Image by a civilian resident taken 5 minutes before first containment attempt of scp-4470
Special Containment Procedures: Scp-4470 is to be contained in a 10x10 titanium standard animal containment unit, the modification to the cell are to be the following: Cages and other cells are to be removed and refitted with a small sleeping corner, This is to be made of 4 large beanbag chairs, 4 fluffy pillows and 2 large blankets, The rest of the cell is to be fitted with physical activity equipment, and one section of the cell is to be constructed into a makeshift feeding and hunting ground.
Every 2 days live game of deer, lion, sheep, cow, goat, and horse interchanging the types every feeding, the times of feeding are from 8 p.m. to 10 p.m. at the latest This routine must stay consistent or the entity may become volatile, if this happens, the protocol cold oil is to be commenced, More information on project cold oil is found on the document of scp-8409
Image taken of 4470 and its strange relationship with scp-8409, Taken during DR.mandrids first cross test with the 2
once weekly scp-4470 is to be given exactly 2 hours of free time with scp-8409 within a supervised standard humanoid containment cell 4 guards are to be placed at the entrance, with 1 being that of a SSG or higher, additionally, 1 team of 4 RRT are to be on call with a additional squad of 9 members from mobile task force ν-7 "hammer down"
Description: scp-4470 is a large 7'8 humanoid being Its exterior is covered in black metallic plates; these line the entire body, and seem to heal when damaged, as if they were part of the body itself, Around the neck, a set of entrails are wrapped around the neck 3 times with 2 dangling ends it is styled like a scarf around the neck, with the longest of the ends going down to just over half the body Length of scp-4470, though the most defining feature of scp-4470 is the four arms, each of them having around a 4 feet of large chainsaw protrusions. There is another 5 foot chainsaw that sticks out like a "nose." the head of scp-4470 has the appearance of that of a great white shark, Near the back of the head, there are many spike like objects that protrude upwards, acting as decoration. Within the mouth of the 4470, there are 4 sets of teeth: 2 sets on the lower and 2 sets on the top, each tooth has the appearance of a sharp, thick needle and is capable of easily tearing through the flesh of living beings or inorganic matter.
Scp-4470 demonstrating its physical capability's as well as the ability to freely generate and control the chains it has
Scp-4470 has a few abilities that have been documented at the current time, though they are subject to change as more could manifest, it seems to be unresponsive to pain or any physical or psychological trauma delivered to the entity, shrugging it off as if it never happened. The body of 4470 is super human in capability; it's easily able to lift 10's of skyscrapers worth of weight, as well as being able to surpass speeds of Mach 5 at what is assumed to be its top speeds its bite force is directly proportional to the strength of its body, allowing it to easily bite through all known ores, metals or flesh. Another key ability is that it seems to be able to directly destroy matter it consumes within its maw, no trace is left capable of completely destroying energy and breaking a fundamental law of how energy is as we know it. Its seems able to generate more chainsaws on any part of its body as well as great control and manipulation of its chains, as well as form seemingly more chains onto it allowing them to throw there chains a (near?) infinite length from tests. When attacked with the chainsaws and a cut or slash its made, all healing within the wound and surrounding area will be severely degraded and slowed. its theorized that healing effects take a drastic 90% drop in effectiveness.
4470 behaviors are very strange most of the time, The scp is in a "dormant" state where it will just stand in place crouch in place or aimlessly wonder around the containment cell till meals are given, at random intervals, sit and make rhythmic revving sounds it is unknown why the scp dose this, When in a active state, the scp will begin to wonder the cell with much more intelligence, looking and feeling walls, interacting with equipment within the cell, and taking naps or using its saws to draw crude drawing on the floors or walls. In this state, the scp can be used for testing or communication attempts.
scp-4470 Seems to have a semi above average level of intelligence, being able to comprehend and understand speech and writing, as well other methods, Within combat, the scp seems to be able to formulate and use advance battle plans given before battles or adapt and formulate there own complex plans mid-fight. Test have concluded that it is fully sentient and aware of its surroundings, more test must be performed to gauge the full extent of its intellect. (Note, scp-4470 is unable to communicate via language; it can only produce various pitched revving sounds.)
When scp-4470 interacts with other entities', it seems to judge a book by its cover. Larger, more intimidating entities will be met with harder and colder responses to begin with, regardless of whether their personalities are violent or not. This is reversed for more harmless looking entities within the foundation, When meeting with scp 8409, its hostile attitude will drastically drop as it becomes near docile, acting as sort of a guardian/parental figure at the beckon call of scp-8409, it will do task asked of it by the scp or participate in activitys the scp is doing, if scp-8409 is threaten and or harms scp-4470 with go into a rage like state where the red dots that seem to steam a red hiss over the location of eyes if there where any, scp-4470 will then attempt to brutally gore/ devore the assailant leaving a bloody mess or no trace of them. (No further test of scp-4470 reaction to threats/injury on scp-8409 are to be conducted again-head researcher DR.max) After encounters with 8409 scp-4470 has a considerable mood increase.
