So…the idea.
Basic premise: Fog that slowly causes numbness throughout the body, eventually causing complete lack of nerve response.
Story: SCP are not actually the first people to encounter this; instead, it is an American craft that crash-lands in the area; a log is then made detailing how a non-Foundation associated group handles the anomaly. Generic when considering outside SCP.
Alternate Idea: SCP are the first ones who encounter this, but anyone sent into the fog does not return. Perhaps there's a spatial anomaly? Generic within SCP.
Alternate Alternate Idea: The Foundation are the ones who released the anomaly, while studying the clay urns containing the fog. This was done while studying a Daevite ruin in Mongolia. An exploration log is made by the researchers as the facility descends into madness as a result of the fog's effects. The "heavily armed security staff" meant to accompany these kinds of archaeological digs further complicates things. Makes sense for Daevite canon established in 140, take on the Foundation's initial reaction to an anomaly, room for mystery (perhaps a chamber has trapped slaves, entombed for eons, that inhabit the fog?)
Where: Siberia is played out; let's do
- Canada?
- Denali/Alaska?
- Amazon?
- Congo/African Jungle
- An environment fog is normally not found in?
- Northern Mongolia?
- Makes sense for the Daevite narrative
Why: What is causing the fog?
- Abandoned research station?
- Possibly related to GRU-P?
- Ancient temple? Ancient Artifact
- Sarkic?
- Daevite?
- Mystical fog meant to keep slave labor from dying; also makes them compliant, through mental conditioning early on in the infection process
- Released when GRU-P began fucking with the site
- Interdimensional rift?
When: Historical
- Cold War Era
- Post-Cold War Era
Description Notes
- Direct Primary Effect: Loss of nerve signal throughout body
- Notes about how the nervous system functions and anesthetics
- Nitrous Oxide (Laughing Gas) is an anesthetic; consider putting this in the composition
- Peripheral Nervous System: Everything that is not the brain and spine.
- Voluntary vs Involuntary Nervous Responses
- Direct Secondary Effect: Increased Longevity?
- Entities exist within the fog that are hostile, and have no indication as to their age
- Mostly emaciated, feral humans; maybe have local wildlife in this kind of state as well
- Damage resistance?
- Associative Secondary Effect: Psychological Trauma of Loss of Feeling
- Non-Anomalous; this is simply a byproduct of the primary effect
- How would you react to this?
- Initially: Fear, confusion, constant checking for nerve impulses
- Gradually: Checking for nerve impulses grows more frantic, causing bodily trauma; loss of sense of self (as you can no longer sense yourself)
- Final State: Complete loss of self, abandonment of self-preservation instincts, delusions of invincibility?
- Visual Indication: Anomalous Fog
- Static (does not billow like a normal cloud, appears like a solid wall on the outside
- Color tint: Glows red during a sunset, if said sunset is not blocked by extensive cloud cover
Second idea: Anxiety
- Safe SCP that is a room that produces a growing sense of anxiety, to the point where the person in the room cannot leave and eventually dies of a heart attack.
Item #: SCP-XXXX
Object Class: Euclid
Special Containment Procedures: A perimeter is established and monitored around the area affected by SCP-XXXX and to be routinely patrolled for signs of exit from the affected areas. A cover story involving the crash of an experimental nuclear-powered aircraft is to be disseminated and non-Foundation personnel are to be detained for questioning and released. Any beings that emerge from the affected area are to be detained and taken in for testing, if able. Should beings be sufficiently hostile, termination is authorized.
By order of the Ethics Committee, all requests for termination by affected personnel are to be granted at the conclusion of the standard battery of tests.
Description: SCP-XXXX is an irregular area of taiga forest in Northern Mongolia. The area has been covered in a dense layer of a gaseous biohazard resembling thick fog.
Exposure to SCP-XXXX creatures with a nervous system to slowly lose nerve response throughout the body. This effect occurs regardless of protection; a creature simply needs to be entirely surrounded by the fog.
Exploration Video Log Transcript
Date: Blacked Out
Subject: Excavation at RRREDACTED, Mongolia
Lead Researcher: Iam Boned
Team Members: The Red Shirts
[BEGIN LOG]
Person A: Ok…New Entry…Time is…1347 hours on…REDACTED DATE BECAUSE FUCK UWU. We've just uncovered a locked chamber. Most interesting thing we've found in the few days we've been here, which is…disconcerting considering the people who built this place. And considering what else we've found here. We're assembling the security team now to open it up, in case whatever's locked up in there doesn't like the new management.
Person B: Dialogue
STUFF HAPPENS
Person A: Dialogue
[END LOG]
Seeking Greenlights: Yes
Page Type: SCP Article
Genre (Optional): Horror
Page Layout (Optional): Traditional SCP Entry followed by an incident log
Elevator Pitch: The anomaly starts as a Daevite archeological excavation. An incident causes a fog to leak out into the area, a fog that causes everyone exposed to it to lose all feeling throughout their body. This causes the excavation team to slowly descend into madness, resulting in the loss of all but one of the team, a researcher recording an audio log of the event.
Central Narrative: The incident happens during experimentation with a set of brass urns covered in runes. The urns begin breaking open, releasing an anomalous fog that quickly consumes the dig site and the surrounding area. At first, the Foundation team is scrambling to form a response, attempting to contact the nearest site, establishing a defensive position, etc. But, as time goes on, the anticipation coupled with the fog's effects begins to wear on the researchers and, particularly, some of the security staff. It comes to a head when one of the rookies blasts the CO in the head, causing a firefight and scattering the unarmed personnel into the fog. At this point, they begin to realize what the fog has done to them, causing even more panic. It ends with the surviving researcher systematically putting his comrades out of their misery and walking out into the fog, rendezvousing with the Foundation rescue team that has been sent out.
