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SCP 6000 - The 'Rogue Phage' - Keter

Special Containment Procedures: The entity is to be contained within Site ██ in a 80x80 area of land surrounded by a ten meter high Type Three Blast Resistant wall reinforced with titanium rods. Several gun platforms should be installed around the perimeter of the site should the object fabricate instances of SCP 6000-A or B. All instances of A subjects should be terminated by use of live ammunition delivered by personnel or gun platforms. Any behavioural changes in the entity should be reported. A minimum of twenty personnel should be on standby at the enclosure at all times. Containment walls are to be checked daily for damage daily. Instances of SCP 6000-B1 and SCP 6000-B2 should be destroyed by the use of anti-aircraft weaponry. If the subject or any other A or B instances exit the enclosure, an immediate containment breach alert is to raised and the foundation should be alerted at once.

Description: SCP 6000 is a pentapedal entity that stands at 1.7 meters tall. It resembles a microscopic, predatory lifeform called a bacteriophage. The object's pigmentation is a dark red, which distinguishes it from SCP 6000-A and B instances. The head of the subject is a perfect icosahedron, and is larger than a human head to accomodate a theoretically complex brain that emits a bioluminescent light that shines through the faces of the entity's head. It has no eyes or facial features, as SCP 6000 lacks a face entirely due to the icosahedron head design. The 'faces' of the head are perfectly smooth and like the entirety of the body is composed of an unknown, bulletproof material. Extending from the bottom of the head vertically is a long but very thin neck that again is smooth and symmetrical, and lacks any features at all i.e veins, airways, muscles, tendons or bones. The neck extends almost all the way to the ground but then thickens and branches off into five insect-like legs placed at intervals. The legs of SCP 6000 are thin and possess a knifelike that has the capability to tear through thin sheets of metal and gouge concrete.

Much of entity's behavior is currently an enigma; SCP 6000 may stay dormant in a trancelike state for days or weeks for no particular reason or sometimes become more aggressive than normal to site staff, gun platforms and any D class personnel who enter the containment area for testing.

SCP 6000 is extremely hostile, and also very intelligent, research suggesting that it can plan, theorise and predict much more strategically and effectively than humans. The entity will actively hunt and track humans for days on end, able to recognise individuals and remember them for long periods of time. SCP 6000 moves with a series of leaps and sprints, moving at recorded speeds of 30 MPH when seeking human prey.

When within range of a human, the subject will tend to not kill but cripple the subject, who will now be known as SCP 6000-1. This is usually achieved by severing the achilles tendon on the back of the heel. It will then demobilise them, holding them in place with its legs whilst it stabs SCP 6000-1 with a short, bladelike biological structure protruding from the bottom of the entity's neck. This injects an unknown chemical compound into SCP 6000-1.

This chemical shuts down the nervous system of SCP 6000-1 and then forces their cells to use up their resources to manufacture instances of SCP 6000-A or more rarely SCP 6000-B. Manufacturing occurs in approximately 3-5 minutes however this time has been known to vary depending on the instance of SCP 6000-A or B. The newly manufactured A or B instance(s) will then erupt from SCP 6000-1 under the control of SCP 6000.