Current Sandbox ideas for Researcher Dios
- What Dreams May Crumble
- universal miscarriage
- BONGO
- The First Failure: Tunnel Slide Gets Dark Reeeeaaal Quick, Goddamn
- 3000 entry - Island of Junk
- Mr. Poof
- fix ur lif
- Dastardly DVD player
- Chragatha
- Mega Fan
- www.ancestorpunch.com
- The Best Farmer in the World
- Earth Dander
- Broken Light Outline
- Just Right
- Really though, don't do it
- Alien Security Cam
- Idea List
SCP-4XXX-1; image taken from Researcher Lang's DMU
Item #: SCP-4XXX
Object Class: Euclid
Special Containment Procedures: One agent and one researcher will be assigned to the house containing SCP-4XXX at all times, posing as an unmarried couple. Normal undercover procedures are to be followed for swapping out personnel at the location. The room containing SCP-4XXX is to be locked at all times, and only authorized testing personnel are allowed inside. Sleeping on the 2nd floor of the house is not permitted, and individuals assigned to the house are required to contact their supervising team at Site 24 if they enter SCP-4XXX while sleeping in an area of the house not previously known to be affected by the anomaly.
Description: SCP-4XXX is an anomalous pocket dimension located within a 2nd floor bedroom in a house located at ████ Kommenvej, Viborg, Denmark. The dimension can be entered by sleeping in that room, though entry is only guaranteed if the sleeping individual is already aware of it. Individuals not aware of SCP-4XXX, or at least unaware of its properties, have an approximately 7.5% chance of entering the anomaly while sleeping. Researchers are still trying to determine the factors that allow entry into SCP-4XXX without prior awareness.
The inside of SCP-4XXX resembles a large dreamscape of various locations, many similar to locations in the real world. Physics within these locations can vary, though mostly coincides with real world physics. Entities resembling blurry people within SCP-4XXX will speak towards individuals within the anomaly, but will not actually engage in conversation. The research team currently believes that these entities are part of the anomaly, and not real people trapped within. Most commercial and public buildings can be entered, but many houses and industrial buildings are locked, lacking any entry point, or are otherwise impenetrable.
The nature of SCP-4XXX is considered to be benign overall, though some areas within do contain hazards and hostile creatures. Attacks by these creatures are not dangerous, though they almost always result in the sleeping person waking up and leaving SCP-4XXX. Harm caused to individuals within the anomaly generally does not carry over to their physical bodies, with rare exceptions resulting in very minor bruises or scratches appearing.
Despite its dream-like qualities, the locations within SCP-4XXX are consistent enough to be mapped, with few exceptions. The research team for SCP-4XXX is still in the process of mapping out the anomaly, though its sheer size makes completion of this task uncertain. Important locations and their descriptions can be found in the table below. Be advised that all text within SCP-4XXX is illegible, so the research team has given their own names to each area. Maps of the known areas of SCP-4XXX are to be memorized by any individuals assigned to explore the anomaly.
| Location | Description |
| The Hub Mall | An enormous mall, larger than any of its possible real world counterparts. It is the entry point for anyone accessing SCP-4XXX, though individuals entering the anomaly can find themselves in nearly any part of the structure. The mall contains 24 food courts, and approximately 1400 stores, though these can fluctuate, and many of the stores are difficult to perceive and impossible to enter. One wing contains an exhibit featuring live dinosaurs; the carnivores are mildly aggressive and should be avoided. The mall also has a very large parking garage, which has gone mostly unexplored due to the lack of lighting and sightings of possibly hostile, unknown creatures moving through the dark. Many researchers have been chased away from this area by a large black dog that will bark continuously until they have left. All other areas are considered to be safe. |
| The Eastern Zoo | One of several zoos within SCP-4XXX, this one is notable for its size, lack of barriers between animals, and for its aquatic mammal exhibit, where swimming with beluga whales is permitted by the entities acting as employees. All zoo animals within SCP-4XXX behave similarly to real animals, though are generally less aggressive. Hippos are still to be avoided at all costs. |
| The Library Museum Secondary School | A large secondary school with a vast parking lot surrounding it. The school contains a public library, as well as a fairly large museum in its lower levels. The museum's focus appears to be on larger mammals from the Paleolithic era such as Glyptodon and Megatherium. No dangers reported, though the research team has reported their clothes sometimes disappear spontaneously within the building, and they will often experience feelings of being tardy for an unknown class |
| ████████ ███ Supermarket | A medium-sized grocery store. Comparable to real supermarkets, except that ████████ ███ soft drink products are haphazardly placed throughout the store. No dangers reported, notable only for having the only readable text in SCP-4XXX. |
| Xenohood | A large, suburban area of aesthetically pleasing houses adjacent to a small commercial area with several shops and an abnormally large store that sells only spices and seasonings. Area is to be avoided completely, as several researchers have been attacked by creatures resembling xenomorphs from the Alien film franchise. These may be the same creatures inhabiting the parking garage of the Hub Mall. On occasion researchers approaching the area have encountered a large mass of unknown material that will float towards them until it makes contact. When this happens, they are teleported to another region of SCP-4XXX. |
| Lakeshore | A long street sparsely populated by modest, well kept houses. All houses on the street can be entered, and most have unconventional architecture on the inside that doesn't correspond to the outside appearance. Though most of Lakeshore is sunny and considered inviting and pleasant, it contains the only area of SCP-4XXX where the time of day changes to night; a single, small blue house tucked away from all other properties, which elicits feelings of fear when viewed. This northernmost point of Lakeshore should be avoided, as it is patrolled by a hostile, humanoid entity capable of causing bruises to an individual's body in the real world. Only one member of the testing team has been able to enter the house, before being chased out by the patrolling entity. He noted an immense feeling of fear inside the house, and was more than happy to be chased out. |
| Downtown Highway | An odd area, notable for its confusing layout of highways intermixed with shops and office buildings. No dangers noted, but individuals in this area were capable of jumping abnormally high, and sometimes able to sustain flight after jumping. |
| Neighbearhood | A normal looking neighborhood, notable for preventing individuals from running quickly. Should be avoided, as its only inhabitant is a large, aggressive brown bear that attacks any person it sees. Two researchers have reported sighting a large mass of unknown symbols chasing the bear away. |
| Everything, Inc. | A massive, sprawling structure that sometimes appears in an area west of the Hub Mall that is otherwise inhabited by non-hostile dinosaurs. This structure contains a public pool, multiple indoor waterpark, a movie theater, a virtual reality gaming area, portions of a secondary school locker room, several apartments, and confusing array of corridors and stairways. No dangers reported, though it is very easy to get lost inside the structure. Contains the only known way to access the Maine area of SCP-4XXX. |
| The Train Station | A large train station with an unusual layout. Researchers are currently trying to determine if it can be used to travel to other, unknown parts of SCP-4XXX. These efforts have been unsuccessful so far, as it involves standing in line with humanoid entities for long periods of time, and communicating with the entities manning the ticket counter has been impossible. |
| Maine | A rural area, notable for the entity designated SCP-4XXX-1 that was first encountered there. Communication with this entity is ongoing, and is considered to be a priority in the research of SCP-4XXX |
Addendum 1: Request made for monitoring and imaging equipment capable of creating images from the brain patterns of sleeping individuals.
Addendum 2: Request granted. Four Dream Monitoring Units (DMU) approved for use in testing SCP-4XXX.
Addendum 3: On ██/██/████, researchers within SCP-4XXX stumbled upon a hidden area of SCP-4XXX accessible through the structure referred to as "Everything, Inc." This area was named "Maine" due to the bait shops decorated with lobster imagery throughout. There they encountered a non-hostile entity capable of conversing with them directly. Interactions with SCP-4XXX-1 have been documented below.
Dr. Nielsen interviewed Researcher Lang, who spoke with SCP-4XXX-1 within SCP-4XXX, after he reported the encounter.
Dr. Nielsen: Hello Mr. Lang. Can you start from the beginning?
Researcher Lang: When we first entered 4XXX? Or when we first encountered 4XXX-1?
Dr. Nielsen: The latter. What did it look like?
Researcher Lang: Like a lot of things. It was tall, it was man-sized, it was a bird, a dog, a shape, a mass…the longer I'm out of there, the harder it is to describe. It's uncomfortable to remember it, like trying picture what non-euclidean geometry would look like in real life.
Dr. Nielsen: That's okay. Did it speak first?
Researcher Lang: Yes. It just said, "Grundlage."
Dr. Nielsen: Foundation?
Researcher Lang: Yeah. That pretty much stopped us in our tracks.
Dr. Nielsen: How did you respond?
Researcher Lang: Greta was with me. She said hello to it. It responded back in this bizarre mixture of English, German, and Danish. I asked it if it could just pick a language. It said "Apologize". When I asked it what for, it said "Apologies". It seemed to struggle with picking one language and getting the nuances right, but you could tell it was trying.
Dr. Nielsen: Hmmm. It picked English?
Researcher Lang: Yes, which was fine. I asked it what it was, and it just said "Nub". It didn't elaborate.
Dr. Nielsen: Do you think you could describe its demeanor?
Researcher Lang: Yes an no. It seemed both surprised at our appearance and like it expected us at the same time. Everything about it was like that. Physical appearance, speech, demeanor, it was all multiple things at once. I don't think we can perceive it correctly. It was wrong.
Dr. Nielsen: Wrong? How so?
Researcher Lang: It shouldn't exist, it shouldn't be there.
Dr. Nielsen: An anomaly within an anomaly is hardly anythi-
Researcher Lang: No, I know. This was different though. It wasn't just weird or difficult to perceive; we just got this sense that this thing shouldn't be. It didn't belong anywhere within our universe. Not extra-dimensional, or even outside or reality, but just…I don't know. Maybe I'm the wrong person to do this.
Dr. Nielsen: That's okay, just tell me about the rest of the encounter.
Researcher Lang: Okay. I asked it if it knew what SCP-4XXX was. Not in those exact words of course. It said "Sad man dreams." I asked it who the sad man was, and it just said "Lindahl". I asked it who Lindahl was, and it said "Prisoner". I kept going but it was just a marathon of cryptic and monosyllabic answers that I couldn't decipher.
Dr. Nielsen: It's very important that you remember.
Researcher Lang: Yeah, I get it, but I just don't remember anything else. I'm sorry. Eventually it seemed to get tired of the questions and said "Wake". And that was the end of that. We were out.
Dr. Nielsen: You don't remember, or you don't want to remember?
Researcher Lang: Both.
Dr. Nielsen: Very well. If you do recall anything else, please contact me.
Researcher Lang: Absolutely.
Addendum 4: After the initial encounter with SCP-4XXX-1, Agent Marta Brivio was assigned to the SCP-4XXX research team to attempt further communication. Agent Brivio was chosen for her eidetic memory and skills in interrogation and persuasion. Agent Brivio was able to locate SCP-4XXX-1 in the same location as it was previously found. She documented her interactions with the entity below.
Agent Brivio: Hello, my name is Marta. Are you Nub?
SCP-4XXX-1: Acceptable name.
Agent Brivio: Okay. You told a friend of mine that this place is a sad man's dreams, and his name is Lindahl, correct?
SCP-4XXX-1: You are affirmed.
Agent Brivio: And you said he was a prisoner. Do you know where he is?
SCP-4XXX-1: Foundation. Useless.
Agent Brivio: Will you stop?
SCP-4XXX-1: Stop?
Agent Brivio: The act. Converse normally with me. I'm not an idiot.
SCP-4XXX-1: If that is your wish. It is not all an act, not entirely. Difficult.
Agent Brivio: Fair enough. Who is Lindahl?
SCP-4XXX-1: He was a man, and now he is not. Not dead, but not really alive.
Agent Brivio: And?
SCP-4XXX-1: Foundation has him, or what's left of him. He broke himself.
Agent Brivio: How so?
SCP-4XXX-1: Guilt. This place was his retreat at one time, but eventually it was not enough. And eventually he did something foolish.
Agent Brivio: Foolish how?
SCP-4XXX-1: He was a special man, not entirely unique. He could do things you could not.
Agent Brivio: Like create this place?
SCP-4XXX-1: Yes, but I wouldn't call that foolish.
Agent Brivio: What would you call foolish?
