Seminars and Workshops
Presented by the SCP Foundation Wiki
Welcome to the hub page for the SCP Foundation Wiki's Seminars and Workshops, an interactive learning platform on various topics including critique, writing techniques, wiki culture, and more!
On this page, you will find a calendar for upcoming seminars/workshops and notes compiled by staff of previously held seminars. Live updates on seminars and workshops can also be found in this forum thread.
If you have any questions/concerns, please direct them to taylor_itkin does not match any existing user name.
What are they?
Workshops and seminars held by various staff members on various topics. Critique, writing, dialogue, and more! The seminars are an interactive learning platform, and include activities and discussion to help keep everyone engaged and learning.
When are they?
Each workshop/seminar will be announced at least 1 month in advance of the event itself in this thread, so you will be able to keep up with the schedule.
Who leads the workshops/seminars?
Anyone on staff may be the host of the event. The host of each seminar/workshop will be announced with the event's announcement itself.
How can I participate?
The workshops and seminars will be held in #workshop on the same IRC network that #site19 is held on.
Seminar/Workshop Calendar
Date | Time | Workshop/Seminar | Host |
---|---|---|---|
Monday, December 16, 2019 | 6 PM EST | A Beginner's Guide to Narratives - How to Tell a Story with Your Thing that Does a Thing | DrAkimoto |
- Many Critique Seminars - held by Taylor_itkin does not match any existing user name
- Dialogue Writing Workshop - held by Taylor_itkin does not match any existing user name
- Writing Memorable/Interesting Characters - held by AdminBright
- Crit Seminar 2.1: Quick Crit - held by taylor_itkin does not match any existing user name
- Finding/Using CC-Compliant Images - held by Elogee Fishtruck does not match any existing user name
- Writing Flash-Fiction SCP Articles - held by A Random Day
- Improving Your Prose - held by The Great Hippo
- Crit Seminar 2.2: Line-by-Line and Nitpick - held by taylor_itkin does not match any existing user name
- How to Hecking Read (Critically) - held by SoullessSingularity
- Writing Scary Monsters (and Spooky Creeps) - held by A Random Day
- By Entering This Seminar You Surrender Your Soul: How to make logs work good - held by Tanhony
- Taylor's Wow Super Cool Really Fun Chat About How To Write People Talking Real Good 2: Electric Boogaloo - held by taylor_itkin does not match any existing user name
Seminar/Workshop Notes
Dialogue Workshop
Why might someone include dialogue in an article?
- humanization and making your characters feel more real.
- In order to introduce thoughts and competing ideas
- conveying what someone does and does not know
- To show a character’s personality and inner workings to the reader
- confrontation and conflict
- Helps readers empathize, or project themselves onto the characters.
- Writing is MUCH more effective when we can envision ourselves in the shoes of the character. ESPECIALLY horror. What's more terrifying than being able to see yourself in the same situation as your character, who is literally in a life-or-death scenario?
- The best tales are often when you want to jump into the stories and live in the story.
How do characters, or rather DIFFERENT characters, apply to writing dialogue?
- different talking styles
- different speech patterns, vernacular, dialect, etc.
- Conflict
- They can have different perspectives on the same thing which allows exploration of like different avenues of thought on the events
- different goals
- every character in a dialogue has some goal
- all characters speak and feel differently.
OK, now that we know that characters are all separate from each other in terms of speech, feelings, etc., how do we write that? What's something we need to do in order to be ABLE to write that?
- know who the characters are
- put ourselves in their shoes
- get into the character’s head
- the character’s relationship
- what the characters are feeling in that moment
Know who your character is before you write them.
- Come up with a character. Just a very basic, very simple character. Something along the lines of 'Detective who is 50 and solves crimes for fun'. Choose 1 detail in your short description. For that one detail, come up with 3 points in this person's history that led them to gain that trait. Examples from participants in seminar follow:
- a traumatized knight who's mind and body are falling apart from a magical infection
- becoming a knight
- going to raid a dungeon
- getting the magical infection/curse
- 26-year-old otaku that really likes to sing but is too shy to do it
- always liked to sing and was in the school choir
- at a bad throat during one performance and ruined it
- sings alone under the shower again for the first time in a few months
- mother of 3 who enjoys pretending to be a cowboy
- her mother used to watch western themed movies with her in her childhood
- playing around with her children helps them go through the difficult times in school
- she wishes she had a romantic relationship like she had seen on television
- 32-year-old professional swim coach for the local high school.
- as captain of the swim team when he was in high school
- Had a father who often brought him along on fishing trips, and passed away when he was 10
- Had some type of serious ankle injury pretty soon after leaving high school that stopped any hopes of competing.
