scp-000000000

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Wow! You flipped a card and got: Agent Ouroboros-draft!!! You ca reload the page or go to the next.
DATE: 29 May 2021 20:07

Wow! You flipped a card and got: SCP-5472!!! You ca reload the page or go to the next.
DATE: 29 May 2021 15:11

rating: 0+x

Item #: SCP-5472

Object Class: Euclid

Special Containment Procedures: Item SCP-5472 is to be kept in a standard containment chamber until further notice. If personnel enter, no fewer than 3 may enter at a time. Video and audio recordings must be running at all times. In the event of a containment breach, foundation personnel must lure the entity back to its containment chamber using beef, or pork.

Description: Item SCP-5742 is a humanoid figure made out of wood, approximately 7 feet tall. It has golden yellow eyes and honed incisors. The entity can do basic skills like walking, running, jumping, and communicating. When angered, the object can produce a golden orb inside its hands. The orb can dissolve any substance, or surface it touches, except for concrete, water, light, dirt/grass, stone, and itself. Its anomalous effects can cause stress over human subjects after communicating to others, or talking about SCP-5472's origins. The entity has a passion for eating meats (like beef, and pork). When consuming an item, it will open it's mouth up to 4-5 feet tall, and devour the item.

Addendum:

Item SCP-5472 was first discovered in 2014 after several disappearances in London. Mobile Task Force units Alpha-9 were dispatched into an abandoned house. Inside, were wooden statues. Alpha-9 cleared the upstairs, but when they got upstairs of the house, they found SCP-5472 sleeping on a mattress. Alpha-9 put SCP-5472's head in a bag and brought it to Site-06-3. No data shows where this item was born, or where it was from.


Wow! You flipped a card and got: Soviet fish tank!!! You ca reload the page or go to the next.
DATE: 29 May 2021 13:10
rating: 0+x
1.jpg

SCP-XXXX-A prior to containment

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures:

All SCP-XXXX instances are to be contained in a large aquarium filled with saltwater and mimicking a native coral reef habitat. SCP-XXXX are to be fed daily portions of frozen fish and shrimp .SCP-XXXX's containment tank is to be cleaned weekly. All interactions with SCP-XXXX's containment tank are to be executed using remotely operated drones including feeding and tank maintenance unless specified. All networks are to be redirected from SCP-XXXX's containment facility.

SCP-XXXX-A is to be contained in a standard vehicle containment bay located as far as possible from SCP-XXXX's containment area. Routine maintenance is to be done on a monthly basis.

Description: [Paragraphs explaining the description]

Addendum: [Optional additional paragraphs]

[[footnoteblock]]


Wow! You flipped a card and got: Scp Xxxx1!!! You ca reload the page or go to the next.
DATE: 29 May 2021 04:03
Wow! You flipped a card and got: antieye555 draft 2!!! You ca reload the page or go to the next.
DATE: 29 May 2021 01:23

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures: The building has been purchased by the Foundation and currently operates normally, under Foundation control, with the exception of Rooms 105 and 106. Room 105 (henceforth referred to as SCP-XXXX-1) is to be occupied by one (1) Level 3 personnel at all times, except from 0400 to 0600, who will rotate out with a replacement at 1700 each day. Two (2) Level 3 personnel will wait on stand-by in Room 106 next door for rotation purposes, as well as two (2) armed guards, who will secure SCP-XXXX-1 in case of any attempted containment breach.

All occupants must exit SCP-XXXX-1 at 0359 and at least one (1) Level 3 personnel must enter SCP-XXXX-1 between 0600 and 0601, unless a different schedule is authorized for research purposes by Level 5 personnel or above.

The personnel occupying SCP-XXXX-1 will refuse entry to any individual, unless the individual(s) seeking entry is a verified Level 3 personnel and the time is between 1659 and 1701, or are authorized personnel arriving for pre-scheduled meetings. Any unauthorized personnel and any personnel who attempt to enter SCP-XXXX-1 outside of the two-minute interval specified above, as well as any personnel remaining in SCP-XXXX-1 from 0400 to 0600 without prior approval by a Level 5 personnel or above will be subject to immediate termination. Recovery of terminated personnel, when inside of SCP-XXXX-1, will be conducted outside of 0400 to 0600.

