5616-1 and odd deaths. Upon discovery, 5616 was extremely cooperative, and tried its best to explain the 5616-1 anomaly and warn the operatives about it. It's story was not believed until the first manifestation of 5616-1.
SCP-5616-2 is a document made out of a material similar to paper, but extremely sturdy and flexible. It was found attached to 5616 with some sort of adhesive upon discovery. The following text is written on the document, and the document seems to be updated by unknown means.
BROKEN SHARD SECURITY
CTA-441
“Toaster Head”
HARMFUL
CTA-441 is a sentient anomaly, resembling a human with a toaster head.
441 is constructed of coralmetal, with color shifters. Our scanners indicate that it does have a functioning organic brain, but of unknown material. Two eyes are drawn on in permarker, and function like normal eyes. 441 is able to speak, but no audio output devices have been shown in scans or visually. CTA-441-B is a hazardous anomaly, and has a range of 3-5 meters. 441-B will only manifest if 441 is in prolonged discomfort for up to 18 hours. If the reason for discomfort is lifted, 441-B will disappear. For this reason, 441 is classified as HARMFUL. I could write in some boring descriptions, but you can infer what it is by taking a look at the holo-image which is in the security database.
441 is to be kept in a 15 x 15 x 3 meter cell, with the following additions:
One kitchen cupboard
One standard cooker (Can be any brand, 441 has no preference.)
One cushioned floaterchair
35 slices of bread, any kind
In the unlikely event that 441-B does appear, explain to 441 why we cannot provide what it asked for. This usually works, if it does not, lock down the room and begin negotiation. If this escalates even further, have the laser grid burn the toaster. It should be sufficient to knock out the anomaly, but not kill it.
441 is currently residing at Shorea Lab See Note_3.
Note_1 - Seriously, stop giving coral to the toaster, he doesn’t like it. - Commander
Note_2 - After what happened with 155, access to 441 is restricted to C-2+. - Dr. Crawfer
Note_3 - 441 is currently on the planet which is in the other galaxy opened by the Warp Disruptor. We’ve only managed to send one trooper, and the information returned says 441 is currently in containment by a ‘SCP Foundation’. They seem to function much like our own Security, but they only seem to contain anomalies, not govern other planets (Or in this area’s case, landmasses.) Containment is in the position ████████████. Once the disruptor’s portal is large enough, we’ll send an attack frigate through.- Commander
Note_4 - Hey hold on, doesn’t this document update all other copies? - Dr. Crawfer
Note_5 - Eh, what’re they gonna do. It’s just a retrieval mission, drop in and get out. - Commander
5616 is currently contained at Containment Site 177.
Incident 5616-1: On 21-05-2017, 5616 began pacing its cell and glancing at the metal bench that had been given to him. Surveillance records show that they did not toast a single slice of bread that day. At 0521, the first manifestation of 5616-1 was observed. It appeared directly after a request for a wooden bench. 12 security personnel were lost before a wooden bench was pushed into the room, and 3 additional personnel were 'vanished' by 5616-1. Upon 5616 turning the ‘eyes’ of it’s head towards the bench, 5616-1 disappeared. During this incident, 5616-1 did not chase personnel when they left the room, leading us to believe it is a defensive measure, not an offensive measure. After the event, Researcher Chaudhuri questioned 5616 about the discomfort. 5616 said that it was continuously getting stuck to the bench, like a magnet, which means that 5616 is built out of some sort of magnetic material. It offered apologies for the manifestation of 5616-1, and said it could not control it. Containment Procedures have since been revised.
NOTES:
We should consider moving 5616’s class to Keter, considering 5616 may ask for something we cannot provide. And, is anyone even remotely worried about what the document says? How does this 'Broken Shard Security' know so much? - Researcher Chaudhuri
Wow! You flipped a card and got: The Alamortals!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 20:52
Threat Level: Black
Scp-XXXX-1: Teyakc, The Elemortal of Life.
Special Containment Procedures: All Instances of SCP-XXXX are to be kept no more than 396.24 meters (1300ft) from SCP-XXXX-P, in an area around SCP-XXXX-P and the surrounding containment facilities, designated Region Ehtna-13. Each instance was discovered contained in individual dimensions enclosed in capsules discovered in the vicinity of SCP-XXXX-P. Each capsule was discovered in conditions that have been reverse-engineered and documented as their containment procedures.
XXXX-1: Capsule has found to be suspended in a tanker of water from the river "Styx," found in Sector-26 of SCP-XXXX-4's dimension. Further study on the nature of this liquid is underway, along with the method of transportation from SCP-XXXX-4-D to the containment site.
XXXX-2: Capsule is suspended in a container that has been deemed to have a constant temperature of absolute zero.
XXXX-3: Capsule is to be suspended in a tanker of liquefied SCP-500.
XXXX-4: Capsule is to contain a recording of SCP-407, playing on loop.
XXXX-5: Capsule is to be illuminated at all times. 2 Backup generators have been connected to the capsule, in case of a blackout.
XXXX-6: Capsule is to remain in pure darkness, the capsule has been reinforced by 3 layers of steel, and buried in concrete at Site-██.