- an Indiana Jones wannabe in a world where the magic's died
- wanting that escapist fantasy, in a world that's incompatible with it
- so alienation. some poor kid who didn't have the funnest of childhood
- probably doing their archaeology degree on scholarship - so it's both a matter of 'well, even if I am disappointed that archaeology isn't like my boyhood dreams, it's not like I can afford to do course-correction now'
- Leeroy Jenkins, part-time detective, age 52, works around his neighborhood, reliving his glory days by solving local crimes
- He solved a crime in his previous city which lead to him being threatened, so he had to move
- Decided to stop working professionally
- Moved to another neighborhood in the suburbs
- solves local mysteries now
- a bodyguard who’s still not over the death of the woman he loves
- the death of the woman
- investigating the death
- becoming a bodyguard of an ambassador
- a vigilante who often goes extralegal in order to stop murders in a desert village surrounded by wasteland
- The reason why the vigilante is even a vigilante is because he was often threatened by road biker gangs and one day his friend and mother were both murdered in a robbery gone wrong
- a 26 year old idealistic writer finding out how to truly capture emotion
- was born in a fairly well-off neighborhood, always was told that he could do whatever he wanted
- has a great number of writerly idols who were in similar circumstances
- has never experience any sort of truly disheartening failure
- Jason Strave, age 28, works in government business, paranoid, stressed and anxious to the point of twitching a lot
- his father always acting paranoid and moving them around
- being taught that nothing is safe and to trust nothing
- how his mother was killed by her trusted friend when he was a kid
- a traumatized knight who's mind and body are falling apart from a magical infection
In depth Character Analysis
- “a mother of 3 children who really enjoys pretending to be an ol’ cowboy, acting out scenes of action and bank robberies with scenarios she painted. she used to watch western-themed VHS movies with her late mom and learned to appreciate that culture from there. getting a good laugh of her children and making them forget the difficulties of life, if not for a few moments, is probably the biggest joy she can find”
- From here we have a basic character fleshed out. Where do you think we might go from here in order to flesh it out more? (Mind you, we are doing all of this consciously here, but when you are actually writing, if you keep this stuff in mind it will usually happen pretty naturally.)
-
- Flesh out some of the other character traits like we did for the one that was picked
- Let's go with the children. So, we know she has children and makes them laugh with her cowboy stuff. Having children leads to MANY other traits in anyone's life.
- shorter temper and less patience for antics or fuss
- increased drive to succeed
- feelings of obligations
- single parenthood.
- Those all provide for very rich and interesting complexities inside this character
- So, let's put this woman into a scenario: Our character is in the grocery store. She has no reason to say anything to anyone, right? If our entire scenario is just 'in a grocery store', that is.
- Unless she's new to the area
- or has to greet the cashier
- See the reasons for things needing to happen. Our character isn't going to say something unless she has a reason to. She's not going to go up to the cashier and say "fuck you" unless the cashier has done something that really warrants that. You never want to have any line of dialogue that isn't said with a PURPOSE.
- What happens if we do?
- Bloat
- Fluff
- Boring
- Exposition
- Like Tommy Wiseau
- Dehumanizing
- It becomes less real
- Real is what makes it good
- What happens if we do?
- Let's go with the children. So, we know she has children and makes them laugh with her cowboy stuff. Having children leads to MANY other traits in anyone's life.
- Everything that anyone has said, ever, in the history of the universe, has had a motive. Even if it's just “wow I gotta break the awkward silence”. But the difference is KNOWING, as the writer, what the motive is. Because that way it feels real to those who read it.
- Let's get back to our character real quick and analyze how different character personalities affect motive.
- Let's say that someone in front of her in the aisle drops a jar of pickles on the floor, splattering her shoes and pants with pickle juice. This person is around 12. The pickle juice got on our character, not the kid. Judging by our character's personality traits, how is she likely to react? Examples from seminar participants follow:
- probably ask if the kid is okay
- at first, she'd be like "ugh what the fuck", but then check on the kid, then motherly stern "don't run in the store!"
- she wouldn’t lash out, but she would try to find the kid’s mom
- she’d probably ask for the parents and then have a talk with them
- she probably would have some awareness that she's in a social space, that there'd be other customers or store staff member seeing her
- Why do you think she would react like this? Explain your reasoning. Examples from seminar participants follow:
- because of her experience with kids, and a bit of short temper
- Let's say that someone in front of her in the aisle drops a jar of pickles on the floor, splattering her shoes and pants with pickle juice. This person is around 12. The pickle juice got on our character, not the kid. Judging by our character's personality traits, how is she likely to react? Examples from seminar participants follow:
- Alright, good. Now let's think in terms of another character
- A father who is there with his daughter and wife of 5 years. Same scenario, but with this character. Create your own traits for him based off what you have been told and see what you think his response would be. Examples from seminar participants follow:
- Probably angry, because of the stereotypes of men being all "angry when even the slightest thing happens" that he grew up believing and also looking like a fool
- if we talk about "a father who is there with his daughter and wife", then his "audience" is a lot more immediate.