SCP-4XXX-1: It is not important.
Agent Brivio: It is to me.
SCP-4XXX-1: How quaint. Wake.
After that, I woke up. That's how all our conversations would end - Agent Brivio
Agent Brivio: Please do not send me away.
SCP-4XXX-1: What do you want of me?
Agent Brivio: I just want normal answers. None of this cryptic nonsense.
SCP-4XXX-1: I am not obliged to your demands. I will do as I wish.
Agent Brivio: I just want to figure out who Lindahl is.
SCP-4XXX-1: Yes. And I do not want you to know.
Agent Brivio: Why not?
SCP-4XXX-1: My reasons are my own. You are not entitled.
Agent Brivio: Fine. What are you doing here then?
SCP-4XXX: Hiding.
Agent Brivio: Hiding from what?
SCP-4XXX-1: It is important but you are not entitled.
Agent Brivio: Did you come here before or after Lindahl "broke" himself?
SCP-4XXX-1: Before. We used to talk. He didn't know I wasn't a dream.
Agent Brivio: What are you, exactly?
SCP-4XXX-1: You'll have nothing but my name.
Agent Brivio: Is Nub your real name?
SCP-4XXX-1: More or less. Wake.
Agent Brivio: Hello, Nub.
SCP-4XXX-1: Marta. Ask your questions.
Agent Brivio: We've noticed there are certain entities here that attack us when we get too close to-
SCP-4XXX-1: Yes they are my unintelligible.
Agent Brivio: Pardon? They're your what?
SCP-4XXX-1: I don't have a word for you. They keep you from harm.
Agent Brivio: One of them left bruises on a few of my friends. You call that keeping us from harm?
SCP-4XXX-1: Jerusalem knows it is better than the alternative. Stay away.
Agent Brivio: Jerusalem? Is that its name? What about the one that teleports us away from-
SCP-4XXX-1: Mathematics is gentle. Be glad. Wake.
Addendum 5: After SCP-3674 took control of Site 24's Sector H, similarities were noted between the entities responsible, and SCP-4XXX-1. This changed Agent Brivio's line of questioning in subsequent communications.
Agent Brivio: Do you know what Sector H is?
SCP-4XXX-1: I know of this place.
Agent Brivio: Are you associated with the entities that attacked us there?
SCP-4XXX-1: No.
Agent Brivio: I don't believe you. I don't think you've been telling me the truth about a lot of things.
SCP-4XXX-1: Truth and lies mean nothing. I say what is needed.
Agent Brivio: Why did they attack the Foundation?
SCP-4XXX-1: It was needed.
Agent Brivio: Why?
SCP-4XXX-1: They needed Beleth.
Agent Brivio: Beleth? That screaming cacophony? Is that its name?
SCP-4XXX-1: It is not important.
Agent Brivio: What are you really doing here?
SCP-4XXX-1: Watching the doorway.
Agent Brivio: What doorway? Why?
SCP-4XXX-1: It is needed.
Agent Brivio: Needed WHY?
SCP-4XXX-1: Our survival.
Agent Brivio: What does that mean for us, for humanity?
SCP-4XXX-1: Marta, I do not know. I am sorry. I cannot ans-
Agent Brivio: No, no, no, don't you dare-
SCP-4XXX-1: Wake.
After this, SCP-4XXX-1 could no longer be found in Maine within SCP-4XXX.
Addendum 6: On ██/██/████, two days after the entities occupying Sector H disappeared, the research team for SCP-4XXX reported a sighting of SCP-4XXX-1 within the anomaly again. Researcher Lang discovered it could be seen far in the distance, in an unmapped area of SCP-4XXX. Attempts to reach that part of the anomaly have been unsuccessful so far.
words
Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is currently stored in the Restricted Storage area of Site 24's Quarantine Wing. Access to the object is restricted unless written permission is obtained from the Site Director. Foundation resources are in place to locate and detain any persons previously associated with SCP-XXXX whose current location is unknown.
Description: SCP-XXXX is a small marionette, measuring 41 centimeters in length. The object is painted almost entirely black, though the paint is considerably faded and peeling. It is missing its left leg below the knee joint, as well as its left hand.
SCP-XXXX can generate numerous and unpredictable anomalous effects, which generally only affect individuals who have had direct conflict with it. However, several other anomalies experienced within Site 24 by staff with no connection to the object are suspected to be caused by SCP-XXXX, though evidence of this is sparse and inconclusive so far.
To this date, SCP-XXXX is believed to be responsible for the psychiatric hospitalization of 16 people, and the disappearance of at least 10 more, two of them being Foundation researchers. A timeline of SCP-XXXX-related events and anomalies occurring during its time in Foundation custody can be found below.
| Date | Events |
| XX/XX/XX | SCP-XXXX arrives at Site 24. Four staff members involved with its transportation reported experiencing mild panic attacks after finishing the initial quarantine procedures. |
| XX/XX/XX | SCP-XXXX is tested for the first time in the TFL. Researcher Behrens started a new game, with Dr. Norling supervising. The option of ham as a crop, and the lack of pigs were noted as obvious differences between SCP-XXXX and ███████. |
Addendum 1:
█
Item #: SCP-80N60
Object Class: Legend
Special Containment Procedures: SCP-80N60 has been relocated to a warehouse near Site 343. Armed guards are to be posted at the only entrance at all times. Janitorial staff will clean the warehouse containing SCP-80N60 weekly. Requests from instances of SCP-80N60 are to be directed to Site 343's human resources department, and should be accommodated on a case by case basis. Individual instances of SCP-80N60 who fall out of SCP-80N60's influence are allowed to be discharged from containment once cleared by the monitoring team. SCP-80N60 is allowed and encouraged to keep developing new games, and are to be informed that their games have been released and sold millions of copies, as well as being positively received by gaming communities. Games developed by SCP-80N60 are not to be released or played by any living persons, due to their anomalous effects, and frankly, low quality1. Any individuals found to still be suffering from the effects of one of SCP-80N60's previous releases are to be provided quality video games with proper content developed by a competent and non-anomalous game studio.
Description: SCP-80N60 is an anomalous video game developer, branded as ██████, Inc. It is unclear at what point SCP-80N60 became anomalous, as previously it was considered to be an acclaimed studio, capable of developing popular games that were considered to be worth purchasing, and not predatory, lazy skinner boxes. The Foundation believes the anomalous activity generated by SCP-80N60 started approximately 4 years before it was finally contained, and went largely unnoticed.
Anomalous behavior demonstrated by SCP-80N60 and documented by Foundation researchers includes:
- Developing games with a demonstrable lack of knowledge of other existing games2.
- Sending out weekly updates about their game releases that contain considerable numbers of words, yet impart absolutely no information whatsoever.
- Complete immunity to receiving or accepting feedback or criticism by their player base.
- Improving certain games over time, then completely disregarding those changes for the sequel.
Some of the anomalous effects generated by SCP-80N60's last release before they were contained include:
- Anomalously high reviews, despite delivering little content.
- Individuals who played the game for longer than a month began to excrete dangerous amounts of SCP-5417-J. Several tiny Foundation researchers were killed before personnel were able to quell the effects.
- Addiction to obvious and highly illogical predatory marketing practices.
- Internet forums and message boards dedicated to playing SCP-80N60's games, despite most of the players loathing the games and wanting improvements that never come.
Below is a transcript of the most recent "Weekly Update" generated by SCP-80N60, which the Foundation allowed to be distributed to the monitoring team.
Hey █████████,
It's that time of the week again, where we tell you the first 200 digits of Pi and then we'll get into the really important stuff that you want to hear about.Here at ██████, we value and appreciate the feedback you give us, which is why we've been using it to feed the pattern screamers that constantly have their fingers on our amygdalas. We're taking it all into consideration for when the tides turn black, and all sorrow becomes the fabric we use to dress our lives in the agony of futility.
This week, I want to talk about why our scorn for you is so important. But I'm not going to. so here is Lead Designer and Tainted Priest of the Desert Capsule, Dean Sapinski, who will explain exactly what you can expect in future content releases for Complacency 2.
DEAN SAPINSKI: Hey █████████, 3.1415926535897932384626433832
7950288419716939937510582097494459230781640286208998628034
8253421170679821480865132823066470938446095505822317253594
0812848111745028410270193852110555964462294895493038196.
Give sacrifice to our true God, and feel the trickle of my seed as it spills across your television screen.Wow, thanks so much Dean. I hope that gets you all excited for the dark future clawing behind the reality of your dim existence. Next up we have some of our favorite user submitted videos of the week.
(The first video features a man sitting down at a metal table, in white room with no decorations. The man is crying, and holding a wireless gaming controller. The man proceeds to hit himself in the temple with the controller, drawing blood. He repeats the action until he falls unconscious.)
(The second video is footage from a Foundation staff member affected by playing a game released by SCP-80N60, prior to its containment. Large quantities of SCP-5417 fall from his pores, and the camera zooms in on Researcher Slimey and Researcher Shelldon as they are painfully burned and killed by the substance. It is unclear how this footage was taken.)
(The third video shows actual gameplay of SCP-80N60's game, Complacency 2. The game is just Pong except there is no ball and the paddles look like penises. The footage of the two paddles moving back and forth lasts for approximately four days.)
[DATA EXPUNGED, JESUS WHY]
Well that about wraps it up for this week. We'll have more information to share with you next week, after our marketing department figures out how to dig their proboscises directly into your pituitary glands and turn your hormones into digital currency.
Keep fighting the good fight, pathetic human cattle ████████!
"Erik! Erik! Where are you?! Help me! Help me!
Erik could not help anyone. Erik was stuck.
"Erik! What happened? Why is it so dark? Erik help me!"
Dirt. He could smell dirt. He could almost taste it in the air.
"Erik I can't move! Where did everything go?"
And fear. Palpable fear. Erik didn't know fear could be like this. It loomed at the edges of all his senses.
"What is this place? Erik? ERIK?"
It was Jakob's voice though. He hadn't heard it in months, but he knew his own brother well enough.
"Erik I'm scared, get me out of here!"
Erik finally shook free of his disorientation. Everything was dark and confusing, but he knew that only a minute ago he had been playing in daylight. And his brother was here and that was all that mattered now.
"Where are we, Jakob? Where have you been?"
"Erik…please…I want to go home."
Jakob was crying now. Erik figured his brother had to only be a meter or two in front of him, but the dirt around him made it difficult to move forward or backward. The air was very stale.
"Jakob, do you know where we are? You haven't been here this whole time, have you?"
No words. Soft crying floated back towards him in stifling, dirty air.
"Jakob, stop crying! We need to get out of here! Can you move at all?" Erik tried again to get his arms unstuck so he could crawl. No luck.
The crying stopped. It was quickly replaced by the harsh sounds of quick and panicked breathing. It almost sounded like the sort of asthma attack Erik's friend Lucas would get occasionally. But Jakob didn't have asthma.
After a few more sharp breathing sounds, they abruptly stopped. Erik tried worming his way forward. Only a few movements, and his nose bumped into something. He could smell rubber, and decay.
"Jakob?"
Deafening silence. Only Erik's own breathing could be heard.
"Jakob? Where are we? Are you alright? I think just bumped into your shoe."
There was a shift in the atmosphere of the dark place suddenly. Erik could hear his own breathing still, but it sounded strange, as if the sound was having trouble bouncing off anything but his own body. The dirt felt tighter, like a web around his clothes, and in his mind all he could see was dread and inevitability.
"Jakob! We need to get out of here-"
Erik's breath hitched in his throat. And again. And again. And again. And then it stopped.
"Casper, why is the scoop slide still here? I thought we managed to get rid of that weeks ago?"
"Which scoop slide? The blue one or the yellow one?"
Lindahl's vision blurred a little. A tiny prick of panic in the back of his brain. There's no way. "Whichever one we had last! They should both be gone!" he yelled back at his product planner.
"No, we should have one, because we shipped the other to that children's hospital and you wanted to keep the other one."
There's no way. No. "The only one I wanted to keep was the old metal one. One scoop slide to HCA and there to Rigshospitalet. Please tell me the metal one is still in the warehouse," Lindahl countered, the edge in his voice barely hidden.
"I can call the warehouse and find out, but I'm pretty sure the paperwork had the metal one as going to HCA, and that's what was sent."