Description: SCP-XXXX is a Pavilion Inn hotel building located in San Jose, California. The building does not display any anomalous properties outside of SCP-XXXX-1, although Foundation personnel are advised to be alert for any new anomalous properties that manifest in SCP-XXXX or any expansion of SCP-XXXX-1's anomalous effects outside of SCP-XXXX-1(see Addendum XXXX-1).

SCP-XXXX-1 is a guest room located on the first floor of SCP-XXXX, designated with the room number 105. SCP-XXXX-1 is furnished with a king-size bed, with two bedside nightstands on either side; one (1) digital alarm clock; one (1) cabinet, outfitted with three drawers and a space containing a small refrigerator; one (1) 42-inch flat-screen LCD TV with functioning remote; one (1) desk; and one (1) swiveling office chair. SCP-XXXX-1 also contains a shower room and a bathroom, with a shower and toilet, respectively.

SCP-XXXX-1's anomalous properties manifest during a two-hour interval from 0400 to 0600 every day. During this interval, any activities inside SCP-XXXX-1, as well as any activities planned to take place outside of SCP-XXXX-1 during 0400-0600 by any occupants will be "censored", wherein all activities are reduced to nil, as if the activity did not occur. All occupants seem to be aware of this occurring; however, the occupant(s) will usually be in a semi-delirious state, where they will not be able to understand what is happening. All occupants' memories of this two-hour period are erased at 0600. This phenomenon continues each day, as long as SCP-XXXX-1 is occupied by at least one (1) person. The memory-loss effect does not seem to have any lasting effects to the occupants' memories, and does not seem to affect any previous memory-related illnesses an occupant may have had prior to entering SCP-XXXX-1.

Addendum XXXX-1: Based on various research conducted on SCP-XXXX and SCP-XXXX-1, in addition to its "censorship" effect, SCP-XXXX-1 has been shown to "resonate" with a sleeping occupant's brain waves, effectively manifesting an occupant's "dream world" into reality, presumably amplifying the occupant's brain waves with this "resonance"; these brain waves seem to act as "code" to create a "pocket dimension" that is causally connected to our reality. This "resonance" seems to affect only sleeping occupants between 0400 and 0600, and does not seem to affect any occupants who do not show signs of delta or theta wave activity. Further research of this phenomenon is still ongoing. All research on SCP-XXXX-1 terminated. See Incident XXXX-1.

Incident XXXX-1:

After the containment breach of SCP-096, we can't risk running any more tests like this. Who knows what other kind of fucked-up shit those D-Class dream about in their spare time?

-Dr. Amanda Brazer, SCP-XXXX Senior Researcher

Wow! You flipped a card and got: aux-fairydoctor!!! You ca reload the page or go to the next.
DATE: 29 May 2021 00:42

I've been working on this SCP off and on since 2018. The dream it's based on was fueled by my constant anxiety of lost autonomy and mold from the bed I was sleeping on at the time. It had the worst case of black mold I ever saw. I even had to buy a respirator to sleep on the bed. (It wasn't my bed, and I was there temporarily.)

Anyway, how I characterised MTF-440 was intentional. (Ex: Melpomene is the muse of drama, and Thalia is the muse of comedy. I tried to play with these concepts within reason.) I don't want to write 'army men' MTF, but I realise they're still Foundation agents so I tried my best. The campiness is intentional, and SCP-XXXX-2 (the Usher) is meant to be hammy and disquieting.

Definitely imagined the Usher a few times in place of Danny Elfman when I listened to Oingo Boingo working on this piece.

Anyone familiar with the movie "Halloweentown"? Yea, that theatre.

I'd like to thank all the critters for their reviews and help making this SCP a possibility:

AllecraAllecra LizardWizardLizardWizard RoninTortoiseRoninTortoise ZG1906ZG1906 Grigori KarpinGrigori Karpin DigitalcatDigitalcat FelixouFelixou ThatDudeOverThereThatDudeOverThere

Note: If you were a critter for this piece and you do not see your name here, please let me know so this can be rectified!

