Containment Class:
esoteric
Secondary Class:
anomalous
Threat Level: White
Special Containment Procedures: SCP-6711 is currently being contained within the Site-89 Staff Lounge-A-2. Research personnel are permitted to interact with SCP-6711 during break and testing periods. SCP-6711-2 instances are not to leave the SCP-6711-Alpha area unless authorized by two level 3 research personnel. When SCP-6711 is active, personnel are to note any changes in SCP-6711-Alpha.
Below are the noted environments that SCP-6711 has been viewed manifesting.
- Woodlands
- Reef Forest
- Volcanic springs
- Mountain Range/Forest/Swamp combined (most common)
- Shattered Forest
- Bodegio City
Description: SCP-6711 is a wooden cube, measuring 8 inches on all sides. Nesting triangles of decreasing size covers each side of the cube. On the top side of the object, two blue buttons are present on the surface and when synchronously pressed, SCP-6711-Alpha manifests as the cube opens on all sides and spread to the furthest walls. Each time SCP-6711 is activated, a number of SCP-6711-Alpha manifestations have occurred (view above). SCP-6711 is a board game which is similar to the game "Civilization" and focuses on several factions that the players can choose. SCP-6711 is a two-two-four player game that involves each player attempting to eliminate the other. To win the game, a single player must eliminate or occupy the other factions. There are also several factions to choose from (listed below).
A drawn depiction of SCP-6711-2-A in the instructions manual.
"Children of the Murdered Gods"
SCP-6711-2-A, also known as the "Children of the Murdered Gods" is a group of humanoid subjects that has large settlements built from stone and wood. The instances typically resemble Medieval Knights from the Middle Ages and preach about their gods which they claim: "Fuel their passion" to conquer the other factions in the game. They claim that their gods were murdered by the other factions and declared war on every faction near them. The SCP-6711-2-A instances use steel swords, longbows, catapults, and spears. Cavalry units are also common amongst the faction.
Special Ability:
Righteous Path
This ability allows the units to increase defense by 30 percent and attack speed by 40 percent.
Passive Ability:
The Chosen Ones
All SCP-6711-2-A instances are inspired to fight harder and every instance has a 15 percent increase in defense and attack damage goes up by 10 percent.
A drawn depiction of SCP-6711-2-B in the instructions manual.
"The Plague Bearers"
SCP-6711-2-B are a collection of undead warriors that were cursed by the God of Disease "Comnelius" from their ancient religion. The backstory of the board game subtly hints that the SCP-6711-2-B instances were SCP-6711-2-A instances before they were cursed. SCP-6711-2-B instances have the power to resurrect the dead and after a battle is won, they will proceed to resurrect the fallen enemies and add them into their army.
Special Ability:
Curse of War
This ability allows all fallen enemies to be resurrected and added to the SCP-6711-2-B's faction.
Passive Ability:
Plague Residue
During a battle, all SCP-6711-2-B instances leave a trail of plague wherever they move. Other instances that stand in this plague will take poison damage. The effect lasts for three seconds before disappearing, after a battle, the residue left behind will remain on the battlefield for 10 minutes.
A drawn depiction of SCP-6711-2-C in the instructions manual.
"Malakesh Conquerors"
SCP-6711-2-C instances are a clan of Malakesh, closely resembling "Orcs" from mythology and fantasy. Instances speak their own language, described as Malakese by the SCP-6711-2-C instances in their writing. These entities appear to lack complicated cognitive abilities, and have a limited mental capacity. Often electing for head-on charges rather than methodical tactics during their background banter. SCP-6711-2-C instances often use 1.8 meter longswords and Ballista.
Special Ability:
Rage State
Rage State allows SCP-6711-2-C instances to increase attack speed by 50 percent and agility by 30 percent.
Passive Ability:
Paralyzing Fear
All opponents will lose 10% when fighting an SCP-6711-2-C instance.
A drawn depiction of SCP-6711-2-D in the instructions manual.
