staryoshi06

This page is in reverse order (i.e. newest stuff first). I've chosen to have multiple tabbed sections because I don't want formatting to look like ass, and nested tabs doesn't work either. If you're critiquing me, the story is probably in the newest section of tabs.

Section 2
hyper%20reality%20v1.0.JPG

SCP-XXXX as it was initially discovered.

Item #: SCP-XXXX

Object Class: Safe

Special Containment Procedures: SCP-XXXX is to be stored in a standard anomalous object locker. Foundation computers and devices containing camera feeds or sensitive software that involve the use of a character to represent the user should have software blocks that prevent SCP-XXXX-1 from being installed. Requests for testing or use on operations are to be directed to Head Researcher ████████.

Description: SCP-XXXX is a ██████-branded virtual reality headset. No noticeable modifications have been made to the headset, however the controllers vary significantly from the brand's standard controllers, with a majority of buttons missing, two additional buttons having been added on the handle (similar in appearance and function to the "grip button"), and no battery slot.

The cable on SCP-XXXX has also been modified. Rather than the standard male USB connector and male display connector, there is a single male connector that does not match any known port, but is inexplicably capable of connecting to any computer port through an unknown process in which the connector changes it's shape to fit the port.

When plugged into any device capable of running some form of software (this includes, but is not limited to, computers, video game consoles, and mobile phones), a prompt will appear (resembling prompts that would normally appear on the device) to download and install a program, hereby referred to as SCP-XXXX-1. Attempts to determine where this program is downloaded from have failed, as no internet activity is registered during this download, and it occurs even on internet-disabled devices or devices that restrict downloads. The program also only appears to run when SCP-XXXX is plugged into the device, otherwise it will not launch.

When launched, SCP-XXXX-1 displays a list of software installed on the device that SCP-XXXX can be used with. All of the software listed shares the common trait of involving some sort of character that the user is either represented by, or can see from a first person view. When this software is clicked on, SCP-XXXX-1 will request that the user put on the headset.

If the user dons the headset and picks up the controllers, they are transported into the body of the character in the software. Subjects have noted that they are unable to feel the headset or the controllers. Camera views of subjects during testing have also shown that while subjects bodies accurately show their movements in virtual reality, they are unable to physically locomote in the real world. Additionally, tests in small environments have shown that walls do not block the subject's body movements, and that their bodies simply phase through any nearby objects (this includes living organisms and the headset itself).

Discovery: SCP-XXXX was initially discovered after reports of cheating in various multiplayer video games. Of note was that all reports mentioned a player seemingly performing impossible acts, and animations that had never been seen before. Foundation Internet Agents were sent to track the player down. Their IP address was quickly discovered and tracked to an empty house located at [REDACTED]. SCP-XXXX was found with a note reading "HYPER REALITY V1.0" as well as an active computer that appeared to be running an updated version of SCP-XXXX-1 alongside a popular multiplayer game. Due to the high profile of affected games, worldwide amnestics were released.

Testing Log-XXXX-03:

Addendum-XXXX-01: The house that SCP-XXXX was found in contained a workshop area filled with various electronics and a written letter. The contents of this letter are transcribed below:

Addendum-XXXX-02: After the Foundation acquired SCP-XXXX, Foundation Internet Agents found that similar cheating reports were still being made. The game that these reports came from matched the game that was running on the computer next to where SCP-XXXX was found. This game and it's servers have since been acquired by the Foundation, and amnestics worldwide were released again. A different game under the same name was released by Foundation agents, that graphically matches the year it was released, in order to fit still-existing advertising campaigns.

Section 1

Item #: SCP-M455-J

Object Class: Euclid

Special Containment Procedures: SCP-M455-J is to be stored in a standard humanoid containment cell. 3 hours of leisure time outside of the cell is allowed per day. SCP-M455-J is also allowed to request personal items.

Description: SCP-M455-J is an anthropomorphic humanoid with the ability to shift its appearance at will. SCP-M455-J's internal anatomy is very similar to a human, however the external anatomy commonly displays aspects of various animal species, including the Vulpes family and Capra aegagrus. SCP-M455-J displays a human-like intelligence, and is capable of vocalisation. It is generally cooperative with staff, and those that converse with SCP-M455-J display increased happiness and motivation.

SCP-M455-J's preferred form includes aspects of the Vulpes family, with shades of white, pink and purple in its fur and hair, pink irises, and noticeably large ears and tail. Body proportions vary, with SCP-M455-J being capable of changing the shape, size and fat content of its body at will.

SCP-M455-J was discovered in ███████, █████, in an apartment previously owned by ████ ██████, after reports of a 'fox girl' in the local community. No traces of the previous owner could be found. A search of the apartment found nothing anomalous, however a small vial labelled 'Ambrose Restaurant' was found, with text underneath reading 'Be yourself'.