The Scorched

Object Class Euclid

SCP XXXX should only be looked at by Class D Personnel status. SCP XXXX is a being that once you look upon him for a number of seconds, those seconds will begin to decrease once you look away, acting as a timer for however long you have till it comes, and ███████████ them. SCP XXXX is Poisonous personnel shall avoid all direct contact with SCP XXXX. SCP XXXX will only activate if looking at him without any Material in the way.

Containment procedures
SCP XXXX is to be locked in a 6m by 6m Steel cell the cell is allowed to have cameras on the inside as that will not provoke him. If you are to contain SCP XXXX, the use of a full hazmat suit will be required. Constant Supervision is also required.

Description
SCP XXXX is a humanoid creature. It is badly burned with multiple gunshot wounds, any attempt to heal SCP XXXX is met with failure. It sustains all injuries but does not appear to be affected by them (Further research required). The figure appears to be wearing a scorched shirt and a pair of bloodied pants. The SCP appears to be missing hair on half the side of his face, as to on the other side where its eyelid is burned. SCP XXXX appears to have been bleeding from the eyes as his blisters were affecting Its eyes. SCP XXXX emits steam from its body as it has been since containment. SCP XXXX’s body is toxic and can kill on contact. SCP XXXX is approximately 7 feet tall and 14 inches wide in body and limbs are about 1 to 2 inches wide and 2 to 2.5 feet long. It is known to have its spine protruding from its back and is always slouching, as its arms dangle by the side of it. SCP XXXX’s hands appear to be shriveled and molded into the blisters and leave internal pain inside him, causing weird popping sounds coming from him, indicating his location.

After the “timer” runs out it proceeds to walk through anything in its way leaving splinters of metal in it after it gets done with its kill. To kill, it grabs the man with its bare hands which proceed to ██████████. Afterward, it just stays where it is unless it is looked at again if it proceeds into a heavily populated area the object class is increased to Keter.