"Mobile Task Force Agents"
SCP-6711-2-D instances appear to be members of Mobile Task Force Titan-1 ("Off the Books"), and have been noted with the identities of Trident-1 squad members:
- Trident-1-01: Captain [REDACTED] "Blackout"
- Trident-1-02: Specialist [REDACTED] "Chatter"
- Trident-1-03: Specialist [DATA EXPUNGED] "Phantom"
- Trident-1-04: Specialist [REDACTED] "Stance"
- Trident-1-05: Specialist [REDACTED] "Dare"
- Trident-1-06: Specialist [REDACTED] "Redeye"
While all Trident-1 members are currently available outside of SCP-6711, the operatives have no recollection of ever coming into contact with SCP-6711 or knowing of it's existence before they were briefed on SCP-6711. Trident-1 members within SCP-6711 have all memories of actual members. SCP-6711-2-D instances prefer to use the Advanced Epsilon 556 rifle and M9 Pistol sidearm. SCP-6711-2-D has the lowest chance to manifest in the game, having a theorized 4 percent spawn rate and does not appear in the faction selection phase.
Special Ability:
Tactical Analysis
SCP-6711-2-D instances are able to view every enemy within a 250 meter radius for five minutes.
Passive Ability:
Finger on the Trigger
SCP-6711-2-D instances have a fast reaction time than any other unit in the game, making it easier to eliminate slower enemies.
A drawn depiction of SCP-6711-2-E in the instructions manual.
"Remnants of the Izzibeth Empire"
SCP-6711-2-E is a collection of imperial troopers left over from a powerful empire that crumbled apart before researchers found SCP-6711. These remains of an empire banded together to try and recreate their vast empire and attack the factions that caused the downfall of their empire. The Izzibeth Empire are very strategic and tend to plan battles ahead of time, which leads to victory more often compared to some of the other factions.
Special Ability:
Ferocious Charge
SCP-6711-2-E instances will be enraged and will become twice as strong.
Passive Ability:
Overwhelming Odds
SCP-6711-2-E have the most units of any faction, allowing them to funnel more forces into battles, preferring to overwhelm the enemy.
A drawn depiction of SCP-6711-2-F in the instructions manual.
"WIP"
Description WIP
Special Ability:
Tactical Analysis
SCP-6711-2-D instances are able to view every enemy within a 250 meter radius for five minutes.
Passive Ability:
Finger on the Trigger
SCP-6711-2-D instances have a fast reaction time than any other unit in the game, making it easier to eliminate slower enemies.
Environments Description:
Listed below is a detailed description of each of the manifested worlds simulated by SCP-6711.
Woodlands: SCP-6711-Alpha-A (Woodlands) is one of the most common simulations, typically resembling a lush forest with small clearings, lakes, and hills.
Reef Forest: SCP-6711-Alpha-B (Reef Forest) is a portion of a large reef, were several environmental hazards attack factions, such as creatures and ocean currents. Most of the environment is inhabited with a variety of small fish, whales, sharks, and other creatures. The SCP-6711-2 instances do not appear to be affected by the ocean, even though most instances are humanoid they do not require air.
Volcanic Springs: SCP-6711-Alpha-C (Volcanic Springs) is an area of extreme volcanic activity. There are multiple eruptions occurring throughout the battle and there are many dangerous environmental hazards, such as eruptions, and ground separating which sends SCP-6711-2 instances falling into lava.
Mountain Range/Forest/Swamp combined: SCP-6711-Alpha-D (Mountain Range/Forest/Swamp combined) is a typical fantasy world, combining mountain ranges, forests, and swamps. One of the most diverse simulations with NPC towns, capable of complete destruction, and forest bandits.
Shattered Forest: SCP-6711-Alpha-E (Shattered Forest) is one of the rarest SCP-6711-Alpha instances, where instead of a world, there are several linear lanes for SCP-6711-2 instances to fight on. The entire map is surrounded by a large void, where if SCP-6711-2 instances fall, will be terminated and shredded into thousands of pieces. This SCP-6711-Alpha manifestation contains several hazards, such as the void, large beasts (designated as SCP-6711-Omega instances), lanes collapsing into the void, and portals forming on lanes, which creatures emerge from. If any research staff view SCP-6711-Alpha-E manifestations, they should immediately notify any Level 4 personnel.
Bodegio City: SCP-6711-Alpha-F (Bodegio City) is a large city, with Victorian style architecture. The entire city is inhabited with NPC entities and the entire city is complete with a castle and town hall. It is currently unknown what the name of the king is, but the ruler is hated by all SCP-6711-2 instances.