- his response would be shaped by what kind of expectation they have of him/what kind of father and husband he is
- he’d give the kid a big, angry talk about responsibility and awareness in an attempt to teach his daughter what is and isn’t wrong
- he’d be pretty stressed from going shopping with the whole family and this would kinda tip him over the edge but at the same time he would not want to blow up in front of his family
- Thinking he's a rather passive go with the flow kind of guy. His wife might be a bit quicker to anger, but he just makes sure to tell a nearby employee. Maybe he's an artisanal pickle maker, and part of him was kind of happy to see the name brand destroyed
- wife of 5 years and a daughter, so the marriage is still fairly fresh, but they still got productive enough to have a daughter…
- A father who is there with his daughter and wife of 5 years. Same scenario, but with this character. Create your own traits for him based off what you have been told and see what you think his response would be. Examples from seminar participants follow:
- Flesh out some of the other character traits like we did for the one that was picked
-
- From here we have a basic character fleshed out. Where do you think we might go from here in order to flesh it out more? (Mind you, we are doing all of this consciously here, but when you are actually writing, if you keep this stuff in mind it will usually happen pretty naturally.)
Interactive Portion
- The Seminar included a role play activity, where 4 participants were asked to create characters then role play those characters, using dialog tags as one would use in writing. As the role play progressed, other participants were told to swap with previous participants, playing the same character. Several participants engaged in the activity as multiple different characters. The object was to demonstrate how writing different characters felt, due to the motives and experiences driving them.
- Tone and speech pattern:
- How might, say, accents, vernacular, and dialect effect your writing? Examples from seminar participants follow:
-
- dialects have different words that aren't used elsewhere
- They would cause the characters to think differently of each other, and adjust how they speak to compensate
- different turns of phrases, sayings and idioms
- It adds realism and depth to your characters. I’d write South Philly dialogue differently from say a southern drawl
- Good Practice is to study the speech of the region you’re writing for.
- How can you figure out the line between creating a character with an accent and creating a stereotypical character?
- Comes down to content. For example, when writing a character from the deep south and using an exclamatory statement.
- Bad: “Dadgum, that there be hotter than a 'coon on a tar road at noon!”
- Better: “Damn, that there's pretty darn hot, I'd say”
- A lot more subtle, a lot more toned down.
- Comes down to content. For example, when writing a character from the deep south and using an exclamatory statement.
-
- How might, say, accents, vernacular, and dialect effect your writing? Examples from seminar participants follow:
- The best advice for writing dialog to sound real: SAY IT OUT LOUD
- Does it feel wooden or weird?
- Revise it until when you say it aloud it feels and sounds like something that might actually come out of someone's mouth.
Interesting Characters Workshop Seminar Notes
Intro: There is no one way to write an interesting character
- If there was, everyone would write characters like that
- There a many ways to go about it
Part one: Mary Sues
- Mary Sues are characters that are flawless
- Flawless characters are often boring
- Often it is less about whether the character is boring but more about how this is treated in the story
- Flaws can be imposed on the character by the world around them
Part two: Conflict
- Characters rarely exist alone
- The easiest way to show who your character is, is by putting them against other characters
- Conflict is a great way for setting tone, showing goals and developing your characters
- The conflict should be natural and have personal stakes to everyone involved
Part three: NPCs
- All characters should feel like they are alive
- Of course some characters will be NPCs, only existing for a plot purpose
- Overall every character should feel like the protagonist of their own story, with their own quirks, relationships and goals
Part four: Nonhumans
- There are 2 ways to write a non human character (specifically their thought processes)
- 1. Portray them as having a human mind, only from a a unique perspective
- 2. Try to abstract their thought processes as much as possible
- Try to imagine: What could be the goals, interests and speaking patterns of a rock, a dog, a non-carbon based alien or the personified colour green?
Part five: Representation
- Representing different kinds of people is not only nice for your readers but also a great way to diversify your characters perspectives
- You don't need a reason to include different kinds of people
- You can write any kind of character but should refrain from writing about their perspective if you do not know it
- Try to find input from relevant authors for such cases
Thank You for Reading! Seminars are run intermittently in #workshop and will be announced ahead of time on many SCP related channels (Including #site19 and the seminar hub).
Quick Crit/Concept Crit Workshop Seminar Notes
Intro: What is Quick Crit?
- Quick Crit is crit that is quick
- Quickly getting to the point and important flaws of a concept without wasting time on minor details or stuff like object class
- essentially “not wasting your own time”
- Quickly getting to the point and important flaws of a concept without wasting time on minor details or stuff like object class
Part One: Identifying When Quick Crit is Usable
- Some things that might help you identify a draft that is eligible for quick-crit:
- Before reading the draft:
-
- "please crit this" pitch/request is incoherent or confusing
- SPaG
- The way the draft writer “speaks”/types
- The amount of previous work for the site
- Someone with many failed articles or no posted articles is probably a more ideal recipient for quick crit.
- Multiple weak drafts prior can also be a factor that should be taken into consideration
-
- Before reading the draft:
- While reading the draft:
- Clichés
- No apparent or discernable narrative
- weak concepts
- Elements that do not contribute to article in any discernible way
- Concepts difficult for new writers to attempt (controversial or delicate topics)
- Lack of understanding of the foundation or other GOI involved
- TOO scientific.
- Dealbreakers for regular crit (“what? I can't give this a line-by-line, I don't even get it. Or care.”)