XXXX-7: Capsule was found in a tanker, surrounded by a substance that has been identified as non-sentient SCP-999.
NOTE: Reverse engineering the discovered method of containment of SCP-XXXX-7's capsule has uncovered {REDACTED} [See Procedure 7-9 Ahden of Research Procedures]
XXXX-8; A-C: Capsule was found as primary capsule contained within SCP-XXXX-P.
NOTE: Extensive research and testing has concluded that when "opening" any other SCP-XXXX capsule, a period of 13 days *must* pass before reintroduction of the SCP-XXXX-8 capsule into SCP-XXXX-P.
Assessment:
XXXX-9: Capsule is found contained in a vat of essence that has been deemed 'not round.' Method for the acquisition of this specific essence, more specifically the transportation of the root to the essence that is 'not round' to SCP-XXXX-10's dimension.
NOTE: This information has been approved and edited by The Foundations Anti-Memetics Department.
XXXX-10: Originally contained within SCP-4000
NOTE: Through extensive countermeasures, all cognitohazardous properties of the text above have been negated. Seek Foundation help if you cannot remember your name.
XXXX-11: Capsule was found within a self-sustaining and self-containing pure vacuum. On occasion, the vacuum acquires a constant natural impurity that has been deemed to be 5 vaporized human females.
NOTE: Any essence acquired from the depressurization procedure of SCP-XXXX-10's containment chamber, is to be analyzed and contained at Site-64's Anomalous Materials Laboratories.
XXXX-12: Capsule is to be placed on a pure uranium spike, with the sharpest point not exceeding 0.04 millimeters (~0.0015 inches)
NOTE: Capsule balance is helped by artificial gravitational fields around the exterior of SCP-XXXX-12's containment chamber.
XXXX-13: ██████ ██ ██ █████ ██ ██████████████ ██████. ██ ████ ██.
XXXX-14: Capsule is to be contained in a standard Class-2 Anomalous Object Containment Unit.
Description: Each SCP-XXXX Entity has an independent appearance, some of which cannot be perceived. Included below are the descriptions of SCP-XXXX Entities and their dimensions that can be described and are available to The Foundation.
SCP-XXXX-1: A gargantuan entity that seems to be wearing a mask made of what appears to be bone on its "face." due to the sheer immenseness of the creature, samples of anything above its "chest" are inaccessible, and samples from its chest area were only acquired after extensive exploration of SCP-XXXX-D-1.
Scp-XXXX-D-1: a gargantuan expance of wildlife, which are themselves, appear to be enlarged. Due to the sheer size and danger of SCP-XXXX-D-1 and the wildlife within it, along with the apparent anomalies and artifacts of unknown origin, multiple high-level teams have been sent into SCP-XXXX-D-1 in order to secure, contain, and protect, as well as document and research them.
NOTE: Out of the █████ teams sent in; [REDACTED].
SCP-XXXX-2:
SCP-XXXX-P, SCP-XXXX Entites & Containment of Scp-XXXX-14.
Each Scp-XXXX entity is located in a separate dimension, contained in specialized capsules that were discovered in different locations with different conditions of containment around SCP-XXXX-P, which are listed above. SCP-XXXX-P was discovered as the central point of significant abnormal hume levels, as well as extreme quantum fluctuations. Further study has concluded that the capsules that contain SCP-XXXX entities can be effectively "opened" by inserting the capsules into a "slot" on SCP-XXXX-P and activating the mechanisms inside of SCP-XXXX-P.
Some are questioning the nature of Scp-XXXX-14's containment procedures: Why is an entity with capabilities such as the Elemortals contained within a level 4 standard anomalous object locker? Scp-XXXX-14 is the embodiment of Fate. Whatever is done, Fate is certain. You can not change true fate, Even with the help of anomalies. Fate is what will be. It is for this reason that Scp-XXXX-14 is not extensively contained. The prospect of Fate is that what happens will happen. Each other Scp-XXXX instance's containment procedures were reverse-engineered specifically for each entity, relating to what they represent. And on top of that, The Foundation discovered SCP-XXXX-14's capsule in this state, and we would prefer to keep from accidentally "opening" its capsule by tampering with its containment state.
Thank You.
— The Administrator.
Special Containment Procedures:Scp-XXXX-4's Capsule is to be suspended in a room with a looping recording of Scp-407. Scp-XXXX-5 is to be contained in complete light. Scp-XXXX-6 is to be contained in full darkness. Scp-XXXX-7 is to be contained in a vat of Scp-999. Scp-XXXX-8-A, Scp-XXXX-8-B, and Scp-8-XXXX-C's capsule is to be the constant capsule contained in Scp-XXXX-P [See Discovery Log XXXX-P]. Scp-XXXX-9's Capsule is to be contained in a vat of Scp-055 essence. Scp-XXXX-11's capsule is to be contained in a vat kept in a complete vacuum at all times. Any essence that is acquired from the depressurizing of the vat, is to be analyzed and contained. Scp-XXXX-11 is to be fed 5 Female D-Class on a bi-weekly basis. Scp-XXXX-12's capsule is to be balanced on a uranium spike with a point no more than 0.03 millimeters across. Scp-XXXX-13's capsule is to be contained in 💧︎︎👍︎︎🏱︎︎📫︎︎📄︎︎🗄︎︎📄︎︎📂︎︎ ☜︎⬧︎⬧︎♏︎■︎♍︎♏︎. Scp-XXXX-14's capsule is to be contained in a level 4 standard anomalous object locker. All Scp-XXXX instances are to be contained at Site-19 no more than 50 meters from Scp-XXXX-P. "Alphabetical Substitution Cipher" Plaintext Alphabet: ‘1234567890-=~!@#$%^&*()_+qwertyuiop[]\{}|asdfghjkl;’:"zxcvbnm,./<>?
