The living console

Nn = no number (stand in whilst I write this)
This is a WIP. Any readers please give critique, I want to improve, and feel like through critique I will improve.

Scp-Nn
Object class: safe

Containment procedures:
Scp-Nn is to be kept in a simple concrete room, with one viewing panel on the east side wall, one remotely locked door and a simple air con constantly flowing into the room.
The room should contain a simple sofa, a TV screen, one small light source, a simple carpet, a small coffee table and one cupboard large enough for a person to fin inside. Under the TV should be Scp-Nn-1, plugged in on the west wall opposite the viewing window. Scp-Nn-2 should be in the closet at all times.

As of test log 3 a minimum clearance level of 3 is necessary if you are to put anything into scp-Nn.

Description:
Scp-Nn is in two parts. Each part is to be located in two different spots, described in the containment procedures.

Scp-Nn-1 is a small console, similar in style to a PS3, with two major factors being that this has two cable ports, and on top says SC3 instead of PS3. Scp-Nn-1 came with a non-anomalous manual, which never directly mentions the SCP's abilities. SCP-Nn-1 is currently known to read any data holding type, from USB to disk, and from cartridge to even none public formats, nothing seemingly stumps it. Now, it's disk reader is apparent, being in the same spot as the PS3, but if other data types are presented SCP-Nn-1 will randomly produce somewhere to read it. If the console is turned on when there is no game, it opens a debug menu. Unfortunately, all translators are unable to read the code, as seemingly the writing is gibberish. If a game is inserted to SCP-Nn-1, activation sequence is activated. Past this point, SCP-Nn-1 will gain anything it lacks to play the game already, but once this is completed, the console is normal. The last thing about SCP-Nn-1 to document is that when a game is removed, the port dissapears back into the console, and will not reappear back there, or atleast the foundation haven't tested it enough to see it happen, or find a pattern.

SCP-Nn-2 is a humanoid body, with no signs of life or damage, and is featureless until activation. If SCP-Nn-2 is out of sight of anyone during activation, the body will transform into the games protagonist. It will gain all abilities and follow all rules of that game, including, but not limited to: magic powers, silence, abilities, skills, motion abilities, physics, rule breaking, reality bending, time travel, art style, voice, behaviour, thoughts and looks. Scp-Nn-2 takes on average between 1.5 second to 3 second to transform, the longest transformation taking ~5 minutes. This can allow SCP-Nn-2 to become most, if not everything we have if it is on file. Though, due to the fact it can't activate itself and test log 3 will not be repeated due to new procedures, hopefully we should not have to worry about any repeats. It should be mentioned that depending on the character SCP-Nn-2 may attempt to breach containment, but it is weak to overwhelming firepower, and SCP-Nn-2 seemingly cannot be fully destroyed, unless fully vaporised. Interviews have been stopped after test log 2.

SCP-Nn-3 is a danger to the secrecy of the foundation. A letter was sent to O5-4, inside was a brochure to SCP-Nn-1, and calling SCP-Nn-2 a "new friend". Though this is scary enough to our secrecy, since this occurrence 4 more brochures have appeared around Site-16, each one having more direct statements to the foundation, with threats to multiple O5 by name, and saying the exact position of SCP-Nn-1 down to the mm. Each brochure is licensed to a group named "Securely Confirmed Fun. "

Test logs:

[Test log 1] :

Game inputted - sonic generations for the PS3.

Transformation took ~1.2 seconds. Character was the modern version of sonic, as that was the character on screen. After transformation, SCP-Nn-1 broke down the door of the cupboard, replaced soon after. After transforming, SCP-Nn-2 ran around the room, when Dr. Hern entered, and interviewed the seemingly humanoid hedgehog.

[Interview log 1]

Dr. Hern: This is Dr. Hern, interviewing SCP-Nn.

A brief silence, with sounds of bristles hitting a chair.

SCP-Nn-2: Who?

Dr. Hern: You, I would think that was clear?

SCP-Nn-2: My names Sonic, not SCP-Nn-2. I'm assuming yours is Dr. Hern?

Dr. Hern: Yes. You assumed correct. Now, I am going to assume that I can ask you some questions?

SCP-Nn-2: I'm hooked. Go right ahead.

Dr. Hern: Alright. Let's start simple. Where are you from?

SCP-Nn-2: Easy! I'm from mobius, with whats-his-face…

Dr. Hern: Mobius?

SCP-Nn-2: Yeah!

Shuffling is heard.

Dr. Hern: Wait please.

Walking can be heard. The door opens, and then closes. Silence for 3 seconds, then the person re-enters.

Dr. Hern: Are you lying?

SCP-Nn-2: Not at all!