- MAJOR narrative issues
- Major plot holes especially
- The article is boring
- This can be due to a variety of reasons
- MAJOR narrative issues
- Quick-crit should only be given to drafts that you feel do not deserve much more in-depth crit
- Point out the issue, tell them why it is an issue, suggest a fix
- It's better to tell the author that they need to fix the core of an article than spending time fixing all of their SPaG if the article is inherently flawed.
- Point out the issue, tell them why it is an issue, suggest a fix
Part 2: Giving Quick Crit
- if you've been given critique, what's the #1 thing you want to feel that the critter did?
- Help
- Given their honest opinion
- They have given you a direction to investigate/work on yourself
- You never want to feel like you've been bullshitted.
- Never sugarcoat, but never attack.
- Critique isn't meant to be about tearing an article to shreds - it's about deconstruction and reconstruction, making an article BETTER than it is
- Remember not to dictate the direction an author (especially a new author) should take when writing an article
- Point in the right direction, don’t shove
- Remember not to dictate the direction an author (especially a new author) should take when writing an article
- Concept-crit and quick-crit are almost always going to be much shorter than a nitpick style critique.
- Even when a critique is short, you want to make sure that the author actually feels like you read their draft.
- This can be demonstrated by quoting the draft
- Example of what needs improving/Specific errors, 3-5 quotes normally shows you read the draft in depth but are still identifying the core issue.
- Quoting the same issue over and over can belabor the same point and should be avoided
- Example of what needs improving/Specific errors, 3-5 quotes normally shows you read the draft in depth but are still identifying the core issue.
- This can be demonstrated by quoting the draft
- Even when a critique is short, you want to make sure that the author actually feels like you read their draft.
- After critting the examples (a good way of doing this is formatting the crit with the specific examples quoted and then critted at the top), the best thing to move to more overarching critique of the larger issue with the draft (Issues with narrative, concept, ect.)
- Both state And Explain the issue. Give examples.
- Following up crit with writing resources (such as a guide) from the wiki is a good way to finish
Part 3: Activities
- Activity 1: Quick Crit Eligibility
- Here are two drafts. Read both drafts and choose which one you think is more eligible for Quick Crit. Write down your reasoning.
- EXAMPLE 1: http://topia.wikidot.com/critshop-example-1
- EXAMPLE 2: http://topia.wikidot.com/critshop-example-2
- Here are two drafts. Read both drafts and choose which one you think is more eligible for Quick Crit. Write down your reasoning.
- Activity 2: Giving Quick Crit
- Once you have chosen the draft you think is more eligible, write out some Quick Crit for that draft.
Thank You for Reading! Seminars are run intermittently in #workshop and will be announced ahead of time on many SCP related channels (Including #site19 and the seminar hub).
Flash Fiction in the SCP Format
How short must an article be to be counted as flash-fiction?
- At most 1000 words (encompassing the 100 word drabble and the 6 word "For sale: baby shoes, never worn"
- Deceptively short AND deceptively long
- You can't get away with as much as you want but you can get away with a lot more than you think.
How does one write a flash-fiction article?
- 3 Components: The Fuse, the Explosive, and the Casing
- Fuse: How you hook the reader. What gets them interested in the piece?
- Explosive: How you end the article. How do you blow the reader's mind at the end? What makes the story stay in their mind after reading it?
- Casing: Everything in between. How do you get from the hook to the stinger? What details and plot convey the reader from the hook to the stinger and provide context to make the stinger hit more effectively?
- High Concept: The idea can be easily and succinctly pitched in very few words.
- Jaws: What if a man-eating shark attacked a tourist hotspot?
- Most summer block-busters
- Murderers befriend sociopathic refrigerator
- What differentiates standard high-concept media from flash-fiction articles is how fleshed out the core idea is.
- Jaws: The idea is fleshed out to compensate being movie (dialogue, backstory, characters, all serve to flesh out the idea)
- SCP-4670: The idea isn't fleshed out so the basic thrill of the high-concept "What if Circe was an accomplished barbecuist?" is focused on, and to pursue the more comedic possibilities of the idea.
- Don't write stuff if you can get away with not writing it.
What are some types of flash-fiction articles?
- Image-based: Focus on hooking the reader by creating a strong visual or inducing a strong emotion (Ex. SCP-2365 and Lily's Proposal)
- Monster Manual: Spooky scary monsters (Ex. SCP-4975 and SCP-2521)
- Absurd Premise: Something that really is out there, and can be used for humor, horror, etc. (Ex. SCP-4946)
- Twilight Zone: Establish a premise, then proceed to subvert it or otherwise (Ex. SCP-4780)
- Skeletons: Components of a story, arranged in such a way as to convey some event without actually depicting it (Ex. SCP-1033 and SCP-2158)
How to do a Fuse properly?
- Primarily three methods: Object Class, Special Containment Procedures, and an image
- Lily's Proposal: The Object Class and SCProcedures go directly against the grain of the Foundation as an organization
- SCP-2521: The use of pictographs in the title and Object Class are different from any other mainlist article
- SCP-2915: The image draws the reader in, as a Wendy's generally doesn't sell demon flesh (alternatively, the reader expects the sign to be false, when it's in fact completely accurate)
- A strong Fuse implements contrasts and contradictions that violate what the reader expects from a longer SCP or from the Foundation in-universe to even traditional social norms in order to grab their attention
How to do an explosive properly?
