Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: SCP-XXXX is to be kept secured at Site-███. All roads leading or directing within an area of SCP-XXXX has been redirected.
All entrance and exit gates of Site-███ is to be kept under surveillance at all times. Entering the area of SCP-XXXX has to be permitted by the Site Director. All testing must be authorized by a Foundation Personnel with a clearance level of 3 or higher.
All entities originating from SCP-XXXX, including SCP-XXXX-2, found outside of SCP-XXXX will be detained and kept by the foundation for research.
Using SCP-XXXX-2 for experiments or personal needs are to be authorized by an Ethics Committee and Senior Researcher.
Description: SCP-XXXX is a toy store located on Austria. SCP-XXXX was founded in █/█/2010 on a desolated area covered in tall grass, with the size of approximately 30 x 30 m2. No recorded history of the building has been found.
SCP-XXXX resembles a common medieval house with no windows, decorated with bright-colored paint. The interior of SCP-XXXX contains medieval furniture and toys. Upon entering SCP-XXXX, through a door, subjects will be greeted by an elderly man, labeled as SCP-XXXX-1. SCP-XXXX-1 describes himself as a human, with characteristics of a Caucasian male with the age of 72 and an identity of "██████ ██████". All Site Personnel have been unable to identify "██████ ██████", and the location of SCP-XXXX-1.
After SCP-XXXX-1 greets subjects entering SCP-XXXX, all toys inside SCP-XXXX will act sentient and move, regardless of shape and structure. All toys are referred to SCP-XXXX-2. The toys have covered in bright colors with each a different model, but can share a similar toy shape resembling common types of medieval toys, such as teddy bears. While resembling a common, normal toy, SCP-XXXX-2 shows different anomalous properties that can defy the laws of physics that can be deemed very dangerous or useless. SCP-XXXX-2 exiting SCP-XXXX will lose sentient, but keep it's anomalous property, however, SCP-XXXX-2 will begin to stop showing all anomalous properties after 3-4 months, it is unknown why SCP-XXXX-2 does this.
SCP-XXXX-1 will frequently persuade subjects to "buy" or "purchase" the toys within SCP-XXXX, such as saying "the price of toys are cheap", "has the highest quality" or "perfect for all ages". Subjects will be given different responses based on their actions inside SCP-XXXX. subjects leaving SCP-XXXX will also be given a response by SCP-XXXX-1 and SCP-XXXX-2.
Subjects leaving the store without triggering any actions will be given a "sad" response by SCP-XXXX-1 and all SCP-XXXX-2. SCP-XXXX-1 will say a farewell message and persuades subjects to return back to SCP-XXXX, while all SCP-XXXX-2 tilts heads or entire figures down, resembling sad emotions.
Subjects triggering an action deemed inappropriate or hostile to SCP-XXXX-1, will cause SCP-XXXX-1 to show anger to the subject, producing high volumes of sound, and all SCP-XXXX-2 will act hostile to the subject. SCP-XXXX-2 will proceed to move towards in high velocity, presumably 30-35m/s from video footage. Subjects will then be assaulted by stabbing, choking, ████████████ or ██████████, resulting in death.
Subjects "buying" SCP-XXXX-2 will be given a "happy" and "cheerful" response by both SCP-XXXX-1 and remaining SCP-XXXX-2. SCP-XXXX-1 will sound "happy" and begin cheering, while SCP-XXXX-2 will appear to be "cheering" for the toys that are bought, moving quickly around the interior of SCP-XXXX. this event will keep happening until subject buying SCP-XXXX-2 exits the store. However, subjects will still be assaulted when doing inappropriate or hostile actions regardless of buying an SCP-XXXX-2.
Buying an SCP-XXXX-2 from SCP-XXXX includes these actions:
1. Picking an SCP-XXXX-2 or more
2. Placing a specific amount of European dollars, told by SCP-XXXX-1 upon picking, on any furniture within SCP-XXXX
3. Leaving SCP-XXXX without doing anything hostile or inappropriate
Using any other currency than European dollars resulted in SCP-XXXX-1 politely declining and requesting subjects to return with "Euros" or European dollars.
All instances of SCP-XXXX-2 are to be analyzed and observed.
Many instances of SCP-XXXX-2 acquired by the Foundation Personnel includes:
| Item | Description | Acquired by | Picture |
|---|---|---|---|
| A pink teddy bear | A pink teddy bear made out of wool and filled with cotton. The pink teddy bear has a symbol resembling a piece of candy located on its body. When the "candy" symbol is pressed by a subject, the teddy bear will dispense a candy from its "hands", the candy when ingested shows no signs of poisoning and described as "very sweet" by a Class-D. | Researcher, Dr. Jakob | |
| A wooden toy sword | A wooden toy sword resembling a medieval sword, when attempting to damage an object, the area damaged by the toy sword will appear to be have soft physical properties similar to a pillow, regardless of object, However does not affect living organisms. Objects tested will lose softness for approximately 5 hours. [Note: Please stop using it for your ███████████, until approved by a Senior Researcher. Yes, i will approve it, now please stop sending me meaningless messages. -Dr. Brian] | Senior Researcher, Dr. Brian | |
| A porcelain tea set | A small porcelain tea set that consists of 1 novelty teapot and 2 teacups. The teapot produces a liquid when positioned in a pouring angle, regardless of it being empty or filled with another liquid. Class-D subjects ingesting liquid directly from the teacup will show pain and come to a state of comatose at approximately 2-3 minutes lasting approximately 2 hours. Class-D subjects drinking the liquid directly from any other container or the teapot itself will not show symptoms from drinking the liquid directly by cup. | Class-D ███-10 | |
| A chess set | A wooden chess set consisting of a chess board and 32 chess pieces, 16 black and white pieces. The anomaly will occur when 2 subjects are present. Upon a chess piece being moved, a random subject in a range of approximately 64 meters will move based on the chess piece, for every 1 tile moved, the subject will move approximately 1 meter, aligned with direction. Subjects moving the chess piece are affected by the movement and are not able to break the rules of chess, regardless of being forced, both verbally and physically. However, subjects can forfeit or stop playing. This occurs with both black and white chess pieces. [Note: Holy fucking shit, please stop playing this again. the new guy, ██████, fucking flew and fractured his leg, what the hell did you guys move? a rook? queen? just stop doing this already. -Dr. Lukas | Class-D ███-24 | |
| A cavalier hat | A black cavalier hat made out of felt with a white feather from an ostrich. Subjects upon wearing will suddenly act as a noble and will act violent to anyone "deemed not appropriate in fashion", actions caused by subjects includes both verbal and physical. It is presumed that subjects will act as a noble from the 17th century, based on the subjects preferred clothes. In an experiment, Class-D ██████ wearing the cavalier hat demanded to see the "leader of this castle", Senior Researcher ██████, behind a bulletproof window, then claimed being the leader. Upon Class-D seeing Senior Researcher ██████ clothes proceeded to attack the window claiming "thy sense of fashion is trash!". Security Personnel trying to immobilize and remove the cavalier hat from the subject has resulted in killing the Class-D subject, as the subject tried to assault the personnel. | Researcher, Dr. Aarav (Gained permission from Senior Researcher) | |






Per 