Description:
Scp-XXXX-2: Ahhachsaba, The Elemortal of Fire
Scp-XXXX-1 appears to be a gargantuan entity with a mask of what appears to be bone on its face, due to the sheer immenseness of the creature, it is impossible to acquire a sample to confirm this. Scp-XXXX-D-1 consists of gargantuan wildlife that seems to stretch out in every direction. Multiple teams have been sent into this dimension to determine the nature of the entity, only one team out of the 108 that have been sent in have returned.
Scp-XXXX-2 appears to be a mass of fire resembling that of a woman, due to the nature of Scp-XXXX-2's dimension [hereby Scp-XXXX-D-2], exploration is impossible. Scp-XXXX-D-2 consists of total blackness with only Scp-XXXX-2 to provide light. It is speculated that that Scp-XXXX-D-2 is the location from where Scp-4051 draws his fire from.
Scp-XXXX-3 appears to be an Scp-610 entity at a level of infection that was not thought possible, capable of spreading Scp-610 infection with only thought, an ability with no known limits [See Incident Log XXXX-610-19]. The entity has a dull white shade of skin, with fleshy red highlights on its torso, hands, face, and spines on its back. In the middle of the entity's chest, there is a fleshy red protuberance resembling a semi-transparent heart. Not much else is known about the entity due to the lack of testing materials. "Alphabetical Substitution Cipher" Ciphertext Alphabet: 1234567890-=‘!@#$%^&*()_+~wertyuiop[]\q}|{sdfghjkl;’a":xcvbnm,./z>?<
Scp-XXXX-4 is a colossal black ash cloud that can extend multiple and in some cases multi-jointed arms. The entity almost always is observed with a head and at least 13 arms. Scp-XXXX-4-D seems to be a colossal maze of unknown size. When Scp-XXXX-4's capsule is inserted into Scp-XXXX-P, the location at which the wormhole opens is consistent. Despite this, Scp-XXXX-4 seems not to linger at the opening location, suggesting multiple wormholes from different realities. The terrain of Scp-XXXX-4-D appears not to be consistent throughout the maze, though there are always gargantuan skull formations constructed of what has been confirmed to be human skulls. Out of the [REDACTED] sent in, [REDACTED]. Efforts to locate the center of Scp-4-D are ongoing [See Exploration Logs].
Scp-XXXX-5 Is a humanoid entity whose skin looks and feels like ancient wood.
The "face" of the entity is a receding spiral of wood. Scp-XXXX-5 is always observed wearing a cloak of a color that has been determined to be red. At the top of the entity's head, spiral horns are
often observed. The hands of Scp-XXXX-5 have a texture that appears to be human flesh. The entity is almost always seen wearing anywhere from 3-13 bracelets on its wrists,
one of which is always a beaded bracelet. Any and all written information regarding Scp-XXXX-5 or Scp-XXXX-5-D must be as black text on a black background. Currently, The Foundation's online database has limited ability to do this and as a result, some information must either be redacted or merely removed. Scp-XXXX-5-D is an enormous expanse of forest of an unknown size. Sight inside of Scp-XXXX-5-D is impossible due to its anomalous nature. The only known way for sight to be possible inside of Scp-XXXX-5-D is by using Scp-CCCC (The Blacklight). Scp-XXXX-5 is capable of plasmatic generation, almost always used to create a square of red light, which cannot reflect off of anything due to the complete darkness of Scp-XXXX-5-D. Exploration of whether Scp-XXXX-5 can see inside of its own dimension is currently on-going impossible.