CSS used is jakstyle by JakdragonXJakdragonX


Wow! You flipped a card and got: Maramas!!! You ca reload the page or go to the next.
DATE: 28 May 2021 23:55
rating: 0+x
Item #: SCP-6000 Level 3
Object Class: Safe (Pending Ticonderoga) Secret

SCP-6000-Breakroom-On.jpg

[Pixel Reconstruction] SCP-6000 (lights OFF), viewed through the wall of the Bunker 2 break room (lights ON).


Special Containment Procedures:

Containment Site Research Site Observation Site 6000 has been established around SCP-6000’s resting place, as the nature of the object renders retrieval impossible. Foundation agents stationed nearby at the Arecibo Observatory are to maintain the appearance that Containment Site Research Site Observation Site 6000 is a series of utility bunkers containing sensitive seismographic equipment for the calibration and protection of the Arecibo Radio Telescope.

Site 6000’s perimeter consists of two 5-meter-tall industrial chain link fences topped with barbed wire, spaced twenty meters apart, surrounding a circular area of Puerto Rican rainforest measuring approximately 1000 meters in diameter. A large gatehouse on the northern end of the ring-fences, containing personnel living and sleeping quarters, offers the only entrance to and from the enclosure. Due to Site 6000’s remote location, clear display of warning signage, and documents circulated within the Arecibo Observatory that the “sensitive seismographic equipment” at the site must not be disturbed, so far there have been no significant attempts by non-Foundation entities to gain entry to Site 6000 nor its central bunkers.

At the center of Site 6000’s enclosure lies a module of seven interconnected bunkers, with six bunkers surrounding the seventh in a hexagonal formation. Each bunker consists of a 10-meter-diameter concrete dome, accessible via a door to the outside and connected to the others via concrete tunnels. No one is to enter any of the seven bunkers without the express direction of the Site Director.

These bunkers contain, in clockwise order from the northwest-most bunker:

Bunker 1
(Command)
The retired command center for the containment research observation module. Live footage from Bunkers 1-6 has been rerouted from the display panels in Bunker 1 to video monitors in the gatehouse.
Bunker 2
(Break Room)
Contains restrooms, a seating area, a coffee maker, and simple amenities for food preparation. All meals are to be taken in the gatehouse when possible.
Bunker 3
(Research)
Contains various retired equipment for conducting research into the nature of SCP-6000. One corner of the bunker holds a small, standard interview cell furnished with additional artistic supplies. The rest of the bunker is devoted to a medical suite with brain-imaging equipment for monitoring the brain activity of test subjects.
Bunker 4
(Cells)
Contains one guard post and two standard humanoid containment cells built up against the SCP-6000-facing wall. Each cell is to be kept furnished with simple living amenities adequate for one human subject.
Bunker 5
(Security)
Guard station. Contains a minimum of two armed guards at all times that any Bunkers contain D-Class personnel, and can sustain up to nine guards at any given time.
Bunker 6
(Sensors)
Contains autonomous monitoring devices for various environmental conditions, including atmospheric and seismographic sensors. All necessary data feeds have been rerouted to video monitors in the gatehouse.
Bunker 7
(Containment)
The central chamber, Bunker 7, houses SCP-6000. This chamber is accessible only from the tunnels which connect it to Bunkers 1 (Command), 5 (Security), and 3 (Research), and is to remain sealed at all times when not in use.

Bunker 7’s interior chamber is lit by an array of wall-mounted LEDs to a soft white glow during daylight hours and a low-level diffuse red glow at night (not to exceed 0.001 lumens). Calibration for Bunker 7’s nocturnal lighting should be made so that the average color value of the surface of SCP-6000 matches the approximate color value of the inside of the human eyelid when closed in a dark room. No personnel are to enter the central facility without express direction from the Site Director.

Security staff All personnel located at Site 6000 are to remain within the ring of ground between the two fences at all times. The perimeter of the ring-fences is to be patrolled by site security on an hourly rotation.

All personnel are to be subjected to psychiatric evaluation on a monthly weekly annual basis. Personnel who fail to maintain high scores across their metrics for mental fortitude and compartmentalization, or who score above their baselines for obsessive or compulsive metrics, are to undergo Deep-Permanence evaluation. Individuals who have not developed Deep-Permanence are to be administered Class-A amnestics and relocated for placement at Foundation facilities no less than 1,000 kilometers from Site 6000. Personnel who fall within the parameters for relocation but who display Deep-Permanence are to be brought to the Site Director for further briefing.


