The Armenian Beast
rating: 0+x

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures:
SCP-XXXX is to be contained in strongbox, locked with a standard issue cylindrical lock. Only one key is to be kept on site, all spares are to be kept elsewhere. Personnel requiring access to SCP-XXXX should sign in at the nearest security station, at which point security personnel will provide research personnel access to SCP-XXXX, never relinquishing control of the key to SCP-XXXX's strongbox. A security detail will observe SCP-XXXX at all time while not inside its strongbox. These measures are put in place to keep people from accessing SCP-XXXX for illicit purposes rather then to contain SCP-XXXX. Left alone, there is no risk of SCP-XXXX breaking containment.

Description: SCP-XXXX is a glass preservation jar. The jar displays no engravings or markings of any kind, except for a label, of the sort typically used on school books, sporting the date, 15/06/1979 in date, month, year date format. When full, there are between 273 and 277 instances of SCP-XXXX-1 in the jar. SCP-XXXX-1 are seemingly identical white oblong pills. Detailed inspection reveals that they vary slightly in shape and weight, suggesting that they were originally manufactured by hand, rather than in a mechanical process. Analysis of the pills reveals that they are made from wheat flour and sugar (presumably caster's sugar). This mixture makes up over 99.9% of their content, the remaining content is comprised of what can best be described as 'contaminants', further supporting the theory that these pills were handmade.
The pills can be removed from the jar as normal and passed on without incident. However, whenever the current, or most recent, owner of the pill(s) forgets about them for any length of time. The pill(s) will cease to exist, at which point a new pill materializes inside the jar. Detailed measurements of the weight of these pills has shown that it is indeed a new pill that materializes, rather then the removed pill being transported back to the jar.
The manner in which the owner forgets about the pill does not matter. Tests have shown that any distraction will do, including being asked what one will be having for lunch. This property has made studying the pills a frustrating task.
Losing consciousness in any way, including falling asleep will invariably cause the pills to disappear.
If any substance is introduced into SCP-XXXX taking up the space new instances of SCP-XXXX-1 need to materialize, enough of this foreign substance ceases to exist to allow for the appearance of a new instances of SCP-XXXX-1.

Addendum: Test of SCP-XXXX-1 with D-YYYYY
When administered to test animals, SCP-XXXX-1 produced no noticeable effect.

When administered to D-class personnel, the pills produced no noticeable effect, until the test involving D-yyyyy.

D-yyyyy was a latino male of 91 years of age, suffering from numerous age related ailments. D-yyyyy was in poor health at the onset of the test. He had to be moved around the research facility in a standard issue wheelchair. D-yyyyy was specifically selected because of his poor health, previous tests with healty D-class personnel having yielded no result.
D-yyyyy was administered one instance of SCP-XXXX-1 and showed no noticeable effects.
At the conclusion of the test, it was reported that D-yyyyy's transportation was delayed due to heavy traffic. D-yyyyy's security detail opted to wait for the transport in the facility's cafeteria.
D-yyyyy noted the presence of a foosball table in the cafeteria and requested to inspect it up close, stating that he had not seen one in over half a century.
The security detail complied.
When D-yyyyy touched one of the handles of the foosball table, an anomalous event occurred. D-yyyyy was able to get up out of his wheelchair and did so in a particularly energetic manner. D-yyyyy at this point challenged the leader of the security detail to a match. The challenge was accepted and D-yyyyy proceeded to win the match 10-2, showing no signs of the aforementioned ailments.
Researchers were summoned at this point to investigate the anomalous event.
D-yyyyy proceeded to play other staff members and beat all of them, including the facility's champion by a large margin. D-yyyyy was observed to move 'like a man not even a quarter of his age'.
After eleven such matches, D-yyyyy requested to use the bathroom. His gait was described as 'brisk' exiting the cafeteria.
However, the instant D-yyyyy stepped into the hallway beyond the cafeteria, he collapsed to the floor and loudly complained of non-specific pain. He was subsequently transported to the facility's infirmary, where he expired 28 minutes later, cause of death, general systems collapse due to exhaustion and overexertion.
While medical staff were tending to D-yyyyy, a containment breach of SCP-XXXX was reported.
Synchronizing of video footage later revealed that SCP-XXXX vanished the instant D-yyyyy touched the handles of the foosball table.
An extensive search of the facility was conducted but SCP-XXXX could not be located. Working under the assumption that SCP-XXXX as a whole behaved similarly to SCP-XXXX-1, a team was dispatched to the █████████████████ stadium located in the Belgian city of ████████ where SCP-XXXX had originally been recovered. This team too reported back, not having found the item.
SCP-XXXX was presumed lost at this point.
The very next day, however, SCP-XXXX was discovered inside the locker of a member of the facility's custodial staff. Logs from the previous day's search confirmed that the locker had been thoroughly search, twice.

