Vulcov

[[tabview]]
[[My First SCP]]

Item #: SCP-XXXX

Object Class: Euclid

Special Containment Procedures: SCP-XXXX-2 through 34 are to be labeled and stored in a standard storage locker in site-XX. Access to SCP-XXXX requires written authorization of at least two Level 3 Senior Researcher and Site Security is to be notified twelve hours in advance.

SCP-XXXX-1 due to its nature is to remain in Test Bunker-XX and closed when not in use, and be guarded by no less than three armed guards.

Description: SCP-XXXX-1 is a Mosler Safe Company XXXXXX dual key bank vault built in 1914. The exterior is made of reinforced steel which is mostly intact beyond superficial damage caused by wear and tear. The front of the vault contains a one meter by two meter reinforced steel door. Two key slots are located to the right of the doors hand wheel.

SCP-XXXX-2 through 33 are a series of "Master" keys that work with the top lock of SCP-XXXX-1. Each key has a worn number designating them and are made out of a copper alloy.

SCP-XXXX-34 is a set of 12 "Child" keys that operate the bottom lock on SCP-XXXX-1. Each key is typically made of iron but several have been found made of different materials such as copper and steel. The keys in general rarely match each other though this does not appear to affect SCP-XXXX-1 or the keys ability to fit the lock.

When SCP-XXXX-1 is opened with a Master key and any Child key it will open into a ten meter by ten meter room with one door opposite the vault entrance. Each Mastery key opens to a slightly different room layout with varying shapes and number of doors. All 32 rooms though have exactly one thousand cubic meters of space no matter the actual shape.

Each door leads to a long poorly lit hallway with several doors and hatches made of varying materials dotting the walls. The doors often lead to more hallways and rooms of various size and shapes many of which appear to serve no functional purpose nor do they have any noticeable patterns in placement. Some rooms though are repeated:

-Vault rooms, Contain the doors leading in and out of the labyrinth.
-Star rooms, large rooms in the form of a large cog wheel or star that are typically located in major junction points within the vault. Many of these rooms lack doors due to the door not being present in the first place or destroyed through various means.
-Storerooms, large rooms often filled with crates that are often empty or containing random items ranging from food and clothes to weapons and machinery.
-Barracks, these come in various sizes and contains beds in varying states of use and often have some means of cooking and heat.

Addendum:

[[/tab]]
[[tab Title 2]]
More text in another tab! You can add lots of tabs.
[[/tab]]
[[/tabview]]