Description:

SCP-6000 is an immovable, stationary object located at 18°19'0█.██"N by 66°45'2█.██"W, in ██████ province, Puerto Rico. Its appearance is that of an off-white sphere, 16.22 centimeters in diameter, floating one meter above the forest floor via unknown means. A small, pre-Columbian pedestal/altar of non-native granite, which has been deemed to be non-anomalous, sits below SCP-6000. The surface of the sphere appears to be perfectly round, though not perfectly smooth. SCP-6000’s off-white exterior has been likened to bone, eggshell, pumice, and many other materials by observers, though all attempts to gather a sample of its surface or to otherwise analyze its chemical composition have been met with failure.

SCP-6000’s primary anomalous feature is that, upon being seen, it cannot be unseen. Obstacles that would normally obstruct a subject’s line of sight toward SCP-6000 fail to do so, resulting in the sensation that SCP-6000 is instead “in front” of any such obstructing materials. So far, no natural or artificial substance has been found that can block a subject’s view of SCP-6000. This includes, but is not limited to: concrete, lead, silver, wood, beryllium bronze, holy water, [DATA EXPUNGED: INVALID CREDENTIALS], and eyelids. For a full list of tested materials, researchers may submit a request to the Site Director.

Most subjects are not aware of SCP-6000 until they approach within 250 meters of the object or have their attention directed toward its location. This distance varies greatly based on the perceptive qualities of the subject and the degree of difference between the average color value of their observable environment and that of SCP-6000’s exterior surface.

Beyond the superimposition of SCP-6000’s image at the forefront of the subject’s line of sight, SCP-6000 also remains “visible” even when it passes beyond the normal human field of vision. If a subject stands facing SCP-6000 and rotates their eyes or head until the object would pass out of view, instead the subject will continue to “see” SCP-6000 in the void of sight beyond their peripherals. This sensation has a remarkably deleterious effect upon the mental state of most viewers, with subjects describing its visible presence beyond their peripherals as “unbelievably disorienting,” “mentally tortuous,” and “just ██████ wrong”. Subjects who remain in close proximity to SCP-6000 often develop swift phobias of allowing SCP-6000 to exit their normal range of vision, citing their discomfort and inability to function properly when it does so. Most subjects become functionally blind for any extended periods wherein SCP-6000 sits beyond their normal range of vision, as their devotion of focus to the image of SCP-6000 prevents them from properly observing the rest of their surroundings.

Upon withdrawing to a significant distance from SCP-6000, most subjects report that the miniscule image of the object, though still fully visible, is nevertheless much less mentally taxing. Site 6000 has been constructed to reflect this finding, as site staff have reported significantly higher levels of comfort in the gatehouse than in the bunkers.

SCP-6000’s image always appears clear in the mind of the viewer. Though the sphere’s diameter may seem to grow larger or smaller as a subject approaches or retreats from SCP-6000, such is the extent to which a subject can manipulate the image of the object. Attempting to blur one’s vision via focusing or unfocusing the eyes through any means, natural or artificial, results in a field of view that is blurry except for the clear image of SCP-6000. This extends to the subject’s peripheral vision, which under normal circumstances is not particularly receptive to finer visual details. In the case of SCP-6000, the subject can clearly “see” the details of SCP-6000’s exterior when it sits at the edge of their vision and when it passes beyond their normal range of vision.

So far, the lighting conditions within SCP-6000’s enclosure have proven to be the only reliable way to cause any changes to the viewer’s perceived image of SCP-6000 beyond movement toward and away from the object. Subjects describe SCP-6000’s brightness and color to be directly related to the lighting conditions within its enclosure. Research has shown that lighting the surface of SCP-6000 to the approximate color value of the Bunkers’ exterior surface during daylight hours and to the approximate color value of the inside of the human eyelid during nighttime hours is the most effective means of reducing mental strain on its viewers. Current containment procedures have been revised to reflect this finding.

Though all efforts to contain the visual presence of SCP-6000 have failed, containment of the object itself has been continually successful since 1951. Any effects that SCP-6000 may have on the greater public have been deemed to be largely nonexistent well worth their potential risks completely unknown and potentially a vector for an AK-Class "madness" end of the world scenario non-threatening in nature and fitting of the requirements for an Object Class of Safe.