- The last two or three sentences, max, to hit the reader and make them dwell on the piece afterwards.
- Lily's Proposal: The last line is poignant and heart-wrenching
- SCP-2521: The heart face intrigues the reader to question 2521's intentions (alternatively, the information presented to the reader can cause the reader to create their own explosive after reading, fridge logic)
- SCP-2915: The Frank Sinatra reveal creates whiplash in the reader from the weirdness of it
- A strong explosive leaves the reader with a single, crucially unanswered question and evokes a strong emotion for a time
How to do a casing properly
- Should focus the charge and maximize its effectiveness
- Lily's Proposal: Builds an image in the reader's mind that sharply contrasts against its stinger to make the ending hit even harder.
- SCP-2521: Pictographs are clean, colorful, and are a puzzle element
- SCP-2915: Various comedic horror elements (Wendy's staffed by MTF, the menu, the freezer)
- A strong casing connects the fuse and the explosive, builds upon the hook to keep the reader engaged, drives and enhances the impact of the explosive through foreshadowing/contrast/exposition, and offers story and character details all its own to invest the reader
How do we put it all together?
- Example: SCP-3220
- Hook: Department of Abnormalities, the image, "No further exploration or investigation"
- Explosive: Broken Neck
- Casing: The nods to 173 (the pained statues, the fluids, Japan)
- High Concept: What if SCP-173 could be tricked by a panopticon?
- Clever high concept + Subversive Containment Procedures + Familiar call-backs + Leaving questions unanswered
Improving Your Prose
Prose is a fancy word for 'the text of a story'. That's all it really means — the words, sentences, and paragraphs that make up your story
- What makes prose 'good'? It communicates information to the reader, is engaging, and — again — looks nice.
- Good prose varies radically from case to case. What matters is that it functions
- Develop your ability to write functional prose before you start working on 'amazing' prose.
There is *NO SUCH THING* as 'talent'. You are not 'born' good at prose. You *BECOME* good. Behind every piece of writing that works are a thousand pieces that don't. You get good at writing by being awful at writing. It takes practice and persistence. Writing is a muscle. Strengthen yours by exercising it.
BREVITY.
- Do not waste the reader's time. The less words you use, the stronger the prose becomes for it. Functional prose is brief and to the point.
- Be functional before you try to be 'clever'.
- This is a difficult trick — but it works really well depending on the situation — you can actually use word-choices by the 'narrator' (in a sense) to communicate anger.
- Be suspicious of all words that end in -ly.
- IE, if you can use one word to get something across, *use one word*. Don't modify it with an adverb
- Another thing that helps 'shorten' sentences and give them a stronger punch: Get rid of words that end in -ing.
- Use it too much, and the prose starts to feel sing-songy and samey.
POSITIVE STATEMENTS.
- Affirming what is true is often stronger than affirming what is false.
- Using words like "Not" to invert the meaning of a word makes things a little less 'strong', and makes the reader have to think a little longer to 'understand' what
- Don't sacrifice clarity for brevity.
- This rule can, and often is, broken, depending on what you're doing. SCP articles will often focus on what something *isn't* as a way of manipulating negative space, for example!
CONCRETE OVER ABSTRACT
- Whenever you can be *concrete* about something, be concrete. Whenever you can *get specific*, get specific.
- This is what people (sometimes) mean when they say 'show, don't tell'.
- It's especially potent to focus on various senses — one sense that often gets *incredibly* overlooked is the sense of smell.
- Describing smells to the reader is a great way to evoke certain atmospheres, places, feelings, or ideas.
- NOTABLY, this is one of the few times where 'brevity' takes a back-seat — because this expands prose, rather than shrinks it.
- *Avoid saying what things appear to be. This falls under 'positive assertions': Tell me what something *is*, not what it *might* be.
IMPLICIT VS. EXPLICIT
- What the reader is told versus what the reader figures out on their own
- When the reader realizes something happened (rather than being *told* it happened), it makes it hit much harder. It makes it feel personal; like something that belongs to the reader.
- When you leave those 'blank spaces' for the reader to fill, the reader will always fill them with things far, far more interesting than anything you could
-
- Explicit and implicit are not *binary*
- All writing is both implicit and explicit.
-
SIMPLE VS. COMPLEX, HOMOGENOUS VS. NON-HOMOGENOUS STRUCTURE
- Avoid having three sentences in a row with identical structure. Break it up with at least one simple sentence.
- Your compound/complex sentences should not contain more than *three* clauses.
- If you're using more than two commas in a sentence (again, unless you're talking about lists), your sentence is probably getting too complex.
- What you want to avoid is too many clauses in a single sentence
- Exception: Repetition and Symmetry
- These cases are more or less motifs
- Repetition and homogenous structure isn't *always* bad. It's just bad when it feels 'accidental'.