Dv[=CCCC=7 od s vphmoypjsxstfpid Dv[/ Smu smf s;; omgpt,syopm snpiy Dv[=CCCC=7 od yp nr rmvpfrf omyp sm S;[jsnryovs; Dindyoyiyopm Vo[jrt pg yjr Gpimfsyopmad pem frdohm/ Yjr lru yp yjod Vo[jrt od joffrm yjtpihjpiy yjod fpvi,rmy/ Sifon;r omgpt,syopm od yp nr rmvpfrf om yjr ds,r esu. d[plrm sd yjr vo[jrt om Fiyvj/ Dv[=CCCC=7 vpmdysmy;u r,oyd s [itr ejoyr ;ohjy/ Dv[=CCCC=7=F od gi;; pg [tod,syov vp;ptd smf od [sty pg yjr 5yj fo,rmdopm. smf sd s trdi;y. od o,[pddon;r gpt ji,smd yp divvrddgi;;u [rtvrobr/ Sd Yjr Gpimfsyopm vsmmpy hsom smuyjomh gtp, yjr vpmyomirf trdrstvj pg Dv[=CCCC=7 pt oyd fo,rmdopm. trdrstvj pm yjr dinkrvy od vpmdofrtrf s ;rbr; 24 [toptoyu/ Yjr Gpimfsyopm od vittrmy;u trdrstvjomh s esu yp didysom yjr [itr ejoyr ;ohjy yjsy od r,oyyrf nu Dv[=CCCC=7 om ptfrt yp svjorbr [tp;pmhrf vpmysom,rmy pg Dv[=CCCC=6/
Scp-XXXX-3: Teshnackt, The Elemortal of Blood
Scp-XXXX-4: Ayakc, The Elemortal of Death
Scp-XXXX-5: Dreanachk, The Elemortal of Darkness
Scp-XXXX-6: Dreheur, The Elemortal of Light
Scp-XXXX-7: Uullboouer, The Elemortal of Pain
Scp-XXXX-8-A, Scp-XXXX-8-B, and Scp-XXXX-8-C: The Triumvanant
Scp-XXXX-9: Matkauer, The Elemortal of Knowledge
Scp-XXXX-10: Permata, The Elemortal of Identity
Scp-XXXX-11: Eratchski, Elemortal of Essence
Scp-XXXX-12: Cirka, Elemortal of Perfection.
Scp-XXXX-13: Meysha, Elemortal of Intent
Scp-XXXX-14: Emalksha, Elemortal of Fate
Scp-XXXX-7 Is an entity with shadowy black wings, clad in an armor of unknown origin, testing has revealed the armor to be part of the entities biology. Scp-XXXX-7 appears to possess 6 eyes, each emitting a faint light-blue glow. The entity possesses two large gauntlets of unknown composition on each of its hands, in the center of each gauntlet is a gemstone that glows light-blue and emits a mist of the same color. covering each gemstone are two sheets of the same make as the rest of the gauntlet, but with different engravings. The intensity at which the gemstones glow seems to be related to the amount of pain that Scp-XXXX-7 is exposed to. The intensity at which the gemstones glow directly correlates with the amount of pain that is required to contain the entity. Scp-999-E that is required to contain the entity [See Procedure 7-9 Ahden]. Scp-XXXX-7-D is a ritualistic landmass covered in a material reminiscent of stone. The area is surrounded by stone doorways that when crossed, lead to a maze of stone chambers that hold numerous different entities of many different origins, each experiencing a state of endless torture, induced by the entity. If Scp-XXXX-7's main containment procedures fail, procedure 7-B Ahden is to be carried out after a vote by The Ethics Committee [See Procedure 7-B Ahden].
Scp-XXXX-8 A-C are entities collectively referred to as The Triumvanant. What they represent is a mystery to The Foundation, along with 66% of its anomalous effects not understood. Though as detailed in Document XXXX-N [See Addendum], The Triumvanant's Capsule is the primary Capsule contained in Scp-XXXX-P. Research to discover the nature of The Triumvanant is ongoing.
Scp-XXXX-9 is the entity located under The Wanderer's Library, to which it is connected. All information anywhere that has ever been or will be is contained in Scp-XXXX-9's brain. Scp-XXXX-9's brain does not function like a human brain, instead of complex emotions and such, the entity's brain functions almost entirely as a filling system, with everything else located in a minuscule part of the brain, located at the bottom of the frontal cortex. Scp-XXXX-9-D is an expanse of a mountain range that is inhabited by thought: The Psychospace.
Scp-XXXX-10 Is perceived as a different entity for each individual viewing it. The foundation has been able to take a single image of the entity's true form. The Silent Forest is also known as Where Trees Aren't To Speak. Unlike other Scp-XXXX instances, Scp-XXXX-10 is not located in a place like the other instances are.
Scp-XXXX-11 is an etherial entity that is extremely useful to The Foundation, assisting in the containment of over 1366 Scps.
Terminal: Ehtna-13 #001
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Welcome, User
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Detailing Scp-XXXX Procedures.
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Procedure 7-9 Ahden:
Developed by researcher Ben Ahden of The Foundation's Secondary Containment Development Unit.
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Extraction, Duplication, Documentation, & Thaumiel Capibilities of SCP-999
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Through the reverse engineering of the discovered state of SCP-XXXX-7's Containment Capsule, new information has been gleaned about a process to duplicate and extract SCP-999. This information is to be kept at level 4 security clearance to prevent groups of interest such as MC&D from attempting to replicate the procedures and/or abduct SCP-999.
13% of Scp-999's mass is to be extracted and contained in a 13 by 13 by 13 containment cell no more than 13 meters away from another Scp-999 instance. If after 13 weeks in containment with a constant supply of human affection, no sentience is observed, the mass of Scp-999, now designated as a new instance of Scp-999-E, is to be contained in a titanium-glass cylinder whose area has been proven to have any correlation with the number 13. In the case that the mass extracted from Scp-999 gain's sentience, it is to be classified as a new instance of Scp-999. It is to be noted that only the original Scp-999 was born from the 7th bride, and as such is the only Scp-999 instance capable of overthrowing her king.