"Yeah. Find out. Now please. The metal one wasn't ready to go anywhere. There was something I needed to fix on it. That was why we took it back from the school in the first place, remember?" The prick became a stab. Lindahl's vision blurred again. This is not happening.
Lindahl walked out of the main doors of the hospital and checked his watch. 7:12 pm. The day had been a nightmare and he needed to sit down. He began to walk into the wind, feeling more like a phantom every moment.
I can't come back from this.
He found the bench he was looking for, and sat down. He stared at the metal slide in front of him, so out of place compared to all the brightly colored equipment surrounding it. The contrast was even more stark to Lindahl.
It could have been worse.
It doesn't matter.
It wasn't your fault.
It doesn't matter.
Nobody knows.
I know. I know
The slide would be picked up in the morning, and replaced with the scoop slide. It hadn't taken long to figure out where everything had gone wrong. That really fucked up Daniel Lindahl's day, but it was a problem easily sorted.
Two. There had been two disappearances. The details of the disappearances were weird but the weirdness is what made them make sense.
I'm a thief.
You're not.
I am. I stole them.
It was an accident.
I stole them. I stole them from happiness. I stole them from their parents. I stole them from each other.
You couldn't-
Be quiet.
Item #: SCP-3000
Object Class: Euclid
Special Containment Procedures: A 14 square kilometer area has been established around the entrance to SCP-3000, protected by barbwire fence. A small security building has been built around the anomaly itself to prevent any access by the public.
Description: SCP-3000 is a pocket dimension that can be accessed through a small portal located approximately 70 kilometers west of the village of Røsvik, Norway.
SCP-3000-1 is a large island, approximately 2025 square kilometers in size, located within SCP-3000. The island maintains a consistently arid climate, and appears to be comprised of nothing more than granite. So far, no signs of life have been found on SCP-3000-1 See Addendum.
The most prominent feature of SCP-3000-1 is the numerous damaged man-made gadgets, appliances, and buildings that litter the landscape. There appears to be no relation between the objects other than that they are all damaged, and that all exist or did exist on Earth at some point in time. The numerous commercial and residential buildings vastly differ in architecture and age, though most show signs of damage from fire or ballistic weapons.
SCP-3000-2 is a humanoid form comprised of numerous damaged objects, the same types found throughout SCP-3000. It was found about 70 meters from the entrance to SCP-3000, in a prone position. It is 1.8 meters in length when measured from "head" to "foot". SCP-3000-2 is the only item that was recovered from SCP-3000, due to its unusual construction.
It is unclear who or what built SCP-3000-2, though part of a journal was found in its right "hand" that details the experiences of an Arthur Carruthers over the course of three days. Several pages of the journal appear to be missing, and many were illegible due to damage. The recovered journal entries are detailed below, though some are incomplete.
(illegible due to damage) everything I need for at least two full days. Ruud would be so jealous. He was always jealous. Pity he couldn't (illegible due to damage)
(missing page)
11:22 AM - Spotted the first sign of life. A long, skinny creature with six eyes, dark green skin, and a funny shaped horn or crest. Its mouth resembled an anteater's, and it scurried away from me almost as quickly as I sighted it, which let me its very long, bizarre looking tail trailing behind it. If I could catch it or another creature like it…damn I can't even imagine how that would change things for me, or for the world even.
11:48 AM - Couldn't find the thing again. Ran into something less skittish. It was probably at least 3 feet tall and 3 feet wide and it was just loud as hell. I barely got a look at it because it startled me so bad and I ran away. All I remember is it was vaguely square shaped, gray, and had a giant mouth of rotating teeth. Something hit my back as I was running away, and when I finally stopped because I couldn't hear it anymore, I found a white tube sock stuck to the back of my jacket. It was covered in some sort of sticky phlegm or other bodily fluid. Gross, but fascinating. This place is more bizarre than I ever could have dreamed.
(missing page)
2:37 PM - Found shelter in a burned out building. From the unburnt parts it seems like an old Estonian or possibly Lithuanian house from the 1800's, but I can't be sure. Leg hurts, but the wound isn't serious. This place is far from safe, which I knew was a possibility, but I may have to forego bringing anything back for now. Will probably need to leave and come back with more serious gear.
(illegible due to damage) intelligent. Much worse than the smaller things. I'm may be in serious trouble. It's getting dark, compass doesn't work here, and I got way too turned around to have any idea where I am in relation to the entrance. I wonder if they can smell blood?
7:47 PM - It's completely pitch black now. Haven't heard the L-shaped things since it got dark. Maybe they're diurnal? If I thought I could navigate back to the entrance in the dark, I'd try it, but I just don't have a clue which direction to start. It would be hopeless. I'm exhausted. Going to try and sleep.
2:22 AM - Woke up to an awful sound. I can describe it perfectly, and I don't know if that's more comforting or terrifying. It sounds exactly like a dozen 56K modems trying to connect to the internet all at the same time. I can honestly say it's the worst sound I've ever heard.
3:24 AM - Sound finally stopped. There's a different sound now. Something big is moving out there. It has to be absolutely massive. Ground is shaking, no lie. Sounds big enough to smash this dilapidated hovel into the ground with a single step.
4:00 AM - It's quiet now. Going back to sleep and hope I can wake up before those speedy things are active again.
6:12 AM - Haven't heard a thing since I woke up 10 minutes ago. Just laid there awhile, listening. I'm still exhausted, but I need to get moving if I want to leave this place. Found an old blacksmith bellows in another corner of the building. Don't think it will make a proper weapon, but maybe there's something more suitable nearby.
(missing page)
(illegible due to damage) of something. I mean, it looks like a herd to me. They're absolutely massive. Can't tell if they don't see me, or if they just don't care. Maybe that's what I heard last night? I don't think so though, whatever I heard during the night had to have been bigger. Still no sign (illegible due to damage)
(missing page)
(illegible due to damage) carcass. No doubt. Doesn't make biological sense though. But there it is. It's definitely wood. I can probably guess some of the other materials, but I should keep moving. Whatever killed it was much, much bigger, and who knows if it will be back. This makes my sleeping location last night so much more disturbing.
4:30 PM - Well, I found my sample. It's the carcass of one of those little skinny green creatures, like the one I first saw. This makes less sense than the other dead thing. If I can get this out of here with my life intact, it's going to blow some minds. It's too bad I don't have a use for its "skeleton". Some of the other things I've seen make so much more sense now. Have to keep moving, I'm hearing sounds that I don't like.
(missing page)
(missing page)
6:38 PM - If I can hold out until dark, I think I'll be fine again. I'm pretty sure I know where I am now. I hope I do. I'm bleeding more than I'd like, but I don't think it's anymore serious than the last time. Food and water being gone are definitely the bigger worry.
(illegible due to damage) its footprints? I hope not. It would have to be (illegible due to damage)
(illegible due to damage) so goddam smart. I killed something in the dark and I tore off its fucking skin and everything and do you want to know what it is underneath? It's a goddam game changer, I tell you what. Nothing (illegible due to damage)
10:44 PM - Killed a bunch more of them. They're not nearly as smart as the L-shaped things. I had to cackle like a crazy person for a bit when I realized what a stockpile they'd given me. I've never used one, but I can't wait to see what's inside that pack of vicious little harpies.
12:02 PM - It's so much louder this time. No modem sounds, it's that massive thing again. It's shaking so much that I'm actually bouncing completely off the ground. The stride on this thing…footsteps seem to be about 15 seconds apart or so. I need to leave. I need to leave now.
12:41 PM - There's a second one. No mistake. I don't know if they're looking for me, but it sure seems like it. They're further off now, so I definitely put some distance between them and me. Maybe I'm just being paranoid, I'm like an ant to them. I can't have any real significance to something that large.
(missing page)
(In this section I want to add some drawings found in the journal of various creatures that Arthur witnessed, including ones that didn't appear in surviving journal entries.)
Addendum 1: On ██/██/████, a second expedition was made into SCP-3000. The recovery team was able to locate the corpse of a human male, assumed to be Arthur Carruthers, inside the collapsed debris of a skyscraper located 6 kilometers from the entrance to SCP-3000. The recovery team reported that the skyscraper appeared to be the original 2 World Trade Center building. The photographic evidence brought back from their expedition appears to corroborate this. No evidence was found to help explain the existence of SCP-3000-2.
SCP-XXXX-J
Item #: SCP-XXXX-J
Object Class: Keter
Special Containment Procedures: SCP-XXXX-J is currently contained under the highest security security protocols available to Site 24. Only the Site Director and the O5 Council are privy to its exact location within the site. Retrieving SCP-XXXX-J from containment, or even asking about SCP-XXXX-J's whereabouts is forbidden, and violators will be punished with a verbal warning a written warning immediate demotion termination death death beyond death erasure from reality -the most fucked up thing you can think of, but multiplied by 100. Seriously. Not even a joke. We actually put together a committee to come up with a proper deterrent and after the 78th violation we pretty much settled on "whatever the worst thing they can think of x100". You've been warned. We are seriously considering hanging the corpses of future violators in the cafeteria as a message. Please just stop dismembering us.
Description: SCP-XXXX-J looks identical to a miniature Dachshund puppy of approximately 2 months of age when in its neutral state. SCP-XXXX-J does not age, or has not aged noticeably since coming under Foundation control nearly 3 years ago. SCP-XXXX-J's behavior and needs are nearly indistinguishable from the actual dog breed, but does have multiple anomalous properties, many of which manifested long after it was put in containment. They are listed below.
- The left side of SCP-XXXX-J can open up to reveal a small screen and keyboard, which functions similarly to an Apple iPhone, with additional features. The loading screen indicates it is a version of the iPhone not yet available, and updates to future versions frequently. Currently, it is on version 16.2.
- The snout functions as a .22 caliber pistol, using the rear left paw as a trigger.
- Squeezing its right front paw will dispense pure spring water from its right ear.
- SCP-XXXX-J dispenses Andes chocolate mints from its anus instead of fecal matter.
- The right side of SCP-XXXX-J has four hidden USB ports near its rear right leg. They are capable of charging any USB compatible device.
- The right side can also open up to reveal an unknown device which appears to be capable of printing paper currency of any country on earth, in any denomination currently in use.
- The front left paw has a hidden array of tools, very similar to a basic Swiss army knife.
- Is bluetooth ready. Audio will play through its mouth.
- It makes the Pillsbury Doughboy sound when you poke its little tummy.
- The fur is just super, crazy soft.
- Is an anomalously good boy.
- None of the above abilities appear to cause pain to SCP-XXXX-J.
Addendum 1: Shortly after SCP-XXXX-J was acquired, its properties were leaked to Foundation staff, which spread quickly throughout Site 24. Constant requests to access SCP-XXXX-J soon became an issue, though initially staff with security clearance 2 or higher were granted short term access to the item by appointment.
Addendum 2: On 12/5/2015, SCP-XXXX-J began to speak. It is capable of speaking English, Danish, and German, in the voice of a 4-5 year old boy. The consensus is that if SCP-XXXX-J was a human child, it would like like an adorable little cherub that any parent would be proud of. Once this new property became widespread knowledge throughout Site 24, there was a very large spike in requests access SCP-XXXX-J.
Addedndum 3: On 17/5/2015, SCP-XXXX-J requested a small skateboard. Request was granted immediately, whereupon Mr. Poof SCP-XXXX-J wowed Foundation staff with his impressive kickflip and manual skills. Shortly thereafter, requests to access SCP-XXXX-J outnumbered the available time slots, and a riot occurred near the cafeteria where the signup sheet for access to SCP-XXXX-J was located. Security teams were able to quell the violence quickly, but not before 2 staff members were maimed and 17 more were mildly injured.
Addendum 4: On 6/6/2015, while speaking with Researcher Ahrens, SCP-XXXX-J claimed it now had the ability to grant a single wish to those it considered friends. This information was supposed to be classified, but was quickly leaked throughout the facility.
Shit.
