The joker the salesman and the nightmare
rating: 0+x

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures: SCP XXXX-1 is enclosed in a immovable vacuum sealed card display case that moves on a track at site-██. During the experimental process subjects are NOT to physically interact with any other personnel under any circumstances. If SCP-XXXX-2 escapes containment a D-class personnel is allowed to pick up SCP-XXXX-1 and return it to its casing and are to be sealed into the containment room.

Description: SCP-XXXX-1 is a common joker from a playing card deck with the exception that the joker's face is scratched off with a glowing red dot for an eye that appears to beckon observers.

Reports state that if a person is near the card or can see the card they will begin to hear the distant voice of SCP-XXXX-2 saying “go on…Pick it up it wont bite” and other coxing phrases to try to draw in its next victim.

Once someone picks up the playing card the person will become infatuated with the card as if it is the only thing that matters to them. SCP-XXXX-2 is summoned once the card has been moved or has been taken into possession. SCP-XXXX-2 appears as a completely black humanoid figure with long thendral like limbs and is wearing a long white jester’s hat and a theatrical comedy mask.

If SCP-XXXX-1 is not moved within a 24 hour time period SCP-XXXX-3 will appear. SCP-XXXX-3 appears to be a simple traveling salesperson but upon further inspection SCP-XXXX-3 seems to be wearing a skin tight mask that resembles a trustworthy man. SCP-XXXX-3 will appear to a random victim and attempt to sell the card for a unknown price promising tailored items and false beliefs/desires of the potential buyer.

Test one: D-class personnel D-23184 was told to open the card case and retrieve SCP-XXXX-1. Upon retrieval D-23184 became instantly infatuated with the card and D-23184 began to stare blankly at the card holding it in front of their face and remaining motionless for the next 24 hours (no sign of SCP-XXXX-2). After the initial 24 hours D-23184 suddenly fell asleep and SCP-XXXX-2 appeared looming over D-23184 picking up the card and moving it across the room obscured from sight then SCP-XXXX-2 disappeared and D-23184 awoke abubtly. Once D-23184 realized they were no longer in possession of the SCP-XXXX-1 D-23184 became erratic and began to tear up the room until SCP-XXXX-1 was found at which point D-23184 began to break down and become distant and distraught over the card. After another 24 hour period D-23184 fell asleep again after which SCP-XXXX-2 appeared and took the card from D-23184 and left again. D-23184 awoke again to find no card remaining calm D-23184 searched the last spot the card was found. Upon finding the card missing D-23184 begins to go into a sporadic frenzy ripping their hair out and frantically looking for the car even going as far as to try and dig up the concrete floor until they began to bleed.
After this 24 hour period SCP-XXXX-2 returns and removes it’s jester’s hat and mask and puts them onto D-23184 along with the card. D-23184 then awakens and finds the card on them along with the hat and mask D-23184 attempts to remove the mask and hat but is unable to do so. D-23184 begins to resent the card and begins to try to get rid of the card claiming to hear faint laughter getting closer over another 24 hour period. Near the end of the final hour D-23184 began to scream he’s here repeatedly and began to cry finally being able to remove the mask and hat closing their eyes and letting out a sigh of relief before opening opening their eyes to find SCP-XXXX-2 before them. After SCP-XXXX-2 appeared the camera feed was corrupted for approximately five minutes, when camera feed was restored SCP-XXXX-2 was seen standing over a contorted version of D-23184’s face resembling a theatrical drama mask with the card next to it floating upon the blood pool on the floor. SCP-XXXX-3 then appeared to collect the card and then turned to SCP-XXXX-2 and said “That’ll do old pal, That’ll do” before both of them vanish.

Test 2: All attempts to destroy the card have failed up to the current date.

Test 2-1 D-class personnel have tried to torch the card but when the flames were close to touching the card they were reflected back effectively burning the D-class personnel.

Test 2-2 When the card was exposed to acid the card came out unscathed. If acid drops are applied to the card from above the acid drops will defy gravity and begin moving upwards.

Test 2-3 When D-class personnel attempted to put the card in a shredder the shredder blades began to chip and shoot into the D-class personnel’s direction following them as they moved around.

How to deal with a containment breach: First: you must summon SCP-XXXX-3 through ▆▆▆▆.
Second: (it is important to note that SCP-XXX-3 is not a threat he’s just a conman.) once you initiate in conversation with SCP-XXXX-3 he will follow you until you make a deal to take the card.
Three: lead SCP-XXXX-3 to the containment room and tell SCP-XXXX-3 to place SCP-XXXX-1 in the card case and activate the case in traid for one D-class personnel.