- These cases are more or less motifs
Nitpick and Line by Line Critique Seminar
Today, we will be learning to identify drafts that are eligible for line-by-line critique, differentiating them from drafts that aren't, and how to effectively and efficiently go about giving this type of critique.
Taking into account how the forums actually work (butterfly squad priorities, actual functionality, etc), what kinds of threads, without looking at the draft, might already be more eligible for nitpick-critique than others?
- Experienced users (those with authorial experience)
- A more experienced author is more likely to know where to take their draft, right?
- Clearly conveyed ideas or ideas with promise
- Those with a list of specific areas of concern for their draft. Usually means they know how the crit process works, and thus have a decent idea of how to write an SCP.
- Drafts with lots of replies from both critters and OP, as it generally is of higher quality (each reply is either new crit or the author responding to critique)
- If a draft has already received criticism, the author has had a chance to act on it, revise their draft, and make it better.
What are some key features of the draft itself that might make it eligible for nitpick or line-by-line critique?
- No or few SPaG errors
- I like to be able to read the first paragraph or section of the description and have a decent idea of what they're talking about, shows they can write concisely
- Formatting
- Good formatting shows they took the care and time to correctly and interestingly format the article
- even if its a format screw, you want consistency (if that's the desired effect of the format screw, at least!)
- Good dialogue
- Narrative - one that's engaging and interesting.
Dealbreakers
- no clear direction or narrative
- zero clinical tone
- fundamentally flawed concepts won’t be helped by a line by line critique
Exercise
- General consensus chose the one that is slightly more refined
- Start with ConProcs
- You'll often see critters saying "these can save someone's life in-universe, so make sure everything is clear and precise." So we want to make sure everything in the containment procedures is *absolutely* necessary
- Over-explaining, like some_author_dude said, is a really big thing that a lot of people mess up with. ConProcs (and entire documents, tbh) are all about being cold and concise.
containment procedures are not testing procedures. And while it's not technically incorrect to include either of these lines in the containment procedures, there's also no reason they can't go somewhere else.
* Fluff Text is Unnecessary
* Very oddly specific things definitely shouldn't be included unless absolutely necessary, because they add nothing new
* it's implied that the Foundation is going to feed things that need to be fed, give them water.
* 'To ensure safety', 'as per standard protocol', 'for extra measure', etc
* Unnecessary as it is all implicit
* we're aware this is all to ensure safety, or if something is standard protocol, why would we need to list it as such?
* Also, redacting or blackboxing stuff in the containment procedures is usually a big no-no, except for possibly doing it to a Site location.
* `Scp-x appears to be`
* Phrase is basically kryptonite
* There is absolutely 0 reason to tell us what your anomaly *appears* to be when you could tell us what it is.
Description
- Now a lot of people will try to focus on their narrative more than describing the actual anomaly - this is a common pitfall I've encountered in a lot of drafts.
- Make sure that the article is actually telling you what the anomaly is - you don't want that as a part of the mystery, unless that's the point of the article
Addenda
- Usually Logs and Reports
- Progresses the narrative
- Needs to be there for a reason
- If it isn't then it's fluff. And fluff does nothing but add pointless reading.
- If it's an interview, make sure it's got solid dialogue
Nitpicking
- When you give critique, you want to be explaining WHY what you've pulled has issues in it.
- Don't just say 'this is a problem', tell them why it's a problem and if you can, offer a way that the author might be able to actually fix it.
- Additionally, remember to be kind.
- Go through every detail, make sure you get core SPaG errors, tear apart the narrative if you have to - make sure everything works, everything is flowing together, there aren't any major potholes, etc.
How to Heckin' Read (Critically)
Introduction
- Introductions to basic academic theories about literature and formal criticism of written work
- Practice using these theories for future criticism
- Critical reading ability is important to writing ability because it advances your ability to critique the writing of others in a more specifically helpful way
Part 1: Theories of Literary Criticism
- Formalism Theory
- Theorizes the authors don’t get to be the sole arbiters of the meaning of their work
- All meaning should be able to be found in the work itself
- If you can point to specific evidence for your theory in the work, your interpretation is just as valid as the author’s original intent even if it differs
- Reader-Response Theory
- Commonly includes queer theory, feminist theory, marxist theory
- Posits that a part of reading is the reader’s own mind coming into play
- Anything is free game as long as it isn’t explicitly written that way in the original work
- Excludes the author’s comments unless they are IN THE WORK ITSELF
- Psychological Theory
- Freud/Jung imagery within a work
- More useful in academic contexts but not really for our purposes
- New Historicism
- Emphasis on historical and cultural contexts factoring into a work
- ((also not as relevant for us but still very cool))
Part 1 Question Points
- Should you/can you judge a writer based on their work/vice versa?
- Really depends on both the work and a writer
- More of a case-by-case basis
- Reader-Response and Formalism seem very similar, what’s the difference?