Procedure 7-B Ahden:
Developed by researcher Ben Ahden of The Foundation's Secondary Containment Development Unit.
One D-Class is to be given to Scp-XXXX-7 once every month two weeks week five days three days two days day. In the event of the occurrence of Procedure 7-B Ahden, re-implementation of basic containment procedures becomes top priority. With each event in which Procedure 7-B Ahden is performed, the frequency at which a D-Class must be given to Scp-XXXX-7 increases.
Addendum:
Wow! You flipped a card and got: Lapiz Moon 3!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 14:41
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Special Containment Procedures:
[[footnoteblock]]
Wow! You flipped a card and got: Leon2179!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 13:47
Item #: SCP-XXXX
Object Class: Safe
Special Containment Procedures: SCP-XXXX is kept in a 14cm wide and 8cm tall plastic box. SCP-XXXX has to be checked on at least once every 2 hours. If it is significantly larger than it was on the last check, the additional body mass must be removed and terminated.
Description: SCP-XXXX Is a yellow slime like creature. It is sentient and appears to have eyesight, even though it doesnt have any visible eyes. If SCP-XXXX is split into 2 parts both parts will be sentient and show the same behavior as before. the parts can be fused together again by making them touch. It doesnt need any food or water to survive, but will still digest any object given to it by pulling it inside of its body. When SCP-XXXX finishes digesting the object it will grow in size. The Additional body mass must be immeadietly removed from its body and terminated by putting it into Acid. If SCP-XXXX is consumed in any way the subject will die of total organ failure 1 minute after consumption. the consumed part of SCP-XXXX will be seen crawling out of the Subjects mouth shortly after. When not contained, It will try to hide small parts of its body in food to kill someone. it is unknown why it does this, since the bodys of most animals are too large to be digested by it. Tests have shown that after SCP-XXXX has grown big enough by digesting objects or small animals it will split into 2. This is most likely its method of reproduction. If it comes into contact with water, its body will become extremly sticky and hard to remove from any surface. this is most likely a defense mechanism. it will also trigger if it is held too long. all personell are advised to only touch it while wearing gloves to avoid it sticking to the hands. if it is touched by bare hand, both hands must be washed and disinfected.
Discovery: SCP-XXXX was discovered in Brunswick, Germany after several deaths occured without any obvious death cause. The foundation Succesfully contained it after a man Called the ambulance due to his wife dropping dead during their breakfast. The foundation intercepted the call and went to the adress. when the personell arrived the man was also dead and a small part of SCP-XXXX was seen crawling out of his mouth. The Personell attempted to contain it but were stopped by Researcher Dr. █████ who wanted to watch the creature a bit longer. it crawled under the couch in the living room where it fused back together with the main part of its body that was hiding there. SCP-XXXX could then be easily contained.
[[footnoteblock]]
Wow! You flipped a card and got: Gab Hab1!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 12:53
[
Wow! You flipped a card and got: Epilogue!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 12:09
Days continued to pass after the encounter, and everyday, you would think to yourself, "god, hell was that guy's deal. All I did was use a non-cc compliant image and he's trying to kill me!" You don't think much of it afterwards until you decide to check O5 Command a week after the encounter.
…oh.
Wait. No, that's not what happened, right? That wasn't a conflict fought on an internet forum, that was real combat! Blood was shed! You nearly died!
But, then you begin to think about it a bit more.
And then you realize…
that they're both the same thing.
…
Either that or they put some funky shit in the Denny's liquor.
Wow! You flipped a card and got: Gab Hab!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 12:05
Item #: SCP-XXXX
Object Class: Keter
Special Containment Procedures: Internet media is to be monitored by a DNN algorithm, if media containing SCP-XXXX is detected, the detected internet media are to be destroyed immediately. Subsequently, the DNN algorithm is to be destroyed and replaced with an exact copy of the algorithm.
Any identities found must be located by Mobile Task Force Omega-121 ("Computer-Biological Surgeons") and detained before being incinerated upon death. Any media containing SCP-XXXX without the identities will result in a high-priority search for the individual.
Description: SCP-XXXX is a recurring phenomenon that manifests itself onto digital text. The only features that are able to distinguish SCP-XXXX altered digital text against non-anomalous digital text are close-up pixel coloration deviations from normally written text.
Anomalous properties of SCP-XXXX manifest when any computer stores the digital text on memory or loads the text. From this point, a slow, constant corrosion effect will begin to manifest within the inner parts of the computer. This invariably renders the computer unusable and the exact cause will generally not be discovered by individuals. These computers will be referred to as SCP-XXXX-1 instances.
A secondary property will also manifest when any individual views any part of an SCP-XXXX-1 instance at any distance. The same corrosion effect will also manifest within viewing individual. This corrosion effect will however, only damage parts of the brain and never any other parts of the body. Due to this, all recorded deaths attributed to SCP-XXXX have been caused by acute seizures leading to status epilepticus, and complete total suppression of brain activity.