Based on the experiences of the D-yyyyy tests, a new battery of tests was conducted which provided a more complete picture of the anomalous properties of SCP-XXXX and SCP-XXXX-1.

SCP-XXXX-1 provides the consumer with exceptional physical abilities, but only when engaged in a contest of a physical nature, typically sports. The effect also extends to contests primarily focused on hand-eye coordination (darts, billiards, jenga) or agility (parkour, twister, limbo)
The effect does not extend to games involving an element of chance, like roulette, craps or monopoly. Nor does it extend to cerebral games like chess, checkers or go.

SCP-XXXX-1 only boosts physical abilities and does not impart knowledge about the contest. Test subjects unfamiliar with, for instance, Greco-Roman style wrestling were found to be difficult to beat, but lacked the intricate knowledge of this sport to actually defeat an unaffected opponent.

The effect does not extend to physical contest if no immediate opponent is present. A test subject performing the long jump on his own performed normally, but when pitted against opponents in the very same sport was able to perform well beyond their usual ability.

The fatal nature of the initial D-yyyyy test was found to be largely accidental, owing to the test subject's poor health at the start of the test.
Only one additional fatality was observed. This was in the case of an obese D-class individual participating in a marathon while under the influence of SCP-XXXX-1.
The D-class individual finished the marathon among the top competitors but, upon crossing the finish line, collapsed and died of cardiac arrest.
Other class D test subjects only suffered muscle and join aches, or indeed, suffered no ill effects at all, when the test subject was in good physical condition at the onset of the test.

Addendum: SCP-XXXX's anomalous properties upon use
Whenever any subject under the influence of SCP-XXXX-1 engages in any physical contest, SCP-XXXX vanishes. Any foreign objects affixed to or inserted in SCP-XXXX, such as GPS-trackers, are left behind when SCP-XXXX vanishes.
If SCP-XXXX is damaged prior to vanishing, it will be whole when it reappears.
As long as people are actively searching for SCP-XXXX it will remain missing. But when the search is ceased, SCP-XXXX reappears somewhere inside the building complex where it disappeared from. In some instances, SCP-XXXX reappeared inside the containment area of other anomalous items.
For the convenience of testing, SCP-XXXX was moved to a one room structure away from the main building. From that point on, SCP-XXXX could be reliably be made to reappear inside this one room structure simply by closing the door and performing a non-research related activity.

Addendum: Note from Dr. ██████████
Analysis of test subjects' blood, breath, sweat and urine showed no indication of performance enhancing substances.
It is for this reason the containment procedure is as stringent as it is.
Once the properties of SCP-XXXX-1 were known, the basketball team based near the research facility had an unusual winning streak in its home games. This coincided with a notable up-tick in the financial affluence of several of the facility's staff.

Addendum: Note from Dr. ████████
Also, no access to SCP-XXXX-1 is allowed in the 48 hours prior to Foundation social events involving physical contests of any kind.
No one likes a cheater.
That includes you, Dr. ██████.