- Formalism dictates that your interpretation is ONLY valid if you can point to SPECIFIC evidence within the work itself
- Reader Response posits that your interpretation is valid based strictly on the value of your experience as a reader
Part 2: Practical Application (Interactive Segment, practice on short stories)
Passage 1
"Millions of people are affected by the excessive habits of someone close to them. The following questions are designed to help you decide whether or not you need to seek a support group like Zomb-Anon due to someone else's habits of eating brains, entrails or flesh."
- Soulless: creates contrast between the mundane and the completely unrelatable. “Zomb-Anon” should be replaced with something more vague so the ending phrase has more punch
- TheMightyMcB: comes off as satirical metaphor. Alludes to familiar things like Alcoholics Anon, contrasts with comments about eating brains/etc., immediately draws the reader in
- Almarduk: it’s trying to convince you to consider something incredibly unlikely. Treats an unlikely scenario as ordinary to make you feel weird
- VincentVanGone: Effectively draws the reader in by setting up a common concept with an absurd premise
- Dyslexion: sets up a zombie apocalypse premise with a familiar light. Extending the real-world similarity may improve the impact
- PrLosash: sets up humor with the combination of a bureaucratic tone and an impossible premise. Leans a little too much into the absurd in some parts.
- Simartar: catches you off-guard with the satire, almost sounded like an advertisement
Discussion covered:
Modern audience’s familiarity with zombie-centric stories and cultural context
Humor regarding the familiar
Passage 2:
"It was time. Byam was as ready as it would ever be. As a matter of fact, it had been ready to ascend some 300 years ago. But the laws of heaven cannot be defied. If you drop a stone, it will fall to the ground—it will not fly up to the sky. If you try to become a dragon before your thousandth birthday, you will fall flat on your face, and all the other spirits of the five elements will laugh at you. These are the laws of heaven."
- Almarduk: Percy Jackson reminiscent. Treats it as commonplace, feels a little forced.
- BlueJones: reads like a dictation from a narrator’s perspective. Both gives the reader the sensation of flight but also a sense of danger, sets up the question of “will/won’t they fly?”
- PrLosash: good worldbuilding, establishes a magical world, establishes a sort of divination theme
- Dyslexion: Establishes the world, gives a taste of how it works, references something that will be explained later. A bit heavy handed
- VincentVanGone: establishes fantasy world, feels a bit rushed though. Not enough time to adjust to the fantasy setting
Discussion
- Usage of worldbuilding and exposition, effectiveness of both
- POV of a character vs omniscient narrator
- How metaphor changes interpretation of worldbuilding
Writing Scary Monsters (And Super Creeps)
Introduction
- Scary monsters are the backbone of the site and a great introduction to the wiki and its contents. However, most authors writing them focus too much on the monsters themselves and not the terror they wreck.
- That is why the goal of today's seminar is to discuss ways to construct a compelling murder-monster story.
- Lessons of the seminar could be applied to living, dead, and undead things that kill and/or eat people.
- There are five basic principles to writing a scary monster.
- First three principles are enough and necessary for creating a successful article. Almost all deleted monster stories violate some of them.
Death does not carry an article by itself
- Death is a punchline from which to build up a character or a monster. It is a way to relieve tension that is built up before.
- Horror films work by building up tension, leading to the emotional catharsis - death. But death doesn't work if there is no tension to relieve.
- Death can be interesting not because it happened, but because of how it happened.
- Even in slasher films it is not the deaths that are interesting, but the different inventive, over-the-top ways people are killed.
- There are well-known articles with different methods of killing people - SCP-096, SCP-106, SCP-173.
- Story in SCP-096 takes place after a reader learns that it kills and [DATA EXPUNGES] people. The death itself is not interesting, but what is interesting and scary is the length 096 is willing to go for a kill.
*
The scariest fear is the fear of the unknown
- People misunderstand SCP format in characterizing monsters - Dissecting a monster kills the horror.
- Which is why common praise for Parawatch is not breaking suspension of disbelief and focusing on the ways monster affecting people, not describing it.
- Which is why popular monsters (for instance, vampires) are never dissected - they are only described in the relation with interacting with them. And even then, some established rules are often broken in various stories.
- Which is also why redactions are such an important stylistic tool on the wiki.
- You must always know what you are redacting and why. Otherwise, the redaction would be weak and would look like a lazy excuse rather than a writing tool.
- Subverting trope and breaking rules is a great way to add tension and fear - it throws the reader off, makes the story less predictable.
- When creating a monster come up with 3-4 implicit behaviour rules for it. Let the reader figure them out and then break them.
- SCP-1155 does that. Violation of implicit rules of the monster causes it to react. It is stopped while killing a person - the monster chooses a new location for itself, one that is not usual for it. Foundation tries to cover the monster - it teleports to a playground forcing Foundation to compromise.
- When creating a monster come up with 3-4 implicit behaviour rules for it. Let the reader figure them out and then break them.
A monster is only as scary as you care about its victims
- A monster becomes scarier as its victims become more relatable. There are three methods to make the reader care for people in danger.
- Making the kids the victim. People automatically empathize with kids.
- Example - SCP-4310 - basically a big bug that eats people. It becomes scarier because it eats children luring them into its mouth.
- Characterizing the victims. Basically giving the victim an identity through interviews, logs, etc.