Wow! You flipped a card and got: You. Me. Denny's Parking lot. Now.!!! You ca reload the page or go to the next.
DATE: 01 Apr 2021 08:52
It's 12:14 PM. You're on your way to, depending on who you ask, the worst/best place in this here side of Midwest America: Denny's. You can't exactly remember the last time you ate at Denny's, but you definitely remember the fried eggs being EXTREMELY chewy.
Before you can head inside and start your lower than average eating experience, you're stopped by a mysterious, bald figure, with a very similar appearance to former President Dwight D. Eisenhower.
"You. Me. Denny's Parking lot. Now."
Such a commanding voice, you thought. What does Eisenhower want with you?
"My name is Elogee Fishtruck. I am a member of the SCP Wiki Licensing Team, and you are found guilty of using an image found on a subreddit! Without confirmation that it's compatible with the Creative Commons license, no less."
Oh right, you did do that.
"I'm here to apprehend you and bring you to justice."
Well that's not fair! You were just going to go eat a slice of bacon or two and this jackass comes and tries to ruin your day. You know you won't escape this without a fight, and fight you shall.
What shall you do?
Tab #1: Punch him.
Tab #2: Kick him.
Click on the tabs to the right when prompted to choose your fate.
You start with an ol' reliable: a simple jab to the nose. Elogee is surprised by the swiftness that you preform this action and fails to block it in time, resulting in a clean hit in the face.
So far so good, you thought! If the rest of the hits are this easy, shit's gonna be easy. But you shouldn't kid yourself, you know it won't be THAT easy.
Your punch apparently got him good, as it has him bleeding from the mouth. He wipes it off with his coat sleeve.
"Not bad, kid. I see you're a punchy kind of fighter. Well, let me respond in kind!"
Before you know it, Elogee throws his first ever attack, which is a left jab.
What shall you do?
Tab #3: Block it.
Tab #4: Dodge it.
A somewhat rarer way to start a fight, but definitely not inferior. You sweep the leg, knocking Elogee to the ground. Elogee stays on the ground for a couple seconds, looking flabberghasted, before slowly getting back up.
"You got some skill in ya, little dog. I'm game for a fight of kicks!"
Delivering on his promise, Elogee attempts to preform a roundhouse kick with his left leg, aimed at the right side of your head.
What shall you do?
Tab #9: Block it.
Tab #10: Dodge it.
You decide the best course of action is to block it, in which you succeed. With his hands occupied, you deliver a swift kick to his torso.
Elogee stumbles back, rather frustrated that his initial attack failed.
"The young pup has teeth! You have done well so far, young one."
He's saying this like we've been fighting for 20 minutes when we've been fighting for like 5 seconds, you think to yourself.
"But, I'd rather not have this fight take so long. Get ready…"
He appears to ready another left, this time a hook.
Seriously? This guy's an idiot, you think to yourself. Why are you using the same attack twice?
Wait. What's that? You notice that Elogee is holding their right hand behind their back. They're intentionally keeping it out of your view. What is he hiding?
Tab #5: Call his bluff.
Tab #6: Be weary of his right hand.
You decide the best course of action would be to dodge it. You attempt to do so, but your body isn't quite fast enough to move out of the way of his fist, and you get clobbered straight in the face, nearly getting shoved to the ground in the process. Elogee begins to laugh.
"Pitiful. One punch and you almost got knocked out? You may pack a punch, but you can't take one."
Elogee takes a stance.
"I plan on finishing this… quickly."
Elogee charges at you at incredible speed. You don't know what move he's planning, but by the way he's running, he's putting everything into this one.
What shall you do?
Tab #7: Block it.
Tab #8: Dodge it.
You scoff. Surely it's not intentional. It's just some way to position his body to put more power into his punch. If this is the case, it's in your best interest to dodge the right hook and land a punch on his left.
You successfully manage to dodge the right hook, and begin motioning to knock his lights out. You too, also don't want this to last long, you're very hungry after all.
But wait… he was hiding something!
In Elogee's hand held a fistful of glass shards, needles, knives, syringes filled with knives, tarot cards, dirt and ketchup. How the hell did he get that stuff? But then you realize, you've found weirder things at less cursed parking lots.
"Here's the Denny's Special!" announced Elogee before slamming the cacophony of hell into your face. This attack mangles both your face and quite possibly your immune system as you fall on your ass on the rough asphalt. You try your very best not to pass out from the pain while Elogee stands over you, victorious. Eventually, the pain is unbearable and it all goes dark.
Go again?
Whether it be your potential Spidey-Sense or just common sense, you decide not to take the chance with whatever he has in his other hand. You retract your left jab and quickly leap backwards. Elogee swings at the air, where it's revealed that he was carrying a fistful of glass shards, syringes, knives, syringes filled with knives, tarot cards, dirt and ketchup.
How the hell did he get that stuff? But then you realize, you have found weirder things at less cursed parking lots.
You think to yourself: that would have absolutely demolished me if that connected, glad I got out of the way.