Addendum 5: Consider this journal entry as a record of the final days of Site 24, and all those within it who still exhibit behavior considered remotely human. Security is gone; either dead or joined the throng of wailing banshees that scratches outside this very door. I was able able to distract the mob by telling them that Researcher Ahrens had a video recording of Mr. Poof singing the ABC's but saying "woof" for every 5th letter. It allowed me to survive longer, though Ahrens' blood curdling squeals of pain as they tore him apart will haunt me for the rest of my assuredly short life. And the worst part is that I can't even blame them for their behavior. I can't. Not when I have 89 gigs of selfies I took with Mr. Poof on my mobile. But I won't give it to them willingly. It will take them days to get through the remaining security doors. Days that I will cherish, as I have enough water and chocolates to stay alive until I can earn Mr. Poof's friendship and have my wish granted.
Addendum 6: Recovery team was able to dispatch the feral remnants of Site 24's staff. SCP-XXXX-J was discovered alive, with a 15 cm tall Dr. Hein riding on its back. The decision was made to move SCP-XXXX-J to a much more secure location after thorough review of Site 24's datalogs, though the team did wait for its adorable hiccups to subside before doing so. Tiny Dr. Hein could not be removed from SCP-XXXX-J, as that appears to be a stipulation of his wish. There was a short debate on whether another member of staff should befriend SCP-XXXX-J to undo Tiny Dr. Hein's wish, but the conclusion was that not only would the risk of a breach be too great, but SCP-XXXX-J would likely end up with a 2nd miniature scientist on its back.
SCP-H41-P-1, clearly peeved about Procedure H41-P being performed on it.
Item #: SCP-H41-P-J
Object Class: Safe
Special Containment Procedures: SCP-H41-P-J is to be kept in Research Lab B7 in Site 24. Access to the object may be obtained through a written request to the Site Director. Procedure H41-P may be performed by any Foundation staff member given access to SCP-H41-P-J under the supervision of the Lab Manager or an alternate staff member appointed by the Lab Manager.
Description: SCP-H41-P-J is a pair of plastic mannequins. Both objects have the form of an adult human male and are identical except for two difference. SCP-H41-P-1 has a signed copy of Patrick Rothfuss' "The Name of the Wind" adhered to its head with an unknown adhesive, while SCP-H41-P-2 wears a grey t-shirt with the words "The Jim" printed on it in black.
When a person interacts in specific ways with both mannequins, different anomalous effects can be achieved. These effects are almost always applied to the most important interpersonal relationship the person has currently in their life, most often with a spouse or significant other. The results are often disastrous to the relationship if Procedure H41-P is not executed without error. The procedure was developed after researchers found a note taped to inside of SCP-H41-P-2's shirt, which read:
2 fix ur lif
1. hit the jim
2. delet faceb bookface- ira loyer
Foundation researchers have determined that step #2 can be achieved by putting SCP-H41-P-1 in a dark closet for at least an hour.
Attempts to locate any individual by the name of "Ira Loyer" have resulted in numerous anomalous lawsuits. Further inquiries are forbidden.
Item #: SCP-XXXX
Object Class: Safe
Special Containment Procedures: SCP-XXXX is currently held in Storage Locker 64-B in sub-level A-3 of Site 24's Technical Forensics Lab (TFL). Testing on SCP-XXXX is no longer permitted.
Description: SCP-XXXX is a HR-3300U model VCR manufactured by Victor Company of Japan (JVC). The object's anomalous effects are activated as soon as a working VHS tape is inserted into it and played. Once this happens, the person who played the tape will dematerialize. The affected subject will then appear in whichever program is on the current VHS tape being played on SCP-XXXX, usually replacing the main antagonist of the program, or the closest approximation of an antagonist. At this point, they are considered an instance of SCP-XXXX-1. The subject maintains their own free will and personality, often causing confusion if they are not familiar with the program they are anomalously appearing in, as they are unable to see or communicate with any persons viewing the program on SCP-XXXX. Instances of SCP-XXXX-1 are able to escape SCP-XXXX's effect and rematerialize if they fulfill certain requirements.
Currently, the Foundation's best supported hypothesis is that SCP-XXXX-1 instances must thwart the protagonist(s) of the program they are currently appearing in, and survive until the VHS tape has reached its end. If they die and/or the protagonist(s) is victorious, the tape can be replayed or a different VHS tape can be played to allow them another chance at success. SCP-XXXX-1 instances do appear to retain the memory of their previous attempts, including the memory of their death(s). Below is a sample of experiments where SCP-XXXX was utilized on D-class subjects. All subjects listed were successful in escaping SCP-XXXX.
| Program | Test Subject | Results | |
| Die Hard (1988 film) | D-6979 | ||
| The Wicker Man (1973 film) | D-6812 | ||
| Documentary | D-7043 | ||
| Episode | D-7058 | ||
| Episode | D-6222 | ||
| Film | D-6409 | ||
| Collection of commercials | D-7101 | ||
Item #: SCP-XXXX
Object Class: Euclid Neutralized
Special Containment Procedures: SCP-XXXX is currently considered to be self-contained in the utility closet of Site 24's Research Library. Regular questioning of SCP-XXXX and acquiescing to its requests shall continue unless its behavior changes. Any observations indicating that SCP-XXXX is attempting to leave its current space should reported to the Site Director immediately. SCP-XXXX has been neutralized.
Description: SCP-XXXX is an unknown entity which refers to itself as "Chragatha", which is presumably a portmanteau of Agatha Christie. The subject has no observable form, but it it is capable of speech, and can communicate through multiple languages, including English, Danish, and German. It's voice has been described as sounding like that of an elderly Croatian man. SCP-XXXX can manipulate matter at will, which it often uses to manifest objects from thin air, as well as manipulate such objects telekinetically.
It is unknown how SCP-XXXX arrived inside of Site 24, as any responses it has given to questions have been considered to be too cryptic or entirely nonsensical. It was discovered by a research assistant when he attempted to access the utility closet of Site 24's Research Library, and found it had been transformed into SCP-XXXX-1.
SCP-XXXX-1 is a large room which resembles an elegant English study. It does not obey euclidean geometry, and is much larger than the utility closet it replaced, while not affecting the architecture outside it. SCP-XXXX-1 is capable of changing form at the will of SCP-XXXX, though these changes have only been observed when Foundation staff were participating in one of SCP-XXXX's "mysteries".
SCP-XXXX refuses to answer any questions until it is allowed to orchestrate a reality bending event it refers to as a "mystery". The requirements to initiate one of these events will vary, and often involve requests for objects that are difficult, but not impossible, for Foundation personnel to acquire. Once the objects, referred to as "participants" by SCP-XXXX, have been placed inside SCP-XXXX-1, the door will close on its own, and the event will begin. So far, SCP-XXXX has not allowed these events to be observed, and all of them have resulted in the death or destruction of some or all of the "participants". After the event is over, the door to SCP-XXXX-1 will open, and personnel are able to retrieve the objects required to initiate said event. At this time, SCP-XXXX will relay a cryptic message which seems to relate to whatever specific events occurred in SCP-XXXX-1 during the event. The subject will then allow one question to be asked of it, and it will answer. Regardless of the answer given, SCP-XXXX will not allow another question to be asked of it until another event has been completed.
The first of these events was initiated when the research assistant who discovered SCP-XXXX asked out loud, "What the hell?" when he first opened the utility closet door that lead to SCP-XXXX-1. SCP-XXXX began communication with the researcher, which culminated in a request by the subject for four angora rabbits. After consulting Dr. Dreier and the site director, the request was completed after the rabbits could be acquired. After they were placed inside SCP-XXXX-1, the door closed on its own, and Foundation personnel were unable to open it. After approximate 56 hours, the door to SCP-XXXX-1 opened, and personnel were able to retrieve all four rabbits, though two were deceased. SCP-XXXX announced, "And the fur never flies when you keep your enemies close". Dr. Dreier asked SCP-XXXX how it came to Site 24, to which the subject replied "A fine friend is fine, but many more may close your door."
Addendum-1:
Original article:
Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: All instances of SCP-XXXX are to be kept in Humanoid Containment Section 4-B, with SHP (Standard Humanoid Protocol) procedures in place.
Description: SCP-XXXX is a group of four male humanoids. Each instance of SCP-XXXX has specific anomalous capabilities acquired through unknown means. All 4 instances have claimed they have no knowledge of how they received their abilities in their interviews with Dr. Granberg, and that they experienced significant long term memory loss before their abilities first manifested. Information on each subject can be found in the table below.
| Designation | Description | Abilities |
| SCP-XXXX-1 | 27-year-old male caucasian, 1.89 meters tall. Has a tattoo of the number 1 on its left shoulder. | Capable of generating toner from its palms. This allows SCP-XXXX-1 to "print" its thoughts on most surfaces that generic office toner can adhere to. |
| SCP-XXXX-2 | 22-year-old male half caucasian, half asian-american, 1.68 meters tall. Has no visible tattoo. | Capable of producing liquid coffee from his right hand at a temperature of approximately 90° celsius. Coffee was tested, and once proved safe to drink, Researcher Liden claimed "it tastes like standard office sludge." |
| SCP-XXXX-3 | 20-year-old male african-american, 1.93 meters tall. Has a tattoo of the number 7 on its left shoulder. | Capable of launching 2.5 cm metal paper clips from its finger tips. The paper clips will instantly fasten themselves to the material they hit, if the object is malleable enough. Though not very effective as a weapon, SCP-XXXX-3 has shown to be capable of hitting Foundation personnel in the eyes, and the paper clips can cause discomfort from pinching if they hit a person's clothes in the right spot. |
| SCP-XXXX-4 | 25-year-old male caucasian, 1.78 meters tall. Has a tattoo of the number 8 on its left shoulder. | Capable of generating standard office printer paper from its abdomen, usually with dimensions of 22 cm x 28 cm, but 28 cm x 43 cm have been produced on occasion as well. SCP-XXXX can project these sheets from its abdomen at speeds up to 36 m/s, or grab and throw them with its hands at similar speeds. Though not considered especially dangerous, these sheets of paper have caused severe paper cuts on several researchers. |
Interviews
Each instance of SCP-XXXX was interviewed by Dr. Granberg shortly after they were acquired.
<Begin Log>
Dr. Granberg: Do you know why you are here?
SCP-XXXX-1: Hell if I know, mate. (Subject looks down, and lifts its hand from where it was resting. The words "Probably because I can do this?" have appeared on the table in 48 point Comic Sans font.)
Dr. Granberg: (looks down at the table). Yes that would be why.
SCP-XXXX-1: You wanna level with me, mate? Am I getting out of here eventually?
Dr. Granberg: I'm not sure at this point.
SCP-XXXX-1: Ha! That's a no if I ever heard one. If that's how it is, then you can just fuck right…fuck right…fuck right…fuck riiiiiiiiighhhhh…
Dr. Granberg: Are you alright? I was told you informed the agents that…recovered you that you had experienced memory loss before your abilities first manifested. Is that correct?SCP-XXXX-1: Shit. I…I…I…thinkinkinkinknink I'm I'm I'm I'm I'm I'm I'm I'm I'm jammmmmmmmm…" (Unintelligible text appear on the table near the subjects hands. Subject is unable to continue the interview.)
<End Log>
<Begin Log>
Dr. Granberg: Hello, my name is Dr. Granberg. Do you know why you are here?
SCP-XXXX-2: Yeah. Because I'm the world's worst Starbucks.
Dr. Granberg: That's…one way to put it, I suppose. You told the agents who took you into custody that you are unaware how you acquired this ability, correct?
SCP-XXXX-2: Pretty much. I honestly couldn't tell you anything else. Actually, I'm definitely not going to tell you anything else until I have my lawyer next to me.
Dr. Granberg: I'm afraid that won't be happening.
SCP-XXXX-2: Yeah? How about this then? (Subject attempts to spray hot coffee from his right hand at Dr. Granberg, but he dodges the liquid, falling out of his chair. The security team secures SCP-XXXX-2.)
Dr. Granberg: Well that was foolish on everybody's part. Any chance you would still be willing to cooperate?SCP-XXXX-2: (mumbling to self) Dammit, I gotta practice (unintelligible).
<End Log>
<Begin Log>
Dr. Granberg: Hello. Do you know why you're here?
SCP-XXXX-3: Maybe.
Dr. Granberg: Why maybe? Could you elaborate?
SCP-XXXX-3: You know why I'm here, man. Cut the bullshit.