SCP-6000-Gatehouse-Office.jpg

[Pixel Reconstruction] SCP-6000 (lights ON), viewed through the bookcase of the Gatehouse Office (██/██/1995, lights ON).

Discovery:

SCP-6000 came to the Foundation’s attention in 1951, when ████ █████████, a well-respected reporter for National Geographic, began work on a cultural piece concerning a small cell of religious fanatics living on the forested slopes of northern Puerto Rico. Notably, his research concerned a local folk legend of “El Ombligo del Mundo” (“The World Navel/The Umbilical of the World”), thought by believers to be some sort of deity or primeval nucleus that could inhabit the human mind. Foundation agents seized all materials related to the National Graphic piece in a raid on ██/██/19██ and administered amnestics to █████████ and all connected staff. MTF Iota-III (“Papal Bull”) was dispatched to Puerto Rico to investigate the authenticity of the religious cell, retrieve any anomalous items, and perform cleanup operations.

Upon arrival, MTF Iota-III quickly located SCP-6000 with the assistance of local rumors, immediately notifying command of the object’s “non-unseeable” nature and establishing a secure perimeter along lines similar to those of the modern-day ring-fence. MTF Iota-III further discovered a diverse community of native Puerto Ricans and other Caribbean islanders living in a diffuse cave system below SCP-6000, who called themselves “Los Hijos del Ombligo” (“Children of the Navel”). Contact with these “Children” was initially peaceful, though tensions rose when members of the task force began interviewing members of the group. When Iota-III’s Materials Coordinator attempted to take samples from SCP-6000 for testing, altercations ensued. Over the course of the following three days, [DATA EXPUNGED: INVALID CREDENTIALS] resulting in the deaths of all thirty-two Children reported by MTF Iota-III, along with two members of Iota-III, as well as the total collapse of the cave system in which the Children had been dwelling [See Exploration Log [DOCUMENT EXPUNGED: INVALID CREDENTIALS]]. Foundation scientist were flown in, the seven-bunker system and ring-fences constructed, and containment established. After one year of cross-island amnestic regimens and the alteration of relevant historical archives by Foundation agents, no further incidence of civilian discourse concerning SCP-6000 has been uncovered.

Analysis of the granite pedestal below SCP-6000 brought the surprising conclusion that it had been carved in ~2500 BCE, or five hundred years prior to the earliest human remains so far discovered in Puerto Rico, which dated to 2000 BCE. No similar granite structures have since been found in the vicinity of SCP-6000, though prior to the collapse of the Children’s tunnel system, MTF Iota-III had reported [DATA EXPUNGED: INVALID CREDENTIALS]. Initial excavations by foundation scientists in the 1950s could not validate these claims, and in 1954, Site Director Merriweather suspended all excavations indefinitely.

Research into the history of the Children during initial containment revealed a long history of secretive interest in SCP-6000 on the island. Following Columbus’ brief stop in Puerto Rico in 1499, and again following the founding of Caparra in 1508, the [DATA EXPUNGED: INVALID CREDENTIALS]. By the time of America’s invasion of Puerto Rico at the tail end of the Spanish-American war, rumors of “Los Hijos del Ombligo” had once again begun to spread through the surrounding countryside. This group appears to have been the same community that maintained residence around SCP-6000 until their demise following the events of 1951.

In 1952, Foundation plants within the United States Department of Defense Advanced Research Projects Agency (ARPA) maneuvered policy decisions toward the construction of the Arecibo Telescope near SCP-6000 under the guise of defense applications for the detection of missile activity at extremely high altitudes. Foundation scientists had been pushing for such an array for decades, as many research proposals called for the far-range radio telescope capabilities of such a structure. At the time of its discovery, SCP-6000 was assumed to perhaps serve as a transmitter or beacon for some unknown entity(s), and as such, the construction of the Arecibo Observatory nearby would allow for simultaneous surveillance and research of the object. The geography of the area, prone to sinkholes and other underground systems, was further expedient to selection for the site of the telescope. Construction of the Arecibo Observatory was completed in 1963, and has maintained a strong Foundation presence ever since. So far, no signs have been found that SCP-6000 serves any transmissive function, beyond its temporary application in Project YANH.