After throwing the punch, Elogee seemingly remembers that, yes, he is literally carrying broken glass, syringes and knives, and starts clutching his hand as it starts to bleed out. You take this opportunity to strike while the iron is hot, and deliver a finishing blow to his temple, putting an end to his suffering.
He's not dead, he'll wake up after a while and still be in massive pain, but that's his problem now.
GOOD ENDING!
Such a big attack must require a lot of energy, you think. Once he does it, it'll take him probably half a minute to catch his breath and continue fighting at full capacity. If I can just survive whatever this is, the rest of the fight is mine!
You stand your ground, dig your heels into the earth, and ready yourself to block whatever comes your way.
"My ultimate attack! You won't escape from this!"
You're more ready than you've ever been.
When Elogee makes it up to you, he attempts to strike you with his palm. What? That's easy! That's so easy to block! And so you did by crossing your arms in front of you. Though you may have to change your battle plan, since that move wasn't as intensive as you tho-
Your train of thought is interrupted by a large flash of light erupting from Elogee's palm as it contacts your skin, you compare it to a flash grenade as it illuminates the entire parking lot. When the light clears, you notice a very familiar symbol on the palm of Elogee's hand. It's the SCP Emblem!
"The mark that I have placed upon you is cc-compliant with the SCP wiki's license (CC BY-SA 3.0), and will soon replace you with an alternative that is also cc-compliant."
Did he just say "parenthesis" out lo-
Again, that thought is interrupted by you noticing that the SCP Emblem appearing all over your arms and body. You look down and see more symbols spontaneously appearing on your legs. It's spreading!
Suddenly, chains of light erupt from the emblems like a portal, which proceed to wrap around you and chain you to the ground. As you move, the chains tighten, nearly choking you to death.
"Let me show you what happens to those that violate the license."
You can't turn your head to look, but you hear the zapping and zipping of what is probably an multidimensional portal opening behind you. Once the portal is fully opened, the chains drag you into the dark abyss, where you are never seen again.
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Where am I? It's dark, warm, and smells weird. You're sitting on a hard chair with a large cloth covered over your face. Before you can get accustomed to these circumstances, the cloth is forcefully removed off your head, and you find yourself in the worst hell possible: a Polish courtroom.
Try again?
You get a bad feeling in your stomach. This dude's obviously powerful, evidenced by the fact that he practically lovetapped you and nearly knocked you over. Taking hits willy nilly is gonna do you in eventually, whether or not you lose any potential ground, you need to dodge this.
You stand light on your feet, ready to move in any direction to react to any attack.
"My ultimate attack! You won't escape from this!"
You're more ready than you've ever been.
When Elogee makes it up to you, he attempts to strike you with his palm. You know better than to underestimate his strength. Who knows how hard he hits, attempting to block it could result in me getting pushed to the ground at best, and my arms broken at worst. You sidestep away from the palm strike, moving to the right. Before you know it, a large beam of light shoots out fromfrom Elogee's palm, way too fast for you to react. It hits a large tree behind you.
When the light clears, you notice a very familiar symbol on the palm of Elogee's hand. It's the SCP Emblem!
"This mark that I can place upon you is cc-compliant with the SCP wiki's license (CC BY-SA 3.0), and is capable of replacing you with an alternative that is also cc-compliant."
Did he just say "parenthesis" out loud?
You turn back to look at the tree that was hit by the beam of light. Smack dab in the middle is another SCP Emblem which appears to have been branded onto the base of the tree. Soon, multiple SCP Emblems start appearing throughout the tree, covering it entirely. After it iss fully covered, chains of light erupt from the Emblems and wrap around it, attempting to bind it to the ground. You sure as hell know you won't escape from that if you're hit.
You think to yourself, I can't risk getting up close to actually deal any damage, all he needs is one hit and I'm down.
But that's when it hits you.
It looked like a light based attack. Maybe you could use a mirror to redirect back at him and immobilize him with his own chains. But how?
You immediately realize you're in a Denny's parking lot and pick up a nearby shattered piece of a car's side-view mirror. You have to act quick, and position the shard before Elogee fires. You can't react to the beam of light otherwise.
You notice Elogee behind you, holding his palm to the back of your head. You quickly turn around and hold the mirror up to his palm before he fires. Another blinding flash of light occurs.
"Wait! Wait, no! Did you… did you just…"
The light clears, and Elogee has a SCP emblem squire on his forehead. Soon enough, it spreads to the rest of his body.
"Curse you, you bastard! Using my own attack against me!"
Chains erupt from the emblems and chain him to the ground. You walk over and stand over him, victorious.
Before you can fully celebrate, a portal opens up behind Elogee, where even more chains erupt from it and drag him into it. Inside the portal is a large, black abyss. Unsurprisingly, Elogee is not that happy about this.
"You will pay for this!"
Elogee is pulled into the darkness.
GOOD ENDING!
That's a pretty gnarly move. You sure as hell don't want to be on the receiving end of that. To deal with it, you decide the best thing to do is to block it. It'll leave his foot hanging in the air for an extra second while also leaving his left side completely unguarded.
You hold your forearm up to the side of your head and block the kick. Even when blocked it nearly knocks you off your feet, but you stay grounded.