Dr. Granberg: Yes, my apologies. Are you able to tell me anything about your abilities other than what you explained to our agents that detained you?
SCP-XXXX-3: Not really. One day I woke up, couldn't remember the last few weeks, and accidentally shot my brother in the eye with a paper clip. It was a pretty bad day.
Dr. Granberg: I'm sorry to hear that. Any other details you could think of would be helpful.SCP-XXXX-3: I really don't know anything else. I kept my…ability on the down low after that. I don't like attracting attention. It's not useful for much anyways.
Dr. Granberg: Did you tell anyone about your ability?
SCP-XXXX-3: Just my brother, and only because I needed to prove to him it was an accident. He was pretty freaked. Like I said, I don't like to attract attention, so I kept it on the down low.
Dr. Granberg: Okay. Can you think of anything strange that you remember, either before or after your ability manifested, anything at all? Even if it doesn't seem related, the smallest detail could help.
SCP-XXXX-3: Nah, man. I lead a boring life, and I like it that…wait. Actually, there was something. Like, maybe a few days before your guys found me, I started getting real paranoid. Like, almost schizo like.
Dr. Granberg: Can you elaborate?SCP-XXXX-3: Well, I'm kind of a paranoid person to begin with. Lotta people say I'm too jittery. But i just felt sort of, I dunno, jacked. Like I knew for certain that somebody was watching me. I remember reading this story on the internet about some guy who went on a rampage, I think he was high on PCP or something, and he killed a bunch of people by breaking their bones with his bare hands. The cops managed to taze him, but I guess he broke out of jail the next day and killed a few of them. Cops I mean. And when I say he broke out of jail, I mean he actually broke open the bars of his cell. Last I remember, they were still looking for that fool. It was messed up. I mean, just on its own it was messed up, but reading about it made me feel real weird.
Dr. Granberg: Weird how?SCP-XXXX-3: I felt like this guy was related to me somehow. Not like family, but just…I dunno. That's when the paranoia kicked in. I felt like I was going to die any day, like someone was gunning for me. Maybe not that guy, but somebody.
Dr. Granberg: When our agents detained you, did you think you were going to die?
SCP-XXXX-3: No. No, I didn't. I didn't know what the hell they wanted, but I didn't feel that sort of fear because of them. It made me forget about the feeling for awhile. But I gotta say man, I'm really starting to feel it again now. Do you think I'm in danger?
Dr. Granberg: I honestly don't know.
SCP-XXXX-3: So what now? Do I get to go home?
Dr. Granberg: I'm afraid not.SCP-XXXX-3: (in a mocking tone) Can you elaborate?
Dr. Granberg: We have to keep you here for your safety, and for the safety of others.
SCP-XXXX-3: Funny. I don't think I've ever felt less safe in my life. Don't think that keeping me here against my will is going to be a damn picnic for you.
<End Log>
<Begin Log>
Dr. Granberg: Hello, my name is Dr. Granberg.
SCP-XXXX-4: Oh thank God, a doctor. I think I caught a bug that's going around. It makes your stomach shit out pieces of paper like some sort of fucked up Hewlett Packard mascot. I'm guessing it was Carla Fiorina's idea. Do you know what they prescribe for that?
Dr. Granberg: So you know why you're here, then.
SCP-XXXX-4: If you needed a new fax machine, you're going to be disappointed. I'm not even monochrome. I…I'm shooting blanks, doctor.
Dr. Granberg: Can you tell me anything about your ability that you haven't already told our agents?
SCP-XXXX-4: Absolutely. I only do white paper. Don't ask me why, maybe this virus is racist. Also, I don't do standard European dimensions. I know, I know. It's nice to have the option, but I guess there's just too much freedom in my red, white, and blue blood.
Dr. Granberg: I appreciate you having a sense of humor about your situation. But I do need to know any possible details about your ability or how you acquired it. Anything at all.SCP-XXXX-4: I can see you are a serious man, doctor. You get me my attorney, and we can talk about anything you want. No hard feelings, I just have to make sure my rights aren't being violated. Also, I could use a paper weight. Or several. Whatever you got on hand.
Dr. Granberg: Unfortunately we won't be able to have your attorney present. Understand that we're doing this for your own safety.
SCP-XXXX-4: Oh, it's for my safety? Say no more. Let me start from the beginning.
Dr. Granberg: Thank you, please do.
SCP-XXXX-4: In the beginning there was nothing. Then BAM! The biggest bang you ever done heard, friend! The universe was all like "Hey motherfuckers! Time to exist!" Then things were like suuuuuuper boring for while, but eventually we got dinosaurs and that was pretty cool.
Dr. Granberg: I'm not amused by this.SCP-XXXX-4: I know, right? It's about as funny as being held against your will without being allowed to have an attorney present. Hilarious.
<End Log>
___
New Version:
Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is to be kept in Humanoid Containment Section 1-E with EHP (Escalated Humanoid Protocol) procedures in place. Access to SCP-XXXX is restricted at this time.
SCP-XXXX is a humanoid male of caucasian and asian descent. Subject is capable of multiple anomalous abilities that center around generating various materials, most which are associated with office supplies or office jobs. The following abilities have been recorded:
- Firing paper clips from fingertips.
- Producing standard white printer paper from abdomen.
- Generating monochrome printer toner from the palms of its hands.
- Producing liquid coffee at a temperature of 90° celsius from its right fist.
SCP-XXXX is also subject to specific mood swings, usually from calm serenity to a state of extreme excitement, followed by an extended state of lethargy. When in these emotional states, the subjects mood will generally affect Foundation personnel in close proximity to SCP-XXXX. The feelings fade from those affected after SCP-XXXX's mood changes, or after the person leaves the area.
Though SCP-XXXX's individual abilities are not considered to be particularly dangerous, the subject is capable of using these abilities in tandem to attempt to escape containment, succeeding several times. Since upgrading SCP-XXXX's containment procedures to EHP, this has no longer been an issue.
It is hypothesized that SCP-XXXX was able to obtain its anomalous abilities after killing other individuals, previously classed as instances of SCP-XXXX. Dr. Granberg has also posited that SCP-XXXX may have given those individuals their specific capabilities to begin with, though SCP-XXXX has not confirmed this, as it has been uncooperative since INCIDENT XXXX-F24-2002-Γ occurred.
INCIDENT XXXX-F24-2002-Γ
SCP-XXXX, previously denoted as SCP-XXXX-2, escaped containment on ██-█-████ using multiple anomalous abilities, all of which had been hidden and undocumented by the Foundation until this occurrence. SCP-XXXX was able to circumvent multiple security systems, which severely hampered the response time of Site 24's security teams, and caused extensive delays in halting SCP-XXXX's activities and re-containing the subject. The subject was then able to confront and attack the previously denoted SCP-XXXX-3, SCP-XXXX-4, and SCP-XXXX-1, and kill all three of them. After SCP-XXXX killed SCP-XXXX-1, it ceased use of its abilities, allowing the security teams to detain and re-contain the subject. A detailed timeline of the events can be viewed below.
| Time | Events |
| 0834 | Assistant Researcher Thorner and his security detail appear to be put to sleep by SCP-XXXX during a routine inspection. SCP-XXXX acquires Thorner's security badge, and escapes its containment cell. |
| 0838 | SCP-XXXX enters the containment cell of SCP-XXXX-3. SCP-XXXX-3 appears surprised, but then attempts to launch paper clips at SCP-XXXX. SCP-XXXX is unfazed, and rushes SCP-XXXX-3 and grapples with it. SCP-XXXX uses unknown strength or ability to anomalously contort SCP-XXXX-3's body into an unrecognizable shape. SCP-XXXX-3 then explodes in a burst of light, causing no damage to its containment cell. No trace of the subject was found. |
| 0845 | SCP-XXXX fires paper clips at security cameras near SCP-XXXX-3's containment cell, destroying them. The subject then presumably left the cell. |
| 0849 | SCP-XXXX gains access to SCP-XXXX-4's containment cell. SCP-XXXX-4 was exercising, and was caught off guard, allowing SCP-XXXX to fire several paper clips from its fingertips. SCP-XXXX-4 attempted to use several sheets of paper to shield itself, but the paper clips pinned the sheets to the wall. SCP-XXXX-4 then attempted to fire several sheets of paper from its abdomen at SCP-XXXX, which appears to hit it. SCP-XXXX winces in pain, but fires several more paper clips at SCP-XXXX-4. The paper clips cause much more damage to SCP-XXXX-4 than Foundation staff thought was possible. SCP-XXXX-4 also explodes in a burst of light, leaving no trace. |
| 0852 | A nearby security team, drawn by sounds they described as "video game noises", attempts to re-contain SCP-XXXX. All four members of the team were presumably calmed by SCP-XXXX's emotional abilities, then sprayed with hot coffee, which incapacitated them. All survived the attack with severe burns. |
| 0859 | SCP-XXXX enters the containment cell of SCP-XXXX-1, and immediately throws several sheets of paper at it. Though SCP-XXXX-1 is quick enough to dodge the paper, it seems unsure of what to do. SCP-XXXX-1 produces a cloud of toner dust that temporarily blinds SCP-XXXX, then touches its hand to the north wall of its containment cell. The words "FUCK OFF YA SLANTY EYE CUNT" appear on the wall in 782 point Arial font. After SCP-XXXX's vision clears, it reads the message on the wall, and appears to be gravely insulted, causing it to stumble backwards. SCP-XXXX-1 then puts its hand on the west wall of its cell, causing the words "YEAH YA LIKE THAT YA LITTLE DOG EATER?" to appear in 610 point Times New Roman font. SCP-XXXX throws several sheets of paper at the walls, then pins the sheets in to place by launching paper clips at them, covering up the words. SCP-XXXX-1 attempts to put its hand on one of the papers, but recoils in pain. SCP-XXXX throws two sheets of paper at SCP-XXXX-1, both of which get stuck in the palms of SCP-XXXX-1's hands. SCP-XXXX-1's hands explode violently, and then the rest of its body explodes in a burst of light. Part of one of the paper sheets was recovered, which had symbols printed on it that were determined to be 36 point Wing Dings font. "Fuu" were the only letters that could be made out. |
| 0908 | SCP-XXXX surrenders to another security team without incident. It was quoted as saying "It's cool now. The game's over. I beat it." |
| 0915 | SCP-XXXX was re-contained in its cell. |
This incident was considered a major black mark on Site 24's security record, with Director Neyman quoted as saying "I thought the escape of SCP-████ was the most embarrassing moment of Site 24's history, but that's been replaced by today's events. That's twice now that we've underestimated just how much damage anomalous paper clips can do. It won't happen again."
Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is currently considered uncontainable.
Description: SCP-XXXX is
Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is currently kept in Storage Locker 89-B in sub-level C-2 of Site 24's Technical Forensics Lab (TFL). Level 4 security clearance and written permission from the director of Site 24's TFL are necessary to access SCP-XXXX, and utilization of the object is currently restricted. The primary effect of SCP-XXXX is only contained through the isolation of SCP-XXXX-1, which is housed in Site 24's Deep Storage Unit (DSU). Though testing is currently restricted, any personnel directly involved SCP-XXXX or SCP-XXXX-1 are required to retain a score of 78 or higher on the newly implemented Exion Memetic Resistance Evaluation(EMREV), or they risk reassignment. Any unusual activity related to SCP-XXXX or SCP-XXXX-1 should be reported to an individual with an acceptable EMREV score immediately. A current list of those individuals can be obtained through Site 24's intranet. This document is to be maintained and updated regularly by the director of Site 24's TFL.
Description: SCP-XXXX is a writable CD-R containing a modified copy of the PC game "███████". The gameplay is nearly identical to authentic copies of ███████, with three notable deviations:
- Pigs have been removed from the game as livestock
- Ham can be grown as a crop
- When the nearby town expands, the player will sometimes be given the choice to build a "Mortemer Mendaciss" instead of the four other possible expansion types present in the original game (commercial, residential, recreational, and industrial). The Foundation has not yet able to discern how this additional option is activated.
When a player selects the "Mortemer Mendaciss" option, the game will display a garbled message congratulating the player on their victory over "the never-ending tedium of rural banality." The game will then delete their save file, and will not allow the player to start a new game or load any files. Any person who has not previously interacted with SCP-XXXX, or has not yet chosen the "Mortemer Mendaciss" option can begin a new game or load their save file without issue.