On December 1, 2020, [DATA EXPUNGED: HARM TO ONGOING OPERATIONS].


Research Logs:

FINDINGS
Live video and recorded video bears SCP-6000’s effect SCP-6000 appears in videos, both live and prerecorded, as it would appear if the observer were viewing the object from the vantage point of the photoreceptors of the filming camera. If SCP-6000 is obstructed from view in the video, it will still appear at the “front” of the viewer’s field of vision in the video. However, SCP-6000 cannot pass “beyond” the edge of the screen on which it is shown. The lighting conditions of the object in videos are those from the time of original filming. SCP-6000 will appear in perfect clarity regardless of the definition of the video capture device or playback screen.
Photographs bear SCP-6000’s effect SCP-6000 appears in photographs as it would appear if the observer were viewing the object from the vantage point of the photoreceptors of the camera. This gives the photograph an oddly “3D” effect, as tilting an image that contains a materially obstructed SCP-6000 will cause the image of SCP-6000 to move across the photograph’s surface in front of any intervening materials. The lighting conditions of the object are those from the time of the image’s original capture. SCP-6000 will appear in perfect clarity regardless of the definition of the image capture device or the material onto which the image is transferred.
Artistic depictions do not bear SCP-6000’s effect Artistic depictions of SCP-6000, be they hand-drawn, digitally modeled, sculpted, poetic, or otherwise, bear none of SCP-6000’s visual effects, regardless of how accurate or inaccurate they may be to the image of SCP-6000. Even a pixel-by-pixel reconstruction of a digital file for a photograph of SCP-6000 that itself displays SCP-6000’s visual effects will fail to display SCP-6000’s visual effects.
Non-humans are unaffected by SCP-6000’s visual effect Testing with a wide array of non-human animals has universally shown that said animals are unaffected by SCP-6000’s properties. The object seems to appear as an ordinary, if floating, orb to these creatures. Interestingly, this testing has revealed that the object is in fact off-white in color, as animals trained in color recognition and pattern matching were able to correctly match SCP-6000 to color swatches of its presumed color. This was not an assumed fact at the time of containment, as by nature of SCP-6000’s visual superimposition researchers could not write off the possibility that its surface was, to the non-human eye, some other color.
Subjects with impaired vision see SCP-6000 clearly Subjects with poor vision are still capable of visualizing SCP-6000 clearly. These individuals often demonstrate more severe disorientation than other subjects in the face of SCP-6000’s effects, as it is harder for their mind to avoid latching onto its image against an unfocused background.
Subjects who suffer complete or partial blindness see SCP-6000 clearly Subjects who are congenitally blind or who have otherwise lost their sense of sight are still capable of visualizing SCP-6000 clearly. These individuals often demonstrate extreme disorientation in the face of SCP-6000’s visual effects, often to the point of loss of consciousness and/or complete loss of any sense of direction. A small percent of blind subjects displayed a deep sense of rapture when brought near to SCP-6000, though loss of directional sense was still present.
Blood on the surface of SCP-6000 On ██/██/20██, Researcher ██████ noted that there were two miniscule dark spots near the bottom of SCP-6000’s sphere that could not be explained by lighting conditions within Bunker 7. Under the assumption that this must be a foreign material, Researcher ██████ gained permission to attempt a sample extraction. Scrapings revealed both spots to be trace amounts of dried human blood, one of which was a direct match to the eldest of the religious group known as the Children at the time of the object’s initial containment. The other sample was much older, and thus difficult to match, though there is a high likelihood that [DATA EXPUNGED: HARM TO ONGOING OPERATIONS]. A spot of matching blood was discovered on the surface of the granite pedestal below SCP-6000, though there is no prevailing theory as to how these two spots could have survived the environmental effects of Puerto Rico’s weather for so many millennia. Further research into the subject has been temporarily suspended, pending advancements in the Foundation’s available techniques for organic sample study.