"You're more skilled than I thought. You're surely very troublesome…"
What's this? His right hand is quickly moving towards his waist. Like he's going to grab something.
Or are you just seeing things? You can't tell, and have to make a choice.
Tab #11: Ignore it and deliver a left jab.
Tab #12: Stay your guard and prepare for whatever he's going to bring out.
A roundhouse kick, eh? All things considered, it's pretty slow, but pretty deadly. You think the best course of action would be to duck down and dodge it, and counterattack while his foot's still in the air.
Before the kick connects, you duck down underneath the strike, quickly stand up, and dash at Elogee to deliver a right jab. Before you can, however, Elogee slams his right foot into the ground and transfers the momentum of his first kick into his left leg, preforming an even nastier kick, aimed directly at your ribs.
"Dodge this one, prick! I dare you!"
What shall you do?
Tab #13: Go all in and prepare to get kicked. Hard.
Tab #14: Dodge the kick and lose out on an attack opportunity.
It's just a coincidence, you thought. Even if it is something, it's probably something like a throwing knife, which you can easily dodge. Besides, prolonging the battle any further is a losing battle, you're not that fit and this guy is probably a trained assassin. You'll lose the long game.
You continue your assault with a left jab, putting everything you got into this one.
As it turns out, his hand motions weren't just you overreacting. It's not a throwing weapon, however. It's a gun.
But you can't back out now, you're in too deep. Stop your advance now and Elogee has plenty of time to aim and shoot at you, putting an end to the fight. You continue on and put everything you have into the punch.
However, the punch is just centimeters from Elogee's face when you feel a bullet entering forehead and exiting the back of your head. There's no fanfare, no quippy monologue (probably because you lost your hearing on account of, well, death), one shot and you're dead.
Uh. Yeah that's it.
Try again?
Even if you lose ground and decrease the pressure on Elogee by preparing for what is potentially a fluke, you still believe it's better than the alternative, being that whether it be a knife, gun, or freakin lazer beam, one hit from any of those and you're down for the count. You stay in your current position, but put your full attention in whatever Elogee has in store for you.
Surprising almost no one reading this, Elogee pulls out a gun.
Worst case scenario, you think to yourself (well, second worst case, there was always the lazer beams), you're not nearly fast enough to dodge a bullet after it's been fired, but maybe you can juke him by acting erratic and unpredictably to make him miss. Once he's fired, theres a small period of time where he can't really shoot again due to recoil, which will be the perfect time to counteract.
You jump back away from Elogee, and begin jump back and forth, left and right, at random intervals and distances. In a showdown that feels like decades, but only lasts 3 seconds, Elogee finally fires his gun, missing you completely. You run up to him while he's dealing with the consequences of firing a gun one handed, and snatch the gun out of his hands.
Once in the left knee, once in the right elbow. Enough to make any future fight against you pointless.
You believe it to be the best decision to leave him alive, so you only deliver a haymaker that knocks him out.
He'll live. Probably.
GOOD ENDING!
Are you really going to get kicked in the ribs just for a chance at a punch in the face that might not even knock him out? Well, maybe it's just the Denny's Madness inside you, but that sounds like a good idea. You decide to exchange blows with Elogee, and put everything you have into this punch.
"Get fucked, asshole!"
Elogee's kick connects first, striking directly at your ribs. You hear as three of your ribs instantly break, you feel as your left lung gets punctured and you start bleeding internally in several places, none good.
…
Despite all odds, you charge through the pain and deliver the biggest haymaker of your entire life, directly into Elogee's unprotected face.
Way harder than the kick could ever be, you smile as you launch Elogee directly into the Denny's window, shattering it. The patrons inside the restaurant are momentarily distracted by this event, but continue on with their business shortly after.
You are absolutely going to need an ambulance after that, but the difference is you're conscious and Elogee isn't, so that's absolutely a win.
GOOD ENDING!
You'd rather not prolong the fight longer than it needs to, but you'd rather leave the fight in your car and not an ambulance. So you jump back and narrowly dodge the roundhouse kick. That was close, you thought.
…
But Elogee isn't stopping.
Like a spinning top of sorts, like he's a street fighter character, Elogee continues spinning in place, rapidly gaining speed. Soon enough, he becomes a blur, and is only really seen as a blue and peach colored blur.
In case you weren't already confused enough, air begins to coalesce around Elogee, turning him into what looks like a tornado. A tornado of kicks.
From the chaos, Elogee cries out:
"You fool! You've given me enough room! Behold! My Penultimate technique! Spinning Law! I will kick you into Kingdom Come!"
Before you can put up a somewhat formidable defense, the Elogee-nado rushes you down and sucks you into its vortex. You're lifted into the air by the force of several hundred kicks directed all over your body in quick succession. You're not given enough time to process the pain before you're catapulted out of the tornado at high speeds, far away from the Denny's parking lot.
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After falling for what felt like years, you hoped to hit soft ground but instead hit a familiar rough and hot asphalt. You know that you won't survive these injuries for long, but can't get up to get medical attention, so you're basically as good as dead.
Before you breathe your final breath, you look up to view your surroundings.
Son of a bitch.
Try again?