A player who has selected the "Mortemer Mendaciss" expansion will become the focal point of SCP-XXXX's memetic effect within 12 hours, and is from then on designated as SCP-XXXX-1. Any persons within a 32 meter radius of SCP-XXXX-1(not including SCP-XXXX-1 itself) will become aware of SCP-XXXX-1's existence, and consider the subject to be "The Best Farmer in the World". Awareness of SCP-XXXX-1 as "The Best Farmer in the World" varies from person to person, but general knowledge and enthusiasm for the subject elevates as proximity to SCP-XXXX-1 increases. Persons further than 21 meters from SCP-XXXX-1 usually show only mild interest in the subject and their supposed title.
Persons within 10 meters of SCP-XXXX-1 will usually display an increased level of enthusiasm for the subject, as well as a more thorough knowledge of the subject's actions taken during their time playing SCP-XXXX. Overall behavior can vary from person to person, but generally will not be disruptive to SCP-XXXX-1 beyond causing annoyance, as affected persons tend to keep any conversations with SCP-XXXX-1 focused on the subject's time with SCP-XXXX.
When a new person plays SCP-XXXX and chooses the "Mortemer Mendaciss" option while expanding the town, the object's effects are transferred to them. They are designated SCP-XXXX-1, and the previous instance of SCP-XXXX-1 is then designated SCP-XXXX-2. Instances of SCP-XXXX-2 are not directly affected by SCP-XXXX's memetic effect, but are considered to be a fake, or false claimant of "The Best Farmer in the World" title, by anyone under SCP-XXXX's effect. The behavior of affected persons towards instances of SCP-XXXX-2 is in contrast to the attitudes exhibited towards SCP-XXXX-1, being universally negative in nature. At best, SCP-XXXX-2 instances are treated with disinterest by the majority of affected persons, and at worst can be subjected to verbal scorn and intentional malice.
A timeline has been established to document the Foundation's handling of SCP-XXXX, and keep track of SCP-XXXX-1 and any known instances of SCP-XXXX-2.
| Date | Events |
| XX/XX/XX | Foundation receives SCP-XXXX from unknown sender. Object is sent to Site 24's Technical Forensics Lab. |
| XX/XX/XX | SCP-XXXX is tested for the first time in the TFL. Researcher Behrens started a new game, with Dr. Norling supervising. The option of ham as a crop, and the lack of pigs were noted as obvious differences between SCP-XXXX and ███████. |
| XX/XX/XX | The option to select "Mortemer Mendaciss" appears when Researcher Behrens is prompted to choose an expansion type for the town. This was the 7th expansion of the town. Dr. Norling advised Researcher Behrens to select one of the normal expansion types instead, and he chose a recreational type. Dr. Norling stated that he wanted to see if refusing the new option would have any effect, and test if it would appear again. |
| XX/XX/XX | Researcher Behrens was again given the option to choose "Mortemer Mendaciss" as the new expansion for his town. D-43002 was brought in to select it in Researcher Behrens' place, under the advisement of Dr. Norling. D-43002 selected "Mortemer Mendaciss", causing the game to display the congratulations message, and shut down. Researcher Behrens was unable to load his save file or start a new game. Testing was suspended under orders from Dr. Norling. Lack of results and need for staff resources on other projects cited as the reason for suspension of testing. |
| XX/XX/XX | Researcher Behrens reports experiencing the effects of SCP-XXXX3. Subject's claims are initially ignored by staff, including Dr. Norling, as they are unable to recognize the anomaly due to its effect on them. |
| XX/XX/XX | Researcher Behrens discovers an estimated limited to the effects of SCP-XXXX by emailing and phoning various Foundation personnel both within Site 24 and other Foundation facilities. O5 Council is made aware of the situation. |
| XX/XX/XX | O5 Council orders SCP-XXXX and Researcher Behrens to be isolated to sub-level C-2 of the TFL, which was not currently used at the time. Researcher Behrens is instructed to continue testing in an attempt to reduce or eliminate the effects of SCP-XXXX. Researcher Behrens is officially designated SCP-XXXX-1, and ordered to only communicate through email or phone. |
| XX/XX/XX | The Exion Memetic Resistance Evaluation(EMREV) is devised to evaluate and designate personnel to assist SCP-XXXX-1 in research of SCP-XXXX. Dr. Norling issues a request to the O5 Council to allow a D-Class to begin a new game on SCP-XXXX |
| XX/XX/XX | SCP-XXXX-1 is interviewed by Dr. Norling and Dr. Bekker. An excerpt from that transcript can be found in the Interviews section below. O5 approves Dr. Norling's previous request. D-28283 begins a new game on SCP-XXXX. |
| XX/XX/XX | For convenience, Dr. Norling is replaced by Dr. Bekker to manage any research into SCP-XXXX and SCP-XXXX-1, due to the latter's much higher EMREV score. D-28283 selects the "Mortemer Mendaciss" option, which only appeared after his 14th expansion became available. D-28283 is kept in isolation with SCP-XXXX-1 for the next 12 hours. |
| XX/XX/XX | SCP-XXXX-1 is allowed to leave the TFL to test for any changes in SCP-XXXX's effects, accompanied by Researcher Kivisto and Agent Hoebing, both highly resistant toward's SCP-XXXX's memetic effects. Researcher Kivisto notes major changes in the attitudes of personnel towards SCP-XXXX-1. SCP-XXXX-1 is returned to the TFL after being assaulted by Researcher Jensby and a member of the janitorial staff. Agent Hoebing is able to prevent any further injuries from occurring. D-28283 is then escorted from the TFL by Researcher Kivisto and Agent Hoebing. Researcher Kivisto notes the behavior of personnel towards D-28283 was identical to behavior exhibited towards SCP-XXXX-1 before XX/XX/XX. After 25 minutes, D-28283 was returned to the TFL by Researcher Kivisto and Agent Hoebing without incident. O5 Council is notified of the results. |
| XX/XX/XX | O5 Council commands that SCP-XXXX-1, formerly Researcher Behrens, is newly designated as SCP-XXXX-2, while D-28283 is designated as the new instance of SCP-XXXX-1. Testing is ordered to continue in an effort to discover a means to completely remove the effects of SCP-XXXX from both SCP-XXXX-1 and SCP-XXXX-2. |
| XX/XX/XX | D-29044 becomes the newest instance of SCP-XXXX-1. Following additional testing, Researcher Behrens and D-28283 are designated as SCP-XXXX-2A and SCP-XXXX-2B, respectively. Dr. Bekker is interviewed regarding instances of SCP-XXXX-1 and SCP-XXXX-2. See Interviews section below for the relevant excerpt from the transcript of that interview. |
| XX/XX/XX | O5 Council prohibits new games from being started on SCP-XXXX. SCP-XXXX-1 and SCP-XXXX-2 instances are still allowed to test SCP-XXXX, though that avenue had not yet yielded results. |
| XX/XX/XX | Both instances of SCP-XXXX-2 are killed by a group of 28 Foundation personnel infiltrating the TFL's sub-level C-2. Dr. Bekker, Agent Hoebing, Researcher Niva, and Researcher Kivisto are subdued when attempting to stop the incursion, but were not harmed. Agent Langhoff, who was considered to be the leader of the group that assassinated both instances of SCP-XXXX-2, is interrogated about his involvement in the incursion. See Interviews section below for an excerpt from the audio transcript. |
| XX/XX/XX | O5 Council prohibits any further testing of SCP-XXXX, and orders the current instance of SCP-XXXX-1 to be isolated in Site 24's Deep Storage Unit. |
Interviews
Dr. Bekker: When did you first notice the effects of SCP-XXXX?
SCP-XXXX-1: Heh, Agent Linna asked me why I sold Old Jonsker.
Dr. Bekker: Old Jonsker?
SCP-XXXX-1: Yeah, that was the nickname I gave to the first horse I bought in the game.
Dr. Bekker: But you can't actually name the animal within the game, correct?
SCP-XXXX-1: Yes, that's correct. I'm not even sure I ever said that name out loud.
Dr. Bekker: What did you tell Agent Linna?SCP-XXXX-1: I was really confused at first, so I didn't know what to say.
Dr. Norling: You regretted it, didn't you?
SCP-XXXX-1: I'm sorry, regretted what?
Dr. Norling: Selling Old Jonsker. That horse was just gorgeous. I hope you at least got a good price for him.
SCP-XXXX-1: Uh, yes, well he was getting old…
Dr. Bekker: Did you immediately connect Agent Linna's line of questioning to SCP-XXXX?
SCP-XXXX-1: No, not at first. When the next three or four people I ran into outside of the TFL had even more inane questions, I realized something was up.
Dr. Bekker: Inane how?
Dr. Norling: What kind of fertilizer did you use for your strawberry crop? I was thinking of growing my own, but I doubt I'd be able to even come close to that last harvest you had.
SCP-XXXX-1: Well…
Dr. Bekker: Like that?
Dr. Norling: I'm not trying to steal your secrets, I'm just looking for a tip or too, that's all. You don't run into The Best Farmer in the World every day, you know?
Dr. Norling: Do you believe their emotional state is at all engendered by SCP-XXXX?
Dr. Bekker: Not directly, no. I believe that enforced isolation of SCP-XXXX-1 and SCP-XXXX-2 instances is going to have the same effect that enforced isolation could have on anyone. Thanks to the EMREV they can at least experience some face to face interaction with unaffected persons, which helps prevent or at least the psychological damage prolonged isolation can cause.
Dr. Norling: That was my impression as well. Considering how little progress has been made into eliminating or reducing SCP-XXXX's effects, do you foresee a shifting in our priorities in regard to SCP-XXXX?
Dr. Bekker: Can you clarify what you mean?
Dr. Norling: I'm wondering if maybe our resources would be better spent in keeping SCP-XXXX-2A isolated, but comfortable.
Dr. Bekker: I've considered that option, but I believe continuing the current research is imperative. We can't be entirely certain the effects won't spread or increase in severity. We've already recorded fluctuations in the size of SCP-XXXX-2A's radius of effect.
Dr. Norling: Yes, I've read the report. Most likely errors in measurement, but I agree that further observation is warranted there.
Dr. Bekker: And what about the D-class?
Dr. Norling: What of them?
Dr. Bekker: I imagine that the Foundation isn't willing to expend the same amount of resources to maintain the comfort of a couple of D-class.
Dr. Norling: Let me worry about that.
Dr. Bekker: Just keep me in the loop, alright? We still don't know what happens if an instance of SCP-XXXX-1 dies.
Dr. Norling: I'm aware. We're getting off the subject a bit here, Dr. Bekker. I've gone over the reports of the incident that arose during testing on XX/XX/XX. Some of the testimony from personnel involved in the testing of SCP-XXXX-2A and SCP-XXXX-2B is quite disturbing.
Dr. Bekker: Most of it was just general disdain.
Dr. Norling: "Liars always get what's coming to them."
Dr. Bekker: …
Dr. Norling: "We've got something planned for you, just you wait."
Dr. Bekker: You know who you're quoting, don't you?
Dr. Norling: Of course I do. That's exactly why I'm concerned, Doctor.
Agent Pothier: When did you begin planning this?
Agent Langhoff: I'm pretty sure we started the day we were exposed to Researcher Behrens, after he became an instance of SCP-XXXX-2. Even with the higher level people involved, we knew it would be a challenge considering the failsafes in place.
Agent Pothier: You originally gave testimony regarding the incident that day, which implied you were no longer affected once SCP-XXXX-2A was removed from the vicinity. Were you being deceptive?
Agent Langhoff: I don't think so. Maybe? It was like we were all suddenly two different people, completely unaware of the other's presence in our lives. Not like a split personality…I don't know how to describe it.
Agent Pothier: How did SCP-XXXX-2B figure into your group's plan?
Agent Langhoff: After some of us were exposed to him during testing, he was added to the list.
Agent Pothier: What list?
Agent Langhoff: I don't remember.
Agent Pothier: I think you're lying to me, Agent Langhoff. Dr. Norling mentioned something called "Verita Firma" before he bit off his own tongue.
Agent Langhoff: So what? Sounds like poorly translated Latin, to me.
Agent Pothier: I'm guessing that's exactly what it is, but I want to know what it means to you."
Agent Langhoff: It doesn't mean anything.
Agent Pothier: I'll bet. Dr. Norling said it didn't mean anything when he cut a letter "F" into Researcher Behren's tongue before he made him choke to death on a handful of manure. I didn't buy that, either.
Agent Langhoff: People seem to think they can sell strawberries covered in toxic pesticides to the public, or send a defenseless horse to the glue factory just because he's old, and there won't be any repercussions. We just show those people that they are wrong.
Agent Pothier: And what was D-29044's sin? Did he overwater his crops?
Agent Langhoff: A real farmer knows the proper amount of water their crops should receive. A real farmer maintains all of his farm equipment properly. A real farmer wouldn't have gotten his own son killed due to negligence. A real farmer would have elected to build a goddam ferris wheel, and not a damn Walmart, Agent Pothier.
Agent Pothier: Duly noted.
I learned everything there was to know about myself in a very short time. I can say that the most jarring thing was trying to process all the information, and realizing that I didn't need to. The Knowledge was all there; I could access it instantly, without difficulty. The tip of my tongue was no longer needed, metaphorically or physically.
I recalled the time when I received my tricycle as a birthday gift from my parents. It had been a happy day for everyone, and to Know that moment in such clarity helped to calm me. I could focus on my surroundings again: a car, my old tricycle, some garbage cans. And then the pulling started. I felt myself being wrenched from the earth, dragged upwards by some invisible hand, like lint plucked from a pillow.
I couldn't orient myself at first; I couldn't see, couldn't scream, couldn't struggle. Then I saw the sun, and I focused all my energy into Knowing it, unaware of what I was truly doing. The sky around it appeared, an ever darkening turquoise as I rose through the atmosphere of my Home. That vision of sun and sky became my only thought, and I recalled the music my father used to play for me when I was only an infant. I could remember every song, every note, every feeling it gave me, and I concentrated on it all, still staring at the sun. I felt myself slowing down, and that was when I Knew what needed to be done.
I made my Anchor, my tether to a life and world I was supposed to be leaving. A combination of sheer will, Knowledge, and stubbornness, too heavy for whatever force held me in its grip. The music became a thread, tying it all together, a shield of remembered sounds that surrounded me. The pulling stopped, and I found myself adrift. I was free, but barely treading water in a reality I didn't understand. There was too much new Knowledge all at once, and I felt it crushing me, blinding me, pushing me from all directions. Then I couldn't see the sun anymore, and for the first time I felt true despair. My Anchor had saved me, but now it was dragging me back down, into darkness, the music now muffled and indistinct.
A light shone in the darkness. It glimmered and sang as it pierced the veil of my despair and confusion, reaching for me. The light was a hand; not the invisible force whose grasp I had only just escaped, but a beacon in the dark that beckoned to me. The music was getting louder, and it harmonized with the singing of the new light before me. A bright flash enveloped me, and I suddenly I was engulfed in a sea of new Knowledge. This was not just light, but a Light. I was not alone.
The song of murmurs was nearly overwhelming. Ard was leading me through a sea of Lights, and each shone and sang their names as I passed by. Jand, Rie, Nya, Mew, Ven, Tine, Ong, Vid…
BROKEN LIGHT:
Prologue - Your Dream is Not Terribly Marketable
"Koning left to tell a very nice man that his dream was not terribly marketable at this point in time, and that he would need to seek employment elsewhere. "
Characters: Project Director Jonasson and Project Manager Koning
Plot: The discussion over an employee's project, and his future at the company.
Medium: Third person character dialog
And He Will Crash Upon the Rocks - This Lighthouse is FUBAR, Chael
When he arrives
The lighthouse will be deserted
And he will crash upon the rocks.
Characters: Chael and the remains of a soul
Plot: Chael comes home to Earth, drawn to broken light.
Medium: First person narrative
Earth Dander - Angels in the Atmosphere
"As useless as dandruff, yet forever memorialized in script."
Characters: Chael and various yet-to-be-named zealots
Plot: Chael first leaves Earth and meets the "Angels" on his way. How Anchors work, and how they can be used. Toph is brought up, a former Angel.
Medium: First person narrative
She Makes the Pitch - An Enchanting Encounter with Iss
"She had made her pitch, and it sounded as empty as the space between worlds."
Characters: Chael and Iss
Plot: Chael encounters a Messenger, an alien Light who wants him to return to the Child.
Medium: First person narrative
The Mad, Part 1 - When You Never Ask Yourself if You Should
"He never questioned himself, for fear of failing his own pop quizzes."
Characters: Orson Kuhn and various Chaos Insurgency
Plot: A scientist has discovered angels, light, and anchors, and CI would like to take advantage of it. An experiment yields an unusual result.
Medium: Third person character dialog
The Mad, Part 2 - Megatron Would Be So Proud
"Grafting an oversized energy cannon to his arm had not crossed his mind, for which we should all be thankful for."
Characters: Orson Kuhn, Iss, and various
Plot: Orson Kuhn has fled CI and is now experimenting on his own with the power taken from broken "angels". Messengers and Strays alike are now drawn to Earth.
Medium: Third person narrative
The Mad, Part 3 - Rub His Nose In The Carpet
"Sometimes the universe will politely call a stop to evil by turning it to ash."
Characters: Chael and Orson Kuhn
Plot: Orson Kuhn breaks apart Iss. Chael is not happy that he has to return to Earth, and is even less pleased when he finds out why.
Medium: Third person narrative
The Rigorous Rules of Antagonism - Toph Would Steal Candy from a Star Baby
"This is what infinity can do to you. But what can infinity do for you?"
Characters: Chael and Toph
Plot: After leaving Earth for the second time, Chael encounters Toph, now a stray like himself
Medium: First person narrative
A Luminous Puzzle - Chael, You Do the Border First
"They pieced it all back together as time died around them."
Characters: Chael and Daniel Lindahl
Plot: Chael helps Daniel put himself back together, and discuss what little future might be left for them.
Medium: First person narrative
Epilogue - A Happy Never-Ending
"When the dreamer wakes, what becomes of the dream?"
Characters: Daniel Lindahl and the Child, Chael and Lon.
Plot: Daniel returns to the Child, just as He begins to wake. A reunion.
Medium: First person character dialog
INTERLUDES:
Origin: One Day Your Toes May Reach The Trees
"When your toes can finally reach the trees, be sure to bring your mind along with them."
Characters: Zeb Rafferty and a sad set of swings
Plot: Zeb and a swing set have a conversation about life, love, and loss. Hints at how the swing set came to be.
Medium: Third person character dialog
The First Failure: Tunnel Slide Gets Dark Reeeeaaal Quick, Goddamn
"Sometimes the things you work for get destroyed. Sometimes the things you work for destroy someone else."
Characters: various, contractors, Daniel Lindahl?
Plot: The root of the problem. A death is a catalyst.
Medium: Third person narrative
The Second Failure: Merry-Go-View Says You're a Pedo
"Evidently, magic machines are no substitute for hard evidence."
Characters: various
Plot: Daniel tries to make up for the accident. Revenge is sabotage.
Medium: Newspaper article
The Third Failure: Teeter-Pult Might Need Some WD-40
"Now he had two squeaky wheels to grease."
Characters: various
Plot: Daniel's newest work is affected, and the results are witnessed. Daniel makes a difficult decision.
Medium: Third person narrative and video transcript
The Final Failure: How to Be the Worst Swing Set Ever
"A cardboard box with a dial drawn on it would have served as a better means to transmogrify, no doubt."
Characters: Daniel Lindahl
Plot: This is how you really break yourself. Your failures become you.
Medium: Third person narrative
Life Unlived: My Time With the Emotional Discordance Unit
"An artificial relationship ends organically."
Characters: EMDU and a sad set of swings
Plot: Swingset and EMDU form an odd but endearing relationship. It doesn't end well.
Medium: Third person character dialog
A Flicker of Hope: The Things We Did While You Slept
"All the king's horses and all the king's men, couldn't piece your shattered soul back together before our world crumbled and died with a whimper."
Characters: various Foundation personnel
Plot: The Foundation understands the situation, and attempts to rectify it. Figures that the end of the world is nigh…
Medium: Letter
Something smelled funny. Brayden followed the scent as best he could, until he found a pile of old boxes, some of them growing mildew at the bottom. But he wasn't smelling the mildew.
He pushed aside one of the boxes near the end of the pile, which had nothing else stacked on top of it. The smell hit his nostrils at full power; it was musky and dank, yet somehow comforting. It was coming from a hole in the wall behind the box that was large enough for a toddler to walk through, and there was a light source in there. Brayden poked his head in.
Something had made itself a cozy little home in the wall of one of his school's disused janitorial closets. It was big enough for Brayden to crawl inside, so he did just that. Brayden was an idiot.
Brayden's older sister had a small dollhouse their father had given her on her 7th birthday. He couldn't afford any furniture for it, so she had made her own out of various bits and piece of discarded materials. Q-tips, tissue boxes, cotton balls, tape, thumbtacks became beds, cupboards, bathtubs, and even the kitchen sink. Whatever had made this hiding place could give Brayden's sister lessons in junk carpentry.
A small table made from part of a file cabinet graced the center of the hideout. Pens, rulers, and manila folders had been used to create three small chairs that were evenly spaced around the table. Brayden thought they looked almost comfortable, and tried to sit in the nearest one. It immediately fell apart. Unfazed, he tried the next one, which also broke.
Brayden sneered. "Stupid little baby chairs." He tried the last one, which was a little sturdier, and managed to hold his weight. He promptly kicked over the table while still seated, and laughed as it banged loudly on the floor.
He glanced around, taking in the rest of the environment. It really didn't make sense that such a large space would be lying in wait behind this particular wall, but the logistics behind its weirdness were lost on the dim-witted boy, who was more concerned with pirates and dump trucks than architecture and blueprints. On the wall next to the entrance, he saw a few drawings that had been hung up for display. Brayden got up from the little chair to give them a closer inspection.
The drawings were crude, but could still pass as a 5th grader's. They were better than anything Brayden had done, but that only encouraged him to tear down the first drawing, which depicted several people in white coats smiling. None of them were pirates, so Brayden crumpled it up and threw it behind his back. The next drawing wasn't any better in his mind; a forest scene in crayon showed black blobs hovering above the trees with what might have been spotlights shining down. No dump trucks. Brayden ripped it up and threw the pieces in the air before moving to the last one.
Well now, this one was actually sort of cool. A big green dinosaur was trying to eat a shirtless man holding two swords. "This…this is awesome," Brayden whispered to himself. He folded it up, and crammed the drawing in his pants pocket. Perhaps whoever made this place wasn't such a baby after all.
There was a small nook in the far back corner of the hideout. What else could he break or steal in here? Brayden's teacher was likely looking for him by now, and he would certainly get in trouble. Better to have some fun while he still could, he thought. He tottered over to the corner, and found three makeshift beds comprised of boxes and some stolen pre-schoolers' nap blankets. Brayden kicked the first one over, then stomped on the second one. The crushed cardboard made for a pitiful sight, enough so that he stopped himself from giving the same treatment to the last bed. Even hyperactive 7-year-old assholes have their limits, and Brayden realized he was actually getting a bit tired. The little cardboard bed was too small for him, but he laid down in it anyways, his legs sticking out over one end. He was asleep by the time Ms. Kersh could be heard calling his name down the hall.
It wasn't the screaming that woke Brayden up. It was the sharp pain in his eyes. It took the breath out of him as it spread through his head, and to his ears. He jumped up, wanting to cry and run away, and unable to do either, as he could not see. Something hit him hard in the chest, making him forget his other pains. He fell backwards, landing hard on his own viscera. Brayden was finally able to open his eyes, seeing only a fuzzy vision of what had dwelled in the place, before closing them again for the last time. His first home invasion would be his last.
Item #: SCP-XXXX-J
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is currently considered uncontainable. Foundation programmers are developing a script to continually remove instances of SCP-XXXX from infected files.