Documents:



Document 3: Request for Funding for Project YANH
[DATA EXPUNGED FOLLOWING RAISA FINANCIAL DOCUMENTATION PROTOCOL]



Document 5: Request for the Reclassification of SCP-6000 to Thaumiel (Approved)
[DATA EXPUNGED: INVALID CREDENTIALS]










Document 14: Emergency classification of SCP-6000 as Apollyon (Approved)
[DATA EXPUNGED: INVALID CREDENTIALS]




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[[footnoteblock]]


Wow! You flipped a card and got: SCP-6724!!! You ca reload the page or go to the next.
DATE: 28 May 2021 20:31
rating: 0+x

Item #: SCP-6724

Object Class: Keter Neutralized

Special Containment Procedures: SCP-6724 is to be on a 10 m x 10 m x containment chamber, along with food and water.

Description: SCP-6724 is an adult female which is about 6 inches tall

SCP-6724 was discovered in a school at ██████, USA stabbing a stabbing the teacher.

[[footnoteblock]]


Wow! You flipped a card and got: SCP-6723!!! You ca reload the page or go to the next.
DATE: 28 May 2021 20:11
rating: 0+x

Item #: SCP-6723

Object Class: Euclid

Special Containment Procedures: SCP-6723 is to be at a 5 m x 5 m x containment chamber with windows. Along with a computer and a seat for using the computer.

Description: SCP-6723 is an adventure game featuring a character with no name. The longer you play the game you will experience Cognito Hazard effects, leading to sweating, fast breathing and also giving people Schizophrenia.

People have reported that the game have very weird monsters and enemies, The deaths are brutal and gruesome.

SCP-6723 was discovered at an unknown website, which is known to be SCP-6723-1.

SCP-6723-1 is a website featuring only one game that is SCP-6723 and the creator is unknown
the name of the website is just called "Games".

[[footnoteblock]]


Wow! You flipped a card and got: Mann Souls!!! You ca reload the page or go to the next.
DATE: 28 May 2021 16:59

Day One

So, I might be going crazy. Going? Gone? I don't know. But in case this is real, I figured I'd keep a record. Assuming this actually works.

From the start: I woke up, and everything seemed normal. I'm in my bedroom, there's light coming in through the window. Nothing was out of place, though the power was out. Clock was stopped on the wall. No big deal, it's daytime, just wait for it to come back. Maybe grab the candles when it gets dark, right?

I get dressed, grab my phone, which is dead, and open my door.

It's not my house. It's not even a house. It opens onto a fucking *cliff*. I almost walked off the edge before I noticed.

So, we're already onto something weird as hell.

The cliff is just red-brown… rock. Stuff. I'm not a geologist. The door is set right in it.

The cliff's looking over a seaside. I can see houses near the beach down below. They look abandoned. The roofs are all wood and tile, but I can see holes it them. There's one that has a palm tree growing out of it.

Anyway, that's down the cliff. The door actually opens onto a narrow ledge, which winds up and down.

This is probably just a weird, like, dream, or hallucination. I'm writing this down so I can have a laugh about it later. Right. Right.

—-

Fuck. Okay. Okay. Fuck.

Okay, the cliff wasn't going away and the power wasn't coming back, so I decided to go for a short walk. Just to get my bearings, and hope I'm not actually walking in the middle of traffic during my hallucination.

I walked down the cliffside path a bit. Just to the nearest switchback. It was a bit dizzying. The path is pretty narrow, and it's a long drop down from my door. But I made it.

I get to the curve, and there's a dead man at the far side. He was wearing the remains of an old-timey pirate outfit. I could see his spine exposed where the cloth had worn away.

Then he stood up, shambled over, and stabbed me with a sword.

I felt it. White hot pain, the sword sliding over and through my guts, and then a coldness. I collapsed as it raised the sword again. There was an impact, and I lost consciousness.

And then I woke up in my bed again. I sat gasping and sobbing, my heart racing a mile-a-minute.

I was sure I'd just woken up from a particularly bad dream. I took a drink of water form the bottle by my bed, frowned at the lights still being out, and walked to the door. And saw the cliff again.

I stood for a minute, then slammed the door, turned around, and jumped back into bed. I was not ready for this to be real. I'm still not.

I eventually needed to piss, so I got up, used the bathroom, and checked the door again. Still cliff.

I went to my desk and sat down to think. It didn't seem to help. Thinking wasn't making the cliff go away.