- Example - SCP-096. There are several such characters in that story - Dr Dan, the D-class in the submarine, or any of the surviving MTF members.
- Making the reader imagine themselves becoming the reader.
- Achieved through creating an image of the monster with providing sensory details. If a reader can draw a detailed mental image of a monster, they'll inevitably draw one of the monster eating them.
- Example - SCP-106. The article describes the monster, its looks, how it hunts, how it hurts and kills people.
- Making the kids the victim. People automatically empathize with kids.
Imitation is the scariest form of flattery
- There are a lot of sources of inspiration for scary monsters in nature, literature, folklore.
- Nature has three billion years headstart in developing scary ways to kill stuff. Do not reinvent the wheel, remix it.
- For example, there's a species of fungus that parasitizes insects by mind-controlling them to climb up grass and then explodes out of them to reproduce. It's a real-life Alien except it only attacks bugs. Now, what if it attacked people?
- SCP-4975 is a scary monster that invents its own German nursery rhyme to up the horror by implying that this thing has haunted the country for centuries.
- Nature has three billion years headstart in developing scary ways to kill stuff. Do not reinvent the wheel, remix it.
When you write about a scary monster, you’re still writing a story
- When writing a scary monster, you still have to create a story, create tension, atmosphere, give the monster depth.
- You cannot get away with just describing the monster and thinking it is scary.
- The part of the story when a monster eats people should feel EARNED.
Conclusion
- Scary monsters are a great way to get introduced to the site and they're an even better way to acclimate yourself to the unique challenges and constraints posed by the SCP format.
- Murder monsters still make viable SCP articles, one just needs to spend some time characterizing them.
- Death is not a goal, it is a way of relieving built-up tension.
- Do not tell the reader everything about your monster. Only provide the minimal number of 'rules' that could be broken for added tension.
- Make the reader care about the victims.
- Folklore, literature and nature are great sources of inspiration.
- Writing a scary monster is still writing a story.
How to make logs work good
Introduction
- So as a brief overview before we dive into it: we'll go through my personal and other assorted views on logs and how they fit into the SCP
Part 1 - What Is A Log?
- There are various interpretations for what a log is
- For some, it's anything outside the basic 'item number, object class, containment procedures, description format,’ though format screws complicate this
- In fact, GOI formats within SCP articles fall under this as they act as methods for exposition
- For others, they’re things with tabulated, laid out contents like interviews, testing tables, entire timeline updates, explorations, video/audio recaps of events
- And for others, it’s simply whatever is labeled as a log
- For some, it's anything outside the basic 'item number, object class, containment procedures, description format,’ though format screws complicate this
Part 2 - Why is a log?
- The log is one of the most important aspects of a piece
- The SCP Format is the starting point for a story - where we establish the subject or the situation - and then we use logs as building blocks to build upon and develop that story.
logs are the lenses which determine how we percieve that subject so they decide whether the article becomes funny, sad, scary, happy
* Logs can often expand on the "core", or give it meaning/significance
* Without the development for the characters that the logs provide, the emotional investment in the overall piece would be much less
* Testing logs usually go for escalation and often end in a humorous or "oh shit" moment, but they can also be used for implied story revelations
* In general you want to be thinking three steps ahead of the reader; you should leave breadcrumbs that tie logically into your shock, but they shouldn't be big enough for the reader to put it together before you want them to
* the logs themselves pretty much dictate the pacing of an article as well as the scope of the article
Part 3 - How is a log?
- The most important thing for me when it comes to including a log in an article is that the log needs to provide something
- Seeing logs for the sake of logs is something that really irritates me - like when there's a humanoid scp with several interviews, and it feels like those interviews are only there because they're 'expected' for that kind of piece. It devalues the logs themselves and their impact
- A log 'providing' something is pretty subjective, I admit. If a log goes into the scientific details behind a phenomenon without actually contributing to the story, that's still providing a sense of verisimilitude that impacts the tone. The main thing is that it has to provide something of substance
- In terms of length, if they're all of high quality and contribute something to the piece, feel free to have as many as you need
- articles like 1730 and 093 are prime examples of where the point of the main SCP article - what we read first - is to *set up* those logs and give us context
- All the logs really are here are different ways of adding to and presenting the subject we've created in the original scp format, and, like has been said, we can really go for the contrast here by going against those expectations people already have
- Exploration logs in my opinion are formats that best lend themselves to mystery or action. They can build suspense and tension, or wonder and intrigue
- Testing logs are quite flexible in what they can contribute,but they do often go through that escalation because it works well for the pacing
Part 4 - Logging Off the Log
- Anyway, thank you all so much for coming to listen to me ramble on. I realize this seminar was on the shorter side, but i hope we all got something we can use in our own work from this :)
Have an idea for a seminar or workshop? Tell us in this form.
Seminar Staff Team:
Taylor_itkin does not match any existing user name (team lead), TheMightyMcB (vice team lead), Raddagher, Elogee FishTruck does not match any existing user name, N_Aepic_Fael does not match any existing user name, DrAkimoto
Reserve: