"To Pleasure's Gate"


Object Class: Safe

Special Containment Procedures: SCP-XXXX is to be kept in an electronically-locked room, accessible by those with Level 2 clearance, with a singular electrical outlet. SCP-XXXX’s room can only be accessed for experimental purposes. Only D Class personnel are authorized to use SCP-XXXX under testing conditions. If the game is completed successfully, the subject who was within SCP-XXXX is to be located, retrieved, and given amnestics.

Description: SCP-XXXX is an arcade machine that is 0.6 meters long, 0.8 meters wide, and 1.7 meters tall with a 4.2 meter long cable. SCP-XXXX lacks any sort of exterior decoration, save for yellow letters on the front and sides reading “To Pleasure’s Gate.” The game itself is akin to Super Mario Bros, being a 16-bit side-scrolling platformer with various enemies and hazards littered throughout the 32 levels. These levels are segmented into 4 worlds, each with a different theme and hazards to adapt to.

SCP-XXXX was retrieved by The Foundation on 11/██/2003 from █████████ Arcade in █████, Michigan. It came under Foundation attention after a local newspaper ran a story about an unnatural number of unexplained disappearances associated with the arcade. After observing security footage, the Foundation concluded that SCP-XXXX was the cause of the disappearances. It was then immediately removed from the premises and taken to Site ██ where it currently resides.

While the game in SCP-XXXX itself is not anomalous, the playable character is. This anomaly involving the playable character occurs when the playable character expires in the game. A few seconds after expiration, there is a blinding flash of light and the subject playing the game will have vanished from the area. The subject will then be found within the game as the playable character, henceforth referred to as SCP-XXXX-1. This event will not occur if another person within 5 meters has a line of sight with the machine.

Once within the game, the only way for SCP-XXXX-1 to be removed from the game is by either an in-game death or the completion of the game. Upon expiration or completion, the subject who was SCP-XXXX-1 will reappear in a sparsely populated location within or around a sizable city. Present findings have shown that the city the subject appears in must have a population of at least 500,000 people. The former SCP-XXXX-1 subject will also retain all memories related to their time within the game. If the removal was triggered by an in-game death, the person who was SCP-XXXX-1 will be found dead in a manner similar to that of the in-game death. Examples of these occurrences include:

  • D-7890, who drowned as SCP-XXXX-1, was found drowned within Lake ████████.
  • D-0982, who was impaled by spikes as SCP-XXXX-1, was found impaled by a lightning rod on the roof of the ██████ Complex in ███████, Germany.

When an instance of SCP-XXXX-1 is not within SCP-XXXX, the playable character is a gray, featureless humanoid, referred to as SCP-XXXX-2. While generally functioning normally, if SCP-XXXX-2 is the playable character, the game will have occasional glitches that are not present when the playable character is SCP-XXXX-1. These glitches generally manifest as control inversions, control malfunctions, and screen blackouts. These glitches render the game extremely difficult to play, though not impossible.

Alongside the playable character, the machine itself exhibits anomalous properties. This was first discovered when researchers attempted to examine the inside of the machine. Upon inspection, no panels that would normally be removed to allow for internal maintenance were found. Attempts to use x-ray imaging to view the inside of SCP-XXXX resulted in failure. Likewise, attempts to drill into SCP-XXXX and manually remove panels resulted in failure, with SCP-XXXX recieving no physical damage.

Addendum: Upon further experimentation, it has been found that any damage that would be inflicted upon SCP-XXXX is inflicted upon SCP-XXXX-1. This information came to light after D-4323 was retrieved with knife wounds on his legs, presumed to have been the result of a test to damage SCP-XXXX with knives prior to D-4323’s retrieval. After D-4323’s retrieval, other tests have been performed to determine exactly what will damage SCP-XXXX-1. At the present moment, no tests have resulted in SCP-XXXX-1 not being harmed in some manner. Such tests include:

  • The use of blowtorches on SCP-XXXX. Resulted in D-0723 being retrieved with second degrees on the palms of his hands and chest. Surprisingly, his clothing did not show any signs of being burnt.
  • The use of a battering ram on SCP-XXXX. Resulted in D-0944 being retrieved with a concussion.
  • The use of a standard issue M16 rifle with 5.56mm rounds. Resulted in D-3568’s corpse being retrieved with bullet wounds throughout his body. Like with the blowtorch, there was no physical damage to the clothing D-3568 was wearing. Medical examinations also found that the rounds fired into SCP-XXXX were not lodged in D-3568’s body.