I'm going to try the path again. Try going up this time. Wish me luck.


There were no dead pirates going uphill, but I found my way blocked by a short town tower with a locked, rusty gate. The tower looked like it might fall over at any moment.

I tried forcing the gate, but even though it looks like more rust than metal, the bars are thick and solid. I might have more luck on the lock if I had a crowbar, but I seem to be fresh out.

The side facing away from the cliff had much of its facade broken off. It looked like it might just be climbable. I decided to give climbing it a go.

I got almost halfway to the other side when the stones under my hand gave way, and I plunged down the side of the cliff. There was a moment of terrifying freefall, then I felt myself slam into the cliff face twice, which, thankfully, did it for me.

And then I woke up again. Guess what! Still cliff! Fuck! I'm going to sleep. Maybe I'll actually wake up this time.

Day 2

Okay, still cliff. Still tower, and, if I look carefully without getting close, still dead pirate.

I can't stay here forever. The water still works in my sink, but my food supply consists of a box of energy bars and a poptart. Well, two pop tarts, one bag. That's not going to last me for terribly long.

I really don't want to try climbing on the tower again. I'm also kind of afraid of it falling down on me. I assume I'd just wake up here again, but still, no thanks.

So that leaves pirate. I could try running past him, but I don't want him chasing me down a crumbly, mountain path. That just seems unsafe. So I've got to take him out somehow. I don't have much in the way of weaponry, but I figure if I break my chair, one of the legs will at least make an okayish club. Not the best club, or even a particularly good one, but okayish. I hope. And hey, I'll have three more. Anyway, we'll see how it goes.


Well, the pirate's dead…er. But I'm kinda fucked up. I missed him the first time, and he got me across the ribs. But I hit him a couple times after that, and he went down. And I kept hitting him, until he fell apart. And then I took his rusty old sword and kicked him off the cliff, because fuck him. I'm not feeling so great, though. I stopped bleeding, so that's good. I had to use a shirt as a sort of makeshift bandage, but it seemed to have worked okay. But man, that sucked. Gonna go see what's after Scurvy Pete.


…Two more undead pirates. Who fucking killed me again. That's what was around the bend.

What the fucking shit is this place? Am I dead? Is this hell? Fuck this.

Anyway, some new things. When I woke up, the cut across my ribs was gone. Not healed, just gone. The shirt was still cut up and wrapped around me, though. And the pirate sword was leaning on the wall next to my bed.

So, this is no longer cool or weird or interesting, it's just fucked up. And you know, I only have the one door leading out. But I have a window. It can't be in the cliff, because it's on the other side of the room, and there's light coming down. The problem is that I've got vaulted ceilings and it's like twelve feet up. It would be really nice if I had a ladder on hand. But I can still do this. I just need to do a bit of stacking.


Well, that sucked. Not stabbed by a pirate sucked, but still, not great. I don't have a shit ton of furniture, but I was able to put my desk on my bed, my shelf on my desk, and my chair on my shelf, and I climbed all the way up. I just got a glimpse outside when the bedframe broke and I fell down. I felt my head hit the ground, there was a wrenching feeling in my neck, and then I woke up tucked into the remains of my bed. Under the desk.

The bedframe is a loss, so I'll just be using the mattress on the floor for the time being. A leg broke on the desk, but I've got it propped up with some books. The shelf is a complete loss, though. It just folded up and broke when it hit the ground.

It puts an end to reaching the window, at least for the moment. But I'm not giving up. I just need to get something sturdier. Ideally, I can find a ladder or something and bring that back here. The town ought to have something that could work. I just need to get past Scurvy Pete and his friends…

I need to get better with this sword. They're not that fast. They don't seem to be able to see terribly well. I think if I can get just a bit faster and focus a bit better, I can do it. But man, this is gonna suck.

I'll update my progress when I get back.


Yep, it sucked. But I managed to kill Scurvy Pete three times and once got one of the next two. On the other hand, I got killed five times. That puts me up to nine deaths, if you haven't done the math. I think I'm going to start keeping track.

Still, Scurvy Pete didn't even hit me the last time, and I think I'm on my way to getting the other two. I'm going to call it a day, though, as I'm getting really tired of getting cut, stabbed, skewered and beheaded.

Current deaths: Nine.