Dr. Hern: Don't lie. It doesn't exist.

SCP-Nn-2: What?!

Dr. Hern: Anyway. Quistion 2. How do you change form.

SCP-Nn-2: I don't know what you mean?

Laughing can be heard.

Dr. Hern: This is a waste of our fucking supplies and people. I'm done with this god damn scp.

[End log]

SCP-Nn-2 stopped and went to an unactivated state ~3 minutes after this.

[End test]

[Test log 2]

Game inputted: Fallout NV for the XBOX 360.

Transformation took ~0.9 seconds. SCP-Nn-2 came 9ut as a full recreation the ingame character, including skills and weapons. The original ingame character was short tempered and extremely volatile. Character was sided with NPC Yesman, and was equipped with a 4mm grenade launcher, a double barrel shotgun, a simple assault rifle, a 9mm engraved sidearm and a .40 mm revolver that when pulled out emmited a small tune. SCP-Nn-2 sat down in a chair, and looked around the room before Dr. Lays went in to interview.

[Interview log 2]

Dr. Lays: so, SCP-Nn-2, how are you?

Silence for ~10 seconds.

Dr. Lays: your name isn't SCP-Nn-2?

Silence for ~0.5 seconds.

Dr. Lays: Alright. Understood. So, courier, can I ask you a question?

Silence for ~1 second

Dr. Lays: Thank you. So, where are you from?

Silence for ~0.5 seconds.

Dr. Lays: New Vegas?

Silence for ~0.1 seconds.

Dr. Lays: Are you sure? I don't think th-

A gunshot is heard, and shuffling. Sudden running, and the door opens. Gunfire and shouting can be heard outside, until the guards are heard saying target down. SCP-Nn-2 is returned back to its cupboard.

Officer Mays: Is the log still running?

A reply can be heard but not made out properly.

Officer Mays: Aight. Interview log 2 is being signed off by me, Officer May's.

[End log]

SCP-Nn-2 is left in its cupboard, having changed post-battle almost instantly.

Deceased: Dr. [data expunged] Lays, Officer [data expunged] Harez, Officer [data expunged] Phillips, D-456298, D-107293.

[End test]

[Test 3]

Test 3's purpose was originally to test different game dimensions (2D, 3D) but the original game for testing was mixed with a file of SCP-106. After transforming, SCP-Nn-2 gained the same look as SCP-106, and ended up attacking one doctor.

During the attack, there were a couple of realisations made. SCP-Nn-2 wouldn't send the doctor to the sub dimension, instead just straight up corroded away their face. SCP-Nn-2's ability to corrode was extremely potent, possibly slightly stronger than SCP-106. Finally, SCP-Nn-2 was not a full recreation of SCP-106, instead looking different in several part of the body.

Transformation back was instant after SCP-Nn-2 was shot down by guards.

Deceased: Dr. [data expunged] hayes.

[End test]

[Test 4]

Game: Terraria

SCP-Nn-2 became the main character, transformation taking ~1.3 seconds, if more 3D, with weapons equipped ingame in real life. Was friendly to humans, and could communicate silently. Appears to be anti-SCP's, and extremely strong durability whise.

SCP-Nn-2 deactivated after ~2.7 minutes.

[End test]

[Test 5]

Game: I am bread

SCP-Nn-2 was heard screaming for ~5 minutes. When done, a piece of bread would move around. It attempted to toast itself, and feed itself to people on site.

SCP-Nn-2 deactivated after ~20 minutes.

[End test]

[Test 6]

Game: None, test was on a none commercial data type.

SCP-Nn-1 read the card, and caused SCP-Nn-2 to transform into a leviathan like creature, transformation took ~20 seconds. It didn't attack anyone, but danger forced the foundation to have to remove the data type.

[End test]

[Test 6]

Game: Rainbow 6 siege

This was chosen to test its ability to convert online games. SCP-Nn-2 seemingly cloned themselves, taking ~2 minutes, producing every character in the game. Some characters deteriorated quicker. The fastest to detiorate was the character "Mozzie" , and the last the character "Smoke."

[End test]

Notes:

SCP-Nn could be used in certain containment missions, though what is safe and what is not is very hard to define.

SCP-Nn currently is not able to activate itself, being regarded as safe for now.

More tests with none games should be done to define how it changes, having read a SCP file, we know it isn't limited to games.

IMPORTANT: TOP PRIORITY: WHO EVER MADE THIS KNOWS OF THE FOUNDATION AND O5 IDENTITIES. ALL ATTEMPTS TO APPROACH THIS SITUATION MUST BE DONE CAREFULLY, OR YOU MAY WIND UP DEAD. THIS PERSON MUST BE FOUND AND DEALT WITH QUICKLY.