Hook/Attention-Grabber: With this SCP, I want to explore what happens to the mind when it can no longer talk to the body properly. I saw this a little bit in the last book in the Eragon series (the evil king put a curse on some soldiers that made them stop feeling) and felt inspired to elaborate on this further. The SCP itself is kind of secondary, but its affect doesn't directly cause people to go insane; only the lack of feeling does.
Additional Notes:
Blanket that, when worn as a cape, makes one believe themselves to be a super hero. They talk in a campy way, have complete confidence in their abilities, and have strong convictions of "right" and "wrong." In addition, they manifest supernatural invulnerability and physical strength. However, due to the aforementioned compulsion, they do not kill, or even cause excessive trauma; they do just enough to render a would-be attacker unable to attack, particularly if there is a threat to an innocent.
Contagious screaming. The yawn reflex is suddenly replaced with a scream. Yawn is still contagious, so a whole room could be screaming after a minute, if the room were filled with infected. Affected subjects can't tell the difference, and unaffected subjects are severely distressed.
Benevolent singularity. A window into another world depicts what life would be like if an AI reached and surpassed human levels of intelligence (i.e, a technological singularity). This AI would control every facet of human society, but would do so with more efficiency and more care than any human government ever possessed. Its logic behind this is that humans are much more beneficial to itself if the humans are properly taken care of. Because of the effectiveness of the AI and robotics, humans can basically do whatever they want. At birth, each human is assigned their own AI construct that helps guide and nurture them into positive members of society based on their own personal interests and desires. This results in a sort of second renaissance of the arts, something the AI itself views as the greatest achievement of this new world order.
Anartist and war. Idea that I got from a dream. In it, an anartist is recruited by a military general to help find ways to wage war. World War III breaks out, and this anartist is responsible for so much destruction that he resets everything, using a similar horrifying ability as the When Day Breaks thing. The world is now normal, and he is unaware of what happened, yet someone (from The Foundation?) still comes after him. All told through a journal.
In a carriage careening down a forgotten road, three hunters contemplated the meaning of dreams.
The one in worn steel plate who hid his face behind a simple knight's helm had dreamt of untold riches, melting into a stew of golden rot that spiraled down a drain into unknowable depths. Faces could be seen there, faces he would like to forget. They all screamed at him to go north, to the house on the moor; and so he went.
The one in tattered leather who dozed underneath a wide-brimmed had had dreamt of blood, his own blood, poured out and onto salted fields underneath bleak violet skies. It was a scene that visited him many times, yet he had never been accompanied by anyone other than spectral apparitions of the children in the farmhouse. The stranger had helped him up and showed him a vast lake shrouded in mist. Faintly, he saw a manor overlooking that place, and awoke in a cold sweat with an urge to pack up and travel north.
The one in fine robes who nervously palmed a tarnished coin depicting a crow had dreamt of lavish pleasure, at the hands of men and women alike. Faces warped and tangled, feelings stirred, desires resting just beneath the surface made themselves known in the twilight, but all were swept aside by a torrent of murky water. The cold banished the heat of the moment, and, as the sinner peered up above the water's surface, he saw a familiar house gazing down at him, mocking his plight and goading him to return.
Another was there as well, but he had long since given himself to the dreams. He spurred the horses on at hellish speed, grinning maniacally as his passengers hurtled toward their grim fate.
"Sovereigns preserve us, the fool will be our deaths!" the nobleman suddenly said, breaking a silence that had lasted for hours.
"Pipe down, ya fuckin pansy," the brigand grunted, lifting the brim of his hat to gaze upon the nobleman. "Hard enough to sleep with all this racket."
"How in hell can you sleep through this?! At this rate, either the horses will collapse or the damned carraige will!"
"Watch your tongue!" the knight suddenly snapped. "You sit before one Aureon's faithful!"
The noble flinched, then looked at each of his fellows incredulously.
"Lighten up, Crow," the brigand ___
- Origins
- A great mage, known among the First Heroes as Vir Maximus, The Oldest Man, cast a spell in the time before history that destroyed an old world of magic, brought forth the modern world, and culminated in the spell's failure and the subsequent Shattering.
- Explanation of The First Heroes
- Pantheon of Terra Nova, who influence the world for millennia after The Shattering
- There were once real gods, before Deadrealm; these have fallen out of power since Deadrealm and are now a wholly chaotic slew of forces known as Entropy? The Old Gods? The Dead Gods? The Unliving Gods?
- First Heroes brainstorm
- A god of light - the first paladin who is also a judge (LG)
- A god of darkness - the first warlock, sold to the Unliving Gods, and seeks to oppose all that is good (LE)
- A god of knowledge - the first wizard, who, most mortal among the First Heroes, figured out how to scribe magic (LN)
- A god of chaos - the first sorcerer who harnessed the purest essence of existence and, in doing so, transcended into madness (CE)
- A god of death - the first necromancer, a tomb raider who sought to escape death (CN)
- A god of nature - the first druid, who became one with a force that had survived Deadrealm and only grew stronger with the Shattering (CG)
- Magic
- The essence of reality; goes on the assumption that reality is malleable with the right mind