Addendum:
Addendum-1A "contact containment"
Voices are heard through a radio, ν-7 strike team Quincy have just been deployed and arrived at a small city in northwest California, after mobile taskforce ε-9 "village idiots" were sent to investigate a set of rumors of a dark black monster that roamed the area, killing livestock and other animals, a body cam sparks to life as it displays team leader Quincy-1 repelling down onto the ground. followed by Quincy-2 Quincy-3 Quincy-4
Q-1
Fan out into a V formation, 4 feet apart the forest is dark at this time, don't be caught off guard
Q-2
yes,sirrr ahead of you
Q-3
understood sir
Q-4
Got it, eyes peeled
the footage begins to swap through the cams of each of the members of the team, and before settling back on team leader, the sounds of footsteps and crackling of leaves and sticks begin to sound off as the body cam swaps over to NV entering the pitch-black forest, The hum of the strike team activating there own NVG's is heard as well 4 minutes of walking footage later,, the sounds of distant metal rummaging and seemingly twigs and other large branches snaping. team leader cam immediately snaps to the suspected source of the noise the sounds of footsteps dead stop
Q-1
Quiet down, someone try to get a grab on the source of that noise sounded like metal, clanking.
Q-2
Boss, i think that was just some animal, maybe a asshat dumping trash. our target is a large black figure noting about metal or armor in the briefing
Q-4
don't act like that james, James. We have no clue what black figure means, we have to be vigilant im not into wanting to die.
A minute later the sound would be isolated and tracked as the strike team would have set out towards the location of the sound moving through the deep forest, in this section of the video, the body cameras would usually be half covered or obscured by large, thick foliage the sounds of the same movement become more prevalent as the team would approach into a large what seemed to be cleared out area with a Shankly built home
Q-3
Who, or what's living out here like that?, maybe what where looking for is a specter of some sort, ghostbusters would have been better to check these rural legends then us if it was the case
Q-1
Jamie, quiet don't be complaining; your going to alert what could be here…where a first response, heavy battalion, it's our jobs to do everything and find out what specializations needed
the body can would begin scanning the clearing as the team moved closer, as there was a lit outdoor fireplace a smaller figure was sat by it holding some object, playing to themselves, and roasting some meat over the fire, the strike team would move forward with there weapons raised each step they took would make a soft thud as fabric would rub and the sounds of gear shuffled. Once the thing came into view more, it would reveal to be a child, around 4 feet being at most the age of 6, the weapons are lowered besides Q-2 who refuses the lower weapons order
Q-1
Alright guns down, thats not our target nor do i think its a ghost,James gun down thats a order
Q-2
Respectfully sir fuck that!, a random child in the middle of a forest that has a hostile entity with a vague form, by some random shank house! are you mad? we should light it up now that could be a trap!
Q-4
James! the hell put the gun down man! im not reading any funny signals that's a goddamn chi-
All 3 of the strike members would make yells before the body cams show they jumped back, What played was Q-2 refusing to lower there weapon out of paranoia, a shadow would flash as a massive plated 7'8 entity would loom over him, Q-2 began to quiver visibly as he lets out a half cry knowing something is next to them, turning and yelling in fear as they hot-triggered their M4A1, the automatic weapon would spray 15 shells directly into the plates of the monster, bouncing off. Th monster then latches a hand onto Q-2 slamming them into a nearby stump as a none sickening crush is herd there face were bent into a pancake the rest of the members appear to be too stunned to act, The monster chainsaw on the lower right arm would revved loudly as it sprung to life Q-2 screaming in agony as half of there face was sloped through the by the blade being dropped to the ground. They historically yelled for help, The monster swiped the revved hand once again taking the head clean in half as the body of Q-2 slumps down laying dead.
Q-3
HOLY SHIT SHO-
Q-1
NO HOLD FIRE ABORT!, DO NOT ENAGE
Q-4
SIR THAT THING JUS-
Q-1
DONT TRY SHOOTING UNLESS YOU WANAN END UP LIKE JAMES
The monster then walked away, sitting by the child as it engaged with playing with them and there doll, a minute of Strike team Quincy standing there, they would plan with ambient noise, one of them was whimpering and praying, the others were silent, calling in for backup 15 minutes later 7 extra ν-7members would arrive, as well as practical staff and a child worker the body of Q-2 was received, as roughly 1 half hours past both entity's (scp-4770, scp-8409) where contained with no more deaths or injury and transfer to site-47







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