SCP-XXXX: Observant Game

Item #: SCP-XXXX

Object Class: Safe

Special Containment Procedures: SCP-XXXX is to be kept in Disc Storage Locker 4-█ at the Site-██ Anomalous Technologies Wing, guarded by an agent at all times. Permission from 2 Level 3 researchers is required for testing. Under no circumstances is SCP-XXXX to be installed on a computer with a modem connection.

Description: SCP-XXXX is copy of the 2001 game █████████ with an unofficial patch pre-installed onto the disc (1.3.0000). Game installation and running runs normally, with the exception of not being able to add-on third-party add-ons.
The main anomalous properties of SCP-XXXX manifest after ~5 hours of normal gameplay, when NPC (Non-playable character) dialogue in the game starts to translate into binary code. Attempts to see how this occurs (through the official modification software and 3rd party programs) have proven futile, as all say the game files have been corrupted upon loading them.
After ~10 hours of playing, NPC dialogue starts to change into random words and phrases written in binary. While most deciphered text appears to be nonsensical, some of it has proven to be prophetic (See Addendum-XXXX-1).
After ~15 hours of playing, NPCs will start to leave the game world. Trying to open the game files (Music, 3D model and texture assets) in any other program than the game launcher will result in an error message saying the files is corrupted. Various new plugins for the game (.esp files) with names of the various NPCs that disappeared from the game will start appearing in various computer directories. Trying to open these files will also result in a corruption error message.
After another ~20 hours of gameplay, the game will crash and delete the directory folder for the game. The previously created plugin files will start to create txt. documents, recording information about the computer system it’s on, and soon start collecting information that would not be accessible from the computer SCP-XXXX was installed on. Such information includes the names of family members, passwords and health problems relating to the person playing SCP-XXXX. Extensive testing has revealed no cognito hazards relating to the prolonged playing of SCP-XXXX.

Addendum-XXXX-1: SCP-XXXX was recovered by MTF Alpha-4 ("Pony Express") Agent █████ at a flea market in █████, Arizona. The owner was identified as an Anderson’s Robotics ex-employee and later brought into foundation custody. Subject claimed no knowledge of SCP-XXXX and had picked it up not knowing of its anomalous properties. Foundation security experts believe that subject was dosed with amnesics after leaving the company.

Addendum-XXXX-2: On ██/██/██, Agent █████ attempted to copy the contents of the disc SCP-XXXX was stored on to the Site-██ internal security system before being neutralized by on-site security. Agent █████ expired after ingesting a cyanide pill before being interrogated. A possible link between Agent █████’s activities and a GOI is yet to be discovered.
After two weeks, Agent █████’s name was found several times in SCP-XXXX transcriptions. One such transcription in the game detailed Agent █████’s intentions with SCP-XXXX which included a massive collection of Foundation data from the database, leading to updated Containment Procedures.

Addendum-XXXX-3: Files from a recovered Anderson Robotics server revealed SCP-XXXX to be a project run by the AR software division (Now discontinued according to AR spies). Recovered documents stated that SCP-XXXX's anomalous properties were to be implemented on several other games and programs with the intent on being used as an analytics or spy tool. Due to budget-cuts in the software division in AR, the project was abandoned, and the only existing copy was left with several glitches and bugs. Foundation anomalous software researchers believe that SCP-XXXX runs like many anomalies from AR, in that they have some kind of spiritual energy powering them (See SCP-3560), explaining SCP-XXXX's properties and it's recounting of Agent █████’s intentions with it.