Description: SCP-XXXX is an anomalous phrase, usually “Let's not do that again”, or a similar variant, that has been added to various Foundation files and documents over a period of █ years. It is usually found replacing the text of a note left by a doctor or researcher below unfavorable test results, but instances of entire addenda and footnotes being affected have also been discovered. The origin of the phrase remains unknown, as both physical and electronic documents show no signs of tampering. Altering infected documents is possible, though all attempts to remove SCP-XXXX have resulted in it re-appearing in 2-3 days.
Below is a sample of Foundation files affected by SCP-XXXX
| Document Affected | Description |
|---|---|
| SCP-████ | SCP-XXXX appeared below the log for the test that resulted in several beakers becoming fused to Researcher Vaughn’s head and face. It replaced Dr. Capella’s note that previously read “We need to be more careful with our testing. Researcher Vaughn was in considerable pain from the effects and will require extensive reconstructive surgery.” |
| SCP-████ | SCP-XXXX appeared below the final test results which culminated in the deaths of 14 personnel at Site 24. It replaced Dr. Hendstrom’s note regarding the aftermath, which said “The loss suffered here is unacceptable. If proper protocol had been in place we’d still have 14 living people with us, instead of one extremely unsettling corpse.” |
| SCP-████ | SCP-XXXX was found below the results of the 2nd test of SCP-████. Researcher Vankov’s note had previously read “This was foolish, and we should’ve realized it would happen. I’m advising that we no longer use human test subjects, and I hope someone’s been looking to adopt, because Dr. Hadley is going to need a couple of loving parents now.” |
| Dr. Stemson’s Thesis: “Safe or Euclid?” | SCP-XXXX was discovered in a test log Dr. Stemson had included as an example in his paper, taken from SCP-████. Dr. Ivar had previously had a note after the final test results which read “Every test we’ve done has been folly; we’re doing exactly what this thing wants. The losses incurred to Researcher Volk’s family are something I cannot forgive myself for. Testing is suspended indefinitely.” SCP-XXXX replaced the note in Dr. Stemson’s Thesis, though the actual documentation for SCP-████ is still unaffected to this day. The reason for this is currently unknown. |
| Email from Dr. ██████ to O5 Council | Dr. ██████ found an instance of SCP-XXXX by accident when referencing an old email chain. He had been conveying his dismay at the test results from SCP-████ that had resulted in a leak of secure Foundation files to the public. The sentence “That’s why we have to target any civilians found wearing instances of SCP-████-1; the death of that many horses can’t go by unnoticed, and the trend it’s created may be catastrophic” was replaced by SCP-XXXX. |
| Note on Site 24’s mailroom door | SCP-XXXX affected part of the type on a note Researcher Wenk had affixed to the door. It replaced the statement “So it’s time to stop this game before someone really gets hurt. The next time someone’s hands get removed, it could be your cranial cavity that they end up materializing in.” |
Item #: SCP-XXXX
Object Class: Safe
Special Containment Procedures: SCP-XXXX is currently on display in Observation Lab 4B within Site 24. A digital video camera is set up to record all activity showing on the SCP-XXXX’s viewing screen. Personnel with security clearance to Observation Lab 4B are to check with Dr. Ellington before changing any settings on SCP-XXXX, and to record all observations with proper timestamps in the designated log. Any activity exhibited by SCP XXXX not congruent with previous observations should be reported immediately to Dr. Ellington.
Description: SCP-XXXX is a grayish-green, asymmetrical object of unknown origin, measuring approximately 33 cm x 25 cm x 10 cm. The outside of the object is composed of an unidentified organic material which is both spongy and resistant to physical damage. The front of the object has a large oval view screen, while the back has an egg-shaped protrusion surmised to be the power source. It is currently unknown how long the power source will last, or if it is infinite, as SCP-XXXX has been running almost continuously since its acquisition in ████. Below the view screen there is a small, circular depression with a 5 cm diameter. A small sphere of an unknown, luminescent substance hovers just above this depression. The substance appears gaseous in nature, but does not behave as such. It does not cause harm when touched, and though it does not give any physical sensation when doing so, it can be manipulated with hand and finger movements to function as the SCP-XXXX’s controls. Attempts to draw the substance completely out of the depression result in the ball returning to its original position.
The view screen of SCP-XXXX was turned off when it was initially acquired, but testing of the object’s controls eventually revealed that pulling the “control sphere” up from the depression initiates a start up sequence. Once the view screen is on, it shows color footage from an unknown location which may be extra-terrestrial or possibly of another dimension. It has not been determined if this is a live feed or a recording, though so far no footage has been repeated. Pulling the control sphere to the left or right will switch between two different views, which have been concluded to be different “camera” angles of the same location. Both views show small, indecipherable symbols in the lower right corner that appear to be a watermark on the footage. The views have been designated as SCP-XXXX-A and SCP-XXXX-B. Their individual descriptions are below:
SCP-XXXX-A: View is of the inside of a large cavern or room that appears organic in nature. A hole which has been deemed an entry way can be seen on the left side of the screen, with two tall, skinny structures flanking it. The structures are yellow and covered in small, writhing tentacles, and have a shape similar to a cotton swab. In the background, a pinkish, sloping wall can be seen lined with horizontal bone-like shelves, with various unknown objects resting on them. Another hole can be seen in the middle of this wall, which leads to an area that can be seen in SCP-XXXX-B’s view. On the right side a long, altar-like table extends from the sloping wall all the way to a point out of SCP-XXXX-A’s view. Three cube-shaped objects lie on the altar, spaced apart at regular intervals, and resemble SCP-XXXX in color and construction. Multiple lights of varying color can be seen on these objects, and it has been determined that these are more control spheres like the one on SCP-XXXX. A set of three different sharp, bone-like instruments lies next to each of the objects. The middle of the room is lined with 5 long, flesh-colored tables with rounded edges that may also be comprised of organic material. Many small cages cover the entirety of all five tables, and most appear to house small, unknown creatures that resemble fluffy blue horseshoe crabs. No eyes or other sensory organs have been identified on these creatures. Other creatures are often seen in SCP-XXXX-A’s view, and are discussed in detail elsewhere in the report.
SCP-XXXX-B: View was initially thought to be of a different albeit similar location from SCP-XXXX-A’s, until it was discovered that creatures entering the hole in the wall seen in SCP-XXXX-A’s view could then be seen entering the area in SCP-XXXX-B if the view was switched immediately. The area is a small, roundish room of the same organic material as the larger room, with similar pinkish coloring. Six large, hollow, fleshy tubes hang from the ceiling in a perfectly straight row. Various creatures have been seen entering this area and pulling the tubes down around themselves for short periods of time. The purpose of the tubes is still unknown, but more detailed accounts of their usage can be found in the log at the end of this report.
In both SCP-XXXX-A and SCP-XXXX-B, sentient creatures have been viewed interacting with each other and the environment. Three similar, but distinct types of creatures have been identified so far. SCP-XXXX-1, SCP-XXXX-2, and SCP-XXXX-3 are brown, cone-shaped creatures with multiple stubby appendages near the base of their bodies that allow them to be ambulatory. They have no visible neck, but a ring of small orifices that circles their body seems to separate the “head” from the rest of the body. These orifices have been observed to be used as storage for small items, though it is not clear if they serve another purpose such as for eating or breathing. The only sensory organs visible appear as color-changing patches above the ring of orifices. These patches may be used for communication purposes, or to convey the creatures’ current demeanor. A long, three-jointed appendage juts out from the middle of the body, and ends in a small mass of tentacles. SCP-XXXX-1 can be differentiated from SCP-XXXX-2 by the bright band of blue skin that circles the middle of their bodies, and small, spiky protrusions at the tip of their “heads”. SCP-XXXX-3 is identical to SCP-XXXX-2 except for its size and coloration; they are slightly larger and their bodies have a bright green coloration instead of brown.
SCP-XXXX-1 appear to be the top of the hierarchy witnessed so far, and have been designated “Priests” due to their part in sacrifices of the crab-like creatures observed. Comparatively, SCP-XXXX-2 appear mostly subservient to the Priests, and have been hereby designated “Followers”. SCP-XXXX-3 have only been viewed on one occasion, and their hostile treatment by both Followers and Priests have led to their designation of “Outcasts”.
Below is a record of the most notable footage viewed on SCP-XXXX so far.
| View | Remarks |
|---|---|
| SCP-XXXX-A | SCP-XXXX turned on for the first time. No activity inside the structure, other than small movements of blue crab-like creatures in their cages. |
| SCP-XXXX-B | No activity. |
| SCP-XXXX-A | First sighting of Priests and Followers. A Follower is seen selecting one of the caged creatures, and brings it to the altar. The Priest behind the altar touches a green control ball on one of the machines, causing a long tube to come out of the machine and insert itself into one of the openings in the Follower’s body. The tube retracts, and the Priest cuts open the blue creature while it is still alive. Once it appears to expire, he extracts a long purple organ which gives off a faint glow, and hands it to the Follower. The Follower leaves the altar and heads toward the back wall, entering the hold which leads to the tube room. |
| SCP-XXXX-B | The Follower stands beneath one of the tubes, and pulls it down over itself. After a few minutes it pushes the tube up, and leaves. Before leaving the view of SCP-XXXX-B it is observed that the purple organ is stretched over the Follower’s arm-like appendage. |
| SCP-XXXX-A | The Follower is seen exiting the tube room, and leaves the structure by exiting through the hole with the anemone-like posts next to it. |
| SCP-XXXX-A | The first Outcast is seen entering the structure. It begins roaming up and down along the tables, until a Follower notices it. The Follower quickly goes to the altar and appears to communicate with the Priest. The Priest touches a red control ball on the machine in front of it. Shortly after this, another Priest approaches the Outcast and appears to attack it with its appendage. The Outcast flees the cavern. |
| SCP-XXXX-A | A Follower is observed taking a creature from one of the cages. It produces an object from one of the openings in its ring of orifices, which resembles one of the sacrificial instruments on the altar. The Follower appears to perform the sacrifice itself, and takes one of the long purple organs from the creature. After slowly putting the remains of the creature back in the cage, the Follower puts the purple organ in one of its orifices, and attempts to leave the structure. Both the anemone-like posts flanking the exit grow bright yellow as the Follower approaches. The Follower attempts to dash to the exit, but is caught by numerous tentacles that suddenly extend from the posts. The tentacles proceed to tear the Follower apart. Two Priests appear and drag away the remains of the Follower. One of them finds the purple organ and searches the cages, finding the remains of the creature it belonged to. The remains are taken from the cage and the Priest heads to the altar. The purple organ and other remains are placed in one of the containers beneath the altar. |
| SCP-XXXX-A | A Follower is seen at the altar with one of the blue creatures, but does not place it on the altar. As the Follower communicates with the Priest behind the altar, the colored patches on its head begin to enlarge and glow bright green. Eventually the Follower forcefully places the blue creature down on to the altar, which appears to maim, but not kill it. The Priest performs the sacrifice, and gives the Follower the purple organ. The Follower heads to the entrance of the room containing the fleshy tubes |
| SCP-XXXX-B | The Follower enters the tube room and pulls one of the tubes down upon itself. After a few minutes the Follower pushes up the tube, leaving with the purple organ stretched over the top of its body. A bright green pile of chunky material can be seen on the ground where the Follower was using the tube. |
| SCP-XXXX-B | A Priest is seen using its tentacle appendage to clean up the green substance in the tube room. After a short time the color patches at the top of the Priest’s body glow bright orange. The Priest drops some of the green material and moves away from the tubes. It moves to one side of the room, and after bending its body over it [DATA EXPUNGED]. |
| SCP-XXXX-B | A different Priest can be seen cleaning up some orange material near the side of the tube room. At one point the colored patches near the top of his head begin to glow orange, but then they return to normal. |
| SCP-XXXX-A | Three Priests can be observed behind the altar, one behind each of the machines. After using the control balls, all three leave the area behind the altar. |
| SCP-XXXX-B | No activity. |
| SCP-XXXX-A | The three Priests are observed heading towards the exit of the structure. As they pass through the anemone-like posts, the blue bands on their bodies turned brown to match the rest of their skin. The spiky protrusions at the top of their body shrink, and they leave the structure. It is noted that the change in their appearance rendered them indistinguishable from the Followers. |
-I’m starting to wonder if what we are seeing is less religious, and more…commercial in nature. –Dr